Pokemon Universe MMORPG

Pokémon Universe => Development => Topic started by: Kamaran on November 29, 2009, 03:23:06 pm

Title: Weekly development updates
Post by: Kamaran on November 29, 2009, 03:23:06 pm
As some of you might have noticed: We've got a new layout for Pokemon-universe.com. In fact this is not just a new layout. It is a fresh board start.

And as promised at the previous website, we will be keeping a weekly update for you guys at every monday to sum up the last week's updates, so you guys can keep track of the progress.

If you have got any questions regarding the updates, feel free to join us at the chat and discuss the subject of interest. However, the old rules still applies: No asking for release date since we do not have any.

Enjoy.

Note that all development update topics will be locked, so it will not be possible for guys (and girls) to comment on it.
Title: Re: Weekly development updates
Post by: Kamaran on December 29, 2009, 12:21:01 am
Well... It is time for the first development update and there is not much to say.

It has been a rough week with the new website up and running and such. However we are still progressing in the game development.

Urmel and Mr_Dark have along with Bakagringo spent the last couple of days trying to improve the Pokemon Battles; from coding to interface. Making it nice for you to play while keeping some drama in the battles.

On the mapping side, it is currently on hold due to editor-updates from Wkter's side. It will hopefully help the mappers and the quest/storywriters with their work in the future. Furthermore we are playing with the bytes, so you can have as smooth game play as possible with an average of 60 frames per second ingame.

Shashi, a norwegian guy, joined the team. Not as a developer, but as the community manager. So behave out there or else  :D

Unfortunately, we have had to remove the PokeShout shoutbox on our homepage due to immaturity and abuse. You can still talk to us via IRC (indeed it is much better to contact us there as we are available to talk very often). Webchat IRC (http://qchat.rizon.net/?&channels=%23pokemon-universe) or join us directly at #pokemon-universe on irc.rizon.net .

Finally we are going to decide where to put our american server. So if you havn't already voted at the poll I kindly ask you to. You can find the poll HERE (http://pokemon-universe.com/index.php/topic,13.0.html).
In addition, we are dicussing/investigating Victory's question (link (http://pokemon-universe.com/index.php/topic,13.msg494.html#msg494)) about the same matter.

Title: Re: Weekly development updates
Post by: Kamaran on January 05, 2010, 08:50:09 am
One day late. And for that I am sorry.

But we had some things to finish...

The battle user interface is just comming out nicely. A few days ago, each and every team-member were ingame battleing against random pokemons found in the grass.
But there are still many things to add before any releases.

We still need to add the following:

And of course improve the battle UI a little bit more.
I'll upload a screenshot when the battle concept has been finalized.

The mapping can once again begin.
Wkter and Raiden are however, still working on the editor as we develop the maps and are in need of new features. We are planning to release a "light-version" of the editor, so all those who have a little mapper in their stomach got some free tools.

A final little surprise. Some time ago we made a wikia. Well... started it. But we felt that something was wrong since a wikia is normally made by the fans.
We are hereby giving you the chance to develop the pokemon-universe wikia (http://pokemon-universe.wikia.com/wiki/Main_Page) at wikia.com (http://www.wikia.com/wiki/Wikia)
Title: Re: Weekly development updates
Post by: Kamaran on January 11, 2010, 04:08:03 pm
week 3 and we have some exciting new updates for you.

First of all, CounterBug (http://pokemon-universe.com/index.php?action=profile;u=20) joined as mapper on trial. We will see how he will do under the PU command.

The PokÉditor 3.0 (http://pokemon-universe.com/dump/pokeeditor.png) is of course still in progress and we will make it public as soon as possible. Meaning that everyone who have a slight interrest in mapping can now try it out - for free. The public editor will not contain as many features as the one the PU-team members will use.

Please remember that the editor is still in development.

The BattleUI is comming out nicely. We have got ourself some floating text (http://pokemon-universe.com/dump/storyofmylife.png) now and Mr_Dark is currently checking all (467) attacks for special stuff like multiple hits and so on. (list (http://www.smogon.com/dp/moves/)).
Please notice that the move Fling (http://veekun.com/dex/moves/fling) will not appear in the beta due to major work.

Urmel have changed the convo system (http://pokemon-universe.com/dump/pu_ss_chatdiag.png) to the one Bakagringo designed months ago and NPCs now have more functionalities like; give/take money and quest suppert has been added.

As some of you might have noticed, the karma has changed. You can read the thread about "why" here (http://pokemon-universe.com/index.php/topic,125.0.html).




