Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Game Features => Topic started by: Jerry on January 31, 2010, 03:07:41 PM

Title: How battling is seen by another player
Post by: Jerry on January 31, 2010, 03:07:41 PM
I was wondering how would a player battling someone or a wild pokemon would appear to another player.

Eg. P

-Player 1 goes into grass and sees a weedle. While battling, player 2 comes along. Does player 2 see player one immobile in the grass?

-Player 1 is battling against player 2. Player 3 comes along. Does player 3 see the two trainers facing each other?

Or will they just disappear temporarily for the other players?

As a side note, if they remain visible to other players, we could perhaps include pokemon sprites. Since they will be immobile, only one sprite in each direction is required, (or 493*4 = 1972 sprites, that's quite big already, I know)
Title: Re: How battling is see by another player
Post by: Mr_Dark on January 31, 2010, 03:17:33 PM
-Player 1 goes into grass and sees a weedle. While battling, player 2 comes along. Does player 2 see player one immobile in the grass?

-Player 1 is battling against player 2. Player 3 comes along. Does player 3 see the two trainers facing each other?
Yes

Quote
As a side note, if they remain visible to other players, we could perhaps include pokemon sprites. Since they will be immobile, only one sprite in each direction is required, (or 493*4 = 1972 sprites, that's quite big already, I know)
This should be possible to implement as long as we have the sprites.
Title: Re: How battling is see by another player
Post by: Jerry on January 31, 2010, 03:20:38 PM
Thanks! That raises another issue... can players... go through other players like a ghost? Because if not, and we have a lot of players, the place will be overcrowded...
Title: Re: How battling is see by another player
Post by: Alais on January 31, 2010, 04:16:48 PM
I like the idea of seeing the wild pokemon a player is fighting, it might also be nice to have a pokeball animation if they catch it.

Generally the way to deal with walking through other players is if try to walk through them you stop for 1 second, then if you keep pressing the arrow key, you will walk through them.
Title: Re: How battling is see by another player
Post by: Mr_Dark on January 31, 2010, 04:19:13 PM
Thanks! That raises another issue... can players... go through other players like a ghost? Because if not, and we have a lot of players, the place will be overcrowded...

Yes it's possible to walk through each other. We allow this because we don't want a "habbo pool's closed"-Incident here on PU.
Title: Re: How battling is seen by another player
Post by: joe198098 on February 01, 2010, 08:02:27 AM
that would be lame if people ran into eachother. you wouldnt be able to get anywhere!  i like the idea with the pokeball animation.  it might cuase lag though, depending on how many people are on the route.  that many animations at once could slow the game down. still, cool idea!
Title: Re: How battling is seen by another player
Post by: Jerry on February 01, 2010, 07:15:56 PM
Maybe including something more (later), to make other people able to have an idea of a match. Like when a trainer orders his/her pokemon to attack, the 'overhead' message for example 'Charmander, use ember!' could appear to the nearby trainers.
Title: Re: How battling is seen by another player
Post by: Mr_Dark on February 01, 2010, 08:24:13 PM
Maybe including something more (later), to make other people able to have an idea of a match. Like when a trainer orders his/her pokemon to attack, the 'overhead' message for example 'Charmander, use ember!' could appear to the nearby trainers.

Might be nice indeed. It also might cause the chat to flood when there are lots of people playing near each other.
Title: Re: How battling is seen by another player
Post by: Impwadman on February 01, 2010, 09:12:15 PM
You don't necessarily have to have the message appear in the chat box. You could have it just appear over battlers head. I don't think people that are out of distance of the battle, or even close but not able to see the player, will care if someone is battling.

**EDIT: I also have another idea. When people go into battle, there player and whatever else they are fighting, should disappear also. I played the game "Dofus" for a little bit and when battling a monster, the player would disappear.
Title: Re: How battling is seen by another player
Post by: Mr_Dark on February 01, 2010, 11:30:15 PM
**EDIT: I also have another idea. When people go into battle, there player and whatever else they are fighting, should disappear also. I played the game "Dofus" for a little bit and when battling a monster, the player would disappear.

