Pokemon Universe MMORPG

Pokémon Discussion => General Chat => Topic started by: KittyZelda on January 01, 2010, 11:06:00 AM

Title: How do you make your teams?
Post by: KittyZelda on January 01, 2010, 11:06:00 AM
What do you do to make a killer pokemon team? Lots of legendarys? Type balancing? Just maxing out your favorites or the ones you use most?
Title: Re: How do you make your teams?
Post by: KittyZelda on January 01, 2010, 11:09:45 AM
I breed my pokemon to get the best move sets and natures which enhance the species' inherent stat growth. I choose my pokemon for diversity, but heavily influenced by which pokemon I simply like best. :3 I'm not especially partial to legendaries.
Title: Re: How do you make your teams?
Post by: Dvys on January 01, 2010, 01:00:56 PM
I catch the Pokémons I like  ;D So I have always my starter + legendary's  :P
Title: Re: How do you make your teams?
Post by: Amphi on January 01, 2010, 05:27:57 PM
i think about what pokemon i'd like in my team before really catching then i go out and catch what i need
Title: Re: How do you make your teams?
Post by: Mr_Dark on January 01, 2010, 05:35:17 PM
I catch the Pokemon I like  ;D So I have always my starter + legendary's  :P

Same, except I don't use legendary Pokémon because I find them overrated.
Title: Re: How do you make your teams?
Post by: The Fireball Kid on January 01, 2010, 06:52:47 PM
I catch the pokemon I like(the ones that look badass)
Title: Re: How do you make your teams?
Post by: Amphi on January 01, 2010, 07:45:05 PM
i also dont use legendary pokemon
Title: Re: How do you make your teams?
Post by: Nando on January 01, 2010, 07:45:24 PM
I always just stick to a certain type of Pokemon. (Grass, Poison, Ghost)

And like Mr_Dark, I never use legendaries.


Title: Re: How do you make your teams?
Post by: roarseru on January 01, 2010, 08:12:42 PM
mostly i like big pokemon or fearsome looking ones, i dun like own legendaries also lol
Title: Re: How do you make your teams?
Post by: Sibone1 on January 01, 2010, 09:24:54 PM
i find it more fun training up average and underused/un-noticed pokemon. Not a fan of legendaries.

I usualy stick to: 1 water, 1 fire, 1 grass, 1 bird then 2 random depend on the game and who are obtainable.
Title: Re: How do you make your teams?
Post by: leaderpeine on January 02, 2010, 12:03:13 AM
wow, i'm almost the same way, never use legendaries and i'll have a water and grass type always, and a pokemon that can learn fly. the other 3 pokemon are usually favorite and different pokemon that appear up to the 4th badge (it just sucks when your fave just comes up after the eigth badge.)
Title: Re: How do you make your teams?
Post by: mightygamer2 on January 02, 2010, 12:18:31 AM
personally, i use my starter pokemon (i normally always use a fire type. they're really strong and typically faster than most of the others). second, i use a pokemon like geodude and train the heck out of it, teaching it moves like rock throw, magnitude/earthquake, explosion, the strong moves. the reason behind this, even though it's a slow pokemon, it's a really strong pokemon and has a really great defense. third, i use an electric type. back in the second generation games, i chose a mareep and evolved it to an ampharos. this beast of a pokemon isn't fast, but what a punch. third, for the pseudo-legendaries, i use an ice type, because it's always a dragon type, and as we all know, they're weak against ice. for the last one, i leave these open. i like to train all my pokemon so i put an exp. share on one of them and have a way to travel from town to town. using this team formula, i managed to win every single battle i've encountered and won the elite four (though this isn't the biggest feat in the world) over 50 times.
Title: Re: How do you make your teams?
Post by: boyben10 on January 02, 2010, 04:19:21 AM
I look through my boxes until I find a pokemon I think I'll train that has good base stats, then I breed to get good moves and possibly a good nature, and then I kind of E.V. train. Best I ever did to E.V. train was a Breloom with 195 base power at level 50. As for teams, I tend to go with a well balanced team, like a fire type, water type, and a grass type, or a Dark, Psychic, and Fighting type.
Title: Re: How do you make your teams?
Post by: Seth4Real on January 07, 2010, 05:24:07 PM
I balance it off one way or another.  1 pokemon always has anoter to back up its weak point.
Title: Re: How do you make your teams?
Post by: Noctoli on January 09, 2010, 07:16:34 AM
i usually have a starter ire type a dark type and then go from stratigy depending on who im up againest. i always do research on my opponent  before going against them.
Title: Re: How do you make your teams?
Post by: Counter Bug on January 09, 2010, 10:33:11 AM
Depends on what you are talking about. Do you talk about the original Pokemon games, online games (like PU) or do you want to know what team we would buildt if we had every pokemon?
Title: Re: How do you make your teams?
Post by: Declan_23 on January 09, 2010, 12:10:05 PM
I almost always use Machamp. It has pretty decent base stats and can also learn some moves like flame thrower that are great for sneak attacks XD
Title: Re: How do you make your teams?
Post by: Counter Bug on January 09, 2010, 12:17:24 PM
I almost always use Machamp. It has pretty decent base stats and can also learn some moves like flame thrower that are great for sneak attacks XD

NO, OH NO. Man, Machamp's attack base value is 130. Don't use special attacks on it. And while you are talking about Machamp, here is a tip:

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Stone Edge
- Thunderpunch

Dynamicpunch will never miss because of No Guard, so the oponent will be confused after the powerful damage. Stone Edge for flying pokemon, and this attack won't miss, too. Thunderpunch is good against Gyarados. Bullet Punch as revenge move... So the only staller is Yanmega.
Title: Re: How do you make your teams?
Post by: Declan_23 on January 09, 2010, 05:21:15 PM
Haha to be honest I haven't heard of most of those moves. I only played up until Ruby and whats E.V?
Title: Re: How do you make your teams?
Post by: Nando on January 09, 2010, 05:25:00 PM
Depends on what you are talking about. Do you talk about the original Pokemon games, online games (like PU) or do you want to know what team we would buildt if we had every pokemon?

Original/online games. Both. :)

Judging by your posts, CounterBug, you seem to know a bit more than your average trainer. I look forward to reading how you build your team.
Title: Re: How do you make your teams?
Post by: ghostman50 on January 09, 2010, 05:54:56 PM
The best team ever would consist of pokemon with the most ridiculous names.

You can guarantee that your opponent has never heard of them and there is a chance that that pokemon evolves into something even more ridiculous (increasing its strength by 100)
Title: Re: How do you make your teams?
Post by: Kamaran on January 09, 2010, 06:05:02 PM

 @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Stone Edge
- Thunderpunch


As far as I know. Machamp can't learn Bullet Punch unless breed and by luck have the steel move.
Also; Bullet Punch is not a revenge move but more a "I hit first so you faint first" move.
Remember that it is a steel move and thus effective against ice and rock. Both inwhich you have covered with the Dynamicpunch (fighting).

If you want a "revenge move" I suggest payback which is good against psychicks types. One of Machamps weaknesses.

