Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Chad29 on December 06, 2010, 06:01:57 AM

Title: Levels and badges
Post by: Chad29 on December 06, 2010, 06:01:57 AM
I notice in the games that as long as you catch the pokemon yourself, it won't disobey you regardless of your badge count. Are you planning to change that? I think it would be more realistic to not just have traded pokemon become disobedient. It would help prevent people from just level grinding to get their next badge.

You should probably make it so no pokemon after a certain level will obey you completely unless you've gotten enough badges. Not just traded ones.
Title: Re: Levels and badges
Post by: Mr. Fox on December 06, 2010, 06:07:22 AM
that is a cool idea. I like it, only problem is that I am not on the "Team"
Title: Re: Levels and badges
Post by: zylonnick on December 06, 2010, 05:20:43 PM
nice idea, althought I never went very high with my pokémon lvl's for a gym. I just beat them;)
Title: Re: Levels and badges
Post by: Jerry on December 06, 2010, 08:18:24 PM
I think that the real mechanics that lie within this system of 'obedience' is happiness level, or it should be based on that. The higher the happiness level, the higher probability that an over-levelled pokemon will obey. Of course, the higher the level, the lower probability the pokemon will obey.

There was a thread I think I created myself when I joined, but I tend to forget >.<

Oh, I found it!

http://pokemon-universe.com/index.php?topic=605.0
Title: Re: Levels and badges
Post by: Gigalith on January 04, 2011, 05:31:22 PM
it should be if u buy/trade a pokemon under lvl 5 it will obey u. because then u are raising it.
and above lvl 5 will disobey when they are trained to high.
Title: Re: Levels and badges
Post by: Mr Pokemon on January 04, 2011, 09:05:00 PM
I think it would be better if all Pokemon above a certain level disobeyed you, like Chad said. This way, you could avoid overtraining a single Pokemon to beat the entire game with, as so many people do in the console games.
Title: Re: Levels and badges
Post by: Mr. Fox on January 09, 2011, 10:26:36 AM
how would that work? if you trained a pokemon to it's maximum, when you got to the gym it wouldn't obey you...
Title: Re: Levels and badges
Post by: Jerry on January 09, 2011, 10:29:28 AM
Um... I wonder how you can train a pokemon which disobeys you to its maximum...
Title: Re: Levels and badges
Post by: Mr. Fox on January 09, 2011, 10:42:40 AM
good point what i meant is, say with 2 gym badges pokemon only obey you to level 20, so you train it to that level, but no pokemon stay the same level when battling...
Title: Re: Levels and badges
Post by: Jerry on January 09, 2011, 10:49:44 AM
That's better! :)

I'll just keep to my original idea in the older thread.
Title: Re: Levels and badges
Post by: Raikt on January 09, 2011, 02:13:12 PM
Hrm... I have to give most idea threads credit, as they lead me to interesting ideas of my own.

Don't take this as law as it just occurred to me while noshing some breakfast and listening to some music, but we could always implement a level cap once you acquire certain badges. It could also be used to add a challenging modifier to the gyms.

For example, the first gym leader could have a level cap of 10, meaning that before you acquire their badge, you cannot raise any of your Pokemon higher than that. (However, you are free to raise an unlimited number of Pokemon up to that level). Then, once you fight the gym leader, most of their Pokemon will be a level or two higher than yours, adding a challenging feel to it.

Once beaten, you gain the badge and the ability to move on the next level cap.

This would solve the issue of people over leveling their Pokemon early in the game, the difficulty issue that most people seem to think it will lack (Though trust me, I plan to make plenty of challenges for you to overcome) and the issue of (Is it really an issue or did I simply think I read about it somewhere?) players breezing through the game too quickly. It would simply be one more reason to take it slowly and enjoy the content.

Thoughts?
Title: Re: Levels and badges
Post by: Jerry on January 09, 2011, 02:45:38 PM
I think that would work too, as in my opinion, it will work to a similar way to my suggestion about it (which is not to obey after a certain trainer level, but with a greater chance of 'not to obey' as the level of the pokemon goes higher up, except that your suggestion is harsher because in mine, it leaves room for possibly one or two more levels before training becomes hard to impossible.)