Title: Re: Weekly development updates
Post by: Kamaran on January 18, 2010, 08:31:55 pm
One more week has passed and once again the karma system was a major subject.
We chose to entirely erase the function. It has been too much trouble and it took a lot of our time. Time that we could have used on the game itself.

Spirit, who joined on trial as quest/storywriter some days ago, is making a lot of quests for your entertainment. It is a harsh and long process since we don't have a fully functionally questsystem yet.

Furthermore Sakaa a vector artist joined on trial - today actually. 5 minutes ago.

CounterBug is still on his trial.

The mapping is as always, progressing slowly. I am adding new questhubs for Spirit and altering some terrain. I am also waiting for Sakaa to finish some updated mountain tiles and we'll have nice mountains that fits with everything else.

Since this has been a "sleepy" week for most of the team members due to real life stuff there is only one more thing to say: Join us at the chat (http://qchat.rizon.net/?&channels=%23pokemon-universe)
Title: Re: Weekly development updates
Post by: Kamaran on January 25, 2010, 05:43:21 pm
Private Pre-Beta 2.0 announced last tuesday.
We have invited active chat and forum members to join us at testing and so on.
You can find the list of who we have decided to bring along HERE (http://pokemon-universe.com/index.php/topic,184.msg2065).

Due to the same thread we have been experiencing lots of unneeded and unfinished posts from several players. Please, if you have a question, read the [FAQ] TAUT (http://pokemon-universe.com/index.php?action=announcement;aid=2) and then use search application.

We also kicked CounterBug off the team of his immatureness and rudeness on the forum.

Hiteryan was so kind to provide me with some music updates. But we felt that it needed a topic of its own. (link (http://pokemon-universe.com/index.php/topic,227.0.html))

Finally we have been lurking around and have come up with some information: As many of you know, a generation 5 is on the way and the first pokemon from it should star at the latest movie. Word goes that it should be an electric type. (maybe even electric/ground). We, the PU-team, thinks that the japanese name of this new pokemon is: Mojanpo.
We'll be glad if anyone can confirm this.

And I almost forgot; Pokemon-universe now supports LINUX!
Title: Re: Weekly development updates
Post by: Mr_Dark on February 02, 2010, 07:17:59 pm
First of all sorry for the late post. Atm. Kamaran is on vacation in Sweden so someone else has to make this post :D I'm not really good with long story's so I'll keep it short ;)

PokÉditor 3.0
Raiden spent the last weekend fixing our new map editor, it should be ready for public release within a month or so.

PU Client
Urmel made a start with the item UI and he fixed some weird bug which caused the client to crash on start-up.

PU Server
Mr_Dark (me) added more attacks to the battle code. I have checked around 50% of the attacks now.

Donations
Last month we've received a lot of donations from certain people and we would like to thank them again very much! We really appreciate it.

Again.. I'd want to say that it's not mandatory to donate, Pokemon Universe will be 100% free to play and we will NEVER ask you for money. If you like to support us and you're still wondering what we're doing with the donated money; we use it to pay the server hosting bills.

We've created a separated topic (http://pokemon-universe.com/index.php/topic,238.0.html) where we keep a list of people who ever donated.

Chat/IRC
There are more and more people joining our IRC channel (http://qchat.rizon.net/?&channels=%23pokemon-universe), most of the time there's always someone to talk with (PU or non-PU team).

It's too bad not many people join our chatbox. Almost all the PU Team members are in there most of the time. We talk about what we're currently doing/making, discuss things about the game etc. Now and then we even post screenshots that never make it to the site. I think the people in the chat are much more up-to-date regarding the development.
I think it's because most people see the chat as the place where you should only come when you want to chat. However, it's perfectly fine to just hang in there and lurk.

tl;dr:
1. download and install mIRC
2. type /server irc.rizon.net
3. type /join #pokemon-universe
4. ? ? ? ?
5. profit!
Title: Re: Weekly development updates
Post by: Kamaran on February 08, 2010, 10:53:41 pm
I'm back! Missed me? :D

Let's start out with some official news;
First generation 5 pokemon revealed. Read the topic HERE (http://pokemon-universe.com/index.php/topic,365.0.html).

And at Pokemon-Universe we're having quite some progress at the following areas:

However, regarding the mapping and with a pixelartist aspect attached, we are struggling to make the "encountergrass" work. It is a rather small issue, and I can not promise that this will work in the beta. (proper grass that is - you will be able to encounter)

Furthermore we have started a new game. It is called; "Guess the type". (link currently deleted)
Please note that the icons are not final.