No, players will stay visible while in battle.
Title: Re: How battling is seen by another player
Post by: Dellancher on February 01, 2010, 11:44:32 PM
Sprites would be awsome as long as they would be like ghosts and possible to move through.  An idea I have pondered though was in tournaments it would be cool if you could go into maybe an actual stadium and sit and watch people battle.  It would be like in the anime and I think it would be a great feature.  Just a thought...
Title: Re: How battling is seen by another player
Post by: Phosphorous on February 02, 2010, 03:02:49 AM
Sprites would be awsome as long as they would be like ghosts and possible to move through.  An idea I have pondered though was in tournaments it would be cool if you could go into maybe an actual stadium and sit and watch people battle.  It would be like in the anime and I think it would be a great feature.  Just a thought...

I think that would be cool for a huge tournament only. I think I read somewhere that you would be able to see others battles if you wanted to, but that that wouldn't be in the game till later.

But for the whole stadium thing, like I said before that'd be cool for some crazy huge tournament IF the people actually wanted to watch. Maybe theyd learn a trick or two from the better players in PU when it comes out.
Title: Re: How battling is seen by another player
Post by: Jerry on February 02, 2010, 03:45:47 PM
Maybe including something more (later), to make other people able to have an idea of a match. Like when a trainer orders his/her pokemon to attack, the 'overhead' message for example 'Charmander, use ember!' could appear to the nearby trainers.

Might be nice indeed. It also might cause the chat to flood when there are lots of people playing near each other.

Yes, that's the problem. I don't know yet how the chat will work exactly.

I think there should be something like two features if what I suggested is implemented. One, the chating will only be in the message box and 'battle messages' will only appear above the player's head.
Title: Re: How battling is seen by another player
Post by: Mr_Dark on February 02, 2010, 03:53:42 PM
Let me re-quote myself + addition:

Might be nice indeed. It also might cause the chat to flood when there are lots of people playing near each other. Even if the message is only shows above the players head
Title: Re: How battling is seen by another player
Post by: Jerry on February 02, 2010, 04:13:01 PM
Oh, ok.

Hmm, since I really want something like this to be possible, I have another idea:

The 'outside' player will have to 'talk' to the battling trainer(s) to see the messages. So, only a few players will see it at a time.

Also, to avoid chat flooding, a player should be next to a player to be able to talk to him/her, and not far away.
Title: Re: How battling is seen by another player
Post by: DLDarklink on February 02, 2010, 04:37:48 PM
The animation for catching a Pokémon sounds nice, but might become quite messy when the area is crowded. Maybe a small text balloon above the trainer can say: *Player name* has caught *Pokémon name*
Title: Re: How battling is see by another player
Post by: recneps on February 03, 2010, 07:40:22 AM
I like the idea of seeing the wild pokemon a player is fighting, it might also be nice to have a pokeball animation if they catch it.

I really like this idea, but to reduce lag there should be an option to turn the pokeball animation off
Title: Re: How battling is seen by another player
Post by: Gammal on February 03, 2010, 01:39:10 PM
How about if you go up and talk to battling trainers you can have the option to be a spectator on that match. Say for example im out catching pokemon with my friend, then another players comes along and whants to battle my friend. Instead of just sitting and waiting for the match to finish, I could just jump in and watch it :)

I dont know if this has been said, but I think some kind of status should be displayed above players battling or watching a battle.
Since 2players facing eachother might aswell not be battling, they can be chatting, be afk, traiding etc.
Title: Re: How battling is seen by another player
Post by: Mr_Dark on February 03, 2010, 02:18:15 PM
How about if you go up and talk to battling trainers you can have the option to be a spectator on that match. Say for example im out catching pokemon with my friend, then another players comes along and whants to battle my friend. Instead of just sitting and waiting for the match to finish, I could just jump in and watch it :)
We're not going to implement a spectator mode

Quote
I dont know if this has been said, but I think some kind of status should be displayed above players battling or watching a battle.
Since 2players facing eachother might aswell not be battling, they can be chatting, be afk, traiding etc.
Yeah we're probably change the color of the player name if they're in battle
Title: Re: How battling is seen by another player
Post by: pokemi on February 08, 2010, 09:16:20 AM
what if there are groups,like you and your friend can be in a group and them, and only them can watch the other people in the parties battles so there wont be much spectators

and also if you can join them in battles
Title: Re: How battling is seen by another player
Post by: Mr_Dark on February 08, 2010, 12:54:29 PM
what if there are groups,like you and your friend can be in a group and them, and only them can watch the other people in the parties battles so there wont be much spectators

and also if you can join them in battles

No....
Title: Re: How battling is seen by another player
Post by: Impwadman on February 08, 2010, 08:50:04 PM
I like the idea of spectating, however.....

