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Messages - Pubbles

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1
Other Games / Ryzom MMORPG!
« on: October 01, 2012, 11:46:44 pm »
So.. I know we've all played various games over the years.. And most MMORPGs tout the same perks and benefits. Most even cost the same amount or have similar "pay options" through Online Shops/etc.

So I was skeptical, to say the least, when I scoured the web for a new MMO to play.

After trying 2 or 3 Free-to-Play games and being disappointed, I finally caved and tried the Sci-fi based MMO called Ryzom.

Ryzom has some things that you just can't find in most other games. With a "look" to its base graphics that is similar to many MMO's such as LOTRO, Everquest, WoW and others, Ryzom has offered up something mostly unique to the gaming world.

There are endless options, your character(s) are able to be much more unique and specialized than in any other MMO that I have played.

The 4 base skills (Fight, Magic, Craft, Harvest) are only the very tip of the iceberg. As you level (in a system that makes leeching and cheating to get ahead pretty much impossible) you will achieve certain levels that will open your character to more refined options.

For instance, when you get to level 51 in Fight, your "Skill Tree" splits into 3 categories, 1 Handed Melee, 2 Handed Melee and Close Combat.

Each level you gain gives you 10 Skill Points that you use to buy spells, abilities, crafting plans and more. This is a major note in gameplay because you will be able to create your OWN spells.

For example...

Your Fight spells come with "stanzas" which you are able to mix and match with other stanzas to create particular effects. You can combine some abilities to create a stronger attack, or take some away to make it more effective and cost less to cast. Playing with your stanzas you can even create "free cast" spells, which take no Stamina/Will to cast, which can get you out of a harsh spot!

These things even pale in comparison to the sheer genius of the crafting and harvesting skills.

So why am I posting this? Well, now is the absolute perfect time to start Ryzom...

The Ryzom MMO originally had 4 separate servers, broken up by language. But as of right now a full game merge is happening, and all 4 populations will be starting over on one server!

All characters that are Free-to-play start over at level 1 in everything unless they won an event, and even most of the major long-term players are starting over to rediscover things they haven't done or needed to do in a long while!

So the bulk of the game's patrons will be starting on an almost perfect even playing field! All inventories are being wiped, all Banks, all Guilds, All player apartments, all in game currency!

The game is Free-to-play to a max of 125 skill level per skill, and Pay-to-Play players are able to reach 250. The subscription plan is rather inexpensive.. $10.25 a month, cheaper if you get more than 3 months at a time.

I haven't played too very long, just a month or two, but I have found nearly every single person to be extremely helpful, even when I was just a level 1 character..

The world of Ryzom (called Atys) is expansive and will have new areas and options with the relaunch (tomorrow or Weds)

So, feel free to look 'em up! Read reviews, read the forums.. The game has been around for over 8 years, so they're doing plenty right.

Who knows, you might enjoy it enough to subscribe... If not, then enjoy it for free! It's a blast.

Here is the main site!
http://www.ryzom.com/en/

2
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: August 28, 2012, 12:29:42 am »
Baby Update!

My lil buddy is now 20 lbs & 1.5 oz - and 27 & 1/2" tall!!!!!!

He's already learned how to crawl... And Roll over and such... In fact...

http://www.youtube.com/watch?v=jjZXKN3X8fY
That's his Roll-over video.. it's a private upload so you need the link to see it.

http://www.youtube.com/watch?v=mY4ZJTm63KY
This is him talking to his Monkey during Tummy time... He's so damned cute.


These are all a little old - but I hope you get some smiles. =)

3
Trainers Lounge / Re: Facebook Page
« on: August 13, 2012, 06:29:37 pm »
I'll give the banner a shot. I used to design and paint them for people a while back.

Is there anything specific you want to have included? Planets and stars are on it right now, but is that the same theme you want to run with?

4
In-Forum Games / Re: Personality test
« on: July 27, 2012, 09:26:18 pm »
I'm too damned old to know any of the Tubbie things you speak of...

And I'm male.




=)

5
Other Roleplay / Re: [OOCC] Eternal War
« on: July 21, 2012, 02:40:48 am »
Thanks, Blades.

I am a bit detail oriented, so I dive into things deeper than most, so I was curious.

I've never done this sort of RP stuff, so I might like to give it a shot, since Gods and Goddesses interest me more than most.

6
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: July 14, 2012, 04:47:02 pm »
Hey Pubbles...69 posts now C; lmao so like yeah Dinosaurs are cute =w=

Bahahahah!.... They are! =)

http://ifunny.mobi/#16332174
http://ifunny.mobi/#6103484
funneh.

7
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: July 14, 2012, 01:50:07 am »
I'm a baker. Cookies, doughnuts, and muffins are free.

They may be free, but sure enough eat too many and your body is paying for it

So true. I'm lucky in that regard, I work with produce all day! I'm constantly snagging pineapple, strawberry and other pieces all the time.... mmmmmmm pineapple...

8
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: July 13, 2012, 06:02:53 pm »
I currently have the easiest job in existence. Sit at a computer for many hours a day, turning knobs and pressing keys, and getting paid for it.



*JEALOUS*

9
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: July 12, 2012, 03:24:19 am »
Baby had another Vaccine today, so they had to weigh him... 2.8 months old and already 17 lbs and 10 oz!!!!!!!!

Geeeeez.... This baby is huge-mongous!

Here's an odd question for you guys and gals... If you could have one power/aspect of which to be god/goddess over, what would it be?

Ie: The sea, Fire, Light, etc etc... Don't forget emotions and so forth!!!! Think old-school mythology, where all things un-explainable were the results of the Gods..

