Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: NaviGator on February 18, 2010, 04:10:42 AM

Title: Technical Machine (TM) Idea
Post by: NaviGator on February 18, 2010, 04:10:42 AM
Learning moves for pokemon is always done by leveling or giving your pokemon a tm or hm or meeting a special character. How about making powerful TM's a difficult task to obtain. For example take an actual machine instead of an item and a place where you have to travel through a high level area for some time to get to it. Once you get to the TM to use it you would have to pay a large sum of money to leave a pokemon in the machine to learn the move. You have to wait 12 hours before returning and you can only have one pokemon in anyone of these machines at one time. Nothing else besides learning the move happens to the pokemon left there unless of course you wait for an extended amount of time to retrieve the pokemon in which case is may not be as fond of you. There should not be any pokecenters within close proximity to these machines so you would have to have the pokemon with you and it would have to survive all the way to the machine.
Title: Re: Technical Machine (TM) Idea
Post by: Bader Alhajeri on February 20, 2010, 08:54:46 AM
not bad

but I think we must focus on the game itself
not TM or HM

but your idea is good
Title: Re: Technical Machine (TM) Idea
Post by: SnowWolfAlpha on February 20, 2010, 03:28:28 PM
That idea would be good for HM's because they are called 'Hidden Machines'.

TM's I think should stay the same, quest rewards and possibly buying them.

All though the powerful ones like ice beam and flamethrower, maybe. However I like the idea of hiding people who can teach pokemon these moves.

Of course if it were up to me, you would just get instructions on how to teach a move instead of a TM, like meeting certain conditions e.g. (training in certain weather).

Nintendo have come up with different ways of pokemon evoling, why can't they come up with different ways of them learning attacks other than TM/ HM or leveling. I suppose there is breeding too.
Title: Re: Technical Machine (TM) Idea
Post by: Jerry on February 20, 2010, 03:45:23 PM
Oh they have introduced some. Since the RSE series, there has been a move tutor, well, better described as move relearner and some move tutors around (to teach Rollout in Mauvile, Dynamic Punch in Mossdeep, etc). Then in the FR/LG series, you have move tutor spread around the areas (Dream Eater in Viridian, Mega Kick/Punch on Rt 104, the ultimate moves for starter pokemons in their last evolution form, that is Frenzy Plant, Blast Burn and Hydro Canon on Island 2, etc)
Title: Re: Technical Machine (TM) Idea
Post by: stephenkill2 on February 23, 2010, 08:29:03 PM
Yes, I doubt there will be random TM's lying around in this game  :P I assume TM's and HM's will be various rewards from completing quests, tournaments, and other varieties of events accordingly , which means you are already questing to get them  8)
Title: Re: Technical Machine (TM) Idea
Post by: PokeBlue358 on February 25, 2010, 02:39:31 AM
I like the idea,but i agree with SnowWolfAlpha. it should work with HM's, not TM's.

But, if you need the HM to get to the next gym, then the wild pokemon and the trainers pokemon need to be at your pokemons level, or slightly above.

Another great idea that just popped into my mind, in certain areas in other games that i've played, the enemies leveled up with you. So say, if you were lvl 7 one day, they were lvl 7, and three days later, if you were lvl 9, they were lvl 9. we should try and put that in this game, too.

but it was a good start. the reason why we have these kind of things is so we can start with a primative idea, and add and change it so it works for everyone else.
Title: Re: Technical Machine (TM) Idea
Post by: Jerry on February 26, 2010, 05:47:24 PM
The only problem with the 'auto level up' of NPCs is that I don't know if the PU team might include that feature that easily, I mean, they perhaps have to rewrite a whole part of the system!
Title: Re: Technical Machine (TM) Idea
Post by: boyben10 on February 26, 2010, 06:45:05 PM
If they were lying around, they'd probably be in treasure chests.
Title: Re: Technical Machine (TM) Idea
Post by: PokeBlue358 on February 26, 2010, 10:52:05 PM
thanks for pointing that out, jerry.

but, you know how in some games, (i'm aiming this at the PU team,) as you progress through the game, and you battle a person, then later, after you're even more progressed, and you have a rematch against that same person, and their pokemon are even higher than before?

would there be any possibility that this would be implemented into the game?
Title: Re: Technical Machine (TM) Idea
Post by: Mr_Dark on February 27, 2010, 06:16:07 PM
thanks for pointing that out, jerry.

but, you know how in some games, (i'm aiming this at the PU team,) as you progress through the game, and you battle a person, then later, after you're even more progressed, and you have a rematch against that same person, and their pokemon are even higher than before?

would there be any possibility that this would be implemented into the game?

