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Messages - Zatir

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31
Mapping / Re: Expanding the map editor
« on: June 22, 2012, 11:56:01 PM »
As said a few times before, we need tiles first before we can start mapping. The mapping is going to start from scratch and Kamaran is going to do that first. At a later stage he will need more mappers, but not yet. Offcourse there will open a new job application for mapper when someone is needed.

And I surely must say, the map-editor is not fully functional, it is working with a few bugs and some tools arent working yet. I have a busy few weeks now, from 10th of july I'll have more time to work on the editor. Now it's also time for the pixel artists to create the tiles, which is going by far better than ever before! Keep up the good work!

32
Development / Re: To Do List
« on: June 19, 2012, 11:15:58 PM »
I think it's always great when people are trying to help, so I appreciate your try. I assume your actually willing to create some art for the game, because you are asking questions about the design? If so, you can show your pixel skills by e.g. creating paperdolls or creating unique 32*32 tiles. When we (Actually Bryan our lead pixel artist) think your skills are good enough, you can possibly join the team. Please note we're trying to create just one design-style, so that's why we have to see if your skill is good enough to provide that style.

33
News & Announcements / Re: Happy Birthday Jerry!
« on: June 19, 2012, 11:05:57 PM »
Happy birtyhay Jerry! I will be chasing after you ... errhm.... the cake!

34
Congrats to the winners! And what are you all progressing, the pixel art is awesome!

@Amphi, the hair is great, but I think the outfit is a bit standard. Maybe you can try something with darker volcanic rock-colours and make something like volcanic clothes with fire.

@Monzta, The idea and theming is really nice. Maybe you can add more detail to the clothing, some better texturing. The cap is great!

@Lubbies, The opening is way better now than before. I'm also curious about the side views!

Nice work yet for all of you!

35
News & Announcements / Re: Paperdoll Competition Voting
« on: June 02, 2012, 06:53:54 PM »
Very nice! I also didn't mention I would score that high! One day left, we can almost see who is the winner!

36
Mapping / Re: Expanding the map editor
« on: June 02, 2012, 06:50:11 PM »
You probably mean when writing quests. Then there are If/else statements. I can just make a panel where you can choose different if-statements with their parameter(s). That will be my next panel I'm going to create. Correct me if im wrong, tips are always welcome.

37
Mapping / Re: Expanding the map editor
« on: June 02, 2012, 05:55:24 PM »
Yeah Cortex. Looking back to the first page of this topic:

I see, instead of having to write out full scripts for the NPC's, we can just edit them and integrate them with this tool you're designing. Correct me if I'm wrong.

You'd still need to write the code for the NPCs, but the tool allows you to make the actual NPC which will be shown in-game.

You actually don't need to write the code right now, because you only have to create the NPC in a more graphical environment.

38
Mapping / Re: Expanding the map editor
« on: June 02, 2012, 05:19:25 PM »
I'm bumping myself again for another update about the event system. I didn't have that much time because of school stuff, so it won't be a really big update.

The following picture shows how the event system looks like right now:

(Click to enlarge, because I think you all don't have that great eyes)

Events can be drag dropped to the field as before. Only one adjustable event block is possible right now. That block-list will expand soon for quest related stuff. The part what took the most time was making this whole area of information getting stored in the database, so everything is stored at one place. No more need for sending npc-scripts by yourself one by one, this will go automatically from now on!

The current event block is also very easy to use, it can be enlarged when needed (up to 5 answers right now) and you can delete answers till just one answer when they are not needed anymore. Also the static actions on the left can be used, like opening a shop or end the conversation.

That was the update from the last few weeks. The NPC-editor can't be used yet, I need to create a few more blocks first.

Cheers,

Zatir

39
News & Announcements / Re: Paperdoll Competition Voting
« on: May 30, 2012, 11:04:22 AM »
Wow, they look stunning when animated! Great job doing this.

40
Development / Re: PU ToDo List
« on: May 24, 2012, 11:46:33 PM »
Good to know, when this list is done, there's a good change that there may be a brand new Beta...

Just keep in touch, the list is NOT finished yet. (For people who are actually not reading this that means: no beta yet)

41
News & Announcements / Re: Paperdoll Competition
« on: May 21, 2012, 04:58:10 PM »
And here also my final version. Haven't had that much time last few days, so I wasn't been able to finish it. Now I'm getting back to do some programming for the editor.


42
Happy birthday Spirit! I want a piece of that delicious, chocolate?

43
News & Announcements / Re: Paperdoll Competition
« on: May 14, 2012, 11:08:15 PM »
Maybe I'll just make Yuki slave at paperdoll art. >:)

Very good work, Yuki.

Yuki has exams right now, so in a couple of weeks she has plenty of time to create fabulous paperdolls!

44
News & Announcements / Re: Paperdoll Competition
« on: May 13, 2012, 11:45:04 PM »
Today I spent some time on my paperdoll. It's almost done, I've changed the hair a bit and made a costume. Only need to create the other variants and adjust some small things. I'm not actually taking that much care of shadow. What you think?



45
News & Announcements / Re: Paperdoll Competition
« on: May 12, 2012, 08:45:52 PM »
When did everybody get good at pixel art?

That's the same thing I was thinking. Our pixel skills aren't that good, but if you take into account that we do this for the first time (like lubbies just said), then it's very good! It's pretty easy to create some pixel art, if you have the right inspiration! Choosing the right colors is probably the hardest part.

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