So the only staller is Yanmega.

Yanmega is weak to:
Electrick: Thunderpunch (it is flying) 2x dmg
Rock: Stone edge (it is flying and bug) 4x dmg.

Back on topic:
My team would consist of randomly picked and über trained pokemons.
Title: Re: How do you make your teams?
Post by: Counter Bug on January 09, 2010, 06:24:07 PM
@Declan_23:
EV means Effort Values. Effort Values are extra points for the pokemon's states(hp,(sp)attack,(sp)defense,speed).
You should know that every pokemon has a minimum of a stat. The minimum depends on the pokemon's base values/base stats (http://bulbapedia.bulbagarden.net/wiki/Stats#Base_stats), their Nature and the DVs. I think, explaining DVs would be too long. Imagine DVs are genes.
And then, there are the effort values.
Can I train to get these extra points? Yes! Your pokemon gets EVs when it has beaten a pokemon. It needs a special ammount of EVs to get extra stats. So using Rare Candys is bad as your pokemon won't get evs if it had not fought before with that level.
You should know that every pokemon gives a special ev. Evolutions give more evs ofc. While Mightyena gives two Attack evs, Poochyena only gives one.
As said above, you need a special ammount of evs to get the extra stats. Here is the formula:
EVs/4   *   Level/100   *    Nature   +  other factors.
With EVs, there can be differences up to 63 points. So good trainer train evs, what needs lots of time.
Here you can read something more:
http://bulbapedia.bulbagarden.net/wiki/Effort_values (http://bulbapedia.bulbagarden.net/wiki/Effort_values)


@Nando:
there are lots of opportunities, you can build powerful teams, which are not so tactical, or you can build tactical teams. Every team can be beaten!

I give you two examples:

Powerful:

Quote
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Explosion
- Meteor Mash
- Stealth Rock
- Trick

Yanmega (M) @ Leftovers
Trait: Speed Boost
EVs: 4 HP / 252 Spd / 252 SAtk
Hardy Nature (Neutral)
- Air Slash
- Bug Buzz
- Hidden Power [Ground]
- Protect

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Softboiled
- Thunder Wave

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Stone Edge
- Thunderpunch

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Substitute
- Waterfall

Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 Atk / 252 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Flamethrower
- Outrage
- Sleep Talk

The only weakness is Stealth Rock as there is no Pokemon which knows Rapid Spin.

More tactical:

Quote
Roserade (M) @ Focus Sash
Trait: Natural Cure
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Sleep Powder
- Synthesis
- Toxic Spikes

Gengar (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
- Trick

Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Stealth Rock
- Thunderpunch

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Thunder Wave

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 60 Atk / 84 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Thunder Wave
- Waterfall

Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 44 Atk / 238 Spd / 228 SAtk
Mild Nature (+SAtk, -Def)
- Draco Meteor
- Flamethrower
- Superpower
- Thunderbolt

If the oponent doesn't have a Spinner, you have good chances. A mixed team.


@Kamaran:
In Platinum, Machamp learns Bullet Punch^^
Everybody plays with Platinum Mod.
And sorry, I meant priority move insteed of revenge move  :-\
So yeah, Bullet Punch is not used because of its type. Its good if a pokemon could endure with few hp. You shouldn't leave out, mate, that Dynamic Punch only has 5 pp.

And yeah, I Machamp's other moves can beat Yanmega. I meant that its the only pokemon you can switch in Dynamic Punch without high damage. And everybody, who is able to predict well, will switch to a pokemon, which is resist to rock moves (stone edge).
Title: Re: How do you make your teams?
Post by: Kamaran on January 09, 2010, 06:49:08 PM
[...]
@Kamaran:
In Platinum, Machamp learns Bullet Punch^^
Everybody plays with Platinum Mod.
And sorry, I meant priority move insteed of revenge move  :-\
So yeah, Bullet Punch is not used because of its type. Its good if a pokemon could endure with few hp. You shouldn't leave out, mate, that Dynamic Punch only has 5 pp.

And yeah, I Machamp's other moves can beat Yanmega. I meant that its the only pokemon you can switch in Dynamic Punch without high damage. And everybody, who is able to predict well, will switch to a pokemon, which is resist to rock moves (stone edge).

No he does not.
Veekun (http://veekun.com/dex/pokemon/machamp)
Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Machamp)

Indeed Dynamic Punch (http://veekun.com/dex/moves/dynamicpunch) only have 5 PP, but it also has a maximum of 8 PP.
Title: Re: How do you make your teams?
Post by: Counter Bug on January 09, 2010, 06:55:29 PM
Yes, it does. However I could have used it when not with Platinum mod.
The reason is that the pokemon webpages are only done for Diamant/Perl.
Register at pmnb.net and ask, they will give you the answer.
8pp only with noob clause
Title: Re: How do you make your teams?
Post by: Amphi on January 09, 2010, 09:31:06 PM
maybe i should have counterbug help me create a decent team ^ ^' lol
Title: Re: How do you make your teams?
Post by: Counter Bug on January 09, 2010, 11:18:29 PM
maybe i should have counterbug help me create a decent team ^ ^' lol

If you are talking about your pokemon games for gba or nintendo ds, its difficult to create a team like the posted one. But you can tell me some pokemon you have, and then I could try to make a team with them.
Title: Re: How do you make your teams?
Post by: Amphi on January 10, 2010, 09:02:03 PM
lol i have access to every pokemon(including legendaries) tho i dont like using them few pokemon i realy enjoy using involve charizard/raichu/pidgeot
Title: Re: How do you make your teams?
Post by: Counter Bug on January 10, 2010, 10:16:06 PM
You could use this funteam I made. Ill explain how to use it:



Ambipom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Double-Edge
- Fake Out
- Fire Punch

Starter; as you should know, Ambipom knows Technician. This useful trait raises the power of every attack with a base damage of 60 or less. You can see that it knows Fake Out. Lets calculate now: Damage: 60. With trait: 90. Now add the STAB, which is 1,5: 135. And now, as you can see in the first line, Ambipom wears a life orb, what gives 30% more damage: 175,5(180). See, Fake Out does 180 damage, thats pretty much. And this attack also makes the oponent flinch. Isn't that good? ;)
Double-Edge does 234 damage, this is the normal move to attack after the first turn. Fire Punch against Pokemon like Scizor, Forretress and other steel pokemon. Brick Break against screener and something like Heatran. Switch when there are no chances to beat the oponent, as you can use fake out again.


Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Protect
- Thunderbolt
- Wish

Switch to Jolteon whenever the oponent uses an electric attack, including special attacks like Thunderwave etc. This pokemon is really fast and thats its advantage. Thunderbolt does high damage and Hidden Power Ice is for pokemon like Salamence, Flygon, Garchomp, Gliscor etc. Wish to heal other pokemon, and if you must heal yourself, use Protect after Wish.