I've been brainstorming on this problem, but for now I can't think of anything to solve the problem. The NPC would need N different Pokémon parties (all parties have the same Pokémon but on different levels). But this doesn't seem "realistic" to me.

So for now you can only battle NPC's once.
Title: Other Idea
Post by: RodneyRawr on February 27, 2010, 11:08:19 PM
I have an idea maybe to make it a little more advanced you could be awarded with a "special" Tm based on your skill in battle with that gym leader, like for example if you beat that gym leader with NONE of your Pokemon fainting then he or she will reward you with a "special TM" due to how well you battled. But thats just an Idea.

 Example: "You defeated gym leader Koga!"  Koga: Wow I lost huh? i'm very impressed by how well you have trained your Pokemon! so much in fact that i'm going to give you one of my special TM's, this was given to me by my father when I was younger for how swiftly I beat him, so i'd like you to have it. "You received the TM Hyper Beam! this TM has been placed in your TM/HM's pocket." Koga: Go now! and continue your quest to become a true pokemon master! "you recieved the Inferno Badge!" xD
Title: Re: Technical Machine (TM) Idea
Post by: johnwill on February 28, 2010, 07:35:37 PM
lvling NPC according to player lvlup wont b possible as there will b lot more players with diff lvls...

Mr_Dark
i hav 1 suggestion, it would b good if we can battle NPC more than once... jst dont give any rewards for rematch...
and will it b possible for rematch with rewards if player gets defeated by NPC??
Title: Re: Technical Machine (TM) Idea
Post by: johnwill on February 28, 2010, 07:49:56 PM
and TMs should be available at NPC with small quests and we shld hav to find tht NPC with TM as reward..
for special TMs like icebeam or flamethrower, it would be good if the NPC is placed at different places like NPC shld not b placed at same location once the quest is taken by any player in tht day(or hour)...
it will b good if we get HM only after defeating gym leader...
it will be good to hav some special TMs on some special events like new yr etc.
Title: Re: Technical Machine (TM) Idea
Post by: stephenkill2 on February 28, 2010, 08:12:07 PM
and TMs should be available at NPC with small quests and we shld hav to find tht NPC with TM as reward..
for special TMs like icebeam or flamethrower, it would be good if the NPC is placed at different places like NPC shld not b placed at same location once the quest is taken by any player in tht day(or hour)...
it will b good if we get HM only after defeating gym leader...
it will be good to hav some special TMs on some special events like new yr etc.

Those aren't bad ideas ,Icould deal with quests that have TM's as various rewards, but I would also like to know if some battle frontier type system like platinum could be incorporated, like take on certain tasks to earn BP and buy certain items or TM's?
Title: Re: Technical Machine (TM) Idea
Post by: Jerry on March 01, 2010, 01:44:43 PM
and TMs should be available at NPC with small quests and we shld hav to find tht NPC with TM as reward..
for special TMs like icebeam or flamethrower, it would be good if the NPC is placed at different places like NPC shld not b placed at same location once the quest is taken by any player in tht day(or hour)...
it will b good if we get HM only after defeating gym leader...
it will be good to hav some special TMs on some special events like new yr etc.

Making the NPC disappear suddenly after a trainer took the quest might be weird to the ones in the neighbourhood... or appears suddenly in another area! :o Travelling won't be as easy as in the normal games since the HM fly will most certainly not be implemented.

For HMs, the team hasn't decided yet whether they are implementing them or not. So, there is also a high probability that there won't be HMs, but some other system.

