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Messages - Mr. Fox

Pages: 1 ... 329 330 [331] 332 333
4951
General Chat / Re: 17 trainers
« on: November 11, 2010, 08:42:32 PM »
O.K. Take two (my revised team).
Kingdra: Ability: Timid Moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; Ability: Sniper; Hold Item: Scope Lens
Sazandora: Nature: Modest; Moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf; Ability: Levitate; Hold Item: Wise Glasses
Garchomp: Nature: Jolly; Moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; Ability: Rough Skin; Hold Item: Yache Berry
Ononokus: Nature: Adamant; Moves: Earthquake, Outrage, Dragon Dance, Rock Slide; Ability: Mold Breaker; Hold Item: Persim Berry
Crimgan: Nature: Adamant; moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; Ability: Encourage; Hold Item: Muscle Band
Dragonite: Ability: Jolly; moves: Dragon Dance, Thunder Wave, Outrage, Fire Punch; Ability: Multiscale; Hold Item: Persim Berry
I have been looking over my team, trying to build it up so it can easily take down any Pokemon that can wield either an ice type move or dragon. Here is my deliema, water types commonly carry ice moves, and i have no moves to ko them... can you guys make some suggestions?

4952
I'd go with Microsoft Paint. People give it such a bad name - it's brilliant for pixel art.
Tell me about it, that is all my brother uses. he likes to take pictures and put them together, and i use it from time to time. yeah it works like a charm!

4953
Ideas & Suggestions / Re: Companion Characters
« on: November 10, 2010, 09:56:51 PM »
Don't really see the point to a NPC companion character. I really don't. Unless you let your training slip, and have really weak Pokemon... but still they tend to get in the way more to help.

4954
Trainers Lounge / Re: If you could create a pokemon
« on: November 10, 2010, 09:52:53 PM »
Yeah, still working on a sprite for it. I am rot really good at creating new, or even merging, sprites. So... don't hold your breath!

4955
General Chat / Re: 17 trainers
« on: November 10, 2010, 09:49:53 PM »
Dream World abilities are fine whenever the gamemakers add in the gen V info to the game. Heck, I'd love to get a Politoad with drizzle.
Cool, because garchomp's primary ability is useless in in my strategy.

4956
Roleplay Corner / Re: The Dark Ones ((OOCC)) and Profiles
« on: November 10, 2010, 09:41:22 PM »
Sorry must have missed that part! ;D
User name: thedarknessinside
Pokemon: Gengar
LV: 27
Nickname: Haunter
Moves: Toxic, Hypnosis, Confuse Ray, Shadow Punch, and Mean Look.
Side: The Dark Ones
Personality: A young Gengar, who delights in the destruction of his opponents.
Bio:Born a Dark One, he rose through the ranks of the army to become one of the Dark Lord's best generals. His primary missions are ones of infiltration, and stealth.
Image: My signature is my Picture.
Again so sorry!!!!

4957
In-Forum Games / Re: [Game] Favorite 3 Pokemon.
« on: November 10, 2010, 04:54:06 AM »
Lucario, Zoroark, and Metagross. Pure Awesomeness!

4958
Oh. I have never played a game with "Shadow" Pokemon.

4959
General Chat / Re: 17 trainers
« on: November 10, 2010, 02:36:53 AM »
O.K. Take two (my revised team).
Kingdra: Ability: Timid Moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; Ability: Sniper; Hold Item: Scope Lens
Sazandora: Nature: Modest; Moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf; Ability: Levitate; Hold Item: Wise Glasses
Garchomp: Nature: Jolly; Moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; Ability: Rough Skin; Hold Item: Yache Berry
Ononokus: Nature: Adamant; Moves: Earthquake, Outrage, Dragon Dance, Rock Slide; Ability: Mold Breaker; Hold Item: Persim Berry
Crimgan: Nature: Adamant; moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; Ability: Encourage; Hold Item: Muscle Band
Dragonite: Ability: Jolly; moves: Dragon Dance, Thunder Wave, Outrage, Fire Punch; Ability: Multiscale; Hold Item: Persim Berry
If there are any problems with the abilities Garchomps and Dragonite's are dream world, let me know if they need to be non dream world!


4960
General Chat / Re: 17 trainers
« on: November 10, 2010, 01:54:52 AM »
Good point.

4961
I am still concerned about one thing. What are we gonna do about the "reverse mode" effect. We wouldn't be able to "call" them if our only icons are pokemon, bag, run, and fight.
Good point. Maby you can't use them until they are purified?

4962
General Chat / Re: 17 trainers
« on: November 10, 2010, 01:11:26 AM »
???? does that mean no secondary types??? just asking.

4963
Ideas & Suggestions / Re: Companion Characters
« on: November 10, 2010, 12:41:47 AM »
I dont see a point in having companion characters in a pokemon game where traditionally you stick it out on your own. If you want people to help you in battle get a friend to do a double battle with you. Thats why its an MMO.
Couldn't have said it better myself!

4964
In-Forum Games / Re: The "in my pants" Game
« on: November 10, 2010, 12:27:02 AM »
Monster in my pants.
This is weird, but funny!

4965
General Chat / Re: 17 trainers
« on: November 10, 2010, 12:07:38 AM »
So looks like yall reverted bak to not being all one type? Sad
It's just one idea. Here's another, remove Empoleon, and Infernape, and add Dragonite, and Crimgan. Hows that?
Sazandora: moves: Dark Pulse, Dragon Pulse, Flamethrower, Surf; Ability: Levitate
Garchomp: moves: Dragon Rush, Earthquake, Fire Fang, Shadow Claw; ability: Sand Veil
Kingdra:  moves: Hydro Pump, Dragon Pulse, Ice Beam, Agility; ability: Sniper
Ononokus: moves: Earthquake, Outrage, Dragon Dance, Rock Slide; ability: Mold Breaker
Crimgan: moves: Dragon Claw, Shadow Claw, Claw Sharpen, Superpower; ability: Encourage
Dragonite: moves: Dragon Dance, Thunder Wave, Outrage, Fire Punch; ability Inner Focus

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