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Pokémon Universe => Balance Server Testing => Topic started by: DemonX on November 16, 2011, 03:01:27 PM

Title: Spiritomb Over powered
Post by: DemonX on November 16, 2011, 03:01:27 PM
Spirtomb is way over powered the dark pulse he uses 1 shotted every single one of my pokemon and then no matter what i did i couldnt do any damage to him.
Title: Re: Spiritomb Over powered
Post by: Yume Tsuki on November 16, 2011, 03:07:21 PM
what was your party like?
Psychic type?
Ghost type?

I know Spiritomb has the best resistances ingame because he has no weaknesses but not really OP.
Title: Re: Spiritomb Over powered
Post by: Bing on November 16, 2011, 05:23:06 PM
I'm going to guess you battled deadae, who used a baton passing ninjask to set up spiritomb.  And with a few calm minds it became to fast and strong right?  Well the key to beating it is this.  Predict ninjask, and when spiritomb switches in hit it hard.  Or use a move like toxic that will slowly kill it.
Title: Re: Spiritomb Over powered
Post by: Tickles on November 16, 2011, 10:06:40 PM
I'm going to guess you battled deadae, who used a baton passing ninjask to set up spiritomb.  And with a few calm minds it became to fast and strong right?  Well the key to beating it is this.  Predict ninjask, and when spiritomb switches in hit it hard.  Or use a move like toxic that will slowly kill it.

The strategy Bing mentions is knwon as baton passing, a move that allows all the stat increase the user has to be passe3d to the next, so Spiritomb was already set to destroy. The easiest way to break this is to use Roar or whirlwind, or have a prankster pokemon with toxic to poison either ninjask or spiritomb, that way they die from being out to long. The best thing to do is to predict when baton pass is coming, have a non-prankster with toxic, and use it so that spiritomb will receive the poisoning, which takes even more health over time from the one poisoned. She would need to set up calm minds, but by that time, spiritomb will have already taken damage. If she uses a substitute, break it by attacking full on, so it can't be passed, or toxic won't work.
Title: Re: Spiritomb Over powered
Post by: Roloc on November 17, 2011, 04:32:52 AM
I'm going to guess you battled deadae, who used a baton passing ninjask to set up spiritomb.  And with a few calm minds it became to fast and strong right?  Well the key to beating it is this.  Predict ninjask, and when spiritomb switches in hit it hard.  Or use a move like toxic that will slowly kill it.

The strategy Bing mentions is knwon as baton passing, a move that allows all the stat increase the user has to be passe3d to the next, so Spiritomb was already set to destroy. The easiest way to break this is to use Roar or whirlwind, or have a prankster pokemon with toxic to poison either ninjask or spiritomb, that way they die from being out to long. The best thing to do is to predict when baton pass is coming, have a non-prankster with toxic, and use it so that spiritomb will receive the poisoning, which takes even more health over time from the one poisoned. She would need to set up calm minds, but by that time, spiritomb will have already taken damage. If she uses a substitute, break it by attacking full on, so it can't be passed, or toxic won't work.

Another way to beat a baton passing ninjask is to have a priority attack or a multi hit attack which will break sub and keep on hitting.
Title: Re: Spiritomb Over powered
Post by: Viper on November 17, 2011, 07:53:30 AM
I'm going to guess you battled deadae, who used a baton passing ninjask to set up spiritomb.  And with a few calm minds it became to fast and strong right?  Well the key to beating it is this.  Predict ninjask, and when spiritomb switches in hit it hard.  Or use a move like toxic that will slowly kill it.

The strategy Bing mentions is knwon as baton passing, a move that allows all the stat increase the user has to be passe3d to the next, so Spiritomb was already set to destroy. The easiest way to break this is to use Roar or whirlwind, or have a prankster pokemon with toxic to poison either ninjask or spiritomb, that way they die from being out to long. The best thing to do is to predict when baton pass is coming, have a non-prankster with toxic, and use it so that spiritomb will receive the poisoning, which takes even more health over time from the one poisoned. She would need to set up calm minds, but by that time, spiritomb will have already taken damage. If she uses a substitute, break it by attacking full on, so it can't be passed, or toxic won't work.

