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Topics - Shadowfred
31
« on: May 07, 2011, 04:41:02 AM »
Name: Absol Number: 359 Type: Dark Abilities: Pressure, Super Luck, Justified Base Stats: 65 / 130 / 70 / 75 / 70 / 90 Level Up Move Edits:None Move Tutor Move Edits:Its current learnable Gen V TMs Its current learnable Gen V Tutor Moves Egg Move Edits: None Example Set Bandsol @ Choice Band 252 Atk / 252 Spe / 4 HP Super Luck, Jolly - Sucker Punch - Megahorn - Rock Slide - Pursuit Explanation of SetThis is a pretty basic Choice Band set. Sucker Punch is your main weapon, for STAB and priority. Example Set Critsol @ Razor Claw 252 Atk / 252 Spe / 4 HP Super Luck, Jolly - Swords Dance - Sucker Punch - Night Slash - Psycho Cut/Slash/Stone Edge Explanation of SetThis set is meant to get crits. Switch in on a resisted attack, hopefully a psychic one, and Swords Dance. Super Luck and Razor Claw make getting a crit much more likely, and Psycho Cut and Night Slash make it even more probable. Night Slash is going to be your main move here if you are certain you can outspeed the opponent, saving Sucker Punch for when you dont. Psycho Cut is for coverage, while still keeping the increased crit chance going. You can, however, swap Psycho Cut and/or Night Slash for Slash or Stone Edge if you want to change up your coverage. Url of Discussion Topic: http://pokemon-universe.com/index.php/topic,2830.0.html
32
« on: April 30, 2011, 03:13:01 PM »
Name: Whimsicott Number: 547 Type: Grass Abilities: Prankster, Infiltrator, Chlorophyll Base Stats: 60 / 67 / 85 / 77 / 75 / 116 Level Up Move Edits:None Move Tutor Move Edits:Its current learnable Gen V TMs Its current learnable Gen V Tutor Moves Egg Move Edits: None Example Set Lead/Annoyer @ Leftovers 252 HP / 252 Sp Def or 252 HP / 128 Def / 128 Sp Def Prankster, Calm - Substitute - Leech Seed - Taunt - Stun Spore/Encore Explanation of SetThis set can be used as a lead to get a prioritised taunt on people trying to get something set up, followed by a stun spore to the face. If that's not your style switch in on someone using a non attacking move and encore. After that, depending on what the move was you can taunt them to get some struggle damage, or sub up and leech seed whatever comes your way. Url of Discussion Topic: http://pokemon-universe.com/index.php/topic,2841.0.html
33
« on: March 12, 2011, 01:06:10 PM »
Hi, I'm Shadowfred, I'm 18 and I live in Australia.
I want to join the balance team to help as I feel that the current balance in pokemon is... unbalanced, I suppose. Very few pokemon in the higher tiers of competitive battling feels quite bland to me, especially when there are so many other pokemon out there.
I know alot about competative Gen IV and I am currently updating my knowlege about the new Gen V pokemon, moves and changes. I have good math skills and I know how to use the tools listed in the application form; Smogon, Bulbapedia and Damage Calculators. I have used Shoddy Battle before and more recently have been using Pokemon Online to try out Gen V strategies.
Active in our IRC channel - Can do. Minimum age is 18 years - I am 18 (almost 19) Living in European timezone - No (Australia), although I am pretty much online while I am awake. A "can-do" and "get-it-done" mentality - Yes Good Pokémon knowledge (including, stats and moves) - Yes
Here is the pokemon I have decided to balance.
Pokemon: Electrode Type: Electric Current Tier: NU Reasons for this placement: The reason Electrode is in NU is, despite it's extremely high base speed, it has a lacklustre movepool containing a majority of physical attacks and poor type coverage. It is also weak to ground moves, making it difficult to defend against many pokemon. Stealth Rock Removal: Removing stealth rock will not affect Electrode.
Buff or Nerf? Buff Explain the Change: It is both a change to stats and a change to moveset.
Old Stats: HP: 60 Atk: 50 Def: 70 SpA: 80 SpD: 80 Spe: 140
Stat Related Damage Calculations:
Proposed Stats: HP: 60 (0) Atk: 100 (+50) Def: 80 (+10) SpA: 70 (-10) SpD: 50 (-30) Spe: 140
Reasons for Stat Changes: HP: I was considering buffing HP by 10 to allow for better use of static, but I decided that the Def increase was enough. Atk: As Electrode has a majority of physical attacks in it's movepool, increased emphasis on attack allows for better use of Electrode's moves, this gives a good buff to explosion, sucker punch and other moves that were not viable before. Def: A slight increase to def allows for a little extra protection against physical moves, which also allows for Static to be more effective as more hits can be taken. SpA: There is only a slight decrease in SpAtk because although Electrode is now a more physical attacker, it will still be able to use moves like signal beam and thunder(bolt) to some effect. SpD: As Electrode is now more oriented towards the physical side of things, it reinforces the idea that it is meant to attack first and avoid taking damage from special attackers. Spe: -
Stat Related Damage Calculations:
Movepool Changes + Reasons
+Thunderpunch - To give Electrode a better STAB'ed physical move than Spark and an alternative to the recoil damage from Wild Charge, assuming Wild Charge is being added for gen V. +Iron Head - This is to give a little extra type variety in Electrode's movepool as Gyro Ball is not a viable move for Electrode, who will still have 284 speed minimum.
Ability Changes + Reasons -
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