Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Jerry on January 16, 2010, 03:17:35 PM

Title: Saving like in the traditional RPG Pokemon Games?
Post by: Jerry on January 16, 2010, 03:17:35 PM
One of the questions I have for the moment is: Will saving be the same as in the Pokemon Games?

Case example:
I enter a gym, save before battling (I know that may sound stupid). If I forget to save after battling, will that take me to the point I saved, or will there be a sort of 'auto-save' in the game?

Most of the time we use the soft reset facility is before encountering a legendary in the Pokemon Games. If you decide to make them 'catchable', will saving help to catch them, in case they faint during the battle?

Thanks!
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: spirit on January 16, 2010, 04:13:41 PM
im not part of the PU team (yet... dum dum duuuummmmm), but i am willing to bet that the game will have an auto save function. in the original games, you can save wherever you want, and redo mistakes because of it, in an MMORPG this would cause a number of issues, especially along the lines of: player 1 gives player 2 a pikachu, player 1 does not save and starts over, now both players have a pikachu. of course this is just an example, and this problem appears elsewhere as well, so unless the team intends to make you save before doing ANYTHING that interacts with other people (and being an MMORPG that's alot) i can only see the auto save function being employed.

also, no! legendaries are not catchable! this has been discussed ALOT
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Kamaran on January 16, 2010, 04:58:13 PM
[...] but i am willing to bet that the game will have an auto save function. [...]

I don't want to bet against you :S
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Jerry on January 16, 2010, 05:03:41 PM
Is it really finalised that we won't get any legendaries then?

That's why I was asking if there was an auto save function. Trading issues would be very annoying for people trying to abuse of it. Plus, if there is that 'punishment' when battling someone, the game needs to auto save, and when the player comes back, the auto saved file will be the one to be retrieved by the system. Without auto save, the 'punishment' has no use at all!
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Kamaran on January 16, 2010, 05:08:42 PM
Is it really finalised that we won't get any legendaries then?
That is somewhat true.

As Spirit was so kind to phrase;
also, no! legendaries are not catchable! this has been discussed ALOT
But that does not mean you can't encounter them.

Some legendaries will be used as world bosses and others as quest-helpers.
Notice that also NPCs will be used as world bosses to get a variation in the game and storyline.
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Jerry on January 16, 2010, 05:20:52 PM
What about... a legendary decides to join your team, or you get one as a reward for a quest?

That's however, going a little like in Mystery Dungeon...

It's not that I like to use legendaries in battles, but more like some sort of 'trophy' :D
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Kamaran on January 16, 2010, 05:24:02 PM
[...] a legendary decides to join your team, or you get one as a reward for a quest?

Only for a shorter period of time while you are doing that quest maybe.
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Urmel on January 16, 2010, 06:39:42 PM
One of the questions I have for the moment is: Will saving be the same as in the Pokemon Games?

Of course not, this is an MMO.
Title: Re: Saving like in the traditional RPG Pokemon Games?
Post by: Mr_Dark on January 16, 2010, 08:18:32 PM
Your "progress" is "saved" when you disconnect from the server.