Pokémon Universe > Quests & Plots

[Quest] Rapidash Rampage

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DayStar:
I'll start by saying that I have placed a name in this thread http://pokemon-universe.com/index.php/topic,207.0.html (name of the cave)
Okay so now with the quest;

The Where
There is a cave somewhere, (The Team Decides) where there is a woman named Sayer, of whom is never seen but is rumoured to live in the cave (a gaurdian of sorts), therefore being named "Sayer's Pass"

The Who
Sayer is a woman of 20-30 years old who favours in battle with her famous Rapidash, along with an Arcanine and a Ninetails (can be changed).

The What
There is a pokecentre outside of Sayer's Pass, inside the pokecentre is a ruin freak who explains that there is a Rapidash (and 3 Ponytas) inside that are rampaging and you need to defeat them to stop harm for the public. You are then given permission to enter the cave - whilst inside you find the 3 Ponytas in rooms and defeat them whilst the Rapidash keeps fleeing to the next room, in the last room, you team up with Sayer to finally snuff it out (beyond this room is the Priarie of which they came) upon defeating you speak to the Ruin Freak and get your reward!

The Reward
1. Money
2. A hold item (The Team Decides)
3. (Whatever, I'm not good with rewards...)

Declan_23:
Hmmm, I like the idea overall but I think that you need to adapt it more so it work in an MMORPG. Not really sure how but it would be kind of crazy if there was this woman running out of the cave every time a person went nearby...

Mr_Dark:
I agree with Declan_23. There are certain elements in this "quest" which are not possible in a MMO like:
- Having a massive earthquake
- Woman running out of a cave when a trainer passes by
- "when the geizer erupted it opened a pathway to the Priarie"

DayStar:
Sorry, I am really unfamiliar with mmo's
Hmmm, how about these changes;

* Called "Rapidash Rampage
* Instead of an earthquake, there isn't anything (really original I know)
* There is no geizer.
* There is a ruin maniac in a Pokecentre outside of the cave and informs you of the quest there.
* The same rules apply with the Rapidash and a set amount of Ponyta (except you don't catch them but defeat them)
* There is a Priarie, but it's only accessible after the quest is finished.
* Sayer joins on the quest after you have defeated the 3 Ponyta (or all along - depends what the team thinks)
Okay, so is this better or worse ???

Declan_23:
you could still make the prarie unaccessable to those who have not completed the quest. For instance you could be given a key as reward for completing the quest that opens the gate into the prarie (or something to that effect). Other wise I think it's a great idea  8)

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