Another way to beat a baton passing ninjask is to have a priority attack or a multi hit attack which will break sub and keep on hitting.

Cloyster = bye bye ninjask
Title: Re: Spiritomb Over powered
Post by: Tickles on November 17, 2011, 01:20:57 PM
I think we have proved out point now, so there is no need to continue here.
Title: Re: Spiritomb Over powered
Post by: DemonX on November 19, 2011, 10:28:57 PM
actually i destroyed ninjask then he pulled spiritomb then wiped my whole team n btw i had 1 of everything type wise.
Title: Re: Spiritomb Over powered
Post by: Level5Pidgey on November 20, 2011, 12:51:25 AM
Spiritomb like... didn't get changed and it's actually not a crazy strong poke. I doubt it's OP.

What was on your team?
Title: Re: Spiritomb Over powered
Post by: DemonX on November 20, 2011, 02:22:34 AM
Dragonite, Feraligater, Pidgeot, Gyrados, Jolteon, Sceptile
Title: Re: Spiritomb Over powered
Post by: Desbear on November 20, 2011, 02:23:55 AM
Did you put Evs in?
Title: Re: Spiritomb Over powered
Post by: Shadowfred on November 20, 2011, 06:39:06 AM
And that's totally not everything typewise. I'm seeing 3 flying, 2 water, 1 dragon/normal/grass/electric.
Title: Re: Spiritomb Over powered
Post by: Noah_Road on November 20, 2011, 07:16:02 PM
I'm seeing a completely physical team...thats probably why you're losing.
Title: Re: Spiritomb Over powered
Post by: deadae on November 20, 2011, 09:24:07 PM
he lost cuz he never did toxic or will-o-wisp to it and u want to hit my spirit tomb physically definitely dont wanna use spcl atks on it i just kept calm minding and then painspliting at the right time its not op and its not hard to beat
Title: Re: Spiritomb Over powered
Post by: Tickles on November 21, 2011, 12:47:06 AM
Off topic, Daedea, please start using proper grammar, it is not that hard. There is no excuse for it, I don't believe in excuses. There are punctuation marks called periods".", use them. And always capitalize the first word in your sentence.

On topic, I agree with Noah, your team needs to be a mix of attackers, and maybe have a few defensive Pokemon.
Title: Re: Spiritomb Over powered
Post by: Roloc on November 21, 2011, 12:59:11 AM
On topic, I agree with Noah, your team needs to be a mix of attackers, and maybe have a few defensive Pokemon.

actually sceptile, jolteon and pidgeot are special attackers. he has three of each.
Title: Re: Spiritomb Over powered
Post by: Noah_Road on November 21, 2011, 01:33:20 AM
When did Pidgeot become a special attacker?
Title: Re: Spiritomb Over powered
Post by: deadae on November 21, 2011, 01:41:09 AM
I wanted to post that but i figured Pidgeot had probably changed over the years or something... The only thing pidgeot is, is a horrible choice for competitive battling. Fearow braviary staraptor are all better those are just off the top of my head.... mirror move is useless with Pidgeot
Title: Re: Spiritomb Over powered
Post by: Roloc on November 21, 2011, 01:52:13 AM
Does no one look at the completed reports?
http://pokemon-universe.com/index.php/topic,2788.0.html

It's special attack may only be 10 higher then it's attack but it is higher none the lees.
Title: Re: Spiritomb Over powered
Post by: deadae on November 21, 2011, 01:56:18 AM
Higher still dont mean accepatable none of its stats are acceptable
Title: Re: Spiritomb Over powered
Post by: Noah_Road on November 21, 2011, 01:59:24 AM
Yeah its stats still aren't really acceptable. Although getting back to Spiritomb; toxic is an easy way to dispatch of the ghost. If its not carrying Will-o-Wisp then steel types can come in and wall it.
Title: Re: Spiritomb Over powered
Post by: Roloc on November 21, 2011, 02:01:38 AM
If all you want in a pokemon are stats then you have a long way to go.

Not every pokemon needs high stats to be good at something.

Quote
Filter/Solid Rock:
- 35% damage reduction on Super Effective hits, rather than 25%.

