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Messages - Wrathes

Pages: 1 [2] 3 4 ... 38
16
News & Announcements / Re: STOP SOPA/PIPA
« on: January 18, 2012, 10:54:46 PM »
It's truthfully dumb bill some "exotic" dumbers thought of. Regardless of being "American," ones who think of this just thinks too much to the extreme. =/

17
News & Announcements / Re: Weekly Story Updates!
« on: January 11, 2012, 10:24:20 PM »
Congrats earning the spot. :)

18
Ideas & Suggestions / Re: Un-Cheap Rare Candy
« on: January 08, 2012, 09:23:51 AM »
I believe that rare candies should be stupidly expensive so much so that they arent worth buying. You will get people with stupid amounts of money buying loads.

In my opinion there should be a set amount per player or none at all..
I'm a fan of the Rarecandys, but i think it will be a little unfair if it is easy for players to receive them. Maybe you can receive them as a reward of completing certain quests? And of course not having the price to buy it too low.
You should read the other posts from other threads as Rarecandy has been discussed a couple of times. You may find your answer or the reason why. And if you consider reading and asking Jerry for info, I'm pretty sure he knows more about it.

Not totally as rare candies do not really benefit a pokemon besides raising is happiness (that's what makes it level up, or so is the reason behind the rare candy it seems) and its level. EV (or EP) are not raised that way. But sure, they could be turned into an EXP giving item rather than leveling up item.

And tbh, I'd rather have the rare candy un-tradable, un-equipable and have a really low market price, 1 poke maybe. Prevents abuse of collecting rare candies, and trading and the user is already at a loss as compared to another who's doing real training.

Only issue, is that the EV (or EP) system is yet to be confirmed from the balance team...

As for the black market and fake rare candies, yea, why not. Could do something about it.

Those are my 2 cents.

19
Ideas & Suggestions / Re: Supereffectiveness may vary
« on: January 08, 2012, 09:16:07 AM »
If you suggest that.. then what's the point of leveling Pokemons to high levels to compete each other?
Think it like this in this scenario. You're facing a party of 100 pokemons and you currently have level 60s. You on the other hand have the upper hand in supereffectiveness compared to your foe. If you were to mix it up, winning the battle is far more easier. (no worries.. I've done this before with a battle of 60s vs 100s. Won the battle through this tactic)

20
Ideas & Suggestions / Re: Alternative ways of leveling Pokemon?
« on: January 08, 2012, 09:10:01 AM »
Therefore we have questing. I haven't taken much a brief look on quest rewards since I'm usually a quiet one around here off and on. If I recall correctly, quests are to be implanted to the MMO and maybe have exp. rewards. Although, your idea isn't bad at all... It's just an add-on to the game if considered. But just keep in mind... the game is focusing on getting the main concepts and additional stuff be added on later depending how the game goes so far. :) So don't loose hope on your idea. There's been multiples of how exp. be placed and used.

21
News & Announcements / Re: Public Beta coming this december!
« on: December 18, 2011, 09:15:08 PM »
Yeah I was going to ask the question when it would be released but then I took an arrow to the knee.

This genbor...
You got hands to type and you say you got shot in the KNEEE?! What's wrong w/ you? You can still kneel down before the Gods and Goddesses of Pokemon. ^^

22
Other Chat / Re: Chit chat thread (May contain offensive content)
« on: December 12, 2011, 11:23:16 PM »
I love reading the comments though, some people are creative with them, and give me a good laugh. Now, it's Skyrim this, and skyrim that.
A better suggestion.. WHY did you bother learning English then?

23
Other Games / Re: League of Legends
« on: December 11, 2011, 10:58:07 PM »
lol. ^^

24
Other Games / Re: League of Legends
« on: December 11, 2011, 09:25:39 PM »
@Yuki- then you got lucky lol. When you do play Sona, you gotta be careful not to waste your mana too much b/c she's mana hungry just from W and Q. =/

Never had any mana problems with Sona (I play her as my main (support)), just gotta have the right runes + items
Same for me... Although I didn't know how to play Sona the first time and I kept getting mana hungry even though I had my support rune page w/ mana regen.

Btw.. Dark.. you annoyed that the GP10 runes are going to be Seal where the best Mana Regen is also Seal? I am.

25
Other Games / Re: League of Legends
« on: December 11, 2011, 08:52:07 PM »
That would be AP Lux w/ hardly any CD. :)
As you know she is Team Fight reliant. If she go solo and wander off... she's able to die easily which shows why you die a lot.
When you play Lux.. usually she goes mid.
@Yuki- then you got lucky lol. When you do play Sona, you gotta be careful not to waste your mana too much b/c she's mana hungry just from W and Q. =/

26
Other Games / Re: League of Legends
« on: December 10, 2011, 09:13:37 PM »
Did you babysit or no?

27
Other Games / Re: League of Legends
« on: December 10, 2011, 07:16:19 PM »
She is said to be a bait champ. like Akali. =/
I'm just bummed the GP10 runes they're making are Seals... not Glyths. :(
Less Mana Regen I suppose for Support/Babysit rune page. =/

28
Other Games / Re: League of Legends
« on: December 10, 2011, 05:35:19 AM »
I'm glad they finally buffed her out of the "Worst Champion Ever" tier. All champions were good, except for sivir. She's pretty strong now ~ I always let Sivir farm so she can gain a large damage output. ^^
I got harassed badly from her at top (not soloing) and was pushed back. still it's nice to see Sivir not be a wasted champ space. ^^
As for me... whenever I use Lux to snare, I usually make a prediction of possible locations to be hit. But it's hard to not be frantic when you're up close in melee which I believe Morgs may end up doing when ulting (if I believe correctly). The snare problem for me is not a big problem since I stay in ranged and avoid being in close up fights (as you already know... that she's very squishy unlike Morg).

29
Other Games / Re: League of Legends
« on: December 09, 2011, 05:36:10 AM »
" Sooo...now your entire team is stunned in the middle of a teamfight"
You mean "their" team O.o

30
Other Games / Re: League of Legends
« on: December 09, 2011, 03:56:11 AM »
So far this is my own selection of champions I decide what the team needs...

Lack of AD: Caitlyn
Jungler: Shyvana
Support/Duo Lane: Sona
Solotop/Tank: Galio
Solomid: Morgana
Solomid when Morgana gets banned: Lux

Retards don't know how to kill a Morgana while most Morgana's pretty much suck at snaring, as well as they be entirely helpless when their snare misses and get outrunned by a melee that just tears around her spellshield. Honestly, I've seen champions that are way more OP than her, if she ults, just make sure everyone focuses her. Most morganas forget to buy hourglass...
The opinion of most people is that... Morgana is truly an annoying beast when played against.. I don't play Morg nor own her... but I once in a while play Lux (not as a carry).
And I'm assuming Hourglass+Ult=awesome? right?

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