For the others, some TMs will surely be given during events and quests.
Title: Re: Technical Machine (TM) Idea
Post by: Level5Pidgey on March 01, 2010, 08:21:33 PM
TMs must definitely be more available than in the games - where breeding can be absolutely ridiculous.

That or we need to make breeding just a tiny itty bitty bit less ridiculous. A few more links in the breeding chains, particularly to groups like Humanshape and Indeterminate.
Title: Re: Technical Machine (TM) Idea
Post by: stephenkill2 on March 01, 2010, 09:53:11 PM
TMs must definitely be more available than in the games - where breeding can be absolutely ridiculous.

That or we need to make breeding just a tiny itty bitty bit less ridiculous. A few more links in the breeding chains, particularly to groups like Humanshape and Indeterminate.

I concur wholeheartedly, breeding was such a pain in all of the games, unless you had a ditto, but even then, you  couldn't teach the born pokemon the moves you wanted, it was just a quick way to breed, if these groups were linked, it would make life a whole lot simpler from the breeding stand point  :D As for TM's, I really liked where platinum went with the battle tower and would like to see some implementation slightly resembling to that, with a more expansive TM purchasing list if possible, and also like the idea of TM rewards from quests and certain events, also perhaps on the topic of pokemon loot, certain pokemon may rarely drop a TM if possible.
Title: Re: Technical Machine (TM) Idea
Post by: Level5Pidgey on March 03, 2010, 11:13:14 AM
I reckon breeding should be a time-consuming task, perhaps a little less so for PU - but like, linking the groups up a bit better would be a big improvement without cutting down on the effort needed to make a good breeding chain. Currently it's a nightmare to try an get certain moves on certain Pokemon without using your only TM on something that can't breed it anywhere.

Off the top of my head,
Geodude/Graveller/Golem also in Ground group.
Onix/Steelix also in Ground group.
Ralts/Kirlia/Gardevoir/Gallade also in Humanshape group.
Nidorina/Nidoqueen in Monster/Ground groups.
Drifloon/Drifblim also in Flying group.
Gulpin/Swalot maybe also in Ground group.
Slugman/Magcargo also in Monster or Ground group.
Abra/Machop families also in Monster group.
Magmar/Electabuzz (and evos) also in Ground group.
Barboach/Whiscash also in Ground group.
Krabby/Kinger also in Monster group.
Scyther/Scizor also in Flying group.
Trapinch family also in Dragon group.
Shuckle also in Ground group.
Heracross and Pinsir both also in Monster group.


Note that none of this actually imbalances the game, as, it doesn't change egg moves at all.
Just makes breeding a whole lot less ridiculous.

Anyway, nothing above has actually been discussed with the PU team (and so it's not at all certain as to whether we will change egg groups at all), though I may call it to their attention in the future. This is something I think I'd like to see though. Breeding is currently a nightmare in a lot of cases.
Title: Re: Technical Machine (TM) Idea
Post by: stephenkill2 on March 03, 2010, 08:34:55 PM
Ah, yes but everything you suggested seems to make perfect sense, I would like to see more logical
egg groups  ;D
Title: Re: Technical Machine (TM) Idea
Post by: Mr_Dark on March 03, 2010, 09:45:53 PM
This is a TM thread people. Back on topic or I will lock it.
Title: Re: Technical Machine (TM) Idea
Post by: stephenkill2 on March 03, 2010, 10:22:44 PM
*cough* Sorry dark,  Well, let's recap, we covered from quests and events, and also I believe I said something about a battle frontier type of deal, I just know there will probably be quite a few ways to
get your hands on TM's.

I would really like to see an original system as well, so if anyone has a really innovative idea, I'd like to hear it  :D
Title: Re: Technical Machine (TM) Idea
Post by: Level5Pidgey on March 03, 2010, 11:02:49 PM
This is a TM thread people. Back on topic or I will lock it.

With all due respect, the availability of TMs and Egg Groups go hand in hand. =/
It's pretty much one of the main 2 reasons breeding was introduced. (The other being more player controlled stats)

If it weren't for TM Breeding, we'd all have to go and play with Missigno every time we wanted to make a Pokemon team.