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Topics - Triloog

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1
Game Features / Poketranslator
« on: March 19, 2014, 07:16:13 PM »
Ej guys :)

I was thinking, wouldn't it be neat if there would be a Poketranslator?
A Poketranslator would be a machine (key item) that would function as a translator machine for human-Pokemon speech.

To make the use of this machine limited (to give an extra feature to the game, instead of instant understanding of all Pokemon which would be a bit too much I think), you could set some sort of timer where the machine can only be used for a limited amount of time.
Another option would be that this machine only functions when there are Pokemon nearby that are in a life-threatening situation and are putting all their concentration in trying to make sense to humans.
Another means of usage would be that the machine could give a pop-up if there were such a situation nearby.

A Poketranslator could be created with the help of several items the player has to collect for a chain quest to complete the Poketranslator. Once the Poketranslator is completed, several NPC's can hand out quests which makes use of the device.

2
Pokedex Entries / [Pokedex Entry] Grumpig
« on: February 28, 2014, 04:30:39 PM »
Pokemon #326, Grumpig, Psychic Type, Manipulate Pokémon.

Average measurements:
Height: 2’11” or 0.9 m.
Weight: 157.6 lbs. or 71.5 kg.

Intro:
Grumpig is a purple with black pig-like Pokémon with psychic abilities. It has three black pearls on its body that amplify its psychic powers. Its powers come from a combination of eating strange mushrooms and black pearls.

Diet:
Grumpig usually eat a lot of stuff, but they prefer mushrooms. Most of these mushrooms grow inside mountains.

Habitat:
Grumpig originate from pigs that were found near mountains. Nowadays, they are still found near mountains and also deeper within mountains where there favorite mushrooms grow.

Biology:
Grumpig originates from the ancestors of normal pigs. These pigs used to live near the mountains. Some of these pigs got lost in these mountains and had to eat whatever they could find to keep themselves alive. This involved eating small rodents, mushrooms, and sometimes even inedible objects, such as pearls that were found in these mountains, to at least supress their hunger. Some of the mushrooms they ate made them hallucinate. Later, they learned that some berries, Persim berries, countered the confusion caused by these mushrooms. They have learned to caary these berries just in case and, as a result, are often encountered carrying these berries.
The side effect of eating some of the black pearls was that they could see through the hallucinations of these mushrooms. They started to understand how these hallucinations worked and developed magical powers of their own. This is the origin of their psychic powers. Over the centuries, their body started to make these pearls theirselves. But since it’s a slow process for their body to create these pearls, they only become visible once Spoink have evolved into Grumpig.
The problem of needing shocks from bouncing to keep its heart beating are less problematic, when Spoink evolved into Grumpig. This has to do with the matured pearls on Grumpigs body. Besides amplifying the psychic waves of Grumpig itself, it also amplifies shocks from its surroundings to its heart. These shocks are strong enough to keep Grumpigs heart beating.
Nowadays, these pearls of Grumpig amplify his magical powers. He is even able to influence his opponents by doing a strange dance. Using his powers also causes this Pokémon to breathe heaviliy. This is probably because using the pearl in two ways at the same time, for its heart and its psychic powers, puts a great strain on Grumpigs body.

Pokemon League Commission notes:
Grumpig is classified as a class B Pokémon. They are very rare. Unfortunately, it is not very often that wild Spoink gain enough experience to evolve into a Grumpig. Since Grumpig are tougher Pokémon and often become the alpha male or female of a Grumpig and Spoink group, it is unrecommended to capture these Grumpig. Grumpig that are not the alpha male or female may be caught in limited quantities.

3
Pokedex Entries / [Pokedex Entry] Whiscash
« on: February 28, 2014, 01:04:27 PM »
Pokemon #340, Whiscash, Water/Ground Type, Whiskers Pokémon.

Average measurements:
Height: 2’11” or 0.9 m.
Weight: 52.0 lbs. or 23.6 kg.

Intro:
Whiscash is a large, blue with yellow catfish with a large, yellow W on his forehead. It is known for its ability to cause and predict earthquakes. It is a very territorial Pokémon with a big territory that will cause earthquakes when his territory is invaded, or will cause trouble for his surroundings when claiming a territory of its own. If Whiscash is left alone, it will usually not cause any problems.

Diet:
Whiscash eats anything that he encounters, whether it is a berry, a creature or a inanimate object. Smaller Pokémon are not safe inside its territory. The only thing it does not immediately eat are Rindo berries. Through evolution, Whiscash have learned that they need these berries to protect themselves from grass attacks, which are extremely effective against Whiscash.

Habitat:
Whiscash have a big territory and are found in watery areas such as large ponds or swamps, often on the bottom. It can feel tremors in the ground by staying on the bottom of the lake. His whiskers help him to sense these vibrations, and possible coming earthquakes. Living in water also keeps him from dehydrating.

