Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Game Features => Topic started by: MrMuffin on January 03, 2012, 02:00:11 PM

Title: Jobs System
Post by: MrMuffin on January 03, 2012, 02:00:11 PM
I remember from the old games that sometime raising money is hard so I came up with an idea of maybe making jobs like side quests that you get paid for.

Where does the job part kicks in? these side quests will be categorized by job (special id) that players can do only if they have the required id. The jobs could be change a job per day to avoid players switching jobs to gain more money.

Jobs:
-Police officer (GMs)
-Farmer
- Mail-Man
-Pizza Delivery Guy
-Pokemon Trainer
-Seller
-Teacher
-Doctor
-Ranger


Levels and Level Cap:
jobs will be split into two categories:
- till level 20
- after level 20

Every job will be available after a chosen level (trainer level):
Untill level 20
Farmer:                 Starters job
Mail-Man:               level 5
Pizza Delivery Guy:level 10
Seller:                   level 15

After level 20:
Pokemon Trainer:   level 20
Teacher:                level 30
Doctor:                  level 40
Ranger:                 level 50

Tests:
Every job will have a test of 5 questions about their subject like:
Doctor: How many Health points can Hyper Potion recover? Up to 200 HP
Teacher: How many PP is there for Quick Attack?
Ranger: You have encountered a trainer that harms his Chikorita, What will you do?
Farmer: What does Pomeg berry got for?
Pizza Delivery Guy: Where was the Pizza Made for the first time?
Pokemon trainer: At which level does Geodude evolves into Graveler?
Seller: What's the price of a Potion?

the officer won't have a test for my opinion because only GMs will have this job

Advanteges:
Every jobs will give you different advantage:
Police officer: will be able to arrest criminals ( can be referred for GM police that bans hackers/flamers and bad behaving players).
Farmer:         will have discount on fruits or will get more every time he pick one up.
Teacher:        will have discount on TM and Battle Items.
Doctor:          will have a discount on potions and will be able to heal pokemons.
Ranger:         will have advantage when catching pokemons
Seller:           will have a low discount in shops
Pizza Deliver: will be faster than usual player


**Updated to page 2**

Hope you liked it :D

Title: Re: Jobs System
Post by: CraigGameFan on January 03, 2012, 02:02:28 PM
its an interesting idea.
Title: Re: Jobs System
Post by: TheSolx on January 03, 2012, 02:18:44 PM
Getting money is hard in the games? ???
Can't say I've had that problem... Not even early

But the idea is good :) Maybe they could make it a update sometime
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 03:46:30 PM
So what you're basically saying is:

- Reach a level
- Answer questions
- Get bonus in form of discounts and other

?
Title: Re: Jobs System
Post by: bazzleman on January 03, 2012, 04:53:57 PM
I must admit I do find getting money after beating the elite four in Pokemon black and white annoying and difficult since there isn't a versus seeker, a job system would be a bit pointless if there was a versus seeker
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 05:02:05 PM
Jerr
So what you're basically saying is:

- Reach a level
- Answer questions
- Get bonus in form of discounts and other

?

Nope, I'm saying:
-Reach level
-Answer 5 Questions
-Get job
- Finish Job quests/mission to get the money

Another thing came up to my mind is the point of those discounts will be rewards from quests/mission
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 05:18:02 PM
Another thing came up to my mind is the point of those discounts will be rewards from quests/mission


Now this changes everything. For the way you had it, it was like one player didn't even have to do anything to get the facilities provided by each 'job'.

Now coming to the 'job switching' part. If I understood well, you want a player to pick only one job at a time and cannot change until some period of time, right?
Then what if say... one player reaches Level 10 quickly? They would be starting off as farmer in your example and get access to teacher. That sounds a bit unfair to me for a hard working player not able to get a 'taste' of another job as soon as (s)he can, and the player is sort of forced to choose farmer at the beginning since it's the only one available for this level.

