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Messages - schindle
16
« on: February 15, 2010, 12:38:03 AM »
cap on item prices? lol? its just the point, that a player, able to make an extremely strong potion, is allowed to take every price he wants to, as long hes the only one able to. the prices are lower, the more people are able to make the potion...
if you put caps on item prices, you kill the whole business system xD
for your cave example: yea... it is like that! you need it, i got it. so we have to negotiate... caps would kill everything!
17
« on: February 15, 2010, 12:07:36 AM »
You could divide the money in kinda 'cents and dollars'... just to make sure that there will be no 1million bids.
18
« on: February 14, 2010, 12:55:52 AM »
why dont you want to show clothes and equippement? especially that would be cool^^ such as a liitle preview of the char your looking at!
the charscreen could look like
Player / Pokemon / PvP at the top.
and the idea to make a 'trade-bag' is very cool. So you can see at a glance what the player want to sell. for that he has to be online, thats sure :-P
19
« on: February 13, 2010, 07:37:16 PM »
ok. so now i get your point.
supposing: you have bought all storage avaible. like [200] places. what then? limiting to one profession: ehm. why? you dont want the player to explore the whole content? if you allow only one profession, and one character. that would be weirdo. unless you could relearn the profession. that would mean once you changed, you changed it completely. personly, i think that would really mess up everything.
supposing: profession1: potionmaker. profession2: greenpeace-berry-guy
so with an alt, i could have master-potions AND berries. without. only one thing. ok. if you want the game to be so. ok. let it be. then you have to trade with other players. problem: inflation of prices. when 800 players are berry.guys and 200 are potionmaker, potions would become extremly high-priced. as well as: why giving an rival my extra strong berries? just to make money? nah...
20
« on: February 13, 2010, 07:23:23 PM »
basicly it is the same. how you play your alt is your thing. This was brought up in the PokeNests topic, where it was suggested that mules may be used for farming, and I think this is a genuine concern.
as i said. no1 would make a mule to farm things... when you dont have professions! if you have, and every character can have 1, then you need 'mules' or 'alts' to be able to have all professions avaible. and i dont get what you mean saying The whole point of limiting storage is to limit it. Why would we want people to be able to double their storage via artificial means sure it is? but why having mules if you dont need the extra storage?
21
« on: February 13, 2010, 07:15:00 PM »
for status: it is^^ for personal infos: it isnt ;-)
i thought you mean kinda status messages like: afk - eating and so on...
something you change often :-) but i would like to see something like an personal info. a signature like you already said.
22
« on: February 13, 2010, 06:58:29 PM »
mh. yea it would be cool if you could see that. but its not essential, isnt it? and /check message shouldnt be 200 chars long. who the hecks writing 200 chars of his personal status :-D
or do you mean kinda: personal information about the trainer?
23
« on: February 13, 2010, 06:55:37 PM »
i dont know if its essential to have alts. alts are used for: a)farming b)to storage c)to play with other classes...
a)farming: because you are not limited to, f.e healing, or supporter, as player, you wont need an alt to 'farm things. you can just pick up offensive pokemons to do so.
b) to storage i dont know if youre planning to limit your 'storage', wheater its the bank or your PC. if you do. you wuld need an alt. if the storage is unlimited. you wont.
c)to play with other 'classes/races' there are no classes nor races. you can take the time to make different pokemon teams. but you wont need an alt to do so.
summary: i dont think thats its needed. limit it to one char / account. and one account / mail.
24
« on: February 13, 2010, 06:45:40 PM »
•Player name and level •NPC Gym badges earned (and whether or not they were repeated on hard mode cool your implementing it! :-D •Clothes and equipment they are wearing •Optional by player - Pokemon currently in party
•Number of pokemon seen/owned
•Highest level of pokemon owned •Tournament standings, such as tournament points (if points are awarded for placing), or the top one or few placings achieved •Home town / affiliation - this is not necessarily set at the start of the game, afterall you can move house or change your nationality •Items in inventory that are for sale (possibly with the ability to buy automatically) neat idea! •Custom short "/check message" written by player[ should be shown when PM him :-) ]
25
« on: February 13, 2010, 06:20:10 PM »
for RP like: neat.
my pokeballs would be black-white and have stickers and buttons on it :-D:-D
26
« on: February 13, 2010, 06:06:27 PM »
guess you dint get it pho :-)
he asks if you see the whole world from the beginning, or you, like in most of MMO and normal RPGs, have to TRAVEL to the place, to unveil the part of the map :-)
when u havnt been to the place before, you cant see how the terrain is on that part of world on the map.
i guess it will be like its in every pokemon game: you see the whole map from beginning :-)
27
« on: February 13, 2010, 03:42:09 AM »
no. :-)
its fine as it is now. with a new type you would need to balance all, like weakness to wich kind of type?. see new attacks, defenses and so on... its just too much work :-)
28
« on: February 12, 2010, 04:50:41 PM »
they already have the sprites from HG/SS :-)
so sont worry about it
29
« on: February 12, 2010, 12:39:53 PM »
arcanine and lapras <3
30
« on: February 11, 2010, 11:05:14 PM »
i am working on it. just got few ideas how to balance it so no attack is too strong. im working with damage formulas, health formulas and so on. BUT: for further work i really want to know if it is possible to implement :-D if it is: gotcha! ill finish it.
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