Small addition; We've got 2000 members :D

Member #2000:
Username: Ilyusha (http://pokemon-universe.com/index.php?action=profile;u=4953)
Registration: February 8th, 2010 at 11:51:47 pm

And there was THIS (http://www.youtube.com/watch?v=WBcv21XlJHE) <-- CLICK!
Title: Re: Weekly development updates
Post by: Kamaran on February 15, 2010, 10:35:23 pm
We have two major subjects this week.
One being the Balancing project and the other the EV replacement system.

Balancing Project (http://pokemon-universe.com/index.php/board,34.0.html):
This is a project not by PU but by Gammal (http://pokemon-universe.com/index.php?action=profile;u=4723) and Level5Pidgey (http://pokemon-universe.com/index.php?action=profile;u=4766).
It has nothing to do with PU, what so ever, at this stage.
However, since they talked highly of their course we gave them unlimited time to improve balance in pokemon battling. If, and only if, it turns out to work we will take a look at it and deside then.
As for now, it will stay "unbalanced".

EV replacement system:
We are currently talking a replacement system for the EV system, which in our eyes have been a boring, but important part of the latest games. We think that it can be replaced with a less boring system that is just as effective and we are thus currently discussing our options.
More on this later when a conclusion have been made.

In other news:
Phosphorous (http://pokemon-universe.com/index.php?action=profile;u=3080) managed to get himself banned at our chat. Let us all give an applause.

And Mr_Dark (http://pokemon-universe.com/index.php?action=profile;u=1) has found the ultimate girlfriend but she lives in Texas (Dark Edit: Tymid <3)

-------
Thank you for 1000 views ^^

In honor of Victory (who had the exact 1000 view.)

--
Oh and Bakagringo is in love with a very complicated gurl

AND you forgot that I worked on the Pokemon switch UI concept yesterday. (Baka) D:
BUT you didn't finish it damnit! (Urmel) :<
lol im just typing stuff (Hiteryan) :3
Title: Re: Weekly development updates
Post by: Kamaran on February 23, 2010, 08:01:02 am
The Balancing Project (http://pokemon-universe.com/index.php/board,34.0.html) and the EV replacement system has been merged.
Thus the Balancing Project is also an official part of PU as of now.
Instead of the current EV system we thought of something similar and yet totally different.
As for Pokemons they will get a unique ability tree within their own evolution-lines. (one common during pre-beta and beta). This way Gammel and Level5Pidgey have the opportunity to revamp pokes as they feel like it and they will have more tools to balance them.
It will be point-wise "merged" with a stat-buffer.

I can, for a longer period of time, not work on PU due to college/uni and preps to the same. However I will stick around for the "just incase scenario" and for social reasons on the chat (http://qchat.rizon.net/?&channels=%23pokemon-universe). I will also keep making the development updates since the other team members have other things to take care of. Now also including mapping, which I have heard that Urmel and Alais will do when they have time. (Alias has a lot)

Furthermore:
Quote
AND you forgot that I worked on the Pokemon switch UI concept yesterday. (Baka) D:
BUT you didn't finish it damnit! (Urmel) :<
lol im just typing stuff (Hiteryan) :3
"Chansey" stop putting comments in the thread! please.
Title: Re: Weekly development updates
Post by: Kamaran on March 02, 2010, 08:29:28 pm
With the pre-beta testing date comming up soon the team is more busy than ever.
However it is manageable - even with my "break", as some of them call it.

Spirit took innitiative. ME LIEK.
He started the "Write a Quest Contest (http://pokemon-universe.com/index.php/topic,542.msg6523.html#msg6523)", as the final 3 open pre-beta spots will be chosen from there.
We still encourage already pre-beta signed members to participate, but if they win Spirit will have to change the reward.

The rewards is as following:

1st place:

2nd place:

3rd place:

If you would like information on how to write a quest. please click HERE (http://pokemon-universe.com/index.php/topic,543.0.html)

In other news. Mr_Dark & Urmel are still working hard to finish the server and client. Almost all attacks are implemented (finally :'() in the server.

