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Topics - spirit

Pages: 1 [2]
16
Quests & Plots / [Quest] Haunted past
« on: January 14, 2010, 09:30:44 PM »
First of all, I apologize to everyone for "death-by-reading" length of my post.... i promise to try and make my next one only a paragraph or two ok? ok!


Ok, so this just came to me, and is possibly not that well thought out, so just bear with me as i figure out what i am writing as i write it...

.....Yeah, i could have worked on this before posting, but where is the fun in that?


Ok....Anyways.....

So you walk into this old mans home in some town (it doesn't really matter where) and he tells you that he has a pokemon at the daycare/breeding center, but is to old to go fetch it himself (lazy old man), and if you go retrieve it for him he will reward you with a useful item.

So you go to the daycare/breeding center and talk to the owner who says he had just received a call from the old man and was expecting you. After you retrieve the pokemon (Cubone), the owner tells you about how well behaved this pokemon is, and it's friends, especially its best friend Sandshrew are going to miss having it around, and that you should tell the old man to bring it back for a periodical visit.

Now Cubone is a part of your team, and you can use it how you see fit, however to complete this quest you must return it to the old man. When you bring it to him he looks at it and evaluates its level. If Cubone has not leveled twice since you got it from the daycare the old man will say that it cannot possibly be his, or that the daycare is loosing its talent for raising pokemon. so you go out and train some more. when Cubone is finally at the appropriate level, the old man will thank you, take his Cubone back, and reward you as promised.

Time continues onward, and you play through the game. Eventually if you return to the old man, he will say that he wishes for his Cubone to be an even higher level, and also mentions that it would be nice if Cubone could go visit its friends. If you accept this quest, you will receive Cubone yet again, and have to take it to the daycare for the old man. Again, you continue on with other quests in game, until the old man requests his Cubone back. once again, you have to raise the Cubone's level a few times before returning it to him, and he notes that his Cubone appears more depressed, Well this is no surprise since the daycare owner stated that Cubone wants to be with its friends.

Anyway, this process continues back and forth a few times, with Cubones depression from staying away from its friends growing stronger, its level's getting higher, and its appreciation of you getting better with each installation of the quest.

(I suggest a bases of badges for this entire procedure. For example, you have to complete a predetermined number of gyms before you can continue with each part of the quest. Kind of like the guy in RSE who you would go to after every gym to solve his challenges and earn items for your base).

Anyway, eventually you go back to the old man, and he tells you, you can just have the Cubone (who has now evolved into a Marowak), as it seems sick and is no longer any good to him. The man thanks you for all you have done and you go on your way with your new pokemon. Sure enough, Marowak is very ill, and is in fact poisoned. you can give it an antidote, but something like 500 steps later it automatically becomes poisoned again. As you continue to use the pokemon the number of steps between its poisoned state (not including any steps you take while it is fainted) decreases, until even when you give it an antidote, or a full restore, or take it to the pokemon center, or whatever, it is permanently poisoned.

Once it is in a permanent poisoned state, if it ever runs out of health, instead of fainting, it actually dies (you must return the Marowak to the daycare one last time for a period of a few hours so that it may visit it's friends, before the game will allow it to die in such a manor). If you try to release the pokemon or put it into a box, you will get a message stating that all deceased pokemon are to go to the Spirit Hotel. The Spirit Hotel is a tower where deceased pokemon are taken and placed to rest until their spirits can ascend to another life.

When you enter the Spirit Hotel, the owner there asks you what your business is (it can either be to visit a lost soul, drop off a deceased pokemon, or other), after giving her your dead Marowak you are asked to find a suitable tomb stone for your pokemon while she prepares the procedure for Marowak's stay. Obviously you must climb several stories to reach an empty tomb stone (yes, there are ghost pokemon here....duh). Once you have found a tomb stone, you press your action button, and place a marker on it for your poor Marowak. Return to the owner and she will say that she is still fairly busy, as the process of giving a pokemon's soul to the hotel is a long and delicate one. She states, that most of the time however, is spent on letting the spirit mature and come to terms with its new self, and that you should return in three days, and that midnight she will perform the ceremony.

