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Author Topic: The big pvp thread (suggestions here please)  (Read 18263 times)

Offline Gammal

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The big pvp thread (suggestions here please)
« on: February 07, 2010, 09:08:20 PM »
Hello there Pokémon fans!
Alright so we have had a lengthy and heated discussion on the forums lately about using items etc in pvp battles.
http://pokemon-universe.com/index.php/topic,339.0.html
Please read this before postig your suggestions since we dont really need the same suggestion twice :D.
We have been talking about keeping it the way it is in the games atm, hence no items at all.
But since this is an mmo I and other people feel like there should be more depth in the PVP battles.

After some back and forth I came up with 2options:
1. Designing PVP specific items
2. Designing usable cooldowns that are obtained through levling.

So now im here asking you guys to help me complete my idea!
You got a good idea for an item that could work well in pvp? Great post here!
You have been thinking about a "skill" that could work in pvp? Cool, post here!
I want to create a scenario where players have a hard time choosing between attacking or using a skill/item, this way the match becomes allot more interesting, instead of having players use all their skills right of the bat. Get my point?



Now here is some examples:

Gammal


Skill1 - Pokémon Crusade lvl1
Info: Instead of using an pokemon ability this turn, you instead boost your entire party´s morale, making the next attacking move have a 50% extra chance to crit.
This effect lasts untill an attacking move is used or 2turns, effect transfers if you descide to switch pokemon before attacking.


Item1 -  Resisting potion
Info: Throws a potion at your Pokemon, making them take 15% less damage from unresisted attacks.
This effect stacks with natural resist, taking 30% less from a "not very effective" attack
but remains at 15% from a "super effective"

Scout - You scout the area carefully instead of attacking, you now know the area as the back of you hand (hey is that a new birth mark?) making your Pokemon have x% chance to gain the upper hand making them get 1+prio when attacking. Lasts 2turns 

Change to sleep,poison, burn and leach seed.
I was thinking guys, maybe there areas need a bit of updating to?
Pokemon is burned, enemy uses water attack; the effect is removed.
Pokemon gets leach seeded, enemy uses fire attack, leach seed is burned away.
Pokemon gets frozen. Attacker uses fighting move, the ice shatters (dont wanna stack effects on fire here)
Pokemon gets slept. Attacker uses any attacking move, user wakes up the NEXT turn but if confused.


Let the brainstorming begin!
You like?


Summary of suggestions (I will update this as much as possible)

Kuhns:
[Pokemon Type]Guard Spray: Guards against type moves for two turns, no matter the Pokemon Type.

Example:[Geodude Vs Mudkip. Player uses a Water Type Guard Spray on Geodude. Mudkip uses Water Gun...the attack is only 1.0x effective.]
--
Skill-Last Stand

Info: The active Pokemon gains a 95% chance that they will survive the next attack. [Can't use unless Pokemon has 10% or less health--With a 100% chance their next(last) attack will hit.]
--

Copy-Catch [Item]:

Info: Effective until an item or skill is used, or the active Pokemon in which the item was used is taken out.

Effects: Covers the active Pokemon in a sticky spray, enabling the Pokemon to steal the next item or skill the opponent uses.


Declan_23
weather effects, e.g. if fighting your friend in the arctic (or snow arena), all Ice attacks get +10% boost

Impwadman
Skill - Rapid Attack

Info: The active pokemon has an 80% chance of attacking first and a 50% chance of getting a critical hit.


Effective Until......

The enemy pokemon uses a speed lowering attack or....

The enemy pokemon uses a water, poison, or ground attack that will essentially lower the speed even though it doesn't say it did.
--

schindle

suggestion:
for winning pvp battles you get equippement for your trainer. clothes etc. Those special clothes got effects for all of your pokemon.

explenation:
when a trainers pvp master, he got clothes that impress your pokemon :-D
or that scare the enemys pokemon. :-)
item:
cloak of quickness
your pokemon got an 50% higher agility for the first turn it gets in the fight.

bracers of xxx
your enemys pokemon are scared of your aura. they lose 10 stages of health.

--

items that say:
increase the damage of the attack by 1%.

its an item that can be used on every attack, and will increase that attacks damage by 1%.
There should be also special attack-items like:
'hydro pump only item':
increases the damage of your hydropump by 2%. in Addition every Hydropump got the chance to trigger 'water strenght' that increases all your water damage by 10% for the next 3 turns.
« Last Edit: February 08, 2010, 04:17:04 PM by Gammal »

Offline Kuhns

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Re: The big pvp thread (suggestions here please)
« Reply #1 on: February 07, 2010, 09:17:30 PM »
[Pokemon Type]Guard Spray: Guards against type moves for two turns, no matter the Pokemon Type.

Example:[Geodude Vs Mudkip. Player uses a Water Type Guard Spray on Geodude. Mudkip uses Water Gun...the attack is only 1.0x effective.]