EDIT: I digressed from my own original idea... =/ Corrected it now.
Title: Re: Levels and badges
Post by: Declan_23 on January 09, 2011, 04:45:54 PM
I dislike the idea of your pokemon's obedience/level being linked to the gym badges. This game is not supposed to be linear, but this forces the player along the age old path : Gym 1 > Gym 2 etc.
Personally, I think that if a player trains his pokemon, it should obey him/her regardless. The only issue comes into play when new players are traded over powered pokemon from older players. Therefore, I think that there should be some kind of limit involved with player levels.
Title: Re: Levels and badges
Post by: Chad29 on January 09, 2011, 06:51:29 PM
I dislike the idea of your pokemon's obedience/level being linked to the gym badges. This game is not supposed to be linear, but this forces the player along the age old path : Gym 1 > Gym 2 etc.
Personally, I think that if a player trains his pokemon, it should obey him/her regardless. The only issue comes into play when new players are traded over powered pokemon from older players. Therefore, I think that there should be some kind of limit involved with player levels.

It doesn't have to be linear. It doesn't have to matter which badges you get, just as long as you have X number of badges for X pokemon level.
Title: Re: Levels and badges
Post by: zylonnick on January 09, 2011, 06:56:18 PM
I dislike the idea of your pokemon's obedience/level being linked to the gym badges. This game is not supposed to be linear, but this forces the player along the age old path : Gym 1 > Gym 2 etc.
Personally, I think that if a player trains his pokemon, it should obey him/her regardless. The only issue comes into play when new players are traded over powered pokemon from older players. Therefore, I think that there should be some kind of limit involved with player levels.

It doesn't have to be linear. It doesn't have to matter which badges you get, just as long as you have X number of badges for X pokemon level.
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
Title: Re: Levels and badges
Post by: Declan_23 on January 09, 2011, 08:05:20 PM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.
Title: Re: Levels and badges
Post by: Frenchfry on January 10, 2011, 05:37:06 AM
Trainer levels, my friends. Remember that we have them now.

your pokemon's obedience should be linked to the trainer level.
IE - A level 65 trainer can have pokemon up to level 75 obey him.
Title: Re: Levels and badges
Post by: Raikt on January 10, 2011, 06:51:45 AM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.

I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.
Title: Re: Levels and badges
Post by: crozza159 on January 10, 2011, 01:18:44 PM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.

I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.

Actually that is a really good idea, it adds more to the surprise factor of each gym.
Your first gym would have pokemon of that level and pokemon obtainable at that level, this then allows for many different ways to go through it, and it would be a lot more difficult for people to ask what pokemon this gym has if not many people have done that gym type as that gym leader.

Ex. I may choose the rock gym first, many others would choose this as their first gym so i could be told that the leader has Onix Geodude and Nosepass (first three that popped into my head).
Or i could do it as my last gym, and not many others have ended the gym challenge with rock so it would proove a great challenge for me to receive a warning of the Golem Armaldo Aggron Magcargo and Tyranitar that the same leader has.

just realised that what i just referred to doesnt seem to be in this thread, it is in another...just not sure which one
Title: Re: Levels and badges
Post by: Mr. Fox on January 10, 2011, 10:03:34 PM
I like that idea!
Title: Re: Levels and badges
Post by: Youngster Conor on January 10, 2011, 10:46:06 PM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.

I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.

I like your idea but I'm not sure how it would work as you can hardly go straight from the starter town right up to the furthest away gym.
Title: Re: Levels and badges
Post by: Declan_23 on January 10, 2011, 11:04:42 PM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.
Sure you can. But this is straying off topic.
I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.

I like your idea but I'm not sure how it would work as you can hardly go straight from the starter town right up to the furthest away gym.
Title: Re: Levels and badges
Post by: Frenchfry on January 10, 2011, 11:07:47 PM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.