Anything you plan or can think of to make it a little more 'fair'?
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 06:18:00 PM
Another thing came up to my mind is the point of those discounts will be rewards from quests/mission


Now this changes everything. For the way you had it, it was like one player didn't even have to do anything to get the facilities provided by each 'job'.

Now coming to the 'job switching' part. If I understood well, you want a player to pick only one job at a time and cannot change until some period of time, right?
Then what if say... one player reaches Level 10 quickly? They would be starting off as farmer in your example and get access to teacher. That sounds a bit unfair to me for a hard working player not able to get a 'taste' of another job as soon as (s)he can, and the player is sort of forced to choose farmer at the beginning since it's the only one available for this level.

Anything you plan or can think of to make it a little more 'fair'?

These are just examples, i added "and so on..." becase i didn't have any in my mind right now but i'm sure you we can come up with more like "Journalist" "**Pokemon trainer (train pokemons for others)", "Fashion designer" and "Salesman"
**- Job that give you a pokemon in a closed area so you can't run away with him and use him for your own
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 06:19:38 PM
You're not really addressing the point of where it comes as fair or not :-\
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 06:26:53 PM
You're not really addressing the point of where it comes as fair or not :-\
i'm right into it, if you add more jobs there is more variety- therefore  better range.
Let's say every job that doesn't address pokemons directly such as farmer, journalist, designer and salesman will be for lower levels
this way there will be a separation between high level jobs and low level jobs. If player want to have a job like Ranger or Pokemon trainer they'll have to work harder
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 06:28:17 PM
i'm right into it, if you add more jobs there is more variety- therefore  better range.
Let's say every job that doesn't address pokemons directly such as farmer, journalist, designer and salesman will be for lower levels
this way there will be a separation between high level jobs and low level jobs. If player want to have a job like Ranger or Pokemon trainer they'll have to work harder

And what would they do until they achieve the point where they can be a Ranger?
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 07:05:56 PM
i'm right into it, if you add more jobs there is more variety- therefore  better range.
Let's say every job that doesn't address pokemons directly such as farmer, journalist, designer and salesman will be for lower levels
this way there will be a separation between high level jobs and low level jobs. If player want to have a job like Ranger or Pokemon trainer they'll have to work harder

And what would they do until they achieve the point where they can be a Ranger?

work as low level jobs. Low level jobs will be easier, many, and small reward and as they grow to high level jobs the quests will be more complicated with bigger reward. Like every game- you you start from almost scratch and you build up till you're what you want to be
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 07:11:36 PM
work as low level jobs. Low level jobs will be easier, many, and small reward and as they grow to high level jobs the quests will be more complicated with bigger reward. Like every game- you you start from almost scratch and you build up till you're what you want to be

This is all good... until the time where they have played enough to meet the requirements to be a ranger, and cannot do so since they have spent a full day working hard as, say farmer, and you are telling them they cannot change that soon. They weren't even interested in becoming a farmer in the first place, nor any of the other choices! And now that they are able to become Ranger, they can't!

See the problem?
Title: Re: Jobs System
Post by: Reafer on January 03, 2012, 07:29:19 PM
Won't it be weird to have 100 farmers,100 rangers , and so on? If this job thing happens, what will be the point of everyone being a farmer when this thing happens? And where would all this take place? There would have to be like a new area just for farms. Also everyone would have to get land.
Even if you say that players can choose to become this there will be an overflow of this. Also you don't want players to make double accounts or new characters if they want one to a ranger, and the other to be doctor
Title: Re: Jobs System
Post by: CraigGameFan on January 03, 2012, 07:34:34 PM
why not just choose a type of trainer at the start like a ranger etc and you get a very small perk for each class. Might make it a little more interesting but the job thing i dont see happening.
Title: Re: Jobs System
Post by: Reafer on January 03, 2012, 07:37:08 PM
The whole perk thing seems like a hassle to be honest. The next thing you know people will want to increase their perks like an rpg game where you increase your stats every level up. Than they will want more perks. Later it will just throw the whole game out of balance.
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 07:40:04 PM
your reply made me smile :)
well I'm not playing too much RPG but if you add a bit of it I'm sure it'll just help :)
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 07:41:22 PM
why not just choose a type of trainer at the start like a ranger etc and you get a very small perk for each class. Might make it a little more interesting but the job thing i dont see happening.

