* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Pokemon Universe Tribute Thread by Jerry
[September 29, 2016, 06:41:31 PM]


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MrMuffin

Pages: 1 [2] 3
16
Game Features / Re: Jobs System
« on: January 03, 2012, 09:48:52 PM »
hmm all you said about the high level quests mean best reward was already brought up,
the idea of a special bar for the job sounds great although it's familiar from other game.
It can be a great way to stop multi-accounts

17
Game Features / Re: Jobs System
« on: January 03, 2012, 09:26:16 PM »
about the time period:
to prevet players from switching between jobs to get "easy cash" the will be able to change job every period of time- something like a job id per day so the will be able to do let's say "Farmer" job for a whole day or until they reach level 10/20/30/40/50/60/70/80/90/100

btw I'm updating it all into the first post

18
Game Features / Re: Jobs System
« on: January 03, 2012, 09:11:18 PM »
I see...  Mods will have to pay more attention anyway because people can always create more and more accounts to storge starters (if there's pokemon storage system), you bring up a big problem that may appear about everything.

and I already uploaded the first to my personal gallery, if you/they want me to send it to someone than give me an email or something

Still... you haven't said anything on what CraigGameFan said and taking that into consideration, what I understand right now is that you are maintaining your suggestion for level cap to have access to different jobs...
I try to figure out a way of players won't create multiple accounts to get the reward....

About the level cap- the job will be split into two categories:
- till level 20
- after level 20

Till level 20:
jobs such as farmer, Pizza Delivery Guy, Mailman and Seller will have low level cap:
farmer: level 0
Mailman: level 5
Pizza Delivery Guy: level 10
Seller: level 15

After level 20
jobs such as Teacher, Ranger, Pokemon Trainer and Doctor will have high level cap:
Pokemon Trainer: level 20
Teacher: level 30
Doctor: level 40
Ranger: level 50

This way if a player levels up to 10 pretty fast he will have 3 available jobs

 

19
Game Features / Re: Jobs System
« on: January 03, 2012, 08:00:59 PM »
maybe an IP thing to make sure theres 1 account per person. Dont know how it would work though.

It's a command that shows you the ip of an account (that's what i know from other games)

20
Art Work / Fusion art| Scizor V.2
« on: January 03, 2012, 07:58:50 PM »
I came up with that at english class:


hope it's cool although he looks like less fast

21
Game Features / Re: Jobs System
« on: January 03, 2012, 07:50:57 PM »
why not just choose a type of trainer at the start like a ranger etc and you get a very small perk for each class. Might make it a little more interesting but the job thing i dont see happening.

This was something I had in mind as a suggestion to avert the problem I pointed out and which could solve it!

But this said, this can lead to multiple accounts and I guess mods will just have to be more on alert and warn (maybe even ban?) such players.

And MrMuffin, I'll let you know that people are waiting for your sample maps...

I see...  Mods will have to pay more attention anyway because people can always create more and more accounts to storge starters (if there's pokemon storage system), you bring up a big problem that may appear about everything.

and I already uploaded the first to my personal gallery, if you/they want me to send it to someone than give me an email or something

22
Game Features / Re: Jobs System
« on: January 03, 2012, 07:40:04 PM »
your reply made me smile :)
well I'm not playing too much RPG but if you add a bit of it I'm sure it'll just help :)

23
Game Features / Re: Jobs System
« on: January 03, 2012, 07:05:56 PM »
i'm right into it, if you add more jobs there is more variety- therefore  better range.
Let's say every job that doesn't address pokemons directly such as farmer, journalist, designer and salesman will be for lower levels
this way there will be a separation between high level jobs and low level jobs. If player want to have a job like Ranger or Pokemon trainer they'll have to work harder

And what would they do until they achieve the point where they can be a Ranger?

work as low level jobs. Low level jobs will be easier, many, and small reward and as they grow to high level jobs the quests will be more complicated with bigger reward. Like every game- you you start from almost scratch and you build up till you're what you want to be

24
Game Features / Re: Jobs System
« on: January 03, 2012, 06:26:53 PM »
You're not really addressing the point of where it comes as fair or not :-\
i'm right into it, if you add more jobs there is more variety- therefore  better range.
Let's say every job that doesn't address pokemons directly such as farmer, journalist, designer and salesman will be for lower levels
this way there will be a separation between high level jobs and low level jobs. If player want to have a job like Ranger or Pokemon trainer they'll have to work harder

25
Game Features / Re: Jobs System
« on: January 03, 2012, 06:18:00 PM »
Another thing came up to my mind is the point of those discounts will be rewards from quests/mission


Now this changes everything. For the way you had it, it was like one player didn't even have to do anything to get the facilities provided by each 'job'.