Biology:
Whiscash is a large catfish Pokémon. Most of his skin is dark blue. It has four oval fins on the lower side of its body. Two are on the front and are large, the other two are on the back and are small. These four fins are dark blue. Whiscash also has a large, oval, dorsal fin on its back. This fin is light blue with three dark blue circles that form a triangle. Its dorsal fin is light blue and heart-shaped. Whiscash has two eyes, a large lightblue mouth with two large, lightblue barbels, and two large, yellow whiskers. Its forehead shows a large, yellow W. Its whiskers help him to sense earthquakes, while his barbels help Whiscash find food.
It feeds itself during night time. Since it’s such a large Pokémon, it needs to be feeding itself continuously during waking hours. It sleeps during the day in the mud, where he will awaken when he senses a tremor.
Whiscash is known for its earthquakes. Experience with creating earthquakes makes Whiscash able to sense earthquakes, and even able to sense them before they happen. Some Whiscash are really good at this and can even predict other things that will happen in the future. This is represented by the move Future Sight, which it can learn. When this Pokémon is trained proplerly, his sensitivity for vibrations can be concentrated into its whiskers to form sparks and helps the Pokémon to learn the move Spark.

Pokemon League Commission notes:
This Pokémon is a class B Pokémon. It is a Pokémon that is rarely encountered in the wild when there is only one Whiscash in a territory, or a Whiscash with a family, and it is left alone. When there are more Whiscash, trainers are allowed to catch this Pokémon, leaving at least one Whiscash with his familiy behind. This is actually encouraged, since more Whiscash are harmful to their environment.

4
Pokedex Entries / [Pokedex Entry] Azurill
« on: February 27, 2014, 02:37:21 PM »
Pokemon #298, Azurill, Normal/Fairy Type, Polka Dot Pokémon.

Average measurements:
Height: 0’08” or 0.2 m.
Weight: 4.4 lbs. or 2.0 kg.

Intro:
Azurill is a small, biped, mouse Pokémon. Most of its skin is blue, except for two small white circles on its cheek, and the inside of its round ears which are pink. Azurill carries a blue ball with him, which is about the same size of the rest of the Pokémon. This ball is quite bouncy. The ball is attached to his body with a black zigzag tail. There are also a few other colored Azurill. This color alteration is the result of accumulation of pollution in their parents. Most Azurill are resistent to this kind of color alteration, but some Azurill turn green. This does rarely happen, though, as most waters are not or barely polluted.
The ball has several uses, one of these usage is movement. Azurill uses its tail for jumping by throwing it and getting pulled by it, or for more fun movement such as bouncing on its ball. Azurill can also use the ball to float on water. Another use is the nutrients that are inside the ball. During the time an Azuril is an Azurill, nutrients from the ball move through the tail into the rest of the body. Azurill needs these nutrients to grow and to have the possibility to become a Marill later on. The last known use is attacking with it. Azurill commonly throw their ball to an opponent to attack him.

Diet:
Azurill commonly don’t have to eat much, since their ball provides them with most of the nutrients they need. The first thing they often eat are berries. They like berries best.

Habitat:
Azurill are often found in or near watery areas such as pools, lakes, rivers and the sea. When they are still young, they are mostly found near edges of these kinds. This has probably to do with their parents being (at least partly) water-types. Since Azurill are not, it is safer for them to stay near the edges of lakes, rivers, and such.
When they become older, they start to use their balls to bounce on land, and are also found further away in grassy areas. There have even been sightings of Azurill in forests and on ranches. Researchers think this is the result of Azurill bouncing for too long and ending up lost. There is a possibility that by bouncing for too long, the Azurill becomes confused and forgets where it came from.

Biology:
The ball of Azurill is probably evolved to keep Azurill, a non-water type Pokémon, from drowning. Through time, is also gained nutrients and usage for movement and self-protection. Azurill can often be seen bouncing on its ball. This is the result of an evolutionary process by which nutrients come out of the ball by bouncing on it. Nutrient intake can be managed by this process. After a year, Azurill starts to look around the area more and more and finds round things that resemble their ball. They know that their ball provides them with nutrients and start eating these round things, which are actually very tasty. We know these round objects as berries. When they become older, they become more used to bouncing with their balls and get more stamina to be able to bounce longer. This gets them further away.
Humans often think they are quite cute, especially the more curious female Azurill. This resulted in more females to be taken from the ecosystem and leaving relatively too many man behind. Evolution solved this inbalance by maintaining an 3:1 female:male birth ratio for Azurill. This is the reason why there have been more records of encounters with female Azurill than with males.
Scientists are still confused over why Azurill is not a water-type while his parents are. They think that when the nutrients of the ball are consumed, the ball slowly fills itself with water. The water in the ball slowly manifests as water powers and helps Azurill to learn moves such as Bubblebeam and Surf. This is another reason why it is very important that Azurill are near water’s edges during the beginning of their lives.

