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Ideas & Suggestions / Tournament winners make items?
« on: August 15, 2011, 01:17:24 PM »
So, I had a little think (and a quick search in case someone had posted this before (I couldn't see anything)), and I thought, 'Maybe tournament winners in-game can make their own items'?
People who win higher ranked tournaments (I'll assume for the purposes of my idea that there will be a ranking system of sorts so players who're relatively new to the game don't come up against experts) and have a knowledge of competitive battling are the kinds of trainers who know what kinds of items need to be added to the game.
As an example, in Gen V, the Eviolite was introduced. This was my absolute favourite item in the whole generation, as it introduced an amazing way of making previously unusable pokémon usable in competitive play. I had a Dusknoir for a while (I didn't really like him), but when I heard about Eviolite, I immediately bred up a Dusclops with Will-o-Wisp, Pain Split, Curse and Substitute, and I love him to pieces! He's amazing in NFE, takes hits like a tank and deals damage like a boss!
Eviolite is the sort of item I'd like to see more of, the kind of item that makes you go, 'This can work if I do x, y and z to pokémon w, with v ability...' That kind of thing, in my opinion, would be the kind of item that not only has people blindly spamming buttons and grinding, but also thinking about their game and how they can improve, and thinking of new strategies that make interesting pokemon (perhaps like Dunsparce) worth playing.
Now, granted I did note that you guys were 'balancing' the stats so we can use lesser used pokémon, but I think an innovative item creation system (obviously for the people who know what they're doing and not the kinds of people who go 'Hold item deals 9999999999999 damage to my opponent when they attack me') would keep the game interesting and keep old players on their toes as to what they might face, as well as introduce new players with interesting and more bizarre items than they're used to.
People who win higher ranked tournaments (I'll assume for the purposes of my idea that there will be a ranking system of sorts so players who're relatively new to the game don't come up against experts) and have a knowledge of competitive battling are the kinds of trainers who know what kinds of items need to be added to the game.
As an example, in Gen V, the Eviolite was introduced. This was my absolute favourite item in the whole generation, as it introduced an amazing way of making previously unusable pokémon usable in competitive play. I had a Dusknoir for a while (I didn't really like him), but when I heard about Eviolite, I immediately bred up a Dusclops with Will-o-Wisp, Pain Split, Curse and Substitute, and I love him to pieces! He's amazing in NFE, takes hits like a tank and deals damage like a boss!
Eviolite is the sort of item I'd like to see more of, the kind of item that makes you go, 'This can work if I do x, y and z to pokémon w, with v ability...' That kind of thing, in my opinion, would be the kind of item that not only has people blindly spamming buttons and grinding, but also thinking about their game and how they can improve, and thinking of new strategies that make interesting pokemon (perhaps like Dunsparce) worth playing.
Now, granted I did note that you guys were 'balancing' the stats so we can use lesser used pokémon, but I think an innovative item creation system (obviously for the people who know what they're doing and not the kinds of people who go 'Hold item deals 9999999999999 damage to my opponent when they attack me') would keep the game interesting and keep old players on their toes as to what they might face, as well as introduce new players with interesting and more bizarre items than they're used to.