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Messages - Phosphorous

Pages: 1 ... 3 4 [5] 6 7 ... 15
61
Ideas & Suggestions / Re: In-Game Art and Tiles
« on: March 03, 2010, 05:51:45 AM »
For the terrains I would suggest mountains, hilly areas, paved or dirt roads, and caves. And also can we volunteer in the drawing of Pokemon?

You just suggested everything that's already been made...

62
Quests & Plots / Re: Write a quest contest
« on: March 02, 2010, 09:16:16 PM »
ha... I'll definitely be joining this contest :]

63
Site Support / Re: Forum Improvement
« on: March 02, 2010, 01:05:05 PM »
Well this isn't necessarily for the Forum but will a ranking list be added to the site?

You must not be so "interested" in this site because you keep posting ideas that have been thoroughly talked about.

use the SEARCH bar at the top right, and skim through other people's ideas before posting anything you THINK is "New".

64
Ideas & Suggestions / Re: In-Game Art and Tiles
« on: February 28, 2010, 04:53:45 PM »
You can use "paint" and make pixel art right?
I don't know if you guys would consider that professional though.

65
Ideas & Suggestions / Re: Hmm.. perhaps randomized spawn points.
« on: February 28, 2010, 04:46:36 PM »
oh. I feel like that's always been done either way.

Unless Stephenkill2 is trying to say; make it even more specific to where pokemon are put at. ?

66
Quests & Plots / Re: (Quest-Easy) Bugmaniac
« on: February 28, 2010, 04:44:36 PM »
Yeah it's a bit cliche to my tastes.

boy: Someone stole my pokemon!
player:I'll go get them for you!
boy:oh thank you so much mister!

3 minutes later.

player:here you go.
boy: here's a reward!
complete.



67
Quests & Plots / Re: DayStar's Quests
« on: February 28, 2010, 04:41:03 PM »
I read #1 and it wasn't specific enough. Also I don't think night and day are going to be implemented anytime soon; correct me if I'm wrong.

#2, This one was precise and short to the point, and I liked it; very original. Although it would need a more specific story line if it where implemented into the game.

#3 didn't read cuz the white was blinding me xD

and what's up with the copy write symbols ?

68
Quests & Plots / Re: [Quest] Starting Off.
« on: February 28, 2010, 04:35:42 PM »
Kuhns made me lol some :]

When first going into an MMO of any kind, the first impression is the most important impression; for any game.

You want to make the player want to keep playing, and what you typed up was not so impressionable.

That's the nice way of putting it anyways.

69
Ideas & Suggestions / Re: Hmm.. perhaps randomized spawn points.
« on: February 28, 2010, 04:30:10 PM »
I think I know where you're going with this, but I'm still not so sure.

Give me a couple of examples please :]

You're saying like

Powerplant: Pikachu, Voltorbs, Jolteons

Forrest: Sudowodo, treeco, pinico

???


70
Ideas & Suggestions / Re: joystick
« on: February 27, 2010, 03:39:44 PM »
Unless your joystick picks up automatically on default keyboard movement for any game then yes; if not then you're probably never going to see that, and if you do it won't be till much later.

71
Quests & Plots / Re: 8 paths... DUNGEON QUEST
« on: February 27, 2010, 03:33:19 PM »
The only problem I see is time.
I don't think there should be a time limit, but people might get lost in the maze, or some people might go around the maze looking for the "miracle potion" just because they need it that badly.

All I'm saying is I wouldn't want to be waiting for like 5 people to finish their battles or going through a maze for too long.

So maybe there should be a time limit, and if you're not through the maze within that time you get automatically kicked out ?

I dunno, maybe time could be implemented into Hell Mode or something just to really make it hard.


ALSO, in a double battle, what if someone disconnects or takes forever to pick their move while battling?
Maybe if they take too long you can choose a move for them just encase they decided to go AFK or something.

Anyways just some problems I feel like should be talked about a little more. Mostly time being a main problem to me.

72
Quests & Plots / Re: [Quest-medium] Cleaning Up.
« on: February 27, 2010, 03:22:11 PM »
Darian, like Jerry said you can't put a snorlax just laying around anywhere in an MMO.
Also the rewards are too good for this quest. Like the "Moon Stone" ? Where did that come from ? It has nothing to do with a restaurant or story line, so i suggest keeping rewards somewhat close to the story line.

Also why would a gym leader have a bar of soap or even care about the restaurant?

Anyways I think you need to revise your quest a little more.

ANNDDD Jerry you rewrote the quest so much that it's basically yours now xD





73
Quests & Plots / Re: [Quest] Sleeping Snorelax.
« on: February 27, 2010, 03:07:34 PM »
As everyone else have said, it's not exactly a quest, try making it into your own also; as in adding some extra story line to the whole acquiring the pokeflute.

and since this is an MMO it'll probably have to be some kind of quest just because having a snorlax in the way to a route/city/town isn't going to be allowed, at least I wouldn't think so; until your a much higher lvl up by the pokemon league.

74
General Chat / Re: How do you make your teams?
« on: February 27, 2010, 03:03:00 PM »
I'm not gonna lie. This will be something I'm gonna have to start learning just because I've only battled NPC's xD

Although I don't think Id want to use legendarys just because it seems too cliche. I'd want some original pokemon, although I know that's not gonna happen with the way pokemon are balanced.

75
Other Games / Re: Runescape
« on: February 27, 2010, 02:57:40 PM »
I'm gonna have to say I enjoyed fletching for some reason.

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