Everywhere else, everything is going as planned.
Title: Re: Weekly development updates
Post by: Kamaran on March 08, 2010, 08:02:27 am
A series of major events happend this week. There were the Oscars and even bigger; My 20th birthday (http://pokemon-universe.com/index.php/topic,564.0.html). I would like to thank everyone, once again, for the nice replies. (especially Spirit and Alice) ^^

The new movie trailer was also released from Nintendo's side. (link (http://pokemon-universe.com/index.php/topic,549.msg6661.html#msg6661))
Our beloved, and Spirit's next first GF, Kuhns joined the team as a pixel artist (http://i766.photobucket.com/albums/xx303/Lazy_FatCat/Shady-Man-Animation.gif)
You can see the whole team HERE (http://pokemon-universe.com/index.php/topic,2.0.html).

In more serious news;
the search function is currently broken. Meaning that if Google Search will be the search function until it is fixed.

As always we encourage members to come join us at the chat (http://qchat.rizon.net/?&channels=%23pokemon-universe), as more information pass through there than I update here. You can also play the PKMN-trivia with other members.

HEY! You forgot that I finished the Pokemon Switching GUI. :p
There...
Title: Re: Weekly development updates
Post by: Kamaran on March 15, 2010, 08:39:07 pm
The first of April is comming! IT IS COMMING!

... and we have had some additions to the team this weak.
I am proud to present the following;


Stephenkill2 might also help the balancing team out if needed later on, as most team members (non-leaders) have multiple functions within the team.

In other news of awesomeness, we have established a server location in the United States of America, Kansas City. (link (http://pokemon-universe.com/index.php/topic,615.msg7654/topicseen.html#new))
As stated in the thread, this is entirely thanks to the donations (http://pokemon-universe.com/index.php?action=treasury) we have received over time.

Further more, the search function is now working again and Mr_Dark and Urmel are still very busy implementing items for the pre-beta.
As for now, the pre-beta will still be avaible, on the 1st of April, for those who are invited.

On a side note: we have more than 3400 members as this point. (that is an increase of ~500 members on a week)

Title: Re: Weekly development updates
Post by: Kamaran on March 22, 2010, 07:45:17 pm
Many of you should have realized the PU-team was interviewed by
Scorephoiria. If you havn't then you can read the interview HERE (http://pokemon-universe.com/index.php/topic,663.0.html).

As the mapping is progressing so is the quests.
Spirit have finally chosen the three winners;

Quote
3rd: ChaoticXSinZ (http://pokemon-universe.com/index.php?action=profile;u=4976)
2nd: Declan_23 (http://pokemon-universe.com/index.php?action=profile;u=132)
1st: Jerry (http://pokemon-universe.com/index.php?action=profile;u=4033)

Congratulations.

As far as I know the prizes has been changed due to the fact that the winners already were signed for the private pre-beta.
You can read the entire topic HERE (http://pokemon-universe.com/index.php/topic,688.msg0/topicseen.html#new).

For the implementing of items, Mr_Dark is ~98% finished and the Pokemon catching features is almost working too.

Next week will consist of a weekly in two part. The first part will be updated monday as usual and the 2nd on thursday (1st of April) due to Private Pre-Beta release.

 - We hope to see those who are invited, ingame!
Title: Re: Weekly development updates
Post by: Kamaran on March 29, 2010, 05:14:46 pm
Considering the private pre-beta I have sliced this weeks weekly in two. The second will be on the 1st of April as I also stated last time.

Pokemon-universe have a lot of unpayed job positions (http://pokemon-universe.com/index.php/board,6.0.html) open.

As always there are some requirements. Read more at the job describtions.

Regarding the game, Urmel and Dark have finilized some features and testers will now be able to:
However, do not expect indoor maps to be finished for Private Pre-beta.

Simple quests are being finilized by Spirit and hopefully they will work too.

If all goes right (no problems from now on), we might be able to release the private beta on wednesday.

And by the way:
Over 4000 members and 9000 posts!



Part 2

We made it! The private pre-beta was released in the last hour of the last timezone. Which means 2nd of April for some of you. Mr_Dark & Urmel went to bed around 6AM (+1GMT) -_-'

Some of the pre-beta testers started to think that it was an April fools joke. They were wrong and the team members are dead-tired from yesterday. We will, while testers are able to test, update regularly.

This has been, or are going to be, added:

As for April fools jokes. Yes we had one.
The: "[Official news] Gen5 starter-silhouettes revealed (http://pokemon-universe.com/index.php/topic,794.msg9816.html#msg9816)" was fake :)
We had a good laught at you guys who believed it ^^

Futhermore in the same section I had planned one more. I don't think you shouldn't be allowed to see it, even though April the 1st is over.

