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Messages - Kamaran

Pages: 1 ... 49 50 [51]
751
Game Features / Re: You're Own Customizable Home
« on: January 02, 2010, 10:14:43 AM »
Stay on topic.

752
Other Chat / Re: Something you are currently trying to learn
« on: December 31, 2009, 11:13:46 AM »
I am trying to learn:

The Na'vi language: Really hard
The elvish language: Really hard


Trying to beat:

Mass effect 1 on hard mode: that's hard. (funny)
Fairytales fights with all achievements: normal/harder.



753
Game Features / Re: Tournaments
« on: December 31, 2009, 11:08:15 AM »
are you going to put tournaments

based on pokemon type, trainer level, location, and time of year

that give money, certain pokemon, and special items

We are going to add several tournaments so you won't get bored.

One of them is the Pokémon league.

Please notice that the Pokemon-Universe tournaments is not like in the regular games. Here you battle real players from all over the world to become the best - and only the best will win.

754
Ideas & Suggestions / Re: Gym/Trainer/Brutal five levels
« on: December 31, 2009, 11:05:55 AM »
As far as I can read, I think that you are talking about the new; player level.

We have yet to come up with a formula for that I think, and until we havn't, we can't deside how the gyms and brutal five should be like.

However, gyms will be in a level range from 20 and up to near players maximum level. (might be 100, might not be).
Then when encountering the brutal five, they will be brutal and hard to beat.
If beating them gets you something nice or if it is going to be a requirement for participating in the Pokémon League (PVP), is also yet to be desided when we get to it.

About the CPU's; of course there will be computer-trainers out there like in the regular games. The hard part is to make them see each and every trainer passing by, so everyone got to battle and can't hide behind some other player or just passing by while the CPU is busy.

755
Ideas & Suggestions / Re: following pokemon
« on: December 29, 2009, 08:30:46 AM »
try visiting spriters-resource(dot)com
[...]

That would be a very very easy solution to the problem. However, any sprite you find on the internet is most likely 16*16. Pokemon-universe is using 48*48 tiles to get a more detailed look.

756
Development / Re: Weekly development updates
« on: December 29, 2009, 12:21:01 AM »
Well... It is time for the first development update and there is not much to say.

It has been a rough week with the new website up and running and such. However we are still progressing in the game development.

Urmel and Mr_Dark have along with Bakagringo spent the last couple of days trying to improve the Pokemon Battles; from coding to interface. Making it nice for you to play while keeping some drama in the battles.

On the mapping side, it is currently on hold due to editor-updates from Wkter's side. It will hopefully help the mappers and the quest/storywriters with their work in the future. Furthermore we are playing with the bytes, so you can have as smooth game play as possible with an average of 60 frames per second ingame.

Shashi, a norwegian guy, joined the team. Not as a developer, but as the community manager. So behave out there or else  :D

Unfortunately, we have had to remove the PokeShout shoutbox on our homepage due to immaturity and abuse. You can still talk to us via IRC (indeed it is much better to contact us there as we are available to talk very often). Webchat IRC or join us directly at #pokemon-universe on irc.rizon.net .

Finally we are going to decide where to put our american server. So if you havn't already voted at the poll I kindly ask you to. You can find the poll HERE.
In addition, we are dicussing/investigating Victory's question (link) about the same matter.


757
Ideas & Suggestions / Re: New items
« on: December 28, 2009, 11:38:50 AM »
Have you guys thought about Set pieces? like Tiers.

Yes. But currently it has a low priority since we are focusing on the BETA and tiersets will not be in the beta. :)

758
Ideas & Suggestions / Re: following pokemon
« on: December 27, 2009, 01:56:46 PM »
Maybe it is just me. But is'nt 3 sprites per direction needed?

(3*4)*493 = 5916

759
Ideas & Suggestions / Re: New items
« on: December 27, 2009, 01:53:03 PM »
Quote
.. And then we'll add a new pokeball that will allow you to catch your opponents pokemons  ;)

I do not think that such exact gem will be implemented. But maybe other items will be.
If you have more ideas for new items to implement, please share them :)

760
Trainers Lounge / Re: PU Update -Xmas 2009
« on: December 25, 2009, 11:26:07 AM »
[...]
 Also, when did Mr_Dark get a 1337 Level 62 Arceus?

Quite easily. He pressed the button [ADD] and chose Arceus and it's level :)
Developers only ^^

761
General Chat / Re: [Merged] Your Favorite Pokémon!
« on: December 25, 2009, 12:39:37 AM »
I don't really have a favourite PKMN. I tend to like underrated PKMNs and tear peoples mind of during battle :)

specially when they use some super legendary and my Persian or Chariot rules ^^

762
New Trainers / Welcome / Re: Look, a wild Adamon! *throws masterball*
« on: December 25, 2009, 12:34:33 AM »
Yeah Adamon.

Just because you failed at the first day I should ban your ass xP

I hope to see you around mate ^^

763
Development / Weekly development updates
« on: November 29, 2009, 03:23:06 PM »
As some of you might have noticed: We've got a new layout for Pokemon-universe.com. In fact this is not just a new layout. It is a fresh board start.

And as promised at the previous website, we will be keeping a weekly update for you guys at every monday to sum up the last week's updates, so you guys can keep track of the progress.

If you have got any questions regarding the updates, feel free to join us at the chat and discuss the subject of interest. However, the old rules still applies: No asking for release date since we do not have any.

Enjoy.

Note that all development update topics will be locked, so it will not be possible for guys (and girls) to comment on it.

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