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Messages - SnowWolfAlpha

Pages: [1] 2
1
News & Announcements / Re: Help Modernize the Poke'Mrkt
« on: September 25, 2011, 06:06:30 AM »
How about self service checkouts?

Huge stacks of items?

I also like the idea of the glass case with the different pokeballs in it.

3
Ideas & Suggestions / Re: Where should Poke'mon be Located???
« on: May 04, 2010, 02:33:01 PM »
To have more variety, could we have wild pokemon whose locations change every week?

4
News & Announcements / Re: Pre-Beta screenshots
« on: May 02, 2010, 02:32:19 PM »
Are there plans for more animations in the public beta?

5
Trainers Lounge / Re: Your Starter Pokemon
« on: May 02, 2010, 02:26:50 PM »
It's a pity Eevee and Pikachu aren't an option.

6
Trainers Lounge / Re: Your Starter Pokemon
« on: May 02, 2010, 01:42:17 AM »
Not really.

Chikorita isn't the easiest in Gold/Silver. The first gyms are flying and bug which grass types are weak against.

7
Trainers Lounge / Re: do you always let your pokemon evolve?
« on: April 27, 2010, 01:45:20 AM »
Of course nowadays quite a few pokemon don't learn certain attackes until they evolve, e.g. if you don't evolve Cranidos into Rampados, you'll miss learning half it's attacks.

8
General Chat / Re: Pokemon White and Black
« on: April 26, 2010, 07:31:29 PM »
Hope they alter the battle system more which has remained mostly unchanged since red/blue or at least make it more 3D.

9
News & Announcements / Re: Pre-Beta screenshots
« on: April 15, 2010, 02:39:45 AM »
Patch #4?
Could we get a break down of whats been updated and what bugs have been fixed?

Awesome, our partners can walk... well close to our sides.

10
Ideas & Suggestions / Re: Pokédex - Features
« on: April 12, 2010, 11:56:32 AM »
Maybe the button could sort of flash during a battle "New Pokemon sighted, Scan?".

Could that be how you fill the pokedex?

Lets be honest is there ever any info in the pokedex that you would find useful in a battle? unless the PU pokedex shows type weaknesses.

11
Ideas & Suggestions / Re: Advanced Battle Options
« on: April 12, 2010, 11:51:53 AM »
Well at least it would prevent all those silly one attack deaths you have in the official games.

Looks good on paper but will it work in game?

12
Art Work / Re: Map Showroom (PKMN)
« on: March 09, 2010, 11:03:59 PM »
Maybe you could reduce the amount of grass (cause the wild pkm may have eaten it) and have patches of taller grass. If the tiles are availble.

The only place I imagine you might have consistant grass of the same would in fields or farmland.

Can we get more info about the route? the terrain? Is that a lake or a river?

I don't know if this is any help.

13
Archived / Re: Day/Night Evolutions and Time Zones
« on: February 22, 2010, 09:55:39 AM »
Since it's being developed in Europe it will probably follow that timezone.

14
Ideas & Suggestions / Re: Technical Machine (TM) Idea
« on: February 20, 2010, 03:28:28 PM »
That idea would be good for HM's because they are called 'Hidden Machines'.

TM's I think should stay the same, quest rewards and possibly buying them.

All though the powerful ones like ice beam and flamethrower, maybe. However I like the idea of hiding people who can teach pokemon these moves.

Of course if it were up to me, you would just get instructions on how to teach a move instead of a TM, like meeting certain conditions e.g. (training in certain weather).

Nintendo have come up with different ways of pokemon evoling, why can't they come up with different ways of them learning attacks other than TM/ HM or leveling. I suppose there is breeding too.

15
Quests & Plots / Re: Lingering Shadows Quest
« on: February 17, 2010, 09:30:54 PM »
There seems to be a bit of confusion here. The shadow pokemon already exist, they were introduced in Pokemon Colusseum and Gale of Darkness for the Gamecube as was the Orre region. They basically pokemon with dark colouring and a black aura around them. They also only know shadow moves until you purify them.

Maybe... maybe not, I think they could be implememted in a future expansion perhaps.

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