Porygon2 @ Leftovers ** Porygon2 (test)
Trait: Trace
EVs: 252 HP / 200 Def / 56 SAtk
Bold Nature (+Def, -Atk)
- Conversion2
- Recover
- Thunderbolt
- Tri Attack

The best pokemon  against Gyarados. Why? Its trait Trace copys the oponents trait, so when you switch to Porygon while Gyarados is in battling, you will get Intimidate and lower the attack stat -1. Then you can beat it with Thunderbolt. Tri Attack is a special STAB move, the damage is ok. Recover to heal yourself. Conversion is good when you don't have other pokemon left, as this is a good stalling move. I know the attack isn't supposed to be good, but it is when you know how to use it.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 76 Atk / 180 Def
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Stealth Rock

The physical wall. Switch in whenever the oponent attacks with a physical pokemon. Roost is good to recover. Spikes and Stealth Rock are important as this team is not a sweeper team.
Brave Bird  as attacking move. Does good damage. But don't forget the recoil damage. Well, here is not more to say.


Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 80 Def / 176 SAtk
Modest Nature (+SAtk, -Atk)
- Hypnosis
- Ice Beam/Sleep Talk
- Recover/Rest
- Surf

This is a good special wall. I wonder that it is only UU. The only disadvantage is that Milotic doesn't have a good attacking movepool. You can switch in every fire move. Recover explains itself ofc. Hypnosis can be useful when the oponent uses a water pokemon against Milotic as you can't do anything then. In this case, Milotic is not a tank as there already is Skarmory. Another option is Rest as the trait gives you a defense boost then. So you can also heal paralyze etc.

Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 Atk / 252 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Flamethrower
- Outrage
- Sleep Talk

And the last one, Salamence. You need a good Sweeper. This is my own moveset. Switch it in when the oponent will use a move like Hypnosis, Sleeppowder etc. then you can use Sleep Talk and Mence will use an attacking move in every case. Choice Specs raise the special attack (50%).So lets calculate the damage: base damage: 140. STAB: 210. and that with a high special attack of 525. =/
Outrage is a physical move, also with STAB bonus.



...
Title: Re: How do you make your teams?
Post by: Tattlefox on January 16, 2010, 02:56:13 PM
I'm one who catches my favorites, why play with hideous pokemon?
Title: Re: How do you make your teams?
Post by: Hyakko on January 16, 2010, 07:58:54 PM
I make a team based on what I find effective, Ok since blue and red a magikarp i leveled the hard way to gyarados, have my gyarados learn 4 differend moves, A move against dragons like twister but they nerfed that move so badly it does almost nothing in damage anymore so i don't even use that instead i keep something like dragon rage, have Blubblebeam, Aerial Ace and Hyperbeam. That way i can affect many types with him alone, my gyarados is my gym leader basher even at a disadvantage, I can face electrics with it. Next i  will pick other pokemons to balance out my types and effective ness as a team, but each pokemon can face its weaknesses with the move set i use on them. But i go for tough pokemon with good type mixes, And i always get a spiritomb since diamond/pearl. That type mix is the best however i don't feel like getting rid of my team with Gyarados and spiritomb in it.

some times i use legendaries and when i can't get certain ones I make a non legendary team. In red blue my venusaur could level a fire pokemon any day since i though it a move that works well on fire pokemon.
Title: Re: How do you make your teams?
Post by: PokeBlue358 on January 31, 2010, 01:06:36 AM
When i choose my team, i have conflict. Basically, each pokemon has another ones back. Like if i started with a water, heres how it would work:

water type --> electric type --> ground type --> grass type --> flying type --> rock type

and basically, each pokemon, yeah. i already said that.
Title: Re: How do you make your teams?
Post by: drpepper245 on February 02, 2010, 04:28:01 AM
For my teams, they have to be Metagame material, since I tend to get competitive with some buddies that also play. Otherwise, it has to be the water starter and just whatever I can HM to make things go smoother.

Nothing makes me feel better than utterly annihilating them.
Title: Re: How do you make your teams?
Post by: power20 on February 21, 2010, 01:03:07 AM
I set up mine by having mostly the types of the four elements. (water, fire, earth, and wind)-(water, fire, ground, and flying) I also like to have multiple types on my team so i'm ready to fight of any enemy. (i prefer lv.100s though) :D
Title: Re: How do you make your teams?
Post by: Level5Pidgey on February 21, 2010, 03:15:58 AM
I go along the game pick up Pokemon I like and who can fulfill a role on my team - and as I go I evaluate my team and change it to eventually lead up to the Elite 4.
Right now I'm training up a Mr Mime as I have some poor type coverage on my team, and he can learn what I need.
Title: Re: How do you make your teams?
Post by: fjm14 on February 21, 2010, 06:52:34 AM
Ok. What I do to make my teams is I try to get my favorite pokemon... but the catch is that I try to have a well rounded team by trying to level up my pokemon equally. I also try to have my pokemon not only know offensive, but defensive moves. I also try to have at least most of if not all types of an offensive move. If I can't get that, I either have a legendary or a special sweeper on my team!
Title: Re: How do you make your teams?
Post by: AlexDeathwind on February 21, 2010, 08:44:58 PM
I try to get pokemon I like while at the same time balancing my team. I also like to put surprise moves on them such as Golem with some sort of fire attack to throw my friends off when we dual.
Title: Re: How do you make your teams?
Post by: Tohero212 on February 21, 2010, 09:09:55 PM
I usually just try to balance my team out. But through all the versions I played, I played with many different types of pokemon. I really don't breed pokemon for better moves or good natures. I kind of just go with what I have and make the best of it. Also I do use legendaries but only for a little extra punch while fighting the elite four because  I don't grind my pokemon a lot and they usually end up being around level 45 when I fight the elite four.
Title: Re: How do you make your teams?
Post by: Gammal on February 23, 2010, 03:48:15 AM
So here is das team!



--

(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa260.png)
Swampert @Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Protect
- Ice Beam
- Stealth Rock
---
MixPert

This is a standard mixpert, with SR instead of Hydro pump.
With leftovers and EV´s in both defense and HP makes this guy a beast, able to sponge quite a few attacks while being able to hit back pretty hard himself.

Earthquake is probably not a surprising option seeing as its STAB and has good coverage, and I don't see any reason explaining it any further.
Ice beam is there to take care of Dragons and flying types, and same goes here, the move in itself is pretty much self explanatory
Now on to the key move of this set; Roar.

Protect now replaces Roar. Works as a scoutting move, but also for some free Leftovers healing.

If all goes according to plan Swampert will roar away a threat and make something it can kill come in, of course that only forces a switch, but given
SR and a Hydro Pump even the things resisting the latter will lose a big chunk of HP.

--
(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa477.png)

Dusknoir @Leftovers
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Fire Punch
---
Sub Punch


Thanks to Dusknoirs many immunities and of course the ability to take a few hits allows him to setup Substitute,
and then deal large damage to the opposition from Dusknoir's often underestimated Attack stat, and its impressive physical move pool.
This set often comes as a surprise to most people who I fight. Often switching in something thats weak to fighting, or even Gengar to counter it.
Gengar is OH-KO´D by Sucker punch, Tyranitar is OH KO´D by Focus Punch.
WOW now replaces Fire Punch, and im looking forward to seeing this in action.

