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Other Roleplay / Re: (OOCC) Kokia: Pending Conflicts
« on: November 16, 2011, 10:10:44 PM »
Magic is one of the more complicated powers in the game, so I'll give a rundown on what will be taught at the magic institute
Magic: Magic is utilizing outside energies of the elements or other sources that is absorbed into the body through concentration and exposure and directing that energy on the world around you. Thanks to the gifts, all sentient beings have the preternatural ability to accumulate small amounts of magic into their bodies through constant exposure to the element they are gifted in. For instance a man with the gift of fire who becomes a blacksmith would have a lot of exposure to fire and thus be able to use it in ways that people would not normally be able too, or at least manipulate fire and forge weapons easier. This concept is amplified through magical study. Those who remove the gift from themselves and relearn how to absorb energy would be able to draw from their surroundings as a whole, not just the element they were once gifted in. this is why Witches and Wizards who use magic like to stay in areas where the type of magic they need to use is available.
With meditation and focus, a trained magic user can draw in energy from the elements around him/her faster than if they are just being near it. However in order to access this power, they have to be able to speak their words of power.
WORDS OF POWER: It is a sentence in an dead language that describes who the character really is as a person, by understanding yourself fully you can draw on the energy you have accumulated and use it for your purpose, that is if you are trained in manipulating magic.
TRAINING: Even if you learn your words of power, which requires days of meditation, if you attempt to weild the magic without training the only thing that will happen is all the magic you have accumulated will seep through your fingers like water, proper mental control, word usage, mental imaging, items of power, ingredients, time of day, surroundings, and many other factors are needed for magic to work properly. the more powerful the spell, the greater the need for everything to be perfect. Masters that have gone through trial and error and learned from spirits have put their findings in books and tomes that can be read and taught at the magic institute or other places of learning magic.
Combat magic: For spells you can access on the fly during battle, you need magical items designed to use a specific spell. These items can be wands, rings, jewelry, clothing, weapons, anything and everything. The design, shape, materials, incantations, steps, and place the item was created affect how the item performs and what it does. Like how Gifts funnel what kind of magic can be utilized, these objects are designed to focus the energy you put into it in a specifically programmed power. as long as the item remains in tact and is undamaged it will function properly, but if it is broken the magic will seep out of it and make the item barren.
NOTE: An item must be approved by me before you make it in the R.P, and their is a limit to one power per item, you can meld abilities with several items if your well trained, but that takes more energy than just using one item. Also, if you use another persons item or a magical relic, it will not yield to you as well as your own item would.
Familiars: animals and people working for you can gain magical ability from you in the same manner as magical items (this is in large part how GIFTS came about, you are born a Familiar to a god or dragon, and are bound to them till you break that bond), they are called Familiars and draw on some of your magic to protect you during long distance spells or help you during battles.
Long distance magic: The use of materials, rooms, cauldrons, voodoo dolls, glyphs, magical circles and Séances are all ways of making powerful spells work over long distances. They require a lot of preparation and accumulated magical power, and a mess up can cost the user his supernatural ability for quite a while, but if done right the affects can be quite staggering. if you want to do one of these spells, it is best to do it in a well hidden and/or protected area so people cannot tamper with the spell, if they do it could cost you everything.
Potions/alchemy: Similar to long distance magic and magical items, Potions are complex and powerful brews of magic that require a lot of prep work and proper conditions. Each and every ingredient in the potion must be raised and enchanted under the right circumstances like individual magical items and prepared for the actual act of potion making. The steps must be followed to the letter in order for the potion to work properly, and like magical items, your own ingredients will work better than another persons. Even the pot and fire used to cook the potion must be exact, or the desired effect will be tainted. These potions can accomplish all manner of things, from reviving a person from near death, changing their appearance, making someone super strong, longevity, go to sleep, the gift of flight, turn you into a vampire...I could go on and on, they are good for support magic and even crucial as part of a larger spell. Potion work is a craft all on its own and requires a studious and meticulous person to handle it. Standard potions are commercialized and are sold in markets, illegal potions are sold on the black market
Sorcery: With proper potions and conditions, a person can travel into the spirit world, using the accumulated magic they possess along with added benifits from items and potions to keep themselves tethered to the world. There they can either make a pact and become the familiar of great spirits, or subdue weaker spirits to become their familiars. It is a dangerous and illegal practice, it is vary easy to loose yourself in the spirit world, and a hoard of spirits can come into your uninhabited body and take it over, wreaking havoc on the mortal world. Those who successfully practice sorcery can access the spiritual powers of light and darkness, which are purer and more powerful than elemental magic, but at the cost of being detached from your own people and potentially loosing your body
Necromancy: the use of dead bodies to create vessals for a sorcerers familiars, making zombies and powerful Litches (Undead Magic users with phenomenal powers and high intelligence), the Necromancer is constantly under threat of being overpowered by his/her minions and must maintain a high level of Magical ability at all times.