Filter takes a lot of damage off of SE attacks.
And Pidgeot can have Filter

Edit: This is my last post here. We are getting to far off topic.
Title: Re: Spiritomb Over powered
Post by: Desbear on November 21, 2011, 02:05:21 AM
I want a list of these "in acceptable" Pokemon, gonn prove that they are acceptable.
Title: Re: Spiritomb Over powered
Post by: Noah_Road on November 21, 2011, 02:14:31 AM
If all you want in a pokemon are stats then you have a long way to go.

Not every pokemon needs high stats to be good at something.

Quote
Filter/Solid Rock:
- 35% damage reduction on Super Effective hits, rather than 25%.

Filter takes a lot of damage off of SE attacks.
And Pidgeot can have Filter


Its not just the stats that I'm looking at for Pidgeot. Even after the balance, it is still outcalssed by its fellow flying bretheren. I don't imagine it finding a place on anyones team easily.
Title: Re: Spiritomb Over powered
Post by: deadae on November 21, 2011, 03:19:35 PM
It can make a nice spcl wall after the balance tho. they turned it into a freaking noctowl..... but anyway what i do with stats meowth is compare them to other pokemon who have the same type. i dont care about move pools i care about strong stats and that is never gonna change if they have no stats whats the point in using them. The only tim,e i dont look at stats is when i raise a pokemon who supports/henders teams....then again thats still not true cuz then i get the fastest supporter/hender possible to get. Say what you want stats are everything to me.

Thats y im having problems on the pu server cuz the ones who were good just arent really that good on it, they've been slightly altered and it shows in battles dragonites aqua jet does like no damage now so to me he is now usless... and i have to find something to replace it with. My whole team got weaker now to make a mono flying team i probably would use pidgeot as a speacial wall if it turns out better than togekiss whom stats i havent checked yet. Anyway it's like i have to relearn pokemon and from what i've learned so far i usnderstand y Roloc dont lose his whole team of pokemon got boosted too much there is no balamnce in a cater pie 20 points faster than a garchomp hows that balance. now we got caterpies walking around ohkoing garchomps with out  using quiver dance bugs became beastie in this pu server. and bug mono was already one of the best mono teams u could make.
Title: Re: Spiritomb Over powered
Post by: Desbear on November 21, 2011, 05:09:45 PM
I asked for a list of Pokemon that don't have acceptable stats.
Title: Re: Spiritomb Over powered
Post by: deadae on November 21, 2011, 05:23:20 PM
dont have time to do that farfetch'd just popped in my head tho
Title: Re: Spiritomb Over powered
Post by: Roloc on November 21, 2011, 05:36:47 PM
Anyway it's like i have to relearn pokemon and from what i've learned so far i usnderstand y Roloc dont lose his whole team of pokemon got boosted too much there is no balamnce in a cater pie 20 points faster than a garchomp hows that balance. now we got caterpies walking around ohkoing garchomps with out  using quiver dance bugs became beastie in this pu server. and bug mono was already one of the best mono teams u could make.
I know I said my other post was my last but this was just so idiotic I had to respond.

You can make it up to be bugs are OP all you want. The reason I win is cause I am good at what I do. I lose to others that know what they are doing. Just because you don't see me lose dosnt mean I don't lose. I lose lots of people...many many times. Noah/meowth/bing/shadow to name a few.

Butterfree speed is 109 base and garchomps speed is 100 base I don't know where you got a 20point difference from. Thats assuming you meant butterfree not caterpie...
Title: Re: Spiritomb Over powered
Post by: Bing on November 21, 2011, 06:17:29 PM
Well, I got the idea behind deadae's post from Roloc's.  I couldn't stop laughing at cater pie!

Well, it makes sense that bug pokemon get a bit of an increase.  Most of them were just to frail to be of any use.  With Roloc's current team you just have to stop his sweepers from setting up with QD.  Which isn't to hard.  Toxic works nicely and Physical attackers do damage, cause QD does not raise defense.

But, really?  Cater-pie!?

