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Topics - gaurdianAQ

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1
General Chat / Is Ho-Oh gen 1 or 2?
« on: April 15, 2011, 04:14:52 PM »
I didn't watch a whole lot of the pokemon series, I saw a lot of the gen 1 stuff and some gen 2...

But I was wondering, does Ho-Oh count as Gen 1 or Gen 2, I know they officially introduce him in Gen 2 and give background on all his abilitities, but because he was seen in the first episode as an unknown pokemon, or sometime like that does he count as Gen 1?

2
New Trainers / Welcome / Introduction
« on: April 10, 2011, 06:18:48 AM »
So I realized that I've gone to an irc chat, and posted a few ideas but I haven't even formally introduced myself yet!

Alrighty well here I go.

You can call me gaurdianAQ

or Evan, it's your choice.

I'm 18 years old (turning 19 on the 26th of this month :D) living in good ol Canada Ontario!

While I'm not the biggest pokemon fan anymore (I kind of lost interest after the second generation and don't really have a whole lot of knowledge past the first generation) I do like the concept behind pokemon games, I was playing a rom of pokemon red for a while until i got bored after capturing mewtwo, and I might try some of the newer ones as a way to learn about some of the newer pokemon games to see what they're like.

I've always firmly believed since playing Pokemon Red that this style of gameplay would make perfect MMO material and after browsing on the net I found Pokemon Universe which shows great promise and I've already met a few of the developers and they seem like very nice people! I'm hoping I can stay active and be a contributing member of this community and this game.

Lets hope that nintendo doesn't shut it down!

3
I'm not sure if this belongs in the quest/story section, and I know the devs already have a back up plan should this be shut down. But I had an idea running through the back of my brains...

Assuming you guys are shut down, instead of all the hard work for this engine go to waste, the engine could be used to create a new game with similar if not the same mechanics as pokemon but under a different name and artwork/story.

I realize it would be a large undertaking to create an entirely new story and graphics that would still be appealing but at least then all of your work creating an engine to support a pokemon MMO would not have gone to waste.

Heck for all I know this could be your secret back up plan!

4
Game Features / Proposal for Legendaries/Rares
« on: April 10, 2011, 05:45:52 AM »
Now I know you said they would not be catchable but I would like to make a few propositions in terms of legendary pokemon.

I remember reading that you said they would appear as overworld bosses.

One idea is that after you have defeated them, perhaps there is a chance you could randomly run into them in very high level areas, now hear me out here, this would be an extremely rare occurrence that is unlikely to happen once in a year. I'm even thinking so rare that you could play 4 hours a day every day for a year and there is still a good chance you won't run into one. Thats how rare I'm talking about.

My other idea which may or not have been proposed is to have them as rewards for contests and/or winning official tournaments. This would keep it so that having a legendary is still special.

Another idea to go in conjunction with one of my ideas above is to have it so that depending on the rarity of the pokemon and the number of people playing there is only a specific number of them ever in circulation. So say the pokemon we are talking about is Mew, there would only be 1 mew for every thousand players, or maybe make it every 2000 players to keep it rare... I don't know... Now lets go down to a less rare pokemon (lets use moltres as an example) there might be 5 moltres for every 1000 players in circulation. Or possibly 1 for every 200 players. Depending on how the game calculates when to add another.

lets go with my first example of every 1000 players.

So when the game starts off there would be 1 mew, but say the game gained enough popularity to have 100000 players. Then there would 100 mews in circulation, after that it would be impossible to get mew unless you could convince a player who owns one to trade it for a very large sum of money and/or items.

This would allow for every Pokemon to be used while still keeping a balance and would allow for legendary Pokemon to be as powerful as they are meant to be while keeping the balance.

Another rule might be that a player can only ever own 1 legendary pokemon at a time. So if a player who owns mew wants to own a Lugia they would have to trade it off. Or perhaps only 1 of a single legendary pokemon and you can only have 1 in your current roster for a battle. That way you can't have a team of 6 legendary pokemon.

These are just some ideas that I came up with on the spot (which the devs may have already considered, I'm not sure as I just joined this site today) to include legendary pokemon as usable without upsetting the balance.

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