It is not necessary to be present for this, as every midnight you can see her at a different tomb stone making prayers and telling pokemon to be at peace (which is the ceremony). If you are there however, she just tells you that she is currently helping your pokemon, and that it would mean the world to your Marowak if you stayed for the ceremony.

Come back the next morning and the owner will again be at the entrance, speak with her and she will tell you that your pokemon should now be at peace in its new home and that you should feel free to visit it any time. Doing so now will do nothing, however, return in one week and things will have changed.

One week later, the owner of the Spirit Hotel will state that something must have gone wrong, because your Marowak is no longer at piece. She does not know what is wrong but it is up to you to check on your pokemon. You then climb the tower again and when you reach the level where Marowak's tomb is, you see a psychic who calls herself the 'Pokemon Medium', she says that she feels a strange sense of displeasure nearby and claims that it has something to do with you. She then tells you that in order for her psychic powers to work properly, she needs to battle with you (not against you, with you), so you team up and approach Marowak's tomb. suddenly, Marowak appears and battles you in a 2 on 2 battle (the second pokemon is a random ghost type), when you win the battle, you see a ghostly image of Marowak, and its health replenishes so that it can fight you again. You fight 2 on 2 battles without being able to heal in between, and with the second pokemon being a random ghost type a few times before Marowak calms down.

After the fights, the Pokemon Medium states that she knows what the problem is, your Marowak, had an egg with its best friend Sandshrew back at the daycare, and now it will soon be hatching. Marowak is upset because it will never be able to see its child, and it is worried that its child will not have a good trainer, and wishes its former owner (the old man) could be given Marowak's child in hopes that he would become a better person too. you must then return to the daycare where you tell the owner there that Sandshrew should be in possession of an egg. the daycare owner leaves and comes back stating that he did in fact find an egg, in fact, he found two (Marowak and Sandshrew had twins). Since you were the last owner of Marowak, the Daycare owner gives you both pokemon, but states that they are still too weak for battle.

You take both to the old man who's heart is uplifted at the sight, and saddened by your tail of Marowak's death, he vows to be a better trainer to these two pokemon then he was to Marowak.

One more time, you can return to him a week or two later and he will state that he was true to his word and took very good care of the twins (one Sandshrew, and one Cubone), he then says that he wishes to give you a reward for being such a kind hearted person, you get to choose either Sandshrew or Cubone (each coming with a hold item to boost their abilities), coincidentally, it turns out he had trained both of them to the same level Marowak was at when it died.

After that, the quest is over, but if you ever want to train by fighting Marowak again, you can do so in a 2 on 2 battle with the Pokemon Medium so that she can evaluate how you have been training Marowak's child, and if Marowak is pleased with how well you have been treating its child. In order to partake in these battles however, you must have its child in your team when you visit it's tomb.



Oh, sorry to the PU team once again!
 'tl;dr = "The ability to arbitrarily read 400 small posts but not a long one." ' Kamaran

17
Ideas & Suggestions / idea for a town
« on: December 26, 2009, 08:17:11 PM »
ok, first, just in case anyone is confused, i am not part of the pu team, i am merely just making a suggestion for a town/side quest i was considering using as a submission to apply for a job as a story writer.
bear with me if this gets long....i think it will

so there is this campground in the middle of a forest between two very far separated villages where you can find some "travelling" (obviously not actually travelling) merchants selling various products like potions, pokeballs, and room decorations (with preference on unique items). there are also many pokemon trainers (CPU), in and out of tents that you can verse, and in the middle of it all is a large bonfire pit with a man standing near it that tells you of rumors in the pokemon universe. you can never really tell if he is crazy or telling the truth, but you are able to go out and search (mini quests) to either prove or disprove his crackpot stories.

they do not have to be in order, when you speak with him, a message box would come up and he would ask what you want to hear about from a variety of topics. some of these topics would be fake stories put there to throw people off, but every once in a while he would have a rumor to tell that was actually true. when you complete one of the real missions he would become impressed with your abilities and would tell you about more difficult tasks that he thinks you may be capable of, since you were able to manage the last mission.