That's not to say the opponent wont switch out with a Grass Type and use that for a super-effective attack. [X] Guard Sprays can't can't be stacked or anything like that. ;)

*Post Below*: Not at all. ;P
« Last Edit: February 07, 2010, 09:21:27 PM by Kuhns »

Offline Gammal

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Re: The big pvp thread (suggestions here please)
« Reply #2 on: February 07, 2010, 09:20:41 PM »
Good idea, I hope you dont mind me copy/pasting it onto my post with your name on it. Just to make it easyer for people to get an overview as soon as this thread reaches 2+ pages ;)

Offline Declan_23

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Re: The big pvp thread (suggestions here please)
« Reply #3 on: February 07, 2010, 09:23:49 PM »
weather effects, e.g. if fighting your friend in the arctic (or snow arena), all Ice attacks get +10% boost

Offline Gammal

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Re: The big pvp thread (suggestions here please)
« Reply #4 on: February 07, 2010, 09:26:42 PM »
Very nice mate. Keep em comming!

Offline Kuhns

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Re: The big pvp thread (suggestions here please)
« Reply #5 on: February 07, 2010, 09:41:26 PM »
Skill-Last Stand

Info: The active Pokemon gains a 95% chance that they will survive the next attack. [Can't use unless Pokemon has 10% or less health--With a 100% chance their next(last) attack will hit.]

Offline Gammal

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Re: The big pvp thread (suggestions here please)
« Reply #6 on: February 07, 2010, 09:45:28 PM »
Skill-Last Stand

Info: The active Pokemon gains a 95% chance that they will survive the next attack. [Can't use unless Pokemon has 10% or less health--With a 100% chance their next(last) attack will hit.]

Isnt that like... Endure?
And I think skills that would replace pokemon moves shouldnt be included. But im adding it anyways, il take some help from the PU team to sort out good and bad ones later :)

Offline Declan_23

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Re: The big pvp thread (suggestions here please)
« Reply #7 on: February 07, 2010, 09:45:39 PM »
Skill-Last Stand

Info: The active Pokemon gains a 95% chance that they will survive the next attack. [Can't use unless Pokemon has 10% or less health--With a 100% chance their next(last) attack will hit.]
*cough* COD *cough*

Offline Kuhns

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Re: The big pvp thread (suggestions here please)
« Reply #8 on: February 07, 2010, 09:47:35 PM »
Skill-Last Stand

Info: The active Pokemon gains a 95% chance that they will survive the next attack. [Can't use unless Pokemon has 10% or less health--With a 100% chance their next(last) attack will hit.]
*cough* COD *cough*

Modern Warfare? :P Totally wasn't even thinking that until you said something.

Quote
Isnt that like... Endure?

Probably, I'm just trying to think of things thatll make PvP insanely fun with all the twists and turns that could happen. ;)

And the skills, uh trainers use them?:\
« Last Edit: February 07, 2010, 09:50:45 PM by Kuhns »

Offline Gammal

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Re: The big pvp thread (suggestions here please)
« Reply #9 on: February 07, 2010, 09:48:42 PM »
It doesnt really matter where the ideá come from, if the skill is in another game its probobly good in some way :D

Offline Kuhns

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Re: The big pvp thread (suggestions here please)
« Reply #10 on: February 07, 2010, 09:58:43 PM »
All right you guys, take this-->

Copy-Catch [Item]:

Info: Effective until an item or skill is used, or the active Pokemon in which the item was used is taken out.

Effects: Covers the active Pokemon in a sticky spray, enabling the Pokemon to steal the next item or skill the opponent uses.

Offline Impwadman

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Re: The big pvp thread (suggestions here please)
« Reply #11 on: February 08, 2010, 12:10:42 AM »
How bout this one.....


Skill - Rapid Attack

Info: The active pokemon has an 80% chance of attacking first and a 50% chance of getting a critical hit.


Effective Until......

The enemy pokemon uses a speed lowering attack or....

The enemy pokemon uses a water, poison, or ground attack that will essentially lower the speed even though it doesn't say it did.
            

Offline Gammal

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Re: The big pvp thread (suggestions here please)
« Reply #12 on: February 08, 2010, 12:28:02 AM »
How bout this one.....


Skill - Rapid Attack

Info: The active pokemon has an 80% chance of attacking first and a 50% chance of getting a critical hit.


Effective Until......

The enemy pokemon uses a speed lowering attack or....

The enemy pokemon uses a water, poison, or ground attack that will essentially lower the speed even though it doesn't say it did.

That sounds a bit op right there m8... But hey, its going on the list, tweaking can be done later :D.

Thank you for contributing

Offline Impwadman

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Re: The big pvp thread (suggestions here please)
« Reply #13 on: February 08, 2010, 04:02:21 AM »
Quote
That sounds