Quote
Public pre-beta

As the private pre-beta is running smoothly, we, the PU-team, have opened for Public pre-beta testning.
However, there will be some features you will not have as the private testers does.
  • Can't catch pokemons
  • Can't make your own character
  • Can't choose your own starter
  • Can't explore beyond the first area
DOWNLOAD HERE (http://www.eriksnoek.nl/pu_prebeta_webinstall2.exe)

In other news:
Spirit and Kuhns have announced their PU-comic. I think you should take a look here (http://pokemon-universe.com/index.php/topic,788.0.html).
Title: Re: Weekly development updates
Post by: Kamaran on April 06, 2010, 08:39:29 pm
As the pre-beta testing goes on I don't really have much to show you.
I hope that I'll be able to show you some screenshots within a week.

At least we have some new members to introduce:

And Wasabi-knight should (with help from Chaoticxsinz) be working on an updated website with new features.

The public Pokemon-universe editor is slowly progessing too.

By the way!
Over 5000 members and 10000 posts!
Title: Re: Weekly development updates
Post by: Kamaran on April 14, 2010, 02:43:46 pm
A little late Weekly. But nether the less a Weekly

As testing goes on so does the debugging. Also the main reason why I - yet another week - have nothing much to tell.

At least Wasabi-Knight have had birthday :) congratulations to him ^^

Spirit uploaded some private prebeta video clips HERE (http://pokemon-universe.com/index.php/topic,890.0.html) and I know Zocan is working on an additional map area which just might be available later on in the private pre-beta.

This was also the week were Pokemon Black and White (http://pokemon-universe.com/index.php/topic,886.0.html) was announced.

I have updated some information regarding the upcoming generation 5 games. (link (http://pokemon-universe.com/index.php/topic,886.0.html))

Furthermore; with the newest patch installed, pre-beta testers are able to walk with their pokemons. I did notice the sprites in our data, but did not realize it was so soon :) (link (http://pokemon-universe.com/index.php/topic,922.0.html))
Title: Re: Weekly development updates
Post by: Kamaran on April 19, 2010, 08:24:17 pm
This weekly is mostly for our pre-beta testers.

We are planning on adding a new area for you to explore within 2 weeks. (no addional pokemon will be added).

As always Urmel and Mr_Dark are fixing the bugs you find and we have currently our 4th patch (http://pokemon-universe.com/index.php/topic,921.0.html) out now.

Urmel was also kind to spend his weekend on building a linux client (http://pokemon-universe.com/index.php/topic,925.0.html). (U.S. version)
 - if you are located in europe and uses linux, please follow the instructions on the page to get a EU version.

Please notice that only beta-testers are able to click on the links above.
Title: Re: Weekly development updates
Post by: Kamaran on April 27, 2010, 08:43:08 pm
The Private pre-beta is still rolling.
Currently we are only waiting on Zocan to finish an addional map. He plans to have it done by the 1st of May which means that it will be up and running on the 3rd.

We plan on releasing a public pre-beta as soon as possible. Meaning that the entire first isle will be avaible for exploration. (more or less). There is currently no date on this event.

I talked to Gammal yesterday; about progress regarding the balancing project. He said that they had made the final tests on the starter pokemons and was to analyze their data.
I'll update this when I know the results.
Title: Re: Weekly development updates
Post by: Kamaran on May 03, 2010, 10:06:53 pm
Last week I talked about some tests that Gammal (http://pokemon-universe.com/index.php?action=profile;u=4723), Stephenkill2 (http://pokemon-universe.com/index.php?action=profile;u=5200) and Level5Pidgey (http://pokemon-universe.com/index.php?action=profile;u=4766) did regarding the balancing project (http://pokemon-universe.com/index.php/board,34.0.html). There are still no news on that matter. However, Gammal (http://pokemon-universe.com/index.php?action=profile;u=4723) did say that at least Infernape and Blaziken (both being fighting/fire) should be balanced. But I need confirmation on this.

Zocan (http://pokemon-universe.com/index.php?action=profile;u=6918) have finalized a new area. It will be added for Private-prebeta use in patch5. As well will a new pokemon be catchable in a certain area. I even modified the caves a bit and gave them a new tileset. You might remember them from one of Spirits42 (http://pokemon-universe.com/index.php?action=profile;u=249)'s movies (http://pokemon-universe.com/index.php/topic,890.msg11042.html#msg11042).

This is how it looks now:
(http://xs.to/image-9089_4BDFF7B0.jpg)
The cave above is the first cave you enter. Recognize it?
Please be aware that this tileset is not our own. We will make our own at some point.

