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Messages - Zatir
16
« on: October 21, 2012, 07:33:31 PM »
Some improvements today for the map editor. - Properties window with all info about the tile you are hovering the mouse. It is now showing information about the current tile and layers. You can also see what type of blocking tile it is. - Moved the toolstrip buttons for maps inside the map-editor. For the future when opening multiple maps. - Enable/disable grid. Useful to see what you've made so far without the grid
17
« on: October 07, 2012, 11:34:29 PM »
I've learned one thing from an real game developer. Once you're on the last part of the development which is about 75% it'll take 80% of the total development time.
Yeah true, I can only imagine the percentages for small list-items, or where not much tasks need to be done. So I'm not putting some percentages on the most of the items on the list.
18
« on: October 02, 2012, 07:05:39 PM »
Hey Deppendorf, First, welcome to the community. We are planning to give a big update-announcement soon to show how far we are right now. There are many aspects (art, quests, music, programming ect.) and many people are involved into the development, so we can't actually say how far we are yet. We are currently busy to get a good view what every staff member is up to. I can't give you some decent dates yet, but we are still busy to get something to show in aprox 2-3 weeks. And off course, I have my own project, the pokeditor. It's the editor to create the world: npc's and maps. Link: http://www.pokemon-universe.com/index.php/topic,4261.0.htmlWe also have a topic for not programming-related stuff. That one is not up-to-date yet. Link: http://www.pokemon-universe.com/index.php/topic,4437.0.html
19
« on: September 30, 2012, 11:09:25 PM »
Is teh first post up to date?
Yeah, it is right now.
20
« on: September 29, 2012, 07:20:53 PM »
It's been a while since I updated something in here. Nothing really big happened due to certain circumstances not PU related. But I've worked on the editor once in a while. Only some technical changes behind the scenes, because the last few days I've worked on refactoring the code. It was needed very bad, because the code was getting really messy.
Good thing: I hope to get the script generator fully working in a week or two, so npcs can be made!
21
« on: September 04, 2012, 06:36:35 PM »
Happy birthday genbor!
22
« on: August 20, 2012, 03:01:25 PM »
Generating NPC scripts is coming! Here's a WIP screenshot of one small piece of code generated for test purposes. Cheers!
23
« on: August 14, 2012, 05:51:30 PM »
Update time! It's a while ago since I've posted a new update of the map editor, or actually the Pokéditor. Some reasons are the weather and my airco unit which isn't working that good. But, I'm still working on the NPC event system and I've made some new event-panels! Look at the screenshot for more details. I've made a simple if/else block for certain possibilities, like how many Pokemon are in the team. Another two blocks are used for the quests. You can make an if/else construction of a quest Id and it's progress. You can also set the progress of a selected quest. I hope to get more functionality the next few days! Greetings, Zatir
24
« on: July 31, 2012, 05:29:32 PM »
Very nice updates this month Bryan. I really like the style. For the "huh" symbols at the roads, it's actually the road mentioned to make a path, like gravel in the woods. The gravel can not naturally be found in the woods, so it's making a human made path. It can also be sand in some circumstances. A road is probably meant to be like two or three tiles wide. I think the roads should not be made of the same tiles as "naturally" dirt or gravel which occurs at other places off road. e.g.: Also for the roads in town, it's made of human ordered stones, like this: I also hope you can use the editor to test you tiles?
25
« on: July 26, 2012, 05:18:23 PM »
I also stickied this topic, because it's the final
26
« on: July 24, 2012, 06:08:32 PM »
Let the voting begin.
When will the voting end?
27
« on: July 24, 2012, 06:05:02 PM »
Happy birthday Cortex!
28
« on: July 23, 2012, 06:56:30 PM »
... I have actually no words to say... I can't believe this, those paperdolls are both awesome!
29
« on: June 27, 2012, 08:28:48 PM »
@Bryan, you can use the editor which is stored at our dropbox (PokeEditor_3_2_1_0.zip) already with the new tiles. You just have to open up the editor and set the folder where your tiles are stored. You have to ask Mr_Dark to create an account for the mapping-server first if you don't have one yet, so you can make a test-map. As said before I have a few busy days right now, till this weekend. I hope i can work on the editor this Saturday. And this monday I'm going on a holiday for 8 days to Greece, so then I won't be able to work on it. So after I get back the 10th of July I will be up and running to get that editor as far as finished in the next few weeks.
30
« on: June 22, 2012, 11:59:49 PM »
@lubbies, the outlines are great, but I don't really like the choice of the colours. They don't look roman in my opinion.
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