--

(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa233.png)

Porygon2 @Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Psych Up

---
Defensive Duck

So here is my Gardevoir replacement. Using its near exclusive ability, Trace,
Porygon2 copies Intimidate and cuts Gyarados' and Salamence's Attack on the switch in, allowing it to easily take the beatings.
Discharge does a minimum of 75% to Gyarados, OHKOing after Stealth Rock.
But the fun doesn't end there. It can safely switch into Heatran, Vaporeon, and Jolteon, with ease, thanks to Trace.
It is immune to Fire when it switches into Heatran and forces a switch.
Also boasting Recover for self healing, and one interesting move Psych up.
This move allows me to come in on something that is trying to set up, steal it stats boosts, use recover and hopefully come out on top.
Ice Beam is there for coverage, making short work of those nasty dragons


--


(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa376.png)
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 28 HP/252 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Zen Headbutt
- Earthquake
- Thunder punch
- Explosion
---
Offensive Choice Scarf
So yes, a pain train coming your way!
MetaScarf is really useful, and brings some speedy power
to a generally slow team.
Working part-time as a semi tank, since it´s pretty bulky.
I chose Meteor Mash over Zen Head butt just because I know the move better,
I also felt that MM has better coverage than ZH.
Earthquake is great as always, and should be used on every
pokémon able to use it.
Thunder punch work great for me, if my other Gyara counter is
out of commission this one seals the deal. It also takes a pretty
OK chunk of HP from the ever-present Skarmory.

With the scarf this guy reaches a quite impressive speed, it out speeds all base 130speed pokemon.
I'm not gonna lie guys, I freaking love Explosion!
There is few things that are as satisfying as blowing up in the
face of some fragile sweeper! :).

I wish I could give you more info about this awesome poke, but I feel I would just be quoting from smogon since I haven't had the time to play with this guy to much.


--
(http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb134.png)
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Roar
- Protect
--
Loud vaporeon
Ok, so thanks to you guys here on smogon, this guy now replaces my former team mate Jolteon.
He basicly uses the same setup.
Wish is a given to provide a "free" switch onto the correct counter.
Now I have placed roar on this guy over HP electric since this is a Wi-Fi team, and not only for smogon.
Im thinking of going with SUB instead of Either protect or Roar, but I cant really descide.
I really need the roar on this team, as many of my poke´s are easy to set up on, and with protect replacing Roar on swampert, this guy is my last hope of getting some sort of phazing move.
Protect does on the otherhand have a lot of perks, mainly getting a free heal, or just as a scouting move.
What sets this guy appart from Jolteon is his bulk, and side by side with swampert, this guy works hard as a damage spounge.
Since I just added him to my team I find it hard to be any more precis about his exakt role, and how well it works.
But have a look at the Moveset for me will ya?



(http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb003.png)
Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Grass Knot
- Sludge Bomb
---
Standard

Even if I said it in the beginning of my post, I'm gonna make myself clear.
Don't underestimate this guy, hes a valuable asset to my team,
and brings a lot to the table seeing as this guy is the only means of dealing with a strong grass type hence, he carries Sludge Bomb.
You are welcome to help me improve my team, but just saying "switch Venusaur for Roserade" ain't the kind of help I'm looking for.

So this is how it works; Put something to sleep, Leach Seed on the switch, assuming SR is up (which is usually is considering my lead)
the pokemon that decides to switch in has already taken some damage, and in some cases healed venusar some as well.

Some might also argue that Celebi does this job a lot better, and there for think Venusaur should be discarded entirely.
But the thing that puts venusaur above Celebie in my eyes are the ever increasing presence of bug moves such as U-turn and X-scissors.
Celebie also fears Pursuit and Shadow Sneak, which Venusaur shrugs of.

"Venusaur can come in on some of the major physical offensive threats of the meta-game like Gyarados, Electivire,
and Medicham along with special stars like Raikou, Zapdos, Jolteon, and Suicune and foil any chance at a sweep.
Venusaur’s ability to sponge hits from both ends of the offensive spectrum while still maintaining his own offensive capacity with dual STAB sets him apart." - Smogon.com

I'm using BlackSludge instead of leftovers here, just because Venusaur is a pokemon many people would like to trick to equipping a choice item. But by trying this they will get a bad poison instead :).

Grass Knot is for coverage and of course STAB, which does surprisingly a good amount of damage to anything not resisting it.
And last but not least, Sludge Bomb.
Not only is this move my 2nd STAB move, but it also takes care of pretty much anything els that resists my grass attacks,
with Venusaurs great defenses I can even take on a celebi and come out on top.
---




So this is prolly something I will be using for casual pve and some pvp.
I have a couple of competative teams aswell, but I dont feel like posting those.

Title: Re: How do you make your teams?
Post by: stephenkill2 on February 23, 2010, 05:12:23 AM
Well, I choose my fav. 30 pokemon, then find which have highest sp. atk speed, or attack speed combos and EV train accordingly! I also try to teach my pokemon varying moves so each one can almost one hit KO everything! Go Speed!  8)
Title: Re: How do you make your teams?
Post by: FaridXZA on February 24, 2010, 01:53:15 AM
i like fire type pokemon especially the starters because they level up so fast... i like torkoal too as my pokemon emerald team..
Title: Re: How do you make your teams?
Post by: Jerry on February 24, 2010, 04:00:17 PM
i like fire type pokemon especially the starters because they level up so fast... i like torkoal too as my pokemon emerald team..

In fact, all three starters level up the same rate. It's only the type of pokemon you battle which determine the amount of exp you gain.
Title: Re: How do you make your teams?
Post by: Counter Bug on February 24, 2010, 05:02:21 PM
So here is das team!



--

(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa260.png)
Swampert @Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Protect
- Ice Beam
- Stealth Rock
---
MixPert

This is a standard mixpert, with SR instead of Hydro pump.
With leftovers and EV´s in both defense and HP makes this guy a beast, able to sponge quite a few attacks while being able to hit back pretty hard himself.

Earthquake is probably not a surprising option seeing as its STAB and has good coverage, and I don't see any reason explaining it any further.
Ice beam is there to take care of Dragons and flying types, and same goes here, the move in itself is pretty much self explanatory
Now on to the key move of this set; Roar.

Protect now replaces Roar. Works as a scoutting move, but also for some free Leftovers healing.

If all goes according to plan Swampert will roar away a threat and make something it can kill come in, of course that only forces a switch, but given
SR and a Hydro Pump even the things resisting the latter will lose a big chunk of HP.

--
(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa477.png)

Dusknoir @Leftovers
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Sucker Punch
- Fire Punch
---
Sub Punch


Thanks to Dusknoirs many immunities and of course the ability to take a few hits allows him to setup Substitute,
and then deal large damage to the opposition from Dusknoir's often underestimated Attack stat, and its impressive physical move pool.
This set often comes as a surprise to most people who I fight. Often switching in something thats weak to fighting, or even Gengar to counter it.
Gengar is OH-KO´D by Sucker punch, Tyranitar is OH KO´D by Focus Punch.
WOW now replaces Fire Punch, and im looking forward to seeing this in action.

