Pokemon Universe MMORPG
Pokémon Universe => Ideas & Suggestions => Game Features => Topic started by: ghostman50 on January 04, 2010, 08:26:12 PM
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Ive only been visiting this site since yesterday, so Im unfamiliar with topics from the other website I read about.
But I was wondering if there would be a Leaderboard (for the beta/finished versions)
Also, I think that it would be cool if one could view another players' starting six pokemon via player's profile.
Are there any plans for that?
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Yes we have secret plans for this.
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I hope not the moves or items though. That would be too revealing and cheap.
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I hope not the moves or items though. That would be too revealing and cheap.
I agree. Moves and Potions would be a bit much but who wouldnt want to show off their level 200 Gyrados or level 50 Bellsprout on their profile?
I think that if Im getting ready for a Pokemon League Match (or any kind of PvP), I'd want an idea of the type of Pokemon mi opponent has a tendency to use.
Having this information "semi-public" would spark creativity in creating new pokemon combinations instead of the usual.
As with all MMO's and Video Games, after a winning formula has been created it is bound to be copied and eventually over-used by everyone.
:'(
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I hope not the moves or items though. That would be too revealing and cheap.
I agree. Moves and Potions would be a bit much but who wouldnt want to show off their level 200 Gyrados or level 50 Bellsprout on their profile?
I think that if Im getting ready for a Pokemon League Match (or any kind of PvP), I'd want an idea of the type of Pokemon mi opponent has a tendency to use.
Having this information "semi-public" would spark creativity in creating new pokemon combinations instead of the usual.
As with all MMO's and Video Games, after a winning formula has been created it is bound to be copied and eventually over-used by everyone.
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
And if some comps get overused someone will create a counter-comp for them ;)
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after a winning formula has been created it is bound to be copied and eventually over-used by everyone
This happens in commercial games because the developers don't have the time or inclination to fix anything that's overpowered, and when they do, it's never fast. For PU, if there ends up being such a "noob combo" due to some oversight, rest assured we will tone it down. No one likes their favourite Pokemon getting a few teeth pulled, but it's in the best interest of everyone else.
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Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.
Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.
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Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.
Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.
I like that idea. I'd hate to get caught in a situation where my opponent specializes in water and I bring out mi team of charmeleons.
Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
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First I want to say that the leaderboard is a good idea imo. But then there should be two leaderboards. Yes, two!
The first one should show the stats of the normal game. The second one should only be about events like tournaments. I think, only tournaments show who is skilled.
And you wrote about the team pokemon. I would suggest to let oneself decide if he wants to show his team. It's like you set it in your personal options. There could be a show/hide pokemon function.
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Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.
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Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.
lose 40% of the player's money? and all pokemon would be fainted?
Those are pretty harsh punishments but it would almost guarantee 0 intentional quit battles
Another thing I was curious about involved Poisoned/Burned Pokemon. There were a few times, while playing the older Pokemon games, where I just won a battle and completely forgot about mi Pokemon ever being Poisoned/Burned.
Would it be possible to implement a HP bar at the top of the player's character that relects the HP of the affected pokemon.
Having a HP bar would save a lot of time and would be a life saver for those that are unaware ,or may have forgotten, about the affected pokemon.
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Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.
What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?
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[...]
Another thing I was curious about involved Poisoned/Burned Pokemon. There were a few times, while playing the older Pokemon games, where I just won a battle and completely forgot about mi Pokemon ever being Poisoned/Burned.
Would it be possible to implement a HP bar at the top of the player's character that relects the HP of the affected pokemon.
Having a HP bar would save a lot of time and would be a life saver for those that are unaware ,or may have forgotten, about the affected pokemon.
If you look at the public screenshots that we have posted, you'll see your pokemons. Their HP and their status. (link (http://pokemon-universe.com/index.php?page=screenshots))
What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?
Double punishment infact - for having slack internet. :)
Your question is quite interresting. We'll see what we can do.
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Maybe the client could recognize that you have clicked on the X-Button on the right top. That would be good.
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Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.
What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?
I still think you should get punished just like the rest of them leavers. Because anyone can just abuse this method. They'll find a way for sure.
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Maybe the client could recognize that you have clicked on the X-Button on the right top. That would be good.
There are a lot more ways to close the client. E.g. with the Task Manager or by right-clicking the icon on the taskbar and choosing close. So that is far from good.
Of course it will suck if you get disconnected because of connection problems, but there is no way to detect this. I'd rather make sure that the lamers get caught than make sure nobody gets punished unjustified.
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What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?
No. For the server a disconnect is a disconnect, there's no way of checking this.
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First I want to say that the leaderboard is a good idea imo. But then there should be two leaderboards. Yes, two!