In other news:
We have a lot of open job positions (http://pokemon-universe.com/index.php/board,6.0.html). So feel free to apply as long as you meet most of our requirements.
Title: Re: Weekly development updates
Post by: Kamaran on May 17, 2010, 07:37:28 pm
I will start out with an apology for last weeks missing updates. ^^

I simply forgot it in the hunt for generation 5 leaks and updates. Which we got.
The generation 5 starter pokemon were revealed (http://pokemon-universe.com/index.php/topic,365.0.html) and their Japanese names are as following; Tsutaaja, Pokabu and Mijumaru. You can see them in colour by clicking on the link.

As for the 5th. Private Pre-beta patch. You guys still gotta wait. We are currently editing/fixing some coding.

In other news: We have had a major switch-out in the team.
You can see the whole team here (http://pokemon-universe.com/index.php/topic,2.0.html).

Wasabi-knight and Chaoticxsinz are still working on www.pokemon-universe.com version 3.0. I have been told that it will be much much more than just a forum as it is now.

Regarding the public editor; it is currently set on hold until further notice. - I'm sorry guys.

If you want to see battle videos from the Black and White games, please click on this link (http://pokebeach.com/2010/05/pokemon-sunday-airs-new-black-and-white-info). (www.pokebeach.com)

Title: Re: Weekly development updates
Post by: Kamaran on May 31, 2010, 08:39:12 pm
Quite awesome week so far :)
The PU team has been very constructive and we got to see the generation 5 legendaries.

Let's start with the legendaries
The Pokemon Company revealed two new pokemons this week; the main legendaries for the Black and White games. As every other generation 5 pokemon, you can find them here (http://pokemon-universe.com/index.php/topic,365.0.html). It has been confirmed that they are at least part dragon-type.

As for the balancing project (http://pokemon-universe.com/index.php/board,34.0.html); Level5Pidgey, Gammal, Stephenkill2 and Raikt have really got some work done this week. And I can only say that it looks promising.

Here is a Offensive Swampert as it looks now;
[spoiler]
Tier 1:
----------
Aqua Intimidation - If this Pokemon's Aqua Tail misses, there is a 33/66/100% chance that the enemy's Defense is lowered by 2 stages.
Improved Facade - Facade has a 33/66/100% chance to ignore the attack reducing effects of Burn.
Keen Eye - This Pokemon's accuracy with all moves is increased by 3/5%

Tier 2:
----------
Mudslide - Swampert's Torrent boosts Ground attacks by 5/10/15%
Take the Edge Off - Double Edge only deals 28/24/20% recoil damage.

Ability:
----------
Torrent (http://bulbapedia.bulbagarden.net/wiki/Torrent_(ability))

Tier 3:
----------
No Ripples - Water attacks have 2/3/5% more power, at the expensive of Ground attacks having 1/2/3% less.
Dirty Work - Ground attacks have 2/3/5% more power, at the expensive of Water attacks having 1/2/3% less.

Tier 4:
----------
Weighted Stones - Stone Edge loses its increased critical chance, but gains 3/7/10% Accuracy.
Deluge - Waterfall loses its chance to make the opponent Flinch, but gains 2/5/8 base power.

Ultimate:
----------
Improved Torrent - This Pokemon's torrent now activates at 34/36/38/42/45%
[/spoiler]
Please note that this is not final.
You can find all finished Pokemons on the optimizer board. (link (http://pokemon-universe.com/index.php/topic,391.0.html))

In other news I can information you that;

I knew I had forgot something!
Also; OVER 9000 MEMBERS!
Title: Re: Weekly development updates
Post by: Kamaran on June 08, 2010, 07:36:15 pm
First of all, we the PU team, will like to apologize once again.
The Zubat (http://pokemon-universe.com/index.php/topic,1180.0.html) that had a rampage on our site is now dead.

I can inform you that the balancing project is still ongoing, and as last I showed last week, the pokes turn out nicely. The guys will soon start on the fire-types.

Two public notations;

1)
We'll gladly see more of you guys in our chat (http://qchat.rizon.net/?&channels=%23pokemon-universe) or/and in the ventrilo server (http://pokemon-universe.com/index.php/topic,1050.msg13614.html#msg13614).