This was something I had in mind as a suggestion to avert the problem I pointed out and which could solve it!

But this said, this can lead to multiple accounts and I guess mods will just have to be more on alert and warn (maybe even ban?) such players.

And MrMuffin, I'll let you know that people are waiting for your sample maps...
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 07:50:57 PM
why not just choose a type of trainer at the start like a ranger etc and you get a very small perk for each class. Might make it a little more interesting but the job thing i dont see happening.

This was something I had in mind as a suggestion to avert the problem I pointed out and which could solve it!

But this said, this can lead to multiple accounts and I guess mods will just have to be more on alert and warn (maybe even ban?) such players.

And MrMuffin, I'll let you know that people are waiting for your sample maps...

I see...  Mods will have to pay more attention anyway because people can always create more and more accounts to storge starters (if there's pokemon storage system), you bring up a big problem that may appear about everything.

and I already uploaded the first to my personal gallery, if you/they want me to send it to someone than give me an email or something
Title: Re: Jobs System
Post by: CraigGameFan on January 03, 2012, 07:56:07 PM
maybe an IP thing to make sure theres 1 account per person. Dont know how it would work though.
Title: Re: Jobs System
Post by: MyTh on January 03, 2012, 07:58:41 PM
The whole perk thing seems like a hassle to be honest. The next thing you know people will want to increase their perks like an rpg game where you increase your stats every level up. Than they will want more perks. Later it will just throw the whole game out of balance.

I thought pokemon trainers level up too.
Not only their pokemon.

Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 08:00:59 PM
maybe an IP thing to make sure theres 1 account per person. Dont know how it would work though.

It's a command that shows you the ip of an account (that's what i know from other games)
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 08:54:07 PM
I see...  Mods will have to pay more attention anyway because people can always create more and more accounts to storge starters (if there's pokemon storage system), you bring up a big problem that may appear about everything.

and I already uploaded the first to my personal gallery, if you/they want me to send it to someone than give me an email or something

Still... you haven't said anything on what CraigGameFan said and taking that into consideration, what I understand right now is that you are maintaining your suggestion for level cap to have access to different jobs...
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 09:11:18 PM
I see...  Mods will have to pay more attention anyway because people can always create more and more accounts to storge starters (if there's pokemon storage system), you bring up a big problem that may appear about everything.

and I already uploaded the first to my personal gallery, if you/they want me to send it to someone than give me an email or something

Still... you haven't said anything on what CraigGameFan said and taking that into consideration, what I understand right now is that you are maintaining your suggestion for level cap to have access to different jobs...
I try to figure out a way of players won't create multiple accounts to get the reward....

About the level cap- the job will be split into two categories:
- till level 20
- after level 20

Till level 20:
jobs such as farmer, Pizza Delivery Guy, Mailman and Seller will have low level cap:
farmer: level 0
Mailman: level 5
Pizza Delivery Guy: level 10
Seller: level 15

After level 20
jobs such as Teacher, Ranger, Pokemon Trainer and Doctor will have high level cap:
Pokemon Trainer: level 20
Teacher: level 30
Doctor: level 40
Ranger: level 50

This way if a player levels up to 10 pretty fast he will have 3 available jobs

 
Title: Re: Jobs System
Post by: Jerry on January 03, 2012, 09:20:09 PM
But does that mean that you're still preventing players to switch jobs within a certain period of time? Because if you do, the original problem is still there.