If too many people want to spectate one battle, it might make that part of the map become laggy.


I suggest that if the PU devs do infact include spectating, there should be a limit on how many people can spectate at once.
Title: Re: How battling is seen by another player
Post by: Mr_Dark on February 08, 2010, 11:54:30 PM
I like the idea of spectating, however.....

If too many people want to spectate one battle, it might make that part of the map become laggy.


I suggest that if the PU devs do infact include spectating, there should be a limit on how many people can spectate at once.

How many times to I have to repeat myself? No!
Title: Re: How battling is seen by another player
Post by: Impwadman on February 09, 2010, 12:38:05 AM
Ok no spectating! Got it!  ::)
Title: Re: How battling is seen by another player
Post by: Gammal on February 09, 2010, 01:11:59 AM
I like the idea of spectating, however.....

If too many people want to spectate one battle, it might make that part of the map become laggy.


I suggest that if the PU devs do infact include spectating, there should be a limit on how many people can spectate at once.

How many times to I have to repeat myself? No!


but but.. PLEEEEEEEEASE

JK :P
Title: Re: How battling is seen by another player
Post by: Jerry on February 17, 2010, 03:09:39 PM
If people really want to 'see' the battle... I suggest that for tournaments for example, a record of the battle is saved and posted somewhere in the stadium, where the written history of the battle is kept (eg. Charmander used ember on Pikachu, Pikachu used thundershock on Charmander...). It'll be deleted after some time.

I know, that's not as 'wow' as watching a real battle, but may make the game less lagging.
Title: Re: How battling is seen by another player
Post by: baralai15 on March 17, 2010, 01:05:13 PM
Maybe including something more (later), to make other people able to have an idea of a match. Like when a trainer orders his/her pokemon to attack, the 'overhead' message for example 'Charmander, use ember!' could appear to the nearby trainers.

Might be nice indeed. It also might cause the chat to flood when there are lots of people playing near each other.

Thats true, this game will be big so how are you going to see each individual pokemon each trainer is battling when there are even dozens of other trainers in the same spot? Therefore you either see a big blob of pokemon in 1 square or you dont get to see all of the pokemon, it could get confusing but it is a good idea.
Title: Re: How battling is seen by another player
Post by: ECZP on May 13, 2010, 11:31:16 AM
Sorry for asking but, is it possible to make us see everything around us as if we were in the character we're controlling and can we get the ability to control the pokemon when we're in battle? if not then i feel it's kinda cliche cus it's like every other game. be it and emulator, by nintendo, an mmo whatever! cus if it wants to stand out then why not do something like a Virtual world like the pokemon show except that it's a game?
Title: Re: How battling is seen by another player
Post by: Gammal on May 13, 2010, 11:57:41 AM
Sorry for asking but, is it possible to make us see everything around us as if we were in the character we're controlling and can we get the ability to control the pokemon when we're in battle? if not then i feel it's kinda cliche cus it's like every other game. be it and emulator, by nintendo, an mmo whatever! cus if it wants to stand out then why not do something like a Virtual world like the pokemon show except that it's a game?
I see what you are getting at, but that would really require some 3D action to make it fun, Alais has however made a post about a new battling system, one which takes it all a step towards the anime style.

You can find the post here: http://pokemon-universe.com/index.php/topic,906.msg11200.html#msg11200
Title: Re: How battling is seen by another player
Post by: Killer2k9 on May 13, 2010, 05:34:34 PM
what if there are groups,like you and your friend can be in a group and them, and only them can watch the other people in the parties battles so there wont be much spectators

and also if you can join them in battles

If you joined them in battle 2 on 1, common sense the two ppl will have the upper hand.