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Messages - Tymid

Pages: 1 [2]
16
New Trainers / Welcome / Re: Congratulations! You have hatched a Tymidmon!
« on: February 13, 2010, 08:36:38 AM »
Thanks, Boyben!

17
Other Chat / Re: Post Your Own Pic Thread
« on: February 13, 2010, 06:57:16 AM »


Here's me. =3

18
New Trainers / Welcome / Congratulations! You have hatched a Tymidmon!
« on: February 13, 2010, 06:50:17 AM »
Hello! I figured I'd go ahead and post a little about myself. My RL name is Raven, but you can call me Tymid. I am a 19 year old Music Major that lives in Texas. I'm a huge gamer, of MMORPG's and of console games. My hobbies include reading, writing music, gaming, art, and writing short-stories. Oh, and let's not forget Pokemon. I've been playing pokemon since the very beginning, and since the beginning, I've been looking for an online game that suits what I've been looking for. I think I've found it.

My gaming experience: I've played almost every MMO that I can find. I've done beta testing for half of them. In those MMO's, I've been a contributor to a fansite, a forum Mod, a guild leader, a guild officer, and an official bug catcher (mostly in the betas.)

If you have any questions, or just want to drop a friendly hello, please, don't be afraid to! I don't bite. Well...except when asked. ;)

19
General Chat / Re: Pokemon you HATE.
« on: February 13, 2010, 06:39:31 AM »
Bidoof. I don't know why, but this pokemon annoys me. It's far too curvy. xD

20
Ideas & Suggestions / Poke'nests.
« on: February 13, 2010, 06:36:15 AM »
This is an idea I've had since I was little, since the first pokemon games came out. It's pretty basic, but probably not what this game is looking for in terms of gameplay. Still, it could branch out into other ideas, and possibly be incorporated.

We all know that in the daycare, compatible pokemon produce eggs. For me, waiting for the egg to hatch is very thrilling; I think it's because you don't know what moves they'll have, or even if it'll be a shiny. What if, on random occurance, like wild pokemon encounters, you find a Pokenest, and there is a mystery egg inside. Now, this would have to be on a very random occurance sequence, and the egg, like any freshly caught pokemon, would be sent to the PC. A maximum of 5 eggs could be in the PC at any given time, to keep from egg harvesting. The chance for a rare pokemon is, just that, rare, but the fact that it could be any pokemon would be a great way to keep people walking through the grass, training their pokemon; a suspense tactic.

This idea is rough, I know. But I think it would be a great way to keep players intrigued, and also a new and exciting addition to already great pokemon game.

Critiques are welcome. I'm not afraid of bad ones, so please, post anything you like.

21
Trainers Lounge / Re: How Long Will you Wait for This Game.
« on: February 13, 2010, 06:27:08 AM »
I'll wait for however long. This seems like a wonderful game, and I can't wait to see what it can do. :D

22
Development / Re: PU Music Update
« on: February 13, 2010, 03:43:08 AM »
For a cave, this sounds good. I was thinking for the first measures of the 4/4, it could be doubled, or surrounded with a repeat bar; starting with the original chord, and slowly adding in the different instrumental parts until the main cave theme is formed, ending in a dissonant chord that sforzandos to a fermata, and then go on with the main theme that can be repeated. (Was looking at the top piece.) HOWEVER, that follows my writing pattern, and could be a little to complex for the mood you're trying to achieve. I may be in the mindset of a theatre production instead of pixels. xD It sounds wonderful, as is. It has a profound sense complicated simplicity, if that makes ANY sense. It really painted a picture for me.

The second piece is just...awesomesauce. I don't think it could be ANY closer to the original melody without being copyright infringement. XD Basically, you did an awesome job. Keep up the good work!

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