And as you said, no need to worry about the multiple accounts since the mods will already be on the look out for them.
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 09:26:16 PM
about the time period:
to prevet players from switching between jobs to get "easy cash" the will be able to change job every period of time- something like a job id per day so the will be able to do let's say "Farmer" job for a whole day or until they reach level 10/20/30/40/50/60/70/80/90/100

btw I'm updating it all into the first post
Title: Re: Jobs System
Post by: Amphi on January 03, 2012, 09:37:39 PM
Umm, if this were to be implemented, one could just pick a job at the beginning and reap the rewards as (s)he levels up.  The rewards obviously increasing as they level up.  Now the job level could be separate from the actual player level.  In ordering to level up their chosen profession they would have to do tasks like a job quest or something, also doing specific actions that would be along the lines of your profession, such as capture a pokemon for the ranger job, and that action would put one a little closer to leveling up their profession.  But in order to level up your job effectively one must do job oriented quests.

To address the multiple account issues why not make it so one's job level can't exceed their player level, or some sort of level cap that is based on your current level. Another way to do this is to make the best rewards for the job be at the higher job levels, that means one would have to actually put time and effort into raising their job level. Once one's job is mastered they could be allowed to start mastering another job.  Mastering a total of two jobs, the other jobs could eventually be leveled up but not to the same degree as mastering them, therefore the player would have to choose wisely as to what job they want to take up.

/end wall of text
Title: Re: Jobs System
Post by: MrMuffin on January 03, 2012, 09:48:52 PM
hmm all you said about the high level quests mean best reward was already brought up,
the idea of a special bar for the job sounds great although it's familiar from other game.
It can be a great way to stop multi-accounts
Title: Re: Jobs System
Post by: shermana on January 04, 2012, 09:49:12 PM
So are you saying that you Answer five questions, and the job you get depends on what you answered for the five questions? Overall... I think this is a great idea cause you as a player can make money rather than rely on winning battles for getting money.
Title: Re: Jobs System
Post by: lubbies on January 04, 2012, 11:27:14 PM
ive got an idea! what about if someone gets to choose a job that all start at a level lets say 10 then it has a whole tree on promotions so you could choose your line of work like a salesman would turn to merchant at level 20 then to business man at level 40 to CEO at level 60 or something and a farmer would turn to a producer then to a landlord this is just a guess hope this helps:)
Title: Re: Jobs System
Post by: TheSolx on January 05, 2012, 07:51:38 AM
So are you saying that you Answer five questions, and the job you get depends on what you answered for the five questions? Overall... I think this is a great idea cause you as a player can make money rather than rely on winning battles for getting money.

THAT actually sounds like Mystery Dungeon... Would be cool to do it that way, though maybe not, since you can get a job that doesn't make sense for you at all...

I know I will be going around catching Pokemon a lot! I'll probably aim for a full Pokedex, or at least to the point where no more Pokemon are obtainable, and probably make trades or give away Pokemon to other trainers.
If I choose Ranger, it would make kinda sense, as they get more XP/Money/whatever as they catch Pokemon, unlike farmers, who will be getting rewards from gathering Berries... I think most people will choose something they can earn good rewards from and maybe get money (?) from, based on their own play-style.
I guess Farmers will be able to sell berries they don't need, right? Same with the other jobs... Rangers won't probably be able to get as much money, as selling Pokemon just isn't right... Ask Team Rocket. They tried.

Actually, this post makes no sense... just skip it
Title: Re: Jobs System
Post by: Reafer on January 05, 2012, 08:01:10 AM
Just wait till the game comes out before people decide to go  with this then decide if you really want this
Title: Re: Jobs System
Post by: MrMuffin on January 05, 2012, 02:47:35 PM
ive got an idea! what about if someone gets to choose a job that all start at a level lets say 10 then it has a whole tree on promotions so you could choose your line of work like a salesman would turn to merchant at level 20 then to business man at level 40 to CEO at level 60 or something and a farmer would turn to a producer then to a landlord this is just a guess hope this helps:)

I think it's not a good idea, if in the middle of a job you decide you want to be a ranger? and it sounds too much like MS or EL (MMORPG games)

THAT actually sounds like Mystery Dungeon... Would be cool to do it that way, though maybe not, since you can get a job that doesn't make sense for you at all...

