Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Game Features => Topic started by: NotlaHunk on September 05, 2010, 03:24:48 PM

Title: Another version of trainer growth...
Post by: NotlaHunk on September 05, 2010, 03:24:48 PM
Well, i know there's already a lot of suggestion about trainers that levels up and become pokeraisers, etc...

But i was thinking about a simpler thing.

Every level the trainer reaches, he will be awarded points where he/she can invest into either of the three stats:

Offense
Defense
Technique

Offense:
For each point invested to this stat, each pokemon will have an increase of .5 point (1 point per 2 investment) in:
ATTACK
SP. ATTACK
SPEED

Defense:
For each point invested to this stat, each pokemon will have an increase of .5 point (1 point per 2 investment) in:
DEFENSE
SP. DEFENSE
HP (either the same, or 1 point per investment)

Technique:
A little bit trickier. Each invested trainer points gives:
.1% increase evasion
.2% increase accuracy (for less accurate attacks)
.1% increase critical rate
etc. (can't think of anything else that could be included)


Also, at level 100 or so, there will be a total of ____ points. (undecided)
And you will receive a title on which stat you gave majority of your points to.

The titles will also add a bonus.
Example: 150 points.
Majority- "Title" - bonus

76 points to Offense- "Reckless" :
15% increase damage to all attack, and a % of the attack will heal your pokemon. etc.

76 points to Defense- "Shield-Meister" :
15% reduced damage to all attacks, and a % of the attack will be returned to the opponents pokemon(% is based on the original, and not the reduced damage)

76 points to Technique- "Artisan" :
10% increase in Accuracy and Evasion. 7% increase critical. and an increase equivalent to 2 pp up to all attacks.

There is also a combo if you invested into 2 stats more than the other:

51 points to Offense and Defense- "Gladiator" :
7% increase damage, and reduced damage.
% of the attack is converted to health, % of the damage is returned.
(% is lower than the one stat majority)

51 points to Offense and Technique- "Sniper" :
7% increased damage, % of the damage converted to health.
7% increased evasion and accuracy. 5% critical, and an increase equivalent to 1 pp up to all attacks.

51 points to Defense and Technique- "Strategist" :
7% reduced damage, and % return damage.
7% increased evasion and accuracy. 5% critical, and an increase equivalent to 1 pp up to all attacks.


And lastly, if you invested equally on all three:

50 points in Offense, Defense and Technique- "Ace" :
5% increase damage, reduced damage, evasion and accuracy.
% of the damage inflicted is converted to health, % of the damage is returned
3% increased critical.

All the numbers can be changed so it can be balanced. But the general idea is there.
So, what do you guys think? :D

I'll take any criticism, bad and good. :D
Title: Re: Another version of trainer growth...
Post by: LeoReborn on September 05, 2010, 03:31:55 PM
Nice, It adds more of a realistic MMO Feel, Plus you raise your pokemon how you like..

The only problem I see, is HP wise, To Balance HP Gain, add a a larger boost, +1 Other Stats = +3-6 HP...
Title: Re: Another version of trainer growth...
Post by: NotlaHunk on September 05, 2010, 03:36:58 PM
Ahhh...

As i said, it needs a lot of twitching. :))

Thanks for the comment ^^

and you're right about the hp.  ;D
Title: Re: Another version of trainer growth...
Post by: LeoReborn on September 05, 2010, 03:42:14 PM
No problem.
Title: Re: Another version of trainer growth...
Post by: Raikt on September 05, 2010, 03:45:24 PM
The only reason you will never see me agreeing with this is because it makes my life a living hell in the Balance department.

Think for a second about what you are proposing; going off the the 500+ Pokemon that we will now have. How many combinations will there be? How many differing skill sets, layouts, point distributions? Realistically, it would be nearly unfathomable. Then, I have to come in and think about every one of these scenarios, spreads, etc. and try to keep the balance between all of them.

Don't knock me; I'm not saying it's a bad idea. I'm just saying, from my point of view, I would fight against this being implemented.
Title: Re: Another version of trainer growth...
Post by: NotlaHunk on September 05, 2010, 03:58:02 PM
Lol. Took me a while to analyze what you said...  :D :D

And i think you're right.

But why would it be that much of a pain?? :)
i don't really understand it, but i get your point.

Can you please explain it to me further? thanks :D
Title: Re: Another version of trainer growth...
Post by: LeoReborn on September 05, 2010, 03:59:17 PM
Basically, what Raikt's trying to say is that while its a Good Idea, It would a lot to make it work.

That, and There is One Major flaw: Its just a general Stat boost, there is no individual boost, Thats ok though, because this is the only way it'll work

But even then, Wouldn't you have to drop ALL stats a certain amount?....