Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Ryan2010 on January 23, 2010, 11:20:48 PM

Title: how the battle should be animated like a gba or animated .ect
Post by: Ryan2010 on January 23, 2010, 11:20:48 PM
a suggestion on how the battles are
should they be animated almost like the battles like they move around and show the attacks or like the battle on a GameBoyAdvance were they just stand there and show a little animated move ?

please post on how we think the battles should be?
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: dogtag on January 24, 2010, 03:15:03 AM
defenitly animated moving in my opinion
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Jerry on January 24, 2010, 05:07:25 AM
Well, while being animated is pleasing to the eye, it can make the system lag and make you lose time. On any pokemon game, I used to switch off the animations. I only see them in the wireless battle room where it cannot be switched off. It saves time most of the time.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Urmel on January 24, 2010, 11:24:40 AM
It's okay to talk about other ways, but the way it will be is like in the GBA games. This is 100% because we don't have the artists to make any other kind of animations.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Ryan2010 on January 24, 2010, 11:37:13 AM
i see but we can always keep this link until we find artist to make the animations so you can have them on or turn them off just like a gameboy
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Mr_Dark on January 24, 2010, 01:00:52 PM
Animations will always be on.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Alais on January 24, 2010, 04:08:44 PM
Animations will probably be faster than in the gameboy games, by removing the delay between the text displaying the attack and the attack animation. It may be possible to turn animations off for NPC battles only, but I'm not sure. I understand what you mean, Hyakko, fighting many wild battles in a row can be frustrating because of all the delays before, during and after each battle.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Retexks on January 24, 2010, 04:27:39 PM
I always liked the animations because it gave the feel that it was a battle in the world of pokemon and not just a press a button something happens kind of game. (even though that is what it really is)

Anyway i would prefer animations.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Jerry on January 24, 2010, 04:34:26 PM
About animations, I have always wondered if one day, there will be some 'playback' of a match in 3D. Like for example, you have your match first and when you choose playback, you see a sort of mini movie with the pokemon able to move in all directions :D

Well, it's only a dream.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: dogtag on January 24, 2010, 08:03:28 PM
Well hopefully in good time it can pan out. Does this mean we wont get to see things like flamethrower,hydropump,or acid?
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Mr_Dark on January 24, 2010, 10:27:43 PM
Well hopefully in good time it can pan out. Does this mean we wont get to see things like flamethrower,hydropump,or acid?

Not yet, because we don't have all the animations. We need someone who can make these for us.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: tap1on on January 24, 2010, 10:43:05 PM
Well hopefully in good time it can pan out. Does this mean we wont get to see things like flamethrower,hydropump,or acid?

Not yet, because we don't have all the animations. We need someone who can make these for us.
And once you do they will be way more awsome than the ones from the real games!
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Phosphorous on January 24, 2010, 11:10:41 PM
So if you guys had more people on the team (with experience in all the needed areas) wouldn't the game be finished (not literally finished because we know no online game will ever truly end) much faster, and newer things come out faster, and even all the art work in the game be finished faster?
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Urmel on January 24, 2010, 11:49:09 PM
So if you guys had more people on the team (with experience in all the needed areas) wouldn't the game be finished (not literally finished because we know no online game will ever truly end) much faster, and newer things come out faster, and even all the art work in the game be finished faster?
Of course. There is so much work to do for the content-team (art, design, map, sound, script, story), but we don't have many people in that team.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Mr_Dark on January 25, 2010, 12:05:30 AM
So if you guys had more people on the team (with experience in all the needed areas) wouldn't the game be finished (not literally finished because we know no online game will ever truly end) much faster, and newer things come out faster, and even all the art work in the game be finished faster?
Of course. There is so much work to do for the content-team (art, design, map, sound, script, story), but we don't have many people in that team...

... because it's hard to find skilled and active people.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Ryan2010 on January 25, 2010, 02:06:33 AM
but yull find a way to get the team pokemon ready for the game :D
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: joe198098 on January 30, 2010, 07:59:17 AM
i would like to help in creating the game. just tell me what type of software you use and i will teach myself how to do it.  i learned 3-dimensional animation using 3ds max by myself (sort of) so i should be able to learn the 2d fairly easily. please answer. im very interested and ive always wanted to be a part of video game design.
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: DarK_SouL on February 01, 2010, 07:43:36 PM
just so you know on gba in options you can turn on animated moving just thouugh you might want to know.

and i think animated
Title: Re: how the battle should be animated like a gba or animated .ect
Post by: Mr_Dark on February 01, 2010, 08:27:37 PM
Animations will always be on. Even if you have the option to disable animations this will not cause the battle to go faster because it's all synced up with the server. You still have to wait for your opponent.