The first one should show the stats of the normal game. The second one should only be about events like tournaments. I think, only tournaments show who is skilled.
Or how about 4-5 leaderboards.
Im one of those guys that like to see where I rank among others. Even when i know that I horribly stink at something, the satisfaction of knowing that I did something better than the other guy keeps me going.
The leaderboard doesnt have to be too too extensive (maybe just top 25-50) but there could be one for :
- A leaderboard for total lottery winnings (if that idea sticks)
- # of Pokemon
- Separate leaderboard for tournament standings
- If Kuhn's hunting idea goes through, there could be a board for # of hunting missions completed
Im sure there are many other things that could go along with the leaderboard idea.
Just offering a few suggestions
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Maybe the client could recognize that you have clicked on the X-Button on the right top. That would be good.
There are a lot more ways to close the client. E.g. with the Task Manager or by right-clicking the icon on the taskbar and choosing close. So that is far from good.
Of course it will suck if you get disconnected because of connection problems, but there is no way to detect this. I'd rather make sure that the lamers get caught than make sure nobody gets punished unjustified.
What if the PU team is forced to update the servers, resulting in an en masse kick?
Would there be a way for the PU team to provide reparations if this were to happen?
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Maybe the client could recognize that you have clicked on the X-Button on the right top. That would be good.
There are a lot more ways to close the client. E.g. with the Task Manager or by right-clicking the icon on the taskbar and choosing close. So that is far from good.
Of course it will suck if you get disconnected because of connection problems, but there is no way to detect this. I'd rather make sure that the lamers get caught than make sure nobody gets punished unjustified.
What if the PU team is forced to update the servers, resulting in an en masse kick?
Would there be a way for the PU team to provide reparations if this were to happen?
We will of course not close the server for updates without notifying our users so they can log out and save their data. In fact, we will just make sure everything is saved when we close the server.
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Even if we close the server, it'll wait until all users are disconnected so all data is saved.
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What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?
How about, instead of punishing everyone, the system leaves the punishing up to the trainer that stayed. The trainer could chose to "Punish" or "Forgive" the other.
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How about, instead of punishing everyone, the system leaves the punishing up to the trainer that stayed. The trainer could chose to "Punish" or "Forgive" the other.
This may be added later on. I've put the function (somewhere) on my todo list.
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If "punish" or "forgive" is implemented, it will create a feeling of resentment from the player who is punished if it is easy to tell when a "punishment point" is added after a battle. Perhaps a colour system, or a description with ranks could be used (excellent commitment, very good commitment, good, reasonable, variable, below average, poor, very poor), rather than the exact number of apparent forced disconnects. For colour, you could have an icon with a colour gradient from green to red for percentage of battles not completed, so that one battle won't make a noticeable difference.
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Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.
Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.
I'm not really into this idea. But that's my opinion. I'll state the pros and cons that I know of.
Pros - More variety for PvP battles, Know your opponent's pokemon, You can attempt to confuse your opponents.
Cons - It isn't so much fun (in my opinion), The creator(s) of pokemon gave us a 6 pokemon party already (why need 10? It's already possible to customize with 6), I don't like the "make a different party in between battles" method, because it's like giving handicap in your time of need (because when fighting the Elite Four of the pokemon games, they want to challenge you and they don't allow any handicaps like adding in and taking out pokemons in the 5 battles ahead, except for potions, and changing the order of the pokemon party).
I don't mean to offend anyone. I just wanted to state what I think. =]
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Remember that in PU you won't be fighting the brutal 5 in the Pokeleague, but regular players just like yourself. Having ~10 pokemons to choose between will add a variation in your gameplay and may course confusion among your opponents on what kind of team to set.
If you choose to only use 6 pokemons all the way through, is fine with me. That is your choice.
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What would happen, if nobody disconnects? What does the winner get? Money?
If so, you don't have to punish the disconnected one, the person, who stayed, could get the prize, so there wouldn't be a difference for him.
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Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.
What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?
I still think you should get punished just like the rest of them leavers. Because anyone can just abuse this method. They'll find a way for sure.
i think this is quite unfair to those people have poor internet connection.(NO OFFENSE) for an example Malaysia internet connection is suck.I have frequent disconnect.Although i called them,the same problem keep on.
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i think this is quite unfair to those people have poor internet connection.(NO OFFENSE) for an example Malaysia internet connection is suck.I have frequent disconnect.Although i called them,the same problem keep on.
We can't make everyone happy.
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Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.
Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.
I'm not really into this idea. But that's my opinion. I'll state the pros and cons that I know of.
Pros - More variety for PvP battles, Know your opponent's pokemon, You can attempt to confuse your opponents.
