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Author Topic: Pokémon Theories  (Read 26602 times)

Offline Hiteryan

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Pokémon Theories
« on: January 13, 2012, 03:00:33 am »
Well this is a fun read, and surely there are much more of these scattered around the internets.







http://cache.gawker.com/assets/images/comment/9/2011/12/acc96814b1e32c87c99eb836c097f051/original.png
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Offline Arctus

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Re: Pokémon Theories
« Reply #1 on: January 13, 2012, 04:50:41 am »
haha, thats awesome

Offline Tristan

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Re: Pokémon Theories
« Reply #2 on: January 13, 2012, 05:54:04 am »
That first one would have been an awesome twist if it were real. And I never noticed Lt. Surge said that!

BTW, this is my favorite:

« Last Edit: January 13, 2012, 06:33:27 am by Tristan »

Offline TheSolx

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Re: Pokémon Theories
« Reply #3 on: January 13, 2012, 08:05:14 am »
That virtual-future story was interesting :o

But I knew both those two... Now I'm gonna come with some creeps and stuff...
Pretty much for people that haven't researched glitches too much

First off...
Cubone & Kangaskhan

Most people already know the theory about Kangaskhan being Cubone's mother, which were supposed to be reality, but the codes were changed during the last part of the game coding...
The pre-evolution/baby should have been the Baby Kangaskhan, but as it would take too long to delete that code, they re-coded it... It's now known as Missingno.

Whitehand/White Ditto
Now this I can't really confirm any way, but there is a glitch in Pokémon Blue/Red which only one person have found... But it's damn creepy.
Video: http://www.youtube.com/watch?v=TnLkI5ggVGo (PS: This is creppy as hell)
There are 3 parts of this + and explanation somewhere. And I know he is using a emulator... He transfered his PKMN Blue save with a cable (it's possible. I've done it)
The first part is in Saffron City, the old gym. After this guy beats the Gym Leader (The guy that gives you Tyrouge in PKMN Gold/Silver) his game glitches. And as you can see in the video, it's not very... pretty?
The theory is that the old man in his party, which weren't there in the battle, were supposed to be the "boss" in Lavender Tower, instead of Mother Marowak... But the old man isn't really a old man... it's the ghost of a Ditto...

That is all I know about it anyway... But the videos tell more :)
« Last Edit: January 13, 2012, 11:55:51 am by TheSolx »

Offline Tristan

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Re: Pokémon Theories
« Reply #4 on: January 13, 2012, 09:00:58 am »
I've seen those videos, I recommend watching his whole Pokemon series of videos, very very creepy.

Offline Flynt

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Re: Pokémon Theories
« Reply #5 on: January 13, 2012, 12:44:51 pm »
Cubone, baby Kangaskhan, and M'

When a mother Kangaskhan dies, it leaves its Kangaskhan cub on its own. The Kangaskhan cub uses the skull and a bone from its mother to use as protection and becomes a Cubone. Then through malnutrition or adapting to a different lifestyle, the Cubone evolves into a Marowak. Female Marowak's later evolve into Kangaskhans, and the cycle starts all over.
This is self evident, as Cubone appears rather similar to the baby Kangaskhan that rides around in it's mother's pouch. Also, 'Bonemerang' (Cubone's signature move) refers to boomerang just as 'Kangaskhan' refers to Kangaroo. Kangaroo and boomerangs are both natively Australian themes.
Before Pokemon Red/Blue released, the developers decided that Kangaskhan needed to be separated from the previous two stages to become its own standalone Pokemon. The reason for this is that, being a kids game, it wouldn't do to allow small children to learn that a Cubone is actually an orphaned baby Kangaskhan wearing it's dead mother's skull on it's head and slinging it's bones around like clubs and boomerangs. However, the team didn't have time to delete the code at the last minute. Instead of deleting the code, they simply wrote a new non-evolving Marowak and moved the old one to an empty slot... with no number. This catchable Pokemon is M', Missingno's sister.
M' is actually a scrapped prototype of Marowak. This theory can be confirmed if you catch a M' and level it up, it evolves into a Kangaskhan.
« Last Edit: January 14, 2012, 03:03:55 am by DarkknighT »

Offline Flynt

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Re: Pokémon Theories
« Reply #6 on: January 13, 2012, 12:46:00 pm »
Ash's journey was all but a dream
It's too long to copypasta on here, so here's the link
http://www.killcure.com/2009/10/02/p...piracy-theory/
It may be too long to read overall, but it blew my mind away.

Offline Tristan

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Re: Pokémon Theories
« Reply #7 on: January 14, 2012, 01:25:18 am »
Gengar is Clefable's shadow.


The two Pokemon have similar physical features.
They both have the same hands, ears, feet, and body shape.
Gengar's species name is the Shadow Pokemon.
Gengar's name is originated from the word doppelganger, the ghostly double of a person.

Another good one.
« Last Edit: January 14, 2012, 01:26:51 am by Tristan »

Offline shermana

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Re: Pokémon Theories
« Reply #8 on: January 14, 2012, 01:59:18 am »
These are all so awesome. All of them i didn't even know.