2)
We're running low on donations (http://pokemon-universe.com/index.php?action=treasury), and will most likely not be able to pay next month's hosting fee. (thus we can't develop).
Please feel free to donate. Even the smallest donation is appreciated :)

Also;
Carbon is off the team.
Title: Re: Weekly development updates
Post by: Kamaran on June 14, 2010, 09:32:12 pm
With Mr_Dark and Urmel gone to England we had one massive online drinking party at the chat. (18+ and no nudity :()

That means we have done absolutely nothing this week :D
 - Besides celebrating Amphy's birthday (http://pokemon-universe.com/index.php/topic,1194.0.html)

nah... I can't lie.
The balancing team have almost finished all the water type starters and are desperately looking forward to start with the fire types.

The Game User Interface have been improved a bit and the mapping dudes have added a bit more area.

At the moment many of our team members and other people who join us at the chat, are busy playing ChibiVampire's (http://pokemon-universe.com/index.php?action=profile;u=10488) RP game. Found here (http://pokemon-universe.com/index.php/topic,1169.msg15929.html#msg15929).
I suggest you give it a look.

Furthermore; I'll see if I can "leak" some of the balanced water starters soon, as I did earlier with the not-finished Swampert. Wish me luck.

On a final note from Mr_Dark and Urmel, I should tell you all that;
"DOWNLOAD FESTIVAL WAS \\m//"
Title: Re: Weekly development updates
Post by: Kamaran on June 21, 2010, 09:43:57 pm
As some of you might have seen; with the help from Amphy and ChibiVampire, Pokemon-Universe introduced the new RolePlaying corner (http://pokemon-universe.com/index.php/topic,1218.0.html). You can be out of character and completely random here. xD

Bakagringo told me that he is somewhat finished with the root part of the GUI. Pictures (http://pokemon-universe.com/index.php/topic,765.msg18646.html#msg18646) of this new GUI can be found on the contributor board (http://pokemon-universe.com/index.php/board,33.0.html), which is a special area for members with high donations (http://pokemon-universe.com/index.php?action=treasury) and other major contributions.

Mr_Dark is still building a version 2 of the servers to optimize gameplay and functionality.

This was also the week where we got to see more generation 5 pokemons. You can find the thread at this link (http://pokemon-universe.com/index.php/topic,365.msg4490.html#msg4490).
Title: Re: Weekly development updates
Post by: Kamaran on July 08, 2010, 11:10:56 pm
//PU is on vacation mode//

 - Cya in Rotterdam!
For more information, please join us at the chat

also; check out the urban dictionary made by Spirit :)

and.... ehh... Vacation mode tells me that I think we got some new Pokes the last couple of weeks too. But... Whatever.

Title: Re: Weekly development updates
Post by: Kamaran on July 29, 2010, 07:38:43 pm
As some of you might have noticed, www.p1cture.it is currently not working as intended. As a result of this, some of our pictures aren't being shown. Bakagringo and Wasabi-Knight will fix the problem as soon as possible. In the mean time, we can only be sorry for the inconvenience.

Since the last Weekly development update, I have been on vacation and have had some technical issues with my computer, (they aren't fixed yet).
BUT!
The community have been lucky enough to get some leaks of pokemons - Including a new legendary. (link (http://pokemon-universe.com/index.php/topic,365.msg4490.html#msg4490)). As far as I have counted we are up on around 35 new pokemons for generation 5.

As a side bonus for you all, (well... those with a DS and a WiFi-connection) I think should check out this page (http://pokemon-universe.com/index.php/topic,1432.msg24877.html#msg24877)!

On another note; we have changed how the chat works.
As of now there is a public channel for all you random dudes who likes pokemon :). Almost anything is allowed in that channel - almost anything.
But then we have turned the old channel into a PU discussion channel, for those who are interested in following PU's work progress. (allowed access is needed)
You can find both channels in the chat tab above this thread.
READ MORE (http://pokemon-universe.com/index.php/topic,1426.0.html)

Please remember that some of the PU team members are still on vacation. Thus meaning that progress in this month is rather slow.

Have a nice day :)
Title: Re: Weekly development updates
Post by: Kamaran on August 12, 2010, 03:37:56 pm
Follow us on TWITTER (http://twitter.com/PokemonUniverse)

First we have had some team changes:

Since Zocan quit, a new mapping position (towns) (http://pokemon-universe.com/index.php/topic,23.msg121.html#msg121) is now open.
We are also looking for pixel and vector artists (http://pokemon-universe.com/index.php/topic,24.0.html), as we are in a heavy need for those.

In another news, we have got a few more generation 5 pokemons (http://pokemon-universe.com/index.php/topic,365.msg4490.html#msg4490) shown and some in game footage and information (http://pokemon-universe.com/index.php/topic,886.0.html).