Hahahahahahaha!
Title: Re: Spiritomb Over powered
Post by: Noah_Road on November 22, 2011, 02:44:40 AM
Thats y im having problems on the pu server cuz the ones who were good just arent really that good on it, they've been slightly altered and it shows in battles dragonites aqua jet does like no damage now so to me he is now usless... and i have to find something to replace it with. My whole team got weaker now to make a mono flying team i probably would use pidgeot as a speacial wall if it turns out better than togekiss whom stats i havent checked yet. Anyway it's like i have to relearn pokemon and from what i've learned so far i usnderstand y Roloc dont lose his whole team of pokemon got boosted too much there is no balamnce in a cater pie 20 points faster than a garchomp hows that balance. now we got caterpies walking around ohkoing garchomps with out  using quiver dance bugs became beastie in this pu server. and bug mono was already one of the best mono teams u could make.


This made me laugh soooooo hard...but getting serious now. Mr.Roloc does not win becasue his pokemon are overpowered (and this is coming from someone who litterally cannot stand up to a Quiver Dance) but instead he wins because he is a true expert at what he does. Being frank, unlike the many (just about everyone who is online) we see on the server, Mr.Roloc and Bing actually know how to battle, and are one of the few who do by competative standards. The main problem with the Butterfree vs Garchomp thing was Garchomp was nerfed a bit too harshly and unrealistcally. If anything, the Mach Pokemon should not have gotten a nerf to its speed.
Title: Re: Spiritomb Over powered
Post by: Viper on November 22, 2011, 03:27:52 AM
It can make a nice spcl wall after the balance tho. they turned it into a freaking noctowl..... but anyway what i do with stats meowth is compare them to other pokemon who have the same type. i dont care about move pools i care about strong stats and that is never gonna change if they have no stats whats the point in using them. The only tim,e i dont look at stats is when i raise a pokemon who supports/henders teams....then again thats still not true cuz then i get the fastest supporter/hender possible to get. Say what you want stats are everything to me.

Thats y im having problems on the pu server cuz the ones who were good just arent really that good on it, they've been slightly altered and it shows in battles dragonites aqua jet does like no damage now so to me he is now usless... and i have to find something to replace it with. My whole team got weaker now to make a mono flying team i probably would use pidgeot as a speacial wall if it turns out better than togekiss whom stats i havent checked yet. Anyway it's like i have to relearn pokemon and from what i've learned so far i usnderstand y Roloc dont lose his whole team of pokemon got boosted too much there is no balamnce in a cater pie 20 points faster than a garchomp hows that balance. now we got caterpies walking around ohkoing garchomps with out  using quiver dance bugs became beastie in this pu server. and bug mono was already one of the best mono teams u could make.

I thought you said you were going to work on your grammar because it makes you look like an idiot? Because it does.
Title: Re: Spiritomb Over powered
Post by: Tickles on November 22, 2011, 04:10:21 AM
It can make a nice special wall after the balance. They turned it into a freaking Noctowl. What I do with stats, meowth, is compare them to other pokemon who have the same type [to see what is reasonable]. I dont care about move pools, I care about strong stats, and that is never going to change. If they have [poor] stats, what is the point in using them. The only time I don't look at stats is when I raise a pokemon who supports/hinders teams,[while figuring out which one has better speed to support]. Say what you want, stats are everything to me.

That's why im having problems on the PU server, because the ones who were good just aren't really that good [anymore], they've been slightly altered, and it shows in battles. Dragonites Aqua Jet does [little] damage now, so to me, he is useless. My whole team [became] weaker now and to make a mono flying team, I probably would use Pidgeot as a speacial wall if it turns out better than Togekiss.

[On another note] it's like I have to relearn pokemon, [the new system is tough to grasp]. now we got [Butterfrees] walking around ohkoing garchomps without using Quiver Dance. Bugs became [better] in this PU server, and bug mono was already one of the best mono teams you could make.

Only because it must be done. This will make it easier for future people to read.

On this, think about what you're saying, or a bout to write. It's not that any pokemon became horrible, the ones that are balenced now have a chance to fair against them, but even then, they all have weaknesses. Their stat spreads make sense for each one of them, and do have its flaws. That's why we're helping with the public testing, to find anything that can be considered OP, but Bugs are not OP, most of them got a boost for a reason, and some got nerfed as well. Roloc has been doing this a while, 6 years? IN any case, he is a veteran battler (not like the game) who will always be a challenge, and I have beaten him on a couple occasions. And Noah is right, stats are not the only thing you should take into consideration. Some abilities and moves make up for the stats if you know how. You wonder why you're losing all the time because you refuse to take everything into consideration. You don't even want to try the new pokemon sets, or even contribute to the testing, all you do is complain how your team is not good, your pokemon got lame. Here is what I suggest for you, shut up, and play, figure it out, and you will be fine. I am annoyed by the fact that all you do is complain, as well as  annoyed by the fact that you refuse to use proper grammar. I had to spell check your entire post, and I omitted parts that were just plain rantings, or just unintelligent altogether.