Offline GrAmPa

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Re: Pokémon Theories
« Reply #9 on: January 14, 2012, 02:47:49 am »
These are brilliant! Awesome reads :)

Offline TheSolx

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Re: Pokémon Theories
« Reply #10 on: January 14, 2012, 03:01:17 pm »
Gengar is Clefable's shadow.


The two Pokemon have similar physical features.
They both have the same hands, ears, feet, and body shape.
Gengar's species name is the Shadow Pokemon.
Gengar's name is originated from the word doppelganger, the ghostly double of a person.

Another good one.

The best part is that it makes sense.... But then what about the evolution cycle?

Offline Tristan

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Re: Pokémon Theories
« Reply #11 on: January 14, 2012, 09:44:55 pm »
Heh well yeah a lot of these theories can be picked a part, but its just for the fun of it all. All the coincidences for the Gengar one could just be the developers' way of having fun with it. Who knows?

Offline Desbear

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Re: Pokémon Theories
« Reply #12 on: January 14, 2012, 10:01:46 pm »
Here is one...

Quote
The phenomenon of the "Lavender Town Tone" is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the "Pocket Monsters" (Pokémon) series of games, in particular the first two games of the series, "Red" and "Green". Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including  (Seki Uchitada)  (Ise Mitsutomo) and (Satou Harue), to whom this page is dedicated. Thanks also go out to (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.
This analysis will discuss the other phenomena that is often confused with the "Lavender Town Tone", known as "White Hand Sprite", "Ghost Animation" and "buried alive model", as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these "easter eggs" in post-first wave cartridges.

History of the Game [$HIG]
The first cases of the "Lavender Town Tone" and associated events were reported a few months after the release of of "Pocket Monsters Red and Green" for the handheld "Game Boy" videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the "Lavender Town Tone" had the level of severity that it did. In the game, the player takes on the role of a "Trainer", whose task it is to capture, tame and train wild creatures called "Pocket Monsters" for battle. These games, and the two newest additions to the series, "Pocket Monsters Gold and Silver", an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.
In one part of the game, the Trainer comes to a small, out-of-the-way place called "Lavender Town". This town is one of the smallest hamlets in the game (aside from the Trainer's own home town), and possesses very few of the services available to the Trainer in every other city in the game - indeed, the location would be unremarkable were it not for the "Pokémon Tower"  located there - a colossal building that holds the graves of hundreds of deceased Pokémon.
It is theorised that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictons - and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

History of the Pathology [$HIP]
It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgement of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms - records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the "Lavender Town Tone" [an audio phenomenon] but from the so-called "White Hand Sprite", "Ghost Animation" and "buried alive model", all of which were visual phenomena that provoked similar but distinct symptoms. More details on Part Two [here]).

 April 12 1996 (11). Obstructive sleep apnea, severe migraines,
May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself.
 April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers.
 March 4 1996 (7). Migraines, sluggish and slow behaviour, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996.

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames - until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

Pathology Detail -- "Lavender Town Tone" [$PAT]
The predominant symptoms related to what would become known as the "Lavender Town Town" included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as "Lavender Town", most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would "leave an impression on the player", according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.
"The Pokémon Tower is a visible result of that," Seki told "Game's Dimensions" Magazine) in an interview earlier this year. "That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn't have a gym... and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town ... because our manager told us it would make children upset. The music used in subsequent versions is different."
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly underexaggerating how "upset" children would get - no more is said of the music in the article, but there are mentions of Lavender Town's other macabre features (see below).

What Seki failed to disclose to Game's Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in "binaural beats": using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears - instead, only children fell victim to the tones , resulting in psychological and physiological problems that in some cases led to death - many of which were suicides.
 

And here is another one, part of it has been discussed, but more detail..

Quote
Part 2:
Pathology Detail- Visual Overview

These visual effects are known among programming circles as "The White Hand Sprite", the "Ghost Animation", and the "Buried Alive Model". Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the "cry" a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as "Fist" and "Brutal". While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the "brutal" animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

Ghost Animation

The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.

The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You're... Here.
BA: I'm trapped...
BA: And I'm lonely...
BA: So very lonely...
BA: Won't you join me?
After this, the battle would have been initiated. Once in
"battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown.
 

DUN DUN DUN! so none of you under 15 play pocket monsters red, play green.
« Last Edit: January 14, 2012, 10:06:54 pm by Meowth »
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Offline Arctus

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Re: Pokémon Theories
« Reply #13 on: January 14, 2012, 11:32:29 pm »
Haha lavender town syndrome, I found out about that the other day.

Offline vengeful

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Re: Pokémon Theories
« Reply #14 on: January 15, 2012, 04:10:13 am »
Gengar is Clefable's shadow.


The two Pokemon have similar physical features.
They both have the same hands, ears, feet, and body shape.
Gengar's species name is the Shadow Pokemon.
Gengar's name is originated from the word doppelganger, the ghostly double of a person.

Another good one.

The best part is that it makes sense.... But then what about the evolution cycle?

cleffa-ghastly. clefairy-haunter. clefable-gengar.