--

(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa233.png)

Porygon2 @Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Psych Up

---
Defensive Duck

So here is my Gardevoir replacement. Using its near exclusive ability, Trace,
Porygon2 copies Intimidate and cuts Gyarados' and Salamence's Attack on the switch in, allowing it to easily take the beatings.
Discharge does a minimum of 75% to Gyarados, OHKOing after Stealth Rock.
But the fun doesn't end there. It can safely switch into Heatran, Vaporeon, and Jolteon, with ease, thanks to Trace.
It is immune to Fire when it switches into Heatran and forces a switch.
Also boasting Recover for self healing, and one interesting move Psych up.
This move allows me to come in on something that is trying to set up, steal it stats boosts, use recover and hopefully come out on top.
Ice Beam is there for coverage, making short work of those nasty dragons


--


(http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa376.png)
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 28 HP/252 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Zen Headbutt
- Earthquake
- Thunder punch
- Explosion
---
Offensive Choice Scarf
So yes, a pain train coming your way!
MetaScarf is really useful, and brings some speedy power
to a generally slow team.
Working part-time as a semi tank, since it´s pretty bulky.
I chose Meteor Mash over Zen Head butt just because I know the move better,
I also felt that MM has better coverage than ZH.
Earthquake is great as always, and should be used on every
pokémon able to use it.
Thunder punch work great for me, if my other Gyara counter is
out of commission this one seals the deal. It also takes a pretty
OK chunk of HP from the ever-present Skarmory.

With the scarf this guy reaches a quite impressive speed, it out speeds all base 130speed pokemon.
I'm not gonna lie guys, I freaking love Explosion!
There is few things that are as satisfying as blowing up in the
face of some fragile sweeper! :).

I wish I could give you more info about this awesome poke, but I feel I would just be quoting from smogon since I haven't had the time to play with this guy to much.


--
(http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb134.png)
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Roar
- Protect
--
Loud vaporeon
Ok, so thanks to you guys here on smogon, this guy now replaces my former team mate Jolteon.
He basicly uses the same setup.
Wish is a given to provide a "free" switch onto the correct counter.
Now I have placed roar on this guy over HP electric since this is a Wi-Fi team, and not only for smogon.
Im thinking of going with SUB instead of Either protect or Roar, but I cant really descide.
I really need the roar on this team, as many of my poke´s are easy to set up on, and with protect replacing Roar on swampert, this guy is my last hope of getting some sort of phazing move.
Protect does on the otherhand have a lot of perks, mainly getting a free heal, or just as a scouting move.
What sets this guy appart from Jolteon is his bulk, and side by side with swampert, this guy works hard as a damage spounge.
Since I just added him to my team I find it hard to be any more precis about his exakt role, and how well it works.
But have a look at the Moveset for me will ya?



(http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb003.png)
Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Grass Knot
- Sludge Bomb
---
Standard

Even if I said it in the beginning of my post, I'm gonna make myself clear.
Don't underestimate this guy, hes a valuable asset to my team,
and brings a lot to the table seeing as this guy is the only means of dealing with a strong grass type hence, he carries Sludge Bomb.
You are welcome to help me improve my team, but just saying "switch Venusaur for Roserade" ain't the kind of help I'm looking for.

So this is how it works; Put something to sleep, Leach Seed on the switch, assuming SR is up (which is usually is considering my lead)
the pokemon that decides to switch in has already taken some damage, and in some cases healed venusar some as well.

Some might also argue that Celebi does this job a lot better, and there for think Venusaur should be discarded entirely.
But the thing that puts venusaur above Celebie in my eyes are the ever increasing presence of bug moves such as U-turn and X-scissors.
Celebie also fears Pursuit and Shadow Sneak, which Venusaur shrugs of.

"Venusaur can come in on some of the major physical offensive threats of the meta-game like Gyarados, Electivire,
and Medicham along with special stars like Raikou, Zapdos, Jolteon, and Suicune and foil any chance at a sweep.
Venusaur’s ability to sponge hits from both ends of the offensive spectrum while still maintaining his own offensive capacity with dual STAB sets him apart." - Smogon.com

I'm using BlackSludge instead of leftovers here, just because Venusaur is a pokemon many people would like to trick to equipping a choice item. But by trying this they will get a bad poison instead :).

Grass Knot is for coverage and of course STAB, which does surprisingly a good amount of damage to anything not resisting it.
And last but not least, Sludge Bomb.
Not only is this move my 2nd STAB move, but it also takes care of pretty much anything els that resists my grass attacks,
with Venusaurs great defenses I can even take on a celebi and come out on top.
---




So this is prolly something I will be using for casual pve and some pvp.
I have a couple of competative teams aswell, but I dont feel like posting those.

@Swampert:  Boring smogon set. The standart is 252 def evs... Use Metagross as lead.
@Dusknoir: its better to use Brick Break for Focus Punch, cause theres not always the chance to use substitute. If you want a sweeper, there are better options. For example Salamence, which is often used, has a good resist and is useful in lots of situations.
@Porygon-2: Tbolt > Discharge imo. And use Tri Attack as stab move insteed of Ice Beam. I mean Tbolt will also do enough damage if Salamence etc. is switched in. Then the next moves can do it.
@Metagross: wtf, Wheres is Trick? Really useful on a choice-Meta. Replace it with Zen-Headbut, that move is chansey unusable. I'd use Choice Band, which also wears my Lead-Meta. Even if the oponent switches in a pokemon with resist, youll do high damage cause of the high attack.
@Vaporeon: why sdef evs?
@Venusaur: yeah, Smogon set, too

Btw you should give a pokemon Sleep Talk. Its always useful to have a sweeping pokemon with Sleep Talk. Also, you need Rapid Spin. Venusaur is able to remove Toxic Spikes as long as it can survive, but you cant survive the Stealth Rock and spikes...
Title: Re: How do you make your teams?
Post by: Gammal on February 25, 2010, 03:25:43 PM
@Swampert:  Boring smogon set. The standart is 252 def evs... Use Metagross as lead.
@Dusknoir: its better to use Brick Break for Focus Punch, cause theres not always the chance to use substitute. If you want a sweeper, there are better options. For example Salamence, which is often used, has a good resist and is useful in lots of situations.
@Porygon-2: Tbolt > Discharge imo. And use Tri Attack as stab move insteed of Ice Beam. I mean Tbolt will also do enough damage if Salamence etc. is switched in. Then the next moves can do it.
@Metagross: wtf, Wheres is Trick? Really useful on a choice-Meta. Replace it with Zen-Headbut, that move is chansey unusable. I'd use Choice Band, which also wears my Lead-Meta. Even if the oponent switches in a pokemon with resist, youll do high damage cause of the high attack.
@Vaporeon: why sdef evs?
@Venusaur: yeah, Smogon set, too

Btw you should give a pokemon Sleep Talk. Its always useful to have a sweeping pokemon with Sleep Talk. Also, you need Rapid Spin. Venusaur is able to remove Toxic Spikes as long as it can survive, but you cant survive the Stealth Rock and spikes...

