I had an idea i thought I'de share with the community that involves Critical Hits. At the risk of completely changing the 1v1 system I had a theory of making pokemon battles as even as possible when it comes to type adv/disadvantages.
My theory was say you have a an Electric pokemon up against a Water pokemon, the Water type has the obvious disadvantage so my idea was to give out critical hits which stunn the opponent and allow for the Water pokemon to have another turn. And to make sure one doesnt get too much criticals have a low % of criticals. Higher % for the higher disadvantage. And for battles where there is no advantage have no criticals.
Was just a thought that came to me whilst sleeping and wouldn't be suprised if it was turned down
I ran out of time posting this thread and have more indepth ideas I would be happy to share with you if accepted.