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Author Topic: Minor Issues  (Read 28020 times)

Offline Tickles

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Re: Minor Issues
« Reply #15 on: November 07, 2011, 08:48:38 pm »
Is disable supposed to be permanent?
 I didn't flinch, was not asleep, or anything like that. I was able to use other moves, but disable stayed on. It lasted for 12 turns till I switched
« Last Edit: November 07, 2011, 08:51:14 pm by Cortex J. »
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Offline Noah_Road

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Re: Minor Issues
« Reply #16 on: November 07, 2011, 09:10:50 pm »
Mr.Roloc and I tested it, Disable is permanent until the target switches out. Is this how its supposed to be? I'm pretty sure its not...
                                            
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Offline Roloc

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Re: Minor Issues
« Reply #17 on: November 07, 2011, 09:11:56 pm »
Me and Noah did a test with disable and it lasted from the end of round 3 to round 25 where we just ended the battle cause it was apparent that it was not going to go away.

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Offline Bing

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Re: Minor Issues
« Reply #18 on: November 08, 2011, 02:04:57 am »
Do the weather abilities re-activate themselves everyturn? I think that's an issue...

Yeah, the weather is a bit messed up.  When I switched in Ninetales on a Hippodowdon the weather stayed as a sandstorm.

Just reporting what I saw, and that it's happened more than once.

Offline Shadowfred

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Re: Minor Issues
« Reply #19 on: November 08, 2011, 03:12:55 am »
That's how it works now, to make the weather not run out when the pokemon is still in, it has to check every turn. This has the effect of making the slower pokemon's weather the one that occurs, this is the same as when both pokemon came in at the same time in the old system.

With regards to disable, we haven't changed any of the code for that move, which means it is a problem with the original PO code. I'll look into getting it fixed.

Offline Mr. Fox

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Re: Minor Issues
« Reply #20 on: November 08, 2011, 03:23:07 am »
I know L5P already knows this but I want to make it formal. Rock Smash can get a bit overpowering. It completely negates any def advantage. Unless you resist is or are immune your going to get hit very hard. Ask Cortex, I took his two physically defensive pokemon and reduced them to nothing. Just wanted to let you guys know.

Offline Bing

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Re: Minor Issues
« Reply #21 on: November 08, 2011, 04:20:24 am »
That's how it works now, to make the weather not run out when the pokemon is still in, it has to check every turn. This has the effect of making the slower pokemon's weather the one that occurs, this is the same as when both pokemon came in at the same time in the old system.

With regards to disable, we haven't changed any of the code for that move, which means it is a problem with the original PO code. I'll look into getting it fixed.

That's both interesting and really annoying.  Is there any way to tell apart and keep track of which pokemon just switched in so as to remove this effect?

If not I suggest removing weather abilities.  Cause honestly this is a little unfair.

Offline Fantom

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Re: Minor Issues
« Reply #22 on: November 08, 2011, 04:36:23 am »
I think if u switch the pokemon that have slower speed than the one already in then that cancel the effect of that pokemon

Offline Bing

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Re: Minor Issues
« Reply #23 on: November 08, 2011, 04:39:24 am »
Yeah, but it makes Hippowdon a troll for my team at least.

Offline Maestro

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Re: Minor Issues
« Reply #24 on: November 08, 2011, 04:47:46 am »
I wouldn't call Rock Smash OP..
If you are going to use Rock Smash continually, and aren't knocked out within 2-3 turns, it's the opponent's fault for not switching or taking you out.
Of course, if the opponent only has 2 defensive walls left, then you can just use rock smash as an advantage to your team.

Doesn't Charge Beam and Flame Charge do similar, in that the result is a +1 gain for the user (-1 Def of opponent is effectively +1 attack for Rock Smash user)? I wouldn't call them OP.

Offline Shadowfred

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Re: Minor Issues
« Reply #25 on: November 08, 2011, 04:56:28 am »
Well, flame charge increases speed, perhaps you're thinking of metal claw? Besides, the disadvantage to lowering defence instead of increasing attack is that when they switch out, all your work is lost.

As for weather, I'll talk to pidgey about it.

Offline Bing

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Re: Minor Issues
« Reply #26 on: November 08, 2011, 04:58:14 am »
Well, flame charge increases speed, perhaps you're thinking of metal claw? Besides, the disadvantage to lowering defence instead of increasing attack is that when they switch out, all your work is lost.

As for weather, I'll talk to pidgey about it.

Ok, I was just wondering.  Because it does seem a bit unfair.  If there is no way around it then oh well.

Oh and good work on Emboar he's great.
« Last Edit: November 08, 2011, 05:05:01 am by Bing »

Offline Jerry

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Re: Minor Issues
« Reply #27 on: November 08, 2011, 05:34:56 am »
That's how it works now, to make the weather not run out when the pokemon is still in, it has to check every turn. This has the effect of making the slower pokemon's weather the one that occurs, this is the same as when both pokemon came in at the same time in the old system.

One thing that occurred in which I see two issues:
Turn 4: Hippowdon is sent out. Hippowdon's Sandstream whipped up a sandstorm.
Turn 5: Ninetales is sent out. Ninetales' Drought intensified the sun rays.
Turn 5: Hippowdon's Sandstream whipped up a sandstorm.
Turn 6: Trainer took back Hippowdon, sent out Vileplume.
Turn 6: Ninetales' Drought intensified the sun rays.

Seems broken to me :-\
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Offline Shadowfred

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Re: Minor Issues
« Reply #28 on: November 08, 2011, 05:53:19 am »
I don't see the problem. Hippo was slower, so when they're both in, his takes over. He leaves and ninetales makes it sunny again.

I understand that you guys feel that ninetales should keep the sun going when it comes in, but I've already explained why that doesn't happen. Could you elaborate on what part is broken?

Offline Jerry

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Re: Minor Issues
« Reply #29 on: November 08, 2011, 06:09:20 am »
Well, okay, if you don't think that's broken...

Maybe I got used too much to the previous system of weather abilities..
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

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