I know I will be going around catching Pokemon a lot! I'll probably aim for a full Pokedex, or at least to the point where no more Pokemon are obtainable, and probably make trades or give away Pokemon to other trainers.
If I choose Ranger, it would make kinda sense, as they get more XP/Money/whatever as they catch Pokemon, unlike farmers, who will be getting rewards from gathering Berries... I think most people will choose something they can earn good rewards from and maybe get money (?) from, based on their own play-style.
I guess Farmers will be able to sell berries they don't need, right? Same with the other jobs... Rangers won't probably be able to get as much money, as selling Pokemon just isn't right... Ask Team Rocket. They tried.

Actually, this post makes no sense... just skip it

hmm you just posted a new job: Pokemon Seller and ~Some villain team name~ teammate
and about rangers- they don't sale the pokemons as much as I know, Rangers have the advantage of higher Pokemon catching rate than normal players.

This is how to calculate it:
(Player's level*LD)/Pokemon's level= Catch bonus
LD- Level Difference

While the Minimum bonus is 5%

Btw I think it's time that Pikatchu will try to catch rocket team and sell them!
Title: Re: Jobs System
Post by: TheSolx on January 05, 2012, 02:51:57 PM
hmm you just posted a new job: Pokemon Seller

God please no!!! D:
Title: Re: Jobs System
Post by: MrMuffin on January 05, 2012, 04:09:14 PM
hmm you just posted a new job: Pokemon Seller

God please no!!! D:

Hehe, indeed.
I'd like other PU team opinions too, although Jerry's post made a great progress to the idea :)
Title: Re: Jobs System
Post by: Jerry on January 05, 2012, 05:19:55 PM
Well, I was merely trying to make you think it throughout well before you post an idea...

And what do you mean by Level Difference?

Plus anyone will be able to sell Pokemon... it would equate to a trade of Pokemon, and then transferring funds from one trainer to the other. The other pokemon involved in the trade could be any easy to find and easy to catch pokemon like Rattata or Magikarp (or any other Pokemon you might consider not really valuable).

Or if there is no option to transfer funds (which is unlikely), it'll be like selling a small item for a lot of money.
Title: Re: Jobs System
Post by: Donnie on January 05, 2012, 05:30:23 PM
maybe an IP thing to make sure theres 1 account per person. Dont know how it would work though.

IP addresses are easy to scramble and change when wanted...especially if you want a faster connection.

Also, just like in any RPG, everyone selects their "class" in the beginning with a job class being available which is a separate quest just like they chose that particular class from the get go, so the idea of everyone starting out as a farmer then once they reach lvl 10 or so being able to choose their specific class fits. Keep in mind though that when you switch jobs that you have to start from the base of that particular field.
Title: Re: Jobs System
Post by: MrMuffin on January 05, 2012, 06:09:48 PM
maybe an IP thing to make sure theres 1 account per person. Dont know how it would work though.

IP addresses are easy to scramble and change when wanted...especially if you want a faster connection.

Also, just like in any RPG, everyone selects their "class" in the beginning with a job class being available which is a separate quest just like they chose that particular class from the get go, so the idea of everyone starting out as a farmer then once they reach lvl 10 or so being able to choose their specific class fits. Keep in mind though that when you switch jobs that you have to start from the base of that particular field.

Dude, this is not maplestory, the point of a job is a feature not something that will be so dominant in the game.

Jerry-
Level difference is that: 50-20= 30 -> 30 is the difference.
If a Ranger level 62 will try to catch a pokemon level 42 it'll look like that:
(62*20)/42=29.5 catch bouns
Title: Re: Jobs System
Post by: Jerry on January 05, 2012, 06:11:14 PM
Yes, but what is 50 and what is 20?
Title: Re: Jobs System
Post by: MrMuffin on January 05, 2012, 07:50:28 PM
Yes, but what is 50 and what is 20?
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30
Title: Re: Jobs System
Post by: Jerry on January 05, 2012, 08:02:23 PM
So...