Back on the topic, please. This is about spiritomb, and this had to be said.
Title: Re: Spiritomb Over powered
Post by: Noah_Road on November 22, 2011, 04:36:20 AM
So Mr.Cortex said exactly what I wanted to say...only a bit nicer xD

In anycase! A baton-passed Spiritomb without a sub should be paralyzed asap. This makes it much easier to take down. A non baton-passed Spiritomb can be taken down by any strong physical attack but you must be cautious of getting burned from Will-o-Wisp. Steel types wall Spiritomb to oblivion if they can avoid getting burned. 
Title: Re: Spiritomb Over powered
Post by: Tickles on November 22, 2011, 04:49:37 AM
Technically, it would be Mr. J, but that name is copyright of DC.

But yeah, Spiritomb may have nice defenses, but it can't take too may physical hits for long. I know, lost mine with the stat increases, but someone put it to sleep, then kept hitting it until it fainted.
Title: Re: Spiritomb Over powered
Post by: Bing on November 22, 2011, 07:00:25 AM
It can make a nice special wall after the balance. They turned it into a freaking Noctowl. What I do with stats, meowth, is compare them to other pokemon who have the same type [to see what is reasonable]. I dont care about move pools, I care about strong stats, and that is never going to change. If they have [poor] stats, what is the point in using them. The only time I don't look at stats is when I raise a pokemon who supports/hinders teams,[while figuring out which one has better speed to support]. Say what you want, stats are everything to me.

That's why im having problems on the PU server, because the ones who were good just aren't really that good [anymore], they've been slightly altered, and it shows in battles. Dragonites Aqua Jet does [little] damage now, so to me, he is useless. My whole team [became] weaker now and to make a mono flying team, I probably would use Pidgeot as a speacial wall if it turns out better than Togekiss.

[On another note] it's like I have to relearn pokemon, [the new system is tough to grasp]. now we got [Butterfrees] walking around ohkoing garchomps without using Quiver Dance. Bugs became [better] in this PU server, and bug mono was already one of the best mono teams you could make.

Only because it must be done. This will make it easier for future people to read.

On this, think about what you're saying, or a bout to write. It's not that any pokemon became horrible, the ones that are balenced now have a chance to fair against them, but even then, they all have weaknesses. Their stat spreads make sense for each one of them, and do have its flaws. That's why we're helping with the public testing, to find anything that can be considered OP, but Bugs are not OP, most of them got a boost for a reason, and some got nerfed as well. Roloc has been doing this a while, 6 years? IN any case, he is a veteran battler (not like the game) who will always be a challenge, and I have beaten him on a couple occasions. And Noah is right, stats are not the only thing you should take into consideration. Some abilities and moves make up for the stats if you know how. You wonder why you're losing all the time because you refuse to take everything into consideration. You don't even want to try the new pokemon sets, or even contribute to the testing, all you do is complain how your team is not good, your pokemon got lame. Here is what I suggest for you, shut up, and play, figure it out, and you will be fine. I am annoyed by the fact that all you do is complain, as well as  annoyed by the fact that you refuse to use proper grammar. I had to spell check your entire post, and I omitted parts that were just plain rantings, or just unintelligent altogether.

Back on the topic, please. This is about spiritomb, and this had to be said.

This, makes all the sense in the world.  I'm impressed that even Cortex has become annoyed.

Well anyway, under the new balance server all pokemon have a chance.  So some were nerfed and some were boosted.  Please do us all a favor and get over it.

If you don't like it then leave.  You will not be missed.

Well anyway.  I'm sorry, but spiritomb is not OP in any way.  He's just a wall, and well walls are annoying.  Physical attackers can take him out.  It's just another reason that your team should carry both special and physical attackers.