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Messages - Bing

Pages: 1 [2] 3 4 ... 88
16
Other Roleplay / Codename: Psycho
« on: September 29, 2012, 10:35:50 PM »
Role Play is not DONE!  I will edit and complete this sometime tomorrow.  For now I'm off to work, cheerio chaps.

Story:

In March of 2015 a dictator named Raphael Marx rose to power.  Once the lead researcher for the UN, he surprised the world with his discoveries about the human mind.  In 2013 Raphael discovered that the mind had the power to create and bend the forces of nature.  While the world rejoiced about the new era of mankind, Raphael had other plans.  In an off limits base deep under France- away from watchful eyes.  He started what he called Project Psycho.  A project in which he abducted 3 children around the ages of 13 - 17, and experimented on them.  He opened what he called their 3rd Eye.  Allowing them to create and control acts of nature.  The kids names were Blake, Vivian and Teresa.  Each of them proved promising, Blake's 3rd Eye allowed him to control the earth, Vivian's allowed her control of the sea but, a report stated Teresa's was the most spectacular.  Though it was never revealed to anyone.

The time is now 2014 Raphael has abducted 5 more children aged 13 - 17 for Project Psycho.  Raphael is set- with his project underway and the powers of Blake, Vivian and Teresa, who are backed by an army of 100,000 trained soldiers- to take over the world.

Main Characters:

Raphael Marx:
Age- 50
A controlling maniac, who is bent on world domination.  Very robotic-like in his actions, everything must have a purpose.
Psych- None
Weapon- None
Base trait- Intelligent
 


Blake:
Age- 18
A tough guy with a very carefree attitude. 
Psych- Earth
Weapon- Fists
Base trait- Tough



Vivian:
Age- 16
Easily enraged and quick to kill.
Psych- Water
Weapon- Various guns that fire bullets of water.  Allowing her to assassinate leaving behind no trace.
Base trait- Killer



Teresa:
Age- 14
Very timid and shy.
Psych- Unknown
Weapon- None
Base Trait- Nervous




Playable character types:

Psychos: Only 5 Spots available.
A small group of children, who have unlocked extraordinary power within their minds.  The Psychos do not yet have full control over their powers. (because if you go this route you will have just received them)

Start Point: Underground Lab in France.

Character outline:
Name: Name of your character
Age: Between 13 and 17
Psych: What force of nature can you control?
Weapon: Any weapon that your character may specialize in, outside of your Psych.  You can be slightly proficient in these to start.
Base Trait: Basically the driving trait of your character.
Small Bio:  It can't be to long considering your character is very young.

Raphael's Army:
Part of the 100,000 and at the command of Raphael, Vivian, Blake and Teresa.  These soldiers specialize in all kinds of weapons and are armed with high tech armor which can withstand most blasts and bullets.  Though the armor does not protect your neck and limbs.  The weapons are all newly developed and can span from Bullets that electrocute their targets to Swords that release acid or poison upon making contact with flesh.  (Try to keep it within the confines of modern day technology, meaning no energy weapons)

Start Point: Underground Lab in France.

Character outline:
Name: Name of your character
Age: Any
Weapon: Any weapon that your character may specialize in.
Base Trait: Basically the driving trait of your character.
Small Bio: What lead your character to Raphael's Army.

UN Forces:
You are a solider for the world.  Your main goal is the safety and security of the world.  You would do anything to keep the peace.  Trained and armed with what are believed to be the best weapons and armor the world can offer.  You are the elite of the elite but, you are sorely unprepared for the technology of Raphael's Army.  What you lack in firepower and armor must be made up by manpower and skill. 

Start Point: UN base in the heart of the United Kingdom.

Character outline:
Name: Name of your character
Age: Any
Weapon: Any weapon that your character may specialize in.  (Primarily guns but can include basic arms like combat knives and so on, limited to what is available in today's society.)
Base Trait: Basically the driving trait of your character.
Small Bio: What lead your character to the UN Forces.