Cons - It isn't so much fun (in my opinion), The creator(s) of pokemon gave us a 6 pokemon party already (why need 10? It's already possible to customize with 6), I don't like the "make a different party in between battles" method, because it's like giving handicap in your time of need (because when fighting the Elite Four of the pokemon games, they want to challenge you and they don't allow any handicaps like adding in and taking out pokemons in the 5 battles ahead, except for potions, and changing the order of the pokemon party).
I don't mean to offend anyone. I just wanted to state what I think. =]
Like Kamaran said, the 10 pokemon idea would be limited to PVP Pokemon League matches.
In the anime's indigo League, a similar format was used so its nothing "illegal" about it.
I wouldnt mind seeing mi opponent sqirm after realizing that i have four level 80 metapods.
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But I was curious to know if EXP (IV/EV) would be gained in PVP matches?
A part of me wants Exp to be gained but another part of me wants to keep mi level 99 Gyrados at level 99 in order to qualify for the under 100 tourneys
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Another question, that i have, has to do with player disconnections.
Out of pure noobiness, a player may decide to stall a match to avoid/defer the punishments that Dark mentioned earlier. Im sure some of you have played turn-based games and have been punished for leaving or verbally abusing the stalling player. I would not want to lose 40% of mi money and a horrifying disconnection percentage because of a few player's noobiness.
To avoid all of that, a timer per move could be implemented.
Is there any plans for that?
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To avoid all of that, a timer per move could be implemented.
Is there any plans for that?
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Yes.
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To avoid all of that, a timer per move could be implemented.
Is there any plans for that?
Yes, 1min
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But I was curious to know if EXP (IV/EV) would be gained in PVP matches?
Apparently, there will not be any EV, only IV in the game. EXP, though, I don't know.
EDIT: Just in case, for the EXP part, I was referring to PVP matches.
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Apparently, there will not be any EV, only IV in the game. EXP, though, I don't know.
IV = yes
EV = no
EXP = yes
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No EVs?
Thats bad....
Why not? Can't you program it?
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Remember that in PU you won't be fighting the brutal 5 in the Pokeleague, but regular players just like yourself. Having ~10 pokemons to choose between will add a variation in your gameplay and may course confusion among your opponents on what kind of team to set.
If you choose to only use 6 pokemons all the way through, is fine with me. That is your choice.
xD I was just voicing what I thought on the idea. that's all =p
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No EVs?
Thats bad....
Why not? Can't you program it?
Of course we can. But we will replace EV with a better system ;) Because we are no fans of the EV system. Remember, PU is not an online implementation of the original games, many things will be different. Hopefully in a better way.
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A disconnect is a disconnect. It shouldn't matter how it happens. Maybe we can add a disconnect have its own record. So there would be wins/loss/disconnects. Makes it easier for people to avoid fightin against disconnecters.
I think 1min is really long. For an example: if a player lags really badly, he would most likely take up the whole minute. Now imagine him doin that with each attack through 6 pokemons.
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A disconnect is a disconnect. It shouldn't matter how it happens. Maybe we can add a disconnect have its own record. So there would be wins/loss/disconnects. Makes it easier for people to avoid fightin against disconnecters.
I like that idea. :3
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Just to add to my comment above Carbons. Have you guys thought of a reconnect timer? Say you get disconnected, you got maybe 2 minutes total to relog back on. The timer doesn't reset either.
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Just to add to my comment above Carbons. Have you guys thought of a reconnect timer? Say you get disconnected, you got maybe 2 minutes total to relog back on. The timer doesn't reset either.
Just don't disconnect.
Back on topic please.
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I hope Im not going off topic but there is a game that I play (tribal wars) and the goal is pretty much to conquer as many villages around you and grow as much as possible in the process. The game has an official site to where it keeps track of conquered villages etc.
Trying to relate this to stats in a way.....
I was wondering on the possibility of implementing a feature on the PU page similar to this. Where it tracks captured pokemon. Track real-time tournament standings etc.
and hopefully a feature that includes viewing tournament PVPs in real-time.
Would this be do~able?
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I hope Im not going off topic but there is a game that I play (tribal wars) and the goal is pretty much to conquer as many villages around you and grow as much as possible in the process. The game has an official site to where it keeps track of conquered villages etc.
Trying to relate this to stats in a way.....
I was wondering on the possibility of implementing a feature on the PU page similar to this. Where it tracks captured pokemon. Track real-time tournament standings etc.
and hopefully a feature that includes viewing tournament PVPs in real-time.
Would this be do~able?
The tracking - Yes
Real-time viewing of tournament - Maybe