Magic: Magic is utilizing outside energies of the elements or other sources that is absorbed into the body through concentration and exposure and directing that energy on the world around you. Thanks to the gifts, all sentient beings have the preternatural ability to accumulate small amounts of magic into their bodies through constant exposure to the element they are gifted in. For instance a man with the gift of fire who becomes a blacksmith would have a lot of exposure to fire and thus be able to use it in ways that people would not normally be able too, or at least manipulate fire and forge weapons easier. This concept is amplified through magical study. Those who remove the gift from themselves and relearn how to absorb energy would be able to draw from their surroundings as a whole, not just the element they were once gifted in. this is why Witches and Wizards who use magic like to stay in areas where the type of magic they need to use is available.
With meditation and focus, a trained magic user can draw in energy from the elements around him/her faster than if they are just being near it. However in order to access this power, they have to be able to speak their words of power.
WORDS OF POWER: It is a sentence in an dead language that describes who the character really is as a person, by understanding yourself fully you can draw on the energy you have accumulated and use it for your purpose, that is if you are trained in manipulating magic.
TRAINING: Even if you learn your words of power, which requires days of meditation, if you attempt to weild the magic without training the only thing that will happen is all the magic you have accumulated will seep through your fingers like water, proper mental control, word usage, mental imaging, items of power, ingredients, time of day, surroundings, and many other factors are needed for magic to work properly. the more powerful the spell, the greater the need for everything to be perfect. Masters that have gone through trial and error and learned from spirits have put their findings in books and tomes that can be read and taught at the magic institute or other places of learning magic.
Combat magic: For spells you can access on the fly during battle, you need magical items designed to use a specific spell. These items can be wands, rings, jewelry, clothing, weapons, anything and everything. The design, shape, materials, incantations, steps, and place the item was created affect how the item performs and what it does. Like how Gifts funnel what kind of magic can be utilized, these objects are designed to focus the energy you put into it in a specifically programmed power. as long as the item remains in tact and is undamaged it will function properly, but if it is broken the magic will seep out of it and make the item barren.
NOTE: An item must be approved by me before you make it in the R.P, and their is a limit to one power per item, you can meld abilities with several items if your well trained, but that takes more energy than just using one item. Also, if you use another persons item or a magical relic, it will not yield to you as well as your own item would.
Familiars: animals and people working for you can gain magical ability from you in the same manner as magical items (this is in large part how GIFTS came about, you are born a Familiar to a god or dragon, and are bound to them till you break that bond), they are called Familiars and draw on some of your magic to protect you during long distance spells or help you during battles.
Long distance magic: The use of materials, rooms, cauldrons, voodoo dolls, glyphs, magical circles and Séances are all ways of making powerful spells work over long distances. They require a lot of preparation and accumulated magical power, and a mess up can cost the user his supernatural ability for quite a while, but if done right the affects can be quite staggering. if you want to do one of these spells, it is best to do it in a well hidden and/or protected area so people cannot tamper with the spell, if they do it could cost you everything.
Potions/alchemy: Similar to long distance magic and magical items, Potions are complex and powerful brews of magic that require a lot of prep work and proper conditions. Each and every ingredient in the potion must be raised and enchanted under the right circumstances like individual magical items and prepared for the actual act of potion making. The steps must be followed to the letter in order for the potion to work properly, and like magical items, your own ingredients will work better than another persons. Even the pot and fire used to cook the potion must be exact, or the desired effect will be tainted. These potions can accomplish all manner of things, from reviving a person from near death, changing their appearance, making someone super strong, longevity, go to sleep, the gift of flight, turn you into a vampire...I could go on and on, they are good for support magic and even crucial as part of a larger spell. Potion work is a craft all on its own and requires a studious and meticulous person to handle it. Standard potions are commercialized and are sold in markets, illegal potions are sold on the black market
Sorcery: With proper potions and conditions, a person can travel into the spirit world, using the accumulated magic they possess along with added benifits from items and potions to keep themselves tethered to the world. There they can either make a pact and become the familiar of great spirits, or subdue weaker spirits to become their familiars. It is a dangerous and illegal practice, it is vary easy to loose yourself in the spirit world, and a hoard of spirits can come into your uninhabited body and take it over, wreaking havoc on the mortal world. Those who successfully practice sorcery can access the spiritual powers of light and darkness, which are purer and more powerful than elemental magic, but at the cost of being detached from your own people and potentially loosing your body
Necromancy: the use of dead bodies to create vessals for a sorcerers familiars, making zombies and powerful Litches (Undead Magic users with phenomenal powers and high intelligence), the Necromancer is constantly under threat of being overpowered by his/her minions and must maintain a high level of Magical ability at all times.