(Player's level*(Player's level - Wild Pokemon level)/Pokemon's level= Catch bonus

Then how come:
Quote
If a Ranger level 62 will try to catch a pokemon level 42 it'll look like that:
(62*20)/42=29.5

Shouldn't it be:

(62*(62-42))/42=29

?
Title: Re: Jobs System
Post by: MrMuffin on January 05, 2012, 08:13:16 PM

Shouldn't it be:

(62*(62-42))/42=29

yes,
But why adding "(62-42)" when you already stated that it is LD and LD is level difference?
lets K.I.S.S:
(Player's level  *  Level difference) /   Pokemon's level  =  Catch rate bonus
                                       (PL*LD)/WPL=CB

Title: Re: Jobs System
Post by: Jerry on January 05, 2012, 08:14:48 PM
Yes, but what is 50 and what is 20?
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30

Then I still don't see why you used 50 and 20 here. ::)

Nor how the 30 magically turned to 20 in your initial post.
Title: Re: Jobs System
Post by: MrMuffin on January 05, 2012, 08:15:28 PM
Yes, but what is 50 and what is 20?
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30

Then I still don't see why you used 50 and 20 here. ::)

example my mate, example
Title: Re: Jobs System
Post by: Tristan on January 15, 2012, 09:06:27 PM
I know this topic is a little old in the sense that its been discussed multiple times, but what if you could start out choosing a class. Whether it be trainer, breeder, or coordinator, it doesn't have to be permanent. There could be a way to change your class, of course it would cost a decent amount of money and experience, but its still possible. As for jobs, well I don't exactly think pizza guy and mailman are necessary, but the more effective jobs such as doctor could be implemented as a skill. Players would have to obtain said skill through a quest and then practice with it in order to perfect it. Perhaps if they raise it to a certain level they could obtain the title or status of, "Pokemon Doctor?" The problem with classes in general for a Pokemon game is that they're all so similar. Coordinators catch Pokemon, breeders battle Pokemon, trainers breed and take part in contest at times. It never seems that one class indefinitely defines their actions, whether that be from the anime, game, manga, etc. I think if things such as breeding and healing were just used as skills rather than classes, it would solve the obvious problems. Also, if one were to invest their time purely into their breeding skill, they could obtain the Breeder title at one point. Just a thought. I didn't read every post in this thread, so something like this has probably been mentioned in some capacity, but hey, its just my two cents.
Title: Re: Jobs System
Post by: Chad29 on January 15, 2012, 10:12:14 PM
Personally I'd love to have a fisherman class that starts with an old rod and has an easier time finding and catching water pokemon.
Title: Re: Jobs System
Post by: Tristan on January 15, 2012, 10:21:01 PM
Well see now thats breaking it down into sub-classes. But that doesn't mean fishing can't be another skill, which when built up and perfected would allow just what you described.
Title: Re: Jobs System
Post by: Jerry on January 16, 2012, 06:37:15 PM
Well... there are already 'jobs' or 'skills' for a trainer. Just like player levels, each field of skills will have to be trained.

In this topic, I was just seeing how far could the discussion go. But as far as the original idea is concerned, there won't be anything as restrictive as this. One could probably be all and/or nothing, depending on the way one will train one's skills.
Title: Re: Jobs System
Post by: MrMuffin on January 16, 2012, 07:07:50 PM
Well... there are already 'jobs' or 'skills' for a trainer. Just like player levels, each field of skills will have to be trained.

In this topic, I was just seeing how far could the discussion go. But as far as the original idea is concerned, there won't be anything as restrictive as this. One could probably be all and/or nothing, depending on the way one will train one's skills.
you mean like if someone trains certian skills for example fishing, swing and whatever-else he could be defined as a fisherman?
Title: Re: Jobs System
Post by: Jerry on January 16, 2012, 07:17:41 PM
Yes. :)