I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.

I like your idea but I'm not sure how it would work as you can hardly go straight from the starter town right up to the furthest away gym.
One of the magical features of PU is that the objective isn't to beat the gyms. It's an option. There are many other "professions". You could choose to exclusively be a coordinator, if I remember correctly. There's more than enough to do that'll level you up besides gym battles.
Title: Re: Levels and badges
Post by: Jerry on January 11, 2011, 07:39:04 AM
Um, pokemon constests are not yet fully (if at all) implemented in the game...

Other 'professions' for the time being are tournaments, as far as I remember. All the others, ie breeding, contest, berry planter, pokeball maker, etc are later down the list of priorities.
Title: Re: Levels and badges
Post by: Mr. Fox on January 11, 2011, 11:20:42 AM
i think that i will stick to battling for the champion ship!
Title: Re: Levels and badges
Post by: Chad29 on January 11, 2011, 06:05:25 PM
I suppose when you guys get around to putting it in, I'll be a fisherman. Or some other water oriented trainer like a surfer. riding righteous waves on the back of my Sharpedo!
Title: Re: Levels and badges
Post by: Frenchfry on January 11, 2011, 10:17:11 PM
Um, pokemon constests are not yet fully (if at all) implemented in the game...

Other 'professions' for the time being are tournaments, as far as I remember. All the others, ie breeding, contest, berry planter, pokeball maker, etc are later down the list of priorities.
Well, right now we're talking about a game that hasn't even reached open beta yet. My point is that Gym Battles aren't the only priority, so your pokemon's obedience level shouldn't be tied to it. Your trainer level seems better suited for that.
Title: Re: Levels and badges
Post by: Sun Fin on January 31, 2011, 09:17:45 PM
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.
And where exactly did you get this information?
And these restrictions make the game practically unplayable unless you want challenge the gym leaders.

I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.

Actually that is a really good idea, it adds more to the surprise factor of each gym.
Your first gym would have pokemon of that level and pokemon obtainable at that level, this then allows for many different ways to go through it, and it would be a lot more difficult for people to ask what pokemon this gym has if not many people have done that gym type as that gym leader.

Ex. I may choose the rock gym first, many others would choose this as their first gym so i could be told that the leader has Onix Geodude and Nosepass (first three that popped into my head).
Or i could do it as my last gym, and not many others have ended the gym challenge with rock so it would proove a great challenge for me to receive a warning of the Golem Armaldo Aggron Magcargo and Tyranitar that the same leader has.

just realised that what i just referred to doesnt seem to be in this thread, it is in another...just not sure which one

I also really like this idea, for example if you pick a Charmander then you probably don't want to go to the rock gym first!

Also liked this idea. I think the two combined would work really well!

Hrm... I have to give most idea threads credit, as they lead me to interesting ideas of my own.

Don't take this as law as it just occurred to me while noshing some breakfast and listening to some music, but we could always implement a level cap once you acquire certain badges. It could also be used to add a challenging modifier to the gyms.

For example, the first gym leader could have a level cap of 10, meaning that before you acquire their badge, you cannot raise any of your Pokemon higher than that. (However, you are free to raise an unlimited number of Pokemon up to that level). Then, once you fight the gym leader, most of their Pokemon will be a level or two higher than yours, adding a challenging feel to it.

Once beaten, you gain the badge and the ability to move on the next level cap.

This would solve the issue of people over leveling their Pokemon early in the game, the difficulty issue that most people seem to think it will lack (Though trust me, I plan to make plenty of challenges for you to overcome) and the issue of (Is it really an issue or did I simply think I read about it somewhere?) players breezing through the game too quickly. It would simply be one more reason to take it slowly and enjoy the content.

Thoughts?
Title: Re: Levels and badges
Post by: Seth Lazareus on January 31, 2011, 11:43:02 PM
Quote
I always assumed we were scaling the gyms appropriately to level. IE: You beat the first gym, the rock gym, and can freely go to the fifteenth gym, the ice gym, and those Pokemon would now be scaled up to the same level as any other second gym.