@Swampert: Metagross is my only steal, seems like a waste to loose him so early on, also he has choice scarf set, and I badly need the speed, so making him my lead is a no go.

@Dusknoir; No... lol?  Focus Punch is there because it has 150 base power, while Brick Break only has 75. If you are going to  put Brick Break on something, put it on a poke with good attack stat. Thats not Dusknoir.


@metagrooss; Yeah... Blissey aint exactly a problem, and im not using trick lead set-up, its not good imo, id rather save meta for later and sweep.

@Vaporeon; Spdef ev´s? Where....


@Porygon2. Since this is a defensive spread, no T-bolt is not better then discharge. Paralysis ftw, its a matter of taste.
The problem with removing ice beam is: it does not 1shot slalamence, and salamance is faster then Porygon 2, so I wond have a chance to hit it one more time, and will just be OHKO´d by it.
And ice beam also has alot better coverage then Tri attack, and combined with electric few things fully counter this set. So no, you are wrong.

@Venusaur; Its actully the set straight from advance version. And its pretty standard, yeah... there is a reason for it being standard you know.

Title: Re: How do you make your teams?
Post by: Level5Pidgey on February 25, 2010, 03:50:35 PM
@Swampert:  Boring smogon set. The standart is 252 def evs... Use Metagross as lead.
@Dusknoir: its better to use Brick Break for Focus Punch, cause theres not always the chance to use substitute. If you want a sweeper, there are better options. For example Salamence, which is often used, has a good resist and is useful in lots of situations.
@Porygon-2: Tbolt > Discharge imo. And use Tri Attack as stab move insteed of Ice Beam. I mean Tbolt will also do enough damage if Salamence etc. is switched in. Then the next moves can do it.
@Metagross: wtf, Wheres is Trick? Really useful on a choice-Meta. Replace it with Zen-Headbut, that move is chansey unusable. I'd use Choice Band, which also wears my Lead-Meta. Even if the oponent switches in a pokemon with resist, youll do high damage cause of the high attack.
@Vaporeon: why sdef evs?
@Venusaur: yeah, Smogon set, too

Btw you should give a pokemon Sleep Talk. Its always useful to have a sweeping pokemon with Sleep Talk. Also, you need Rapid Spin. Venusaur is able to remove Toxic Spikes as long as it can survive, but you cant survive the Stealth Rock and spikes...

@Swampert: Metagross is my only steal, seems like a waste to loose him so early on, also he has choice scarf set, and I badly need the speed, so making him my lead is a no go.

@Dusknoir; No... lol?  Focus Punch is there because it has 150 base power, while Brick Break only has 75. If you are going to  put Brick Break on something, put it on a poke with good attack stat. Thats not Dusknoir.


@metagrooss; Yeah... Blissey aint exactly a problem, and im not using trick lead set-up, its not good imo, id rather save meta for later and sweep.

@Vaporeon; Spdef ev´s? Where....


@Porygon2. Since this is a defensive spread, no T-bolt is not better then discharge. Paralysis ftw, its a matter of taste.
The problem with removing ice beam is: it does not 1shot slalamence, and salamance is faster then Porygon 2, so I wond have a chance to hit it one more time, and will just be OHKO´d by it.
And ice beam also has alot better coverage then Tri attack, and combined with electric few things fully counter this set. So no, you are wrong.

@Venusaur; Its actully the set straight from advance version. And its pretty standard, yeah... there is a reason for it being standard you know.

Not enough Bidoof as well dude.
Where did you learn to make teams? >:[ lol

(This is the angriest Bidoof has ever been!)
Title: Re: How do you make your teams?
Post by: Counter Bug on February 25, 2010, 08:51:40 PM
Oh man, where did you learn Pokemon?
You can't tell me im a noob, cause that wouldn't explain I pwn Netbattle >_>
Anyway, I know what im talking about. I already used them all and my experiences really showed whats better.

1. I didn't tell you to use a lead-meta with offensive set. And yes, Choice item meta owns, one of the best leads. Why? You can use Stealth Rock. You can trick the oponent every time. You can attack with a chansey high attack. Its bulky enough to be a lead. Other trick-leads will get the choice band. You can switch that Meta in later when you predict trick.
2. You seem not to know Dusknoirs base attack. Brick Break is good enough and can break the reflect and light screen. I mean, Brick Break will also pwn Blissey, so wheres the difference? I will just switch in a pokemon, which stalls or a bulky roarer etc.
3. Trick is not just a mov to beat Blissey. But if you really can't beat it, then im sorry for you
4. Sry, I meant Speed. Even worse than sp. defense haha
5. Yeah, you have no skill u bob
6. doesn't matter you are copying from smogon >_>
7. muahah you noob, learn how to play pokemon against other players, not against the weak cpu's.

Don't try to make my post be wrong, I know I'm right
Title: Re: How do you make your teams?
Post by: boyben10 on February 26, 2010, 08:05:03 AM
I use this awesome poliwag that sweeps nearly everything with this great combo I came up with. It goes:
1.hypnosis
2.belly drum
3. waterfall or wakeup slap, depending on the pokemon's type.
 This strategy fails if hypnosis doesn't hit or if poliwag gets 50%> health, so it's not very reliable, but i still like to use it because its a poliwag.
Title: Re: How do you make your teams?
Post by: Level5Pidgey on February 26, 2010, 08:29:49 AM
Oh man, where did you learn Pokemon?
You can't tell me im a noob, cause that wouldn't explain I pwn Netbattle >_>
Anyway, I know what im talking about. I already used them all and my experiences really showed whats better.

1. I didn't tell you to use a lead-meta with offensive set. And yes, Choice item meta owns, one of the best leads. Why? You can use Stealth Rock. You can trick the oponent every time. You can attack with a chansey high attack. Its bulky enough to be a lead. Other trick-leads will get the choice band. You can switch that Meta in later when you predict trick.
2. You seem not to know Dusknoirs base attack. Brick Break is good enough and can break the reflect and light screen. I mean, Brick Break will also pwn Blissey, so wheres the difference? I will just switch in a pokemon, which stalls or a bulky roarer etc.
3. Trick is not just a mov to beat Blissey. But if you really can't beat it, then im sorry for you
4. Sry, I meant Speed. Even worse than sp. defense haha
5. Yeah, you have no skill u bob
6. doesn't matter you are copying from smogon >_>
7. muahah you noob, learn how to play pokemon against other players, not against the weak cpu's.