We highly recommend that you join us at the public chat, (But not asking for release date) and have some fun.

-- Also, Titan Quest: Immortal Throne FTW!
Title: Re: Weekly development updates
Post by: Kamaran on August 16, 2010, 08:33:12 pm
A minor update for you all

We are still progressing - slow.
It would go much faster if we had more artists.

On another note:

Bakagringo exported the new base GUI. Urmel is currently implementing this into the client.

Had to change the pokemon names language to Japanese due to lack of space, as seen here (http://p1cture.it/images/90187111717909913545.png).
Please use this (http://p1cture.it/images/41249211463509317960.gif) to learn how to read them.

Mr_Dark is still working on rewriting the server.

Dark: [17:42:08] <&Chansey> PUServer Revision 500: All "fun" stuff is done. Now time for the endless moves list :<
Title: Re: Weekly development updates
Post by: Kamaran on August 30, 2010, 05:56:00 pm
It's final time for one more update.

Mr_Dark has implemented as many as 266 out of 467 moves. With that rate, he should be finished within September.

You can see the newest GUI by Bakagringo, here (http://pokemon-universe.com/index.php/topic,1565.0.html). He also joins Spirit in some of Spirit's videos (http://www.youtube.com/watch?v=FsWX0xA5eLA). In the videos they explain the thoughts behind the concept and how the quest system works.

The TWITTER (http://pokemon-universe.com/index.php/topic,1585.0.html) is still rolling. Urmel and Mr_Dark woman-slapped us and said that we should use it more. So we are.
Title: Re: Weekly development updates
Post by: Tickles on February 21, 2014, 06:11:23 am
Ok, so I decided to take over the weelky dev thread to let you guys know what is going on in the game development. Every thursday night, I will cap off what is happening throughout the week. So, first week of revival:

Mapping

-Many map concepts have been made. A few house interiors, two gyms, and a couple versions of pokemon centers.

-First map files uploaded to the database. That means they will be added into the editor flawlessly, and with the least amount of time. Just waiting on the editor to re-open.

-Yuki has been hard at work on the world map. So far, 1st town has been completed.

Team

-Zatir has rejoined PU to work on the editor. A big thank you to him

-declan23 is back in business. He has something special planned for you guys, so stay tuned.

-Roloc, Yuki, and I have been hard at work getting map stuff done. I am working on pokedex entries for all starters and legends, and look forward to your entries.

To-Do List

-As you all know, we are short staffed here. I am contacting each and every last team member that was on the project recently to see if they will return. Wish me luck. :)
Title: Re: Weekly development updates
Post by: Tickles on March 06, 2014, 10:11:01 pm
Thanks to exams, I forgot to update here. What is new you ask, well:

- Our first map block for Light Forest is finished thanks to Roloc. He is working non-stop on maps and balance.

- Declan has made progress on his surprise, so be sure to stay tune for that.

- Pokedex entries are currently being reviewed by yours truly. Don't worry if I don't comment right away. Just check on the Pokedex entry thread to see if your entry was accepted.

-Some of our members have returned to work on the game. Progress!
Title: Re: Weekly development updates
Post by: Declan_23 on March 30, 2014, 01:18:27 pm
Hey guys! I realise that it's been over a week since this has been updated (sorry), but on the upside I have some updates to share with you!

- The main area being focused on at the moment is mapping! Without beautiful maps of Miryus this game would never take off. Yuki has inspired Roloc and myself to give it a go and at the minute we have 2 towns and a few routes done. I'm currently working on Route 1 and aim to have it finished by tomorrow evening (GMT)

- In other news my 'Surprise' has had a few set backs and taken longer than I'd thought, but it's finally ready hopefully it should be uploaded later today!

- From a software point of view, we've currently been using an open source mapping program, though this does not exactly cater to our needs. For this reason Mr_Dark is planning on modifying the PU editor so that it can accept the same file types.

- Those of you who spend more than a passing second on th forums will notice that the Pokedex entries are stil coming in thick and fast (I don't really envy Xetroc), with fuzzy3158 earning a unique title for his gargantuan efforts. Keep up the good work!

- Finally, after an executive decision by Roloc, the existing Balancing Testers have been stripped of their titles due to inactivity. However, you can apply to join the Balancing Testing Crew in THIS (http://www.pokemon-universe.com/index.php/topic,4994.msg132010.html#msg132010) thread.

That's all for now, stay tuned for more updates in a weeks time! (I'm considering setting an alarm or something)