Pokemon League Commission notes:
Azurill are more common in some regions than in others, but are overall rarely encountered in the wild. They are classified as Class B Pokémon under the Pokemon League Classification. It is prohibited to catch Azurill under the age of one. In their first year, they are very much dependent on their parents and it is seen as Pokémon cruelty to catch them. When they become older and get further away, you may catch them in limited quantities. If, however, you would encounter a very young Azurill which is far away from the edge of a lake, river, or sea, you should immediately contact the nearest PokéCenter to let them know. They will take action to try to get this young Azurill back to his parents. *

-----
* Side note: This could be used for a (small) quest!*
-----

5
Pokedex Entries / [Pokedex Entry] Arcanine
« on: February 27, 2014, 12:07:19 PM »
Pokemon #59, Arcanine, Fire Type, Legendary Pokemon.

Average measurements:
Height: 6'03" or 1.9 m.
Weight: 341.7 lbs. or 155.0 kg.

Intro:
Arcanine is a large, quadruped, canine Pokémon. Most of his fur is orange, with black stripes on his paws and back. The hairs on his head, around his mouth, on his belly and on his tail are longer and cream-colored. The same goes for hair behind the ankles of his front paws and around the ankles of his back paws. His paws eacht have three toes. His nose looks like a rounded triangle, he has two sharp, pointy teeth, a pink tongue and pointy ears. There have been sightings of yellow Arcanine. This was the result of damaged genetic code in early foetal stages which resulted in a less warmer, yellow, color.
Arcanine is a proud and majestic Pokémon that is wel known for it’s beauty and speed. Records showed that this Pokémon is able to run 10.000 kilometers in one day. There was a time when people were not sure whether he ran or flew. Animal friendly, scientific experiments showed that this Pokémon is not able to fly. Due to their majestic appearance, people once thought that Arcanine was one of the Legendary Pokémon, close to Articuno, Moltres and Zapdos.

Diet:
Arcanine originate from carnivorous ancestors. Over the centuries, living closely to men adapted their eating pattern and turned them from carnivorous into omnivorous. Trainers should keep in mind that Arcanince are large Pokémon and that not feeding them meat will result in having to feed them much more non-meat food. Arcanine in the wild live on a calorie-rich diet of mostly meat. It is very important that Arcanine get a high calorie intake, because they burn a lot of calories. Scientists used to think that they liked Rawst berries best, since Arcanine are often encountered with these berries. Research showed that these berries are not for the Arcanine himself, but to help other Pokémon.

Habitat:
Docile Arcanine are often found near humans, in cities and villages. Wild Arcanine are smetimes found on the prairies and in active volcanoes. There have also been sightings of Arcanince near roads with families.

Biology:
Wild and domesticated Arcanine are physically the same, but differ in behavioral patterns. The most important physical aspect of Arcanine is the flame in its body where his powers come from. It is believed that their orange fur resembles this flame. Their move types are mostly fire and normal, though other types have also been seen. The signature move of Arcanine is Extremespeed.
Arcanine that evolved from Growlithe in the wild are often very fond of their freedom. They move from human-made structures such as buildings and roads to the prairie, where they can roam freely. The openness of the prairie helps them getting their Extremespeed under control and getting enough oxygen to the flame inside their body. Trainers with Arcanine do no need to worry about this, since all current Pokéballs have special integrated systems that make sure Arcanince gets enough oxygen. When breeding season starts, Arcanine migrate to active volcanoes. The heat helps the female Arcanine to create another flame in her body that will manifest in a Growlithe. Wild Arcanine sometimes go back to roads and buildings to check up on their former packs and to raise their Growlithe in a more safe environment.
Domesticated Arcanine seem to behave different from wild Arcanine. Domesticated Arcanine often resemble the characteristics of domesticated Growlithes, being very friendly, loyal and protective. They make great pets and police dogs and are very useful due to their ability of Extremespeed. This especially goes for Arcanine that evolved from Growlithe by their trainer.

Pokemon League Commission notes:
Arcanine is a qualified as a Class B Pokémon under the Pokemon League Commission notes. It is a rare Pokémon, and even more rare in the wild, since Growlithe must have found a Fire Stone to evolve into Arcanine. There are only few Arcanine in the wild, so Arcanine may only be caught in limited quantities. Catching Arcanine in active volvanoes, which interrupts with their breeding, is strictly forbidden and will result in severe financial punishment and several years in jail.

6
Game Features / Face Sprites
« on: February 26, 2014, 11:09:33 PM »
Would it be a nice idea to have face sprites for certain main characters/ Pokémon?

These could, for example, be used when quests are given, or when Pokémon talk if you interact with them. I've used facial sprites in RPG Maker and noticed that it brought stories more to life.

An example for a face sprite of Growlithe could be something like below, which I made today:


http://triloog.deviantart.com/art/Growlithe-Avatar-32x32-436808335

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