Don't try to make my post be wrong, I know I'm right

I'm pretty sure right now I'd be totally justified in telling you to battle him in Shoddy Battle without using any ev spreads or movesets remotely similar to those on Smogon.
Kgo.
Title: Re: How do you make your teams?
Post by: ghostman50 on February 26, 2010, 01:45:56 PM
Ultimate poke team
 

Voltorb
 
Moves: Tackle, self-destruct, thunder bolt, quick attack
Ability: Blow shii up
 
 
 Spearow
 
Moves: Tackle, fly, gust, peck
Ability: Tornado fly
 
 
Paras
 
Moves: tackle, sleep powder, stun spore, pinch
Ability: Psychedelic 'Shroom
 
Furret
 
Moves: tackle, quick attack, scratch, earthquake
Ability: Annoying rat thing
 
Rhydon
 
Moves: tackle, horn drill, scratch, thunder wave
Ability: running Rhino
 
Cubone
 
Moves: Bone toss, tackle, scratch, headbutt
Ability: Bone thrower
 
 
 
 
Title: Re: How do you make your teams?
Post by: Gammal on February 27, 2010, 01:47:27 PM
Oh man, where did you learn Pokemon?
You can't tell me im a noob, cause that wouldn't explain I pwn Netbattle >_>
Anyway, I know what im talking about. I already used them all and my experiences really showed whats better.

1. I didn't tell you to use a lead-meta with offensive set. And yes, Choice item meta owns, one of the best leads. Why? You can use Stealth Rock. You can trick the oponent every time. You can attack with a chansey high attack. Its bulky enough to be a lead. Other trick-leads will get the choice band. You can switch that Meta in later when you predict trick.
2. You seem not to know Dusknoirs base attack. Brick Break is good enough and can break the reflect and light screen. I mean, Brick Break will also pwn Blissey, so wheres the difference? I will just switch in a pokemon, which stalls or a bulky roarer etc.
3. Trick is not just a mov to beat Blissey. But if you really can't beat it, then im sorry for you
4. Sry, I meant Speed. Even worse than sp. defense haha
5. Yeah, you have no skill u bob
6. doesn't matter you are copying from smogon >_>
7. muahah you noob, learn how to play pokemon against other players, not against the weak cpu's.

Don't try to make my post be wrong, I know I'm right

K, show me on Smogon, 100% original builds and stat spread kkthxbye!?
And im on IRC; so just log on and we can battle
Title: Re: How do you make your teams?
Post by: Phosphorous on February 27, 2010, 03:03:00 PM
I'm not gonna lie. This will be something I'm gonna have to start learning just because I've only battled NPC's xD

Although I don't think Id want to use legendarys just because it seems too cliche. I'd want some original pokemon, although I know that's not gonna happen with the way pokemon are balanced.
Title: Re: How do you make your teams?
Post by: FaridXZA on February 27, 2010, 05:23:52 PM
i like fire type pokemon especially the starters because they level up so fast... i like torkoal too as my pokemon emerald team..

In fact, all three starters level up the same rate. It's only the type of pokemon you battle which determine the amount of exp you gain.

really? thanks, i didn't knew that...
Title: Re: How do you make your teams?
Post by: stephenkill2 on March 04, 2010, 01:54:46 AM
Houndoom (M) @ Scope Lens
Ability: Flash Fire
EVs: 4 HP/253 Spd/253 SAtk
Hasty nature (+Spd, -Def)
- Dark Pulse
- Flamethrower
- Sludge Bomb
- Double Team
---
Scyther (M) @ Scope Lens
Ability: Technician
EVs: 4 HP/253 Atk/253 Spd
Hasty nature (+Spd, -Def)
- Aerial Ace
- Double Team
- Night Slash
- X-Scissor
---
Zangoose (M) @ Scope Lens
Ability: Immunity
EVs: 4 HP/253 Atk/253 Spd
Lonely nature (+Atk, -Def)
- Fire Punch
- Ice Punch
- Thunderpunch
- Night Slash
---
Absol (M) @ Scope Lens
Ability: Super Luck
EVs: 4 HP/253 Atk/253 Spd
Hasty nature (+Spd, -Def)
- Zen Headbutt
- Aerial Ace
- Iron Tail
- Night Slash
---
Weavile (M) @ Scope Lens
Ability: Pressure
EVs: 4 HP/253 Atk/253 Spd
Lonely nature (+Atk, -Def)
- Ice Punch
- X-Scissor
- Aerial Ace
- Brick Break
---
Togekiss (M) @ Scope Lens
Ability: Serene Grace
EVs: 4 HP/253 Spd/253 SAtk
Hasty nature (+Spd, -Def)
- Flamethrower
- Magical Leaf
- Water Pulse
- Shock Wave
---
 
Title: Re: How do you make your teams?
Post by: Interested Listener on March 04, 2010, 02:12:26 AM
Nice plan Stephen you seem very experienced.
Title: Re: How do you make your teams?
Post by: stephenkill2 on March 04, 2010, 02:17:22 AM
Nice plan Stephen you seem very experienced.

Those are just my favorite pokemon  :D

but yes, I did plan that team combo.
Title: Re: How do you make your teams?
Post by: Interested Listener on March 04, 2010, 02:21:21 AM
oh alright.
Title: Re: How do you make your teams?
Post by: Jerry on March 04, 2010, 05:42:49 PM
Hmm, it's quite good. I suggest you make something that can withstand an electivire. (and you're relying too much on luck :D, just IMO).

Electivire @ Leftovers (F)
6 HP, 252 Atk, 252 Def
Ability: Motor Drive, Nature: Brave (+Atk, - Spd)
- Thunder Punch
- Brick Break
- Attract
- Thunder Wave

A pokemon that I made up quickly. It having only Thunderpunch and Brick Break are threats to your team. Plus it's bulky to your 2/3 physical sweepers of your team, with weak def, together with Attract and Leftovers, it'll sure cause you great trouble.

From here, I showed you your weak points. in a battle, be aware of them! :)
Title: Re: How do you make your teams?
Post by: SpaceDuck420 on March 04, 2010, 08:25:49 PM
Ampharos

Breloom

Crawdaunt

Swellow

Ninetales

Alakazam

I kinda look at types and try to pick the most useful but all in all they're just all ones i really like. Legends are over-rated
Title: Re: How do you make your teams?
Post by: Gammal on March 05, 2010, 01:55:04 PM
Houndoom (M) @ Scope Lens
Ability: Flash Fire
EVs: 4 HP/253 Spd/253 SAtk
Hasty nature (+Spd, -Def)
- Dark Pulse
- Flamethrower
- Sludge Bomb
- Double Team
Dubble team is as now "not viable" in the current meta game. Accuracy reducing or "dodge" increasing ones are seen as "op" Just so you know.

Scope lens is a pretty cool item on paper, but its not very useful. If you want to increase Hundoom´s damage, I say go life orb.

Also 252Spe/252SpA is enough, that extra 1point doesn't do anything, at all.

Why is Hundoom carrying sludge bomb? What are you trying to cover with this move?
Its 2x effective vs grass... But so is flamethrower, which receives STAB. I say get Taunt, Sucker punch, Thunder Fang or something instead... Wasted move-slot.