17
Balance Server Testing / Re: Balanced or unbalanced?
« on: September 12, 2012, 05:11:58 AM »
Azumarill, I don't really know what to say.  It doesn't really need anything right now.  It has the potential to wipe out whole fire teams, (It's happened to me a few times) so I don't really think it should have more speed.  If fact if you want to raise it's speed I'd say it should lose Aqua Jet.  I don't think with huge power and a speed buff it should have priority.  Kind of like how Mammoswine lost ice shard.

18
General Chat / Re: [GUILD] Elemental Elites
« on: September 12, 2012, 05:08:16 AM »
Hey guys what's up?  Sorry about my little disappearance but, my building got sold and the new owners kicked everybody out.  I just found a new place to live.  The best part is it's a whole chansey house, no more apartments for this guy and his friends. lol.

19
General Chat / Re: [GUILD] Elemental Elites
« on: August 14, 2012, 08:41:52 PM »
Yeah man PO won't let me on either.

20
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: July 12, 2012, 05:17:08 PM »
* Declan_23 has stupidly got himself a job which requires 11 hour days.

Sounds like my job.  When i'm pulling a double it can be anywhere from 10 to 14 hours...  Depends if I'm in at 11am or 9am and then basically the volume of people at night.

Huzzah working in a kitchen!?

21
General Chat / Re: [GUILD] Elemental Elites
« on: July 03, 2012, 06:40:48 PM »
Is there anyone with a mono-fire team available right now?  I'd like to test my new anti-fire-fire team.

22
General Chat / Re: [Guild] The Aura association
« on: July 01, 2012, 07:10:08 AM »
What happened to the YY?

23
General Chat / Re: What makes a Pokémon to be favoured by you?
« on: June 26, 2012, 11:07:43 PM »
I mostly pick based on looks and sheer awesomeness. 

My five favorite pokemon are:









It's nice to be able to use the first four on my mono-fire team.  And last but not least.



24
Ideas & Suggestions / Re: Fight old pokemon characters
« on: June 22, 2012, 07:23:50 AM »
It's not a good idea at all.  If PU wants to avoid any copyright issues.  Using old characters is a bad idea.

25
General Chat / Re: [GUILD] Elemental Elites
« on: June 16, 2012, 07:32:22 PM »
A bit shocked, since I'm the first to post in almost a week. Where the eff did we EE all go? O-o

This thread doesn't see much chat at times.  Mostly because we're usually all on the the balance server.

26
General Chat / Re: [GUILD] Elemental Elites
« on: June 10, 2012, 09:23:49 AM »
I would love to sign up as specializing in fire.
I just found this. Loving the idea, may I join?


Sorry, but I just seen you post in the elites guild thread about joining them. You can't join more than one guild, so you're going to have to choose.

Seen.  Haha.  Sorry, had a moment.  But yeah man, you can only join one, choose wisely.















Saw. 

27
General Chat / Re: [GUILD] Elemental Elites
« on: June 08, 2012, 08:22:37 PM »
It sounds good to be but the question is, how many wild cards should be have?  Also like the Elite I don't wanna just appoint the first  wild cards.  They'd have to earn it.

29
Game Features / Re: Move System Alteration
« on: June 06, 2012, 08:52:45 PM »
Please explain a bit more on what you mean Bing, I didn't really understand what you meant.

I meant that a "counter system" is a bad idea.  I get the idea behind it, and the realism.  But it strays too far from the original games.  Also it poses problems for early stage PVP.  How would you like to get by some newb who just spams scratch, because your moves are new and haven't been used as much?

Also it creates a new dynamic of luck.  During a quest, I don't want to lose a battle and have to start over, just because my move didn't hit with it's full potential.  I want to fail because I made mistakes.  There already is enough luck in pokemon battles, please don't make it any stronger. 

I'd rather win based on skill vs hoping my moves have been used enough.

30
Game Features / Re: Move System Alteration
« on: June 06, 2012, 08:17:39 PM »
Would you like to fail a quest, just because you got unlucky and a moved flopped?  I wouldn't, the whole idea seems a bit broken to me.  Since the goal is to be as close to the original games as possible, while making it fair and balanced.  What's fair and balanced about losing just because you were unlucky, even though you really thought out the battle well?

Please don't do this, ever.

Thanks
-Bing!

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