Definitely a great idea. Really mixes things up.

Quote
I like your idea but I'm not sure how it would work as you can hardly go straight from the starter town right up to the furthest away gym.


Easy fix? Perhaps. Why not just change up the locations be doing two things.

Spawn points for starters.

Make several slightly different beginner towns near different gyms and send people to them accordingly, this would also help spread people out at the beginning of the game.

And/Or

Make it so that from that first town there is a path that leads to up to 3 different gyms.


Problems that could arise:

1. You'd have to figure out how to keep quests up with the level of the trainer and there pokemon to go with this, but if quests were only do able at a certain level and next to the names of available quests were the locations that you could carry it out then problem solved.

2. NPC's If you wanted to train against NPC's that aren't a part of quests then how would get them to be the proper level? Personally my answer to this would be it's an mmorpg, why not battle other players (presumably you can gain exp. from this as well), there is also the option of wild pokemon, gyms, and quests, what more would you need?

Quote
For example, the first gym leader could have a level cap of 10, meaning that before you acquire their badge, you cannot raise any of your Pokemon higher than that. (However, you are free to raise an unlimited number of Pokemon up to that level). Then, once you fight the gym leader, most of their Pokemon will be a level or two higher than yours, adding a challenging feel to it.

I would not want this implemented. Gym badges shouldn't determine what level you can raise your pokemon to, that takes way to much control over the way that the player plays. Think about it, it's an mmorpg and it's supposed to take a different and better swing than the games. Lets not be gym oriented entirely. Making gyms a challenge would be nice, however making them the center piece of everything would take away a lot of the fun in the game. Instead make it so that in order to enter certain tournaments you need a certain number of gym badges. (Kind of like in the show cept with 4 badges you can still enter a certain tournament meant for people who have at least that many badges.) Then also hold tournaments etc. that don't require any badges to participate. That's if there is an intention of adding tournaments, which I believe Jerry mentioned.

Title: Re: Levels and badges
Post by: Absol on April 20, 2011, 06:46:28 AM
Wouldn't it be easier if you could only move on to the next area of the game by getting a badge. So you cant move on to the second area until you have the first badge and so forth. that way your stuck in that area and the higher lvl your Pokemon gets the less exp it gets so its not getting ridiculously overpowered. As for the gyms i remember playing a different Pokemon game where the gym leaders Pokemon weren't technically the lvl it should have been. So its could be lvl 10 but its stats are much higher. So it'll all balance out one way or another. Either you raise your Pokemon as high of a lvl as you can and battle the gym and still get a challenge OR you can get the option of raising a variety of Pokemon. So if its a rock based gym then raise a water/grass/ice whatever type thats effective against rock to still get a challenge from the battle but also balance the lvls out.


PS: If any of that made sense then im glad to get my idea out. If not then its alright, its 11am and it all sounds like a good idea in my head, haha.
Title: Re: Levels and badges
Post by: Bing on April 20, 2011, 07:19:10 AM
The best way to make a gym battle hard and fun would be to write some sort of program that recognizes the player's pokemon's levels.  Ex:  Trainer walks into third gym with team of Charizrd lvl 50 and 5 lvl 10s.  The gym leaders pokemon would then range in levels from 47-51.  To make this work you would obviously need some sort of floor. Ex:  Trainer walks into the third gym with all his/her pokemon at lvl 20.  The floor is 25, so all the gym leaders pokemon range from 22-26.

I'm not a programer so idk if this is hard to implement or not but, I feel it would make the game more challenging and about strategy and less about power leveling.

Edit:  I know it's off topic a bit but, I think it needed to be said cause the last guy mentioned power leveling.
Title: Re: Levels and badges
Post by: Wire on April 20, 2011, 10:37:00 AM
Since theres going to be more gyms then wouldn't it be fair to have maybe 4 badges you can obey only obey pokemn up tp level 25 or something..
Title: Re: Levels and badges
Post by: Absol on April 20, 2011, 05:39:27 PM
Since theres going to be more gyms then wouldn't it be fair to have maybe 4 badges you can obey only obey pokemn up tp level 25 or something..