Now coming to the 'job switching' part. If I understood well, you want a player to pick only one job at a time and cannot change until some period of time, right?
Then what if say... one player reaches Level 10 quickly? They would be starting off as farmer in your example and get access to teacher. That sounds a bit unfair to me for a hard working player not able to get a 'taste' of another job as soon as (s)he can, and the player is sort of forced to choose farmer at the beginning since it's the only one available for this level.

Anything you plan or can think of to make it a little more 'fair'?

These are just examples, i added "and so on..." becase i didn't have any in my mind right now but i'm sure you we can come up with more like "Journalist" "**Pokemon trainer (train pokemons for others)", "Fashion designer" and "Salesman"
**- Job that give you a pokemon in a closed area so you can't run away with him and use him for your own

26
Game Features / Re: Jobs System
« on: January 03, 2012, 05:02:05 PM »
Jerr
So what you're basically saying is:

- Reach a level
- Answer questions
- Get bonus in form of discounts and other

?

Nope, I'm saying:
-Reach level
-Answer 5 Questions
-Get job
- Finish Job quests/mission to get the money

Another thing came up to my mind is the point of those discounts will be rewards from quests/mission

27
Game Features / Jobs System
« on: January 03, 2012, 02:00:11 PM »
I remember from the old games that sometime raising money is hard so I came up with an idea of maybe making jobs like side quests that you get paid for.

Where does the job part kicks in? these side quests will be categorized by job (special id) that players can do only if they have the required id. The jobs could be change a job per day to avoid players switching jobs to gain more money.

Jobs:
-Police officer (GMs)
-Farmer
- Mail-Man
-Pizza Delivery Guy
-Pokemon Trainer
-Seller
-Teacher
-Doctor
-Ranger


Levels and Level Cap:
jobs will be split into two categories:
- till level 20
- after level 20

Every job will be available after a chosen level (trainer level):
Untill level 20
Farmer:                 Starters job
Mail-Man:               level 5
Pizza Delivery Guy:level 10
Seller:                   level 15

After level 20:
Pokemon Trainer:   level 20
Teacher:                level 30
Doctor:                  level 40
Ranger:                 level 50

Tests:
Every job will have a test of 5 questions about their subject like:
Doctor: How many Health points can Hyper Potion recover? Up to 200 HP
Teacher: How many PP is there for Quick Attack?
Ranger: You have encountered a trainer that harms his Chikorita, What will you do?
Farmer: What does Pomeg berry got for?
Pizza Delivery Guy: Where was the Pizza Made for the first time?
Pokemon trainer: At which level does Geodude evolves into Graveler?
Seller: What's the price of a Potion?

the officer won't have a test for my opinion because only GMs will have this job

Advanteges:
Every jobs will give you different advantage:
Police officer: will be able to arrest criminals ( can be referred for GM police that bans hackers/flamers and bad behaving players).
Farmer:         will have discount on fruits or will get more every time he pick one up.
Teacher:        will have discount on TM and Battle Items.
Doctor:          will have a discount on potions and will be able to heal pokemons.
Ranger:         will have advantage when catching pokemons
Seller:           will have a low discount in shops
Pizza Deliver: will be faster than usual player


**Updated to page 2**

Hope you liked it :D


28
Game Features / Suggestion| Grand Bazaar
« on: January 03, 2012, 12:41:16 PM »
Today I finished Assassin's creed: Revelations and I thought of an idea:
Why not making a bazaar so players will be able to buy and sell from other players and auction events from time to time.

In addition, adding some NPCs that sales fruits or Battle items such as Quick Claw and X Accuracy.
Another optional thing is making a random array of the items in NPC shops so every time there plus you can enter rare items with low chance of coming up.

About the random array: maybe making it change every period of time
For Example:


Hope you liked it,
Muffin :)


29
Art Work / Re: Drawn fanart
« on: January 03, 2012, 12:09:35 PM »
no way TheSolx!
you paint them too which I can't :P

30
Trainers Lounge / Re: Trainer Age?
« on: January 03, 2012, 12:06:55 PM »
16 and medic ;)

Pages: 1 [2] 3