perhaps he would only have a list of 5 stories to tell at a time, and only one of them would be real. every time you complete the real one, a new set of 5 would appear. there is also no reason these cant have a rotation bases as well, effected by time of day, or day of week. for instance, there are 20 stories per skill level, between midnight and 7:00am he tells the first 5, between 7:00am and noon he tells the next 5, between noon and 7:00pm he tells the third 5, and between 7:00pm and midnight he tells the last 5. from these 20, 4 would be actual missions you could take part in, 1 for each of the 4 time sets. but that is just an example, it could very well be completely different numbers, and could even have a different number of stories to tell for each rotation.

anyway, as you complete more and more of his missions (which btw, is a great, fun, simple way to employ quests for trainers), his missions he asks you to take part in get increasingly absurd, and difficult. then, eventually (perhaps at only a certain time of day as well), he would tell of a hidden village that lives inside a nearby mountain, unfortunately, he does not know where this village, or even where the mountain is as there are many around the area. this hidden village has been locked in civil war for decades, and shows no signs of stopping any time soon... "of course this is just a rumor, and is highly unlikely"

but we know it's not a rumor.... because i said it here.... anyway, you leave the campground (did i mention it was a campground? i can't remember) and shortly after, a strange person, wearing red, runs and bumps into you (unseen by anyone who didn't stumble upon this quest), you find out from him more about the mythical place, when he mentions that he has to run away from something, and tells you not to go where he just came from (or something more creative), so you disobey, and go searching in the direction he just came running from, only to discover a cave entrance (that cannot be seen by anyone who hasn't already done any of this). you enter the cave and find nothing but a long tunnel full of pokemon and at the end is a pond (still inside the cave), but no one is there (all other trainers, including real people, during this part of the mission are invisible), so you leave the cave. after you leave, someone emerges from the empty cave, bumps into you, stares at you for a moment, and then runs off. this person, unlike the last one, is wearing blue, not red.

so you re-enter the cave, go to the pond, and discover that you can dive into the water, so you do. you follow an underwater maze for a while, and eventually come out inside a hollowed out mountain.
if you haven't already guessed this is the hidden village
if you remember the town inside that one mountain in the middle of the sea in ruby and sapphire, picture that, cause it looks somewhat similar to that. there is a large lake you are currently sitting on, you can surf around and find small islands in the middle or along the sides in random locations. surf to the north and you find a shore to which you can get off and talk to many people.
all the people at this point will just ask you what district you belong to and will say nothing further if you cant supply one.

go to the pokemon center to heal up and one of the people inside will pick you out as a foreigner and tell you that you need to pick a district to belong to if you want anyone to talk to you as the villiage is in a civil war between three groups.
the first group is at the base of the village along the watery edge, up level and small cliff edge, is the middle district, keep going up and you find the top people's. all these groups are rivals, with the bottom people hating the top people the most, and vice-versa. the middle people do not like either, but are more tolerant of the two.

one of the first things you will notice here is that every trisection looks a little different, (i will try to do a little sketch later to add here to show you what i am picturing in my head).
the bottom people live in a sort of tropical village-hut type of building, while the middle people live in caves built into the side of the mountain, and the top people live in buildings resembling nests.
as it turns out, the bottom people are of the water tribe, the middle, are the stone tribe, and the top, are the roost (flying) tribe. the pokecenter is in the watter tribes section, as they are the healers. the pokemart is in the roost section, as they can transport goods more easily. in the middle is a stadium, as they are the strong type, and act as the glue that hold the water to the sky.

if you go to the stadium (which happens to be in the very middle of everything) you will find many people standing around, some are arguing between their tribes, some are talking strategy between one another. there are also three people in the building who if you talk to will determine that you are not yet a member of any tribe and will attempt to recruit you to theirs. of course you have the ability and the right to decline their offer, but should you accept, you will first have to pass a trial mission.
to enter the water tribe you must collect a special pearl from the bottom of the ocean.
to enter the stone tribe you must collect a special pebble from the depths of the caves.
to enter the roost tribe you must collect a special gem from the tops of a tall spire.
*note, you can only join one tribe*
after you have joined one of the tribes, you are given some extra apparel for your character if you want to wear it (assuming you can change your appearance in the game), you also are given approval to enter a sacred part of the mountain.
*for the water tribe, this means a guarded underwater series of canals (and some caves that are not full of water, but only accessible through the under water canals) full of items that would be most beneficial to the types of pokemon there. these areas are full of water and ice type pokemon
*for the stone tribe, you can go to the sacred caves through the middle trisection of the village that is home to rock and ground pokemon and items most beneficial to them.
*the roost tribe allows you to go on top of the mountain to stand in a meadow of grass and flowers, and look out over the land below. up here are primarily flying pokemon, but is also home to electric types (for a little balance)