How many badges are there gunna be? Are they going to put in all the badges from all the games?
Title: Re: Levels and badges
Post by: Jerry on April 20, 2011, 06:48:01 PM
Wouldn't it be easier if you could only move on to the next area of the game by getting a badge. So you cant move on to the second area until you have the first badge and so forth. that way your stuck in that area and the higher lvl your Pokemon gets the less exp it gets so its not getting ridiculously overpowered. As for the gyms i remember playing a different Pokemon game where the gym leaders Pokemon weren't technically the lvl it should have been. So its could be lvl 10 but its stats are much higher. So it'll all balance out one way or another. Either you raise your Pokemon as high of a lvl as you can and battle the gym and still get a challenge OR you can get the option of raising a variety of Pokemon. So if its a rock based gym then raise a water/grass/ice whatever type thats effective against rock to still get a challenge from the battle but also balance the lvls out.


PS: If any of that made sense then im glad to get my idea out. If not then its alright, its 11am and it all sounds like a good idea in my head, haha.

Um, the first idea, no, that goes against one of the goals of the Devs: not to make the game linear (that is, you should not do be restricted to doing 'something' in order to be able to go further).

As for the stats, that's what the Champion of Pokemon Platinum had ;)

I'm not sure what you mean by the 3rd part... I mean... don't the other pokemon games allow you to get a variety of pokemon? ???
Title: Re: Levels and badges
Post by: Wire on April 20, 2011, 07:01:39 PM
I mean in the games themselves you could move so far as to the point where you needed to learn cut, rock smash, surf  etc
Title: Re: Levels and badges
Post by: Wrathes on April 20, 2011, 07:34:33 PM
I mean in the games themselves you could move so far as to the point where you needed to learn cut, rock smash, surf  etc
This idea has been talked about. Of what I do remember, the answer for rock smash/cut will used (but I think it's just only cut). But in this case, you should search for HM uses on the search. :) I'm pretty sure there are answers.
Title: Re: Levels and badges
Post by: Jerry on April 20, 2011, 07:54:47 PM
There's a big controvesy about surf/cut/rock smash and other HMs. To make the game 'non-linear', HMs will probably be removed.
Title: Re: Levels and badges
Post by: himoo1 on April 21, 2011, 04:14:35 AM
I personally like Raikt idea on level caps for gym battles truly, it amazes me, I actually think this would have been implemented in to Pokemon by now for Nintindo with how great it would be so people cant grind too much before they challenge a gym.
Title: Re: Levels and badges
Post by: Wire on April 21, 2011, 12:08:35 PM
The problem with the level thing would be you could beat gym leaders by bringing in a bunch of level 2 pokemon and then defeats the purpose of trying to be at a certain level to beat their pokemon.
Title: Re: Levels and badges
Post by: TrainerX on April 21, 2011, 06:13:33 PM
The problem with the level thing would be you could beat gym leaders by bringing in a bunch of level 2 pokemon and then defeats the purpose of trying to be at a certain level to beat their pokemon.
If you make a minimum level that the gym leader's pokemon can be, it solves that problem.
Title: Re: Levels and badges
Post by: Struka on June 12, 2011, 09:38:22 AM
Mah, leaders are always very weak
Title: Re: Levels and badges
Post by: LeoReborn on June 12, 2011, 10:18:26 PM
While you can't restrict overleveling, it is discouraged by saying things like:

" If you have to be more than five levels higher to beat a gym, you're a noob >.>"
Title: Re: Levels and badges
Post by: genbor on June 12, 2011, 10:22:34 PM
 That would certainly work in most cases, but I always find that kind of talk too idiotic. I usually ignore people who keep saying "noob", since they are not worth anyone's time. That being said, I ignore a lot of people. :D
                                     Cheers, Genbor