---
Scyther (M) @ Scope Lens
Ability: Technician
EVs: 4 HP/253 Atk/253 Spd
Hasty nature (+Spd, -Def)
- Aerial Ace
- Double Team
- Night Slash
- X-Scissor
---
Same thing here with Double Team, otherwise set looks fine.
Zangoose (M) @ Scope Lens
Ability: Immunity
EVs: 4 HP/253 Atk/253 Spd
Lonely nature (+Atk, -Def)
- Fire Punch
- Ice Punch
- Thunderpunch
- Night Slash
---
Im not a big fan of Zangoose and nor am I an expert on this pokemon, but I s ay remove one of the punch moves and get some STAB in there.
Absol (M) @ Scope Lens
Ability: Super Luck
EVs: 4 HP/253 Atk/253 Spd
Hasty nature (+Spd, -Def)
- Zen Headbutt
- Aerial Ace
- Iron Tail
- Night Slash
---
Well, at least you got a stab move in there this time...
I say fit Sucker punch in there somewhere, you are going to get outsped and OHKOD by almost anything, Absol is squishy.

Weavile (M) @ Scope Lens
Ability: Pressure
EVs: 4 HP/253 Atk/253 Spd
Lonely nature (+Atk, -Def)
- Ice Punch
- X-Scissor
- Aerial Ace
- Brick Break
---
I like this set, but I dont think you are utilizing Weavile´s "Fear Factor" here.
I say go with Ice shard over X- scissor, or go with pursuit.
Togekiss (M) @ Scope Lens
Ability: Serene Grace
EVs: 4 HP/253 Spd/253 SAtk
Hasty nature (+Spd, -Def)
- Flamethrower
- Magical Leaf
- Water Pulse
- Shock Wave
---
I have no idea what your going for here...



So, to summarize; I think its cool that you opt to go for something a bit more unique, but I feel you are lacking in the revenge killing department. And something like Mix-Ape will RAPE this team like a Pervert teaching kids to dance... naked.
Your team is aslo very slow, and has no priority moves and will get raped by anything with DD.

3of your pokes are SR weak, and you dont have SR yourself.
You dont have any status moves.
No Phazer
No entry hazards
No Weather effects
No real tank to soak up any damage.

There are MANY more problems with this team, but I honestly dont have the time of will to go into the details.

I think its cool for wifi casual games, and you might even win a few, but at a higher level this team will get you nowhere.



   
Title: Re: How do you make your teams?
Post by: Maquiavelus on March 05, 2010, 03:40:43 PM
I usually make my team with a bunch of punks. The starter and Gyarados are always there. Then,  I usually have another Dragon Type (I prefer Dragonite but I've also used Salamence and Garchomp...), an Earth type (Nidoqueen, Nidoking or Aggron), a Ghost type (Gengar, Mismagius or Dusknoir), a Dark Type (Houndom or Tiranytar).

My last team in Pokemon Pearl was:
-Empoleon
-Gyrados
-Rhyperior
-Salamence
-Houndoom
-Gengar

I teached Thunderbolt to Gengar and Gyarados to cover the lack of an Electric Type Pokemon.
Title: Re: How do you make your teams?
Post by: boyben10 on March 05, 2010, 06:11:11 PM
Why did you teach thunderbolt to gyarados? Gyarados is a much better physical attacker than special attacker.
Title: Re: How do you make your teams?
Post by: Maquiavelus on March 05, 2010, 07:04:17 PM
It works like a surprise attack against my friends.  They usually know how I build my team, so I like to have one or two tricks in the sleeve.
Title: Re: How do you make your teams?
Post by: stephenkill2 on March 05, 2010, 10:29:22 PM
@Gammal, They have been edited to work a little better and updated with stabs, I also included dusknoir instead of absol to provide a tank  ;D It's just my favorite pokemon, and they havent been doing bad in shoddy  :D
Title: Re: How do you make your teams?
Post by: Gammal on March 07, 2010, 01:01:12 PM
@Gammal, They have been edited to work a little better and updated with stabs, I also included dusknoir instead of absol to provide a tank  ;D It's just my favorite pokemon, and they havent been doing bad in shoddy  :D

Glad I could help :)
Title: Re: How do you make your teams?
Post by: baralai15 on March 17, 2010, 02:59:12 AM
I also like to breed my pokemon so they have the best nature and IV set and the best move set. Then I train them for a little then I would start EV training them to max out their power and though it is time consuming it is well worth it in the end. Its good to keep your best team a secret so people dont know your weaknesses and how to beat you.
Title: Re: How do you make your teams?
Post by: Sch3rox on March 18, 2010, 12:52:53 AM
I also like to breed my pokemon so they have the best nature and IV set and the best move set. Then I train them for a little then I would start EV training them to max out their power and though it is time consuming it is well worth it in the end. Its good to keep your best team a secret so people dont know your weaknesses and how to beat you.

The EV training is important you´re right there but....
read this--->What about IV & EV points?
IV points = Yes
EV points = NO!

We will not implement EV points because we have thought of a far more awesome system.
Title: Re: How do you make your teams?
Post by: chainedheart on March 18, 2010, 01:49:38 PM
I think about me team i try to create a very balnced out team of the strongest most effective types, i think about the types and what pokemon would make that team, the types are the main thing then the pokemon i like the most that falls into those category's. legendarys are amazing i love them but in a team maby ill have one bc i like having a normal not legendarys team bc it makes me feel more accomplished and where i can say thats right i pwned ur mewtwo with my Electivire XD and i know its bc i took the long hard strugle to make these non legendarys , become the strongest thats it is possible.  Ofcorsse im ganna catch as many legendarys as possible bc there great to show off :) and fun in matches where other people use like all of legendarys so its fun to see the difrent battle style with legendarys. And thats how i build my team :)
Title: Re: How do you make your teams?
Post by: Jerry on March 18, 2010, 03:50:17 PM
The EV training is important you´re right there but....
read this--->What about IV & EV points?
IV points = Yes
EV points = NO!

We will not implement EV points because we have thought of a far more awesome system.

Yes, but the topic wasn't specifically about PU, it's also about the traditional console games of Pokemon.
Title: Re: How do you make your teams?
Post by: Wrathes on March 21, 2010, 07:51:48 PM
The EV training is important you´re right there but....
read this--->What about IV & EV points?
IV points = Yes
EV points = NO!

We will not implement EV points because we have thought of a far more awesome system.

Yes, but the topic wasn't specifically about PU, it's also about the traditional console games of Pokemon.
true... but REGARDing to the console... the truth of EV training is very consummately of time but time does effect efforts. And I do recommend ONLY doing this on DS's games and not on GBA since you don't have Wifi for it. But for me, I've done EV training on GBA and I got it somewhat decent against level 100's poke I face from friends. ^^

Now for me... I practically avoid using legendaries as much as possible when I make my team. Usually in the console, I just get the pokemon I like and check their move pools first so I know what my build would be.
If it was like Net Battle/Shoddy which I'm sure some of you have heard, I apply theme and uses Never Used, Under Used, and balanced pokes. That's all about me.
Title: Re: How do you make your teams?
Post by: Waterku on March 28, 2010, 11:33:22 AM
I go with the Type Balancing team.
Have a nice team of the types/elements I like most. Make sure they are effective against gyms.
I also set up teams of each type. Like have a team of all rock, a team of all fire so on so forth.