once you have chosen a tribe, everyone in the village will begin talking to you, but will either support you, and have enjoyable conversations with you (if you are a part of their tribe), or will hate and insult you (if you are on the opposing team), as for the stone tribe, if you are not in their team, they will be accepting of you, but wont help you either, if you are on their team, the other two will act like that. their can also be additional small side quests given to you by people in your tribe, but no other tribe will send you on missions

talk around and you will discover that the water tribe worships kyogre, the stone tribe worships groudon, and the roost tribe worships rayquazza. you will even learn that the founding members of team magma and team aqua are from this village and were two childhood rivals that had an unusual distaste for each other, considering they were from the water and stone tribe respectfully, instead of from the water and roost tribes. that said, some people from these two tribes hate each other so much, even though the stone tribe is the most accepting of the three, and as such aspire to one day leave this place and run and join the fabled rival teams in the region of hoenn.

lastly, each sacred section that you gain access to for being a part of their tribe (the under water canal's/ice caves; the mountain caves; and the mountain top) all have their own exits from the mountain being: emerging from the ocean near a beach outside of the mountain, a ground level cave exit, and a slope down the mountain side. the only way to use any of these entrances and exits, is to be a part of the tribe associated to it (of course flying in and out of the village is always acceptable). the original entrance you used (once you have joined a tribe) gets blocked off, and you can no longer see or access it.

oops, i forgot to mention.

after you join one of the three tribes you can collect pokemon in their respective sacred areas that can be used on your team, or in the stadium in this village (no other pokemon can be used in that stadium).

there are regularly hosted tournaments between the three tribes, and the trainers (actual people) get to compete in them and fight for their teams to make their's the dominant tribe in the village. this can obviously change constantly, but the more one tribe wins matches and tournaments the higher their points go up.

i haven't worked out what it would mean if yours was the highest ranked tribe, or what kind of privileges you would get out of it yet, but there should definitely be some sort of incentive.... this would be a great place for people to give their suggestions

thanks



.......ahhhhhhhhhhhh that took a while! like i said, i was considering applying as a story writer, and that was going to be my submission, but since i am apparently forgetful and lazy sometimes, i never got around to it, until now. i do hope you all enjoy'd my little rampage of rambling, and encourage and welcome your input, suggestions, altercations, compliments (duh), and constructive criticisms.

18
Ideas & Suggestions / travel options
« on: December 26, 2009, 07:04:09 PM »
as im sure your all aware (if your not, what are you doing here?) pokemon games have a long history of using bikes. (personally my favorite games for this were r/s/e because you could choose between two very different bikes that would gain you access to very different areas...please keep that feature in mind PU team)

and in diamond and pearl, we were introduced to the running shoes (another great idea), but when you get into the snowy mountains, your speed in travel is severely impeded.
my suggestion is that when (assuming this game is going to have some snowy terrain) is that their should be a shack where you can exchange your bike for a snowmobile (and vice versa). (obviously they cannot be used on their counterpart terrain)

now, i feel that this shack should be in a town or village, that way, in order to get to it, you still have to trudge through the thick and thin snow first; once you get to the town, you can go to the shack, and of course a small side quest would be nice before gaining this privilege, but then you can drop off your bike and get a snowmobile and be able to travel through the snowy mountains faster
and perhaps for more usefulness, you can get through much deeper snow, or over ice without sliding (and if the same slide mechanics are employed as in the games, you would therefore be able to stop and turn and exit the ice somewhere you would otherwise be incapable of reaching).
then of course you would have to return to the shack to get your bike back, but so long as you have a pokemon with fly, this should not be a problem.

please expand on this idea people, i am only one man ;)

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