I think I would choose Wisdom. (For the need of wisdom is great for all people, mortal and god... Wisdom is knowing what to do with and how to use knowledge, so pretty important!)

10
New Trainers / Welcome / Re: Hello-o-o-o
« on: July 11, 2012, 06:12:22 am »
Welcome to the U of P...

er... that sounds silly if you say it like that!

Hope you enjoy yourself in the Forum! Be sure to use the search function, you'd be surprised how much may already be answered already!

11
That looks pretty good actually. The cap from the hat is just a little bit too small, and there are some outlines missing between the arms and the torso.

About the outlines, yes I know... I don't know why, but I thought it looked better without them there... I have flipped between the two a bit, so it's not really too big of a deal to use them... The cap though, I don't think it can be made any wider, or higher, and still retain good balance... The hats used in the games and anime all look too boxy and unnatural to me... As if someone took a giant can of beans, opened it and decided to wear it as a hat...

This is probably not the case with "all the hats" seen in the games/anime, but as I haven't seen most of the anime, I can't attest to that. I wanted the cap to retain some of the curve of the actual head, while still removing some of that shape. (Reasonably, if someone were to have dreads or something similar, the hair would ruin some of the shaping that a hat would normally take)...

I just thought of this, but am I taking the wrong view point with this character?

Is the point-of-view from the front, slightly above? Or from straight ahead?

I suppose that would've been smart to ask before working on anything, as the wrong view point would create a clash if seen side-by-side with a different one.

12
Could you show me some examples by PM? I might be able to help. =)

I tried to PM you, but it won't let me for some reason! =P

So here is what I wrote to PM you:

I haven't spent much time working on the lower half, I filled in the "underwear" of the original base sprite, with a bright color scheme, then spent most of my time on the arms, torso and head. I added a hat, mostly because I couldn't think of a way to do the hair right - and then decided to add some straggly hair, perhaps dread-locks? Anyhow, I actually kinda like it.


13
News & Announcements / Re: Paperdoll Competition: Monzta vs. Genbor
« on: July 09, 2012, 04:02:58 am »
Good luck you two!

And Well done Lubbies, you did a killer job on your sprites, I hope you're proud cause you should be =)

14
This week I'll set up a little thread showing the paperdoll slots (Head/Mask, Chest, Leggings/Shoes, ETC.) Also with a small tutorial explaining how to choose a palette for what you are doing. The only thing I ask, is that the paperdoll have a black outline around it's buddy. This allows for the character and NPC to show up much better on the tileset.

I thought there was something similar posted around the time of the first Paperdoll competition, showing the different slots that would be available, etc..

I searched for it using the search bar and also glancing through Mr Dark's last few months of posts, because I thought it was him who posted it, but I might be wrong about who posted it... It wasn't anything I bookmarked, so I can't find it easier than that.

However, I know I saw something similar to what you're talking about - maybe not the same thing, and perhaps not even something for this game/implemented, but meant just for an explanation? No big deal though.

Could you show me some examples by PM? I might be able to help. =)

When I say horrible, I meant "so silly or bad that I just held Ctrl+Z until it all disappeared" =p So I don't have anything to show you, hair-wise. I can send you a concept I worked on, but I'd rather wait until it's closer to being finished. It's a "Body-building-beach-bum" (say that 5 times fast!) and so far I have the arms buffed up and the chest/abs defined as much as I could. This also meant I increased the overall size (width and height) of the torso for the sprite (Only the torso, and arms, I have left the legs alone so far, I may extend them one pixel or so (shifting up, of course) to possibly gain a little more room for "muscles" I think the shading on the body so far is pretty good, using the base-paperdoll's flesh colors.

I didn't change the face either. So far all I've done (this is in severely unusual free time) is the torso, arms and the swim-trunks.. And I'm not sure I like the swim-trunks.

Anyhow, I'll let you know when I get a little farther in overall progress on it!

=)

15
Pokémon Roleplay / Re: [Pending] Life as a pokemon
« on: July 06, 2012, 11:59:28 pm »
I think the focus has shifted a little too much.

It's not my place to adjudicate the current argument, and considering I have no idea what half of the things you refer to are, I am glad for that.

However.

As a writer, I feel obligated to help Jerry here get his point across...

The foundation (story) of this possible RP thread is full of holes and cracks. You can't build on such shaky ground...

So you need to do a few things.. The first thing would be to go back to the story and elaborate. Right now the story is about as detailed as a blank canvas, which is not such a bad thing, it means you can create MORE to fill the space. Take what you've already written, and add more to it. Details and explanations.. Make vague comments actually understandable by explaining your view and idea.

Then you need to organize what you write. Use paragraphs, make things that you want to be understood more legible. If you just toss a bunch of words together, even if the ideas are great, you'll get little out of it...

Next thing is to use what information, opinions and arguments that have been presented to strengthen your story. Jerry is telling you to make things more reasonable because your statements and outlines were extremely vague and undefined.

If people are going to RP in this world, they need to know their world has limits, rules, boundaries and then they know where they can function and how. You can't just give people nothing to go on, then later turn around and tell them they were wrong when they did something you didn't explain wasn't allowed.


To be a good GM for an RP, you have to know your RP world very well, areas, weather, interactions, environment, etc...

At the moment you're showing Jerry (and the others) that you DON'T in fact know very much about the world you wish people to RP in... Which is probably why it hasn't been approved.

I just wanted to try to help, so don't think I'm mean or anything... I just know stories, and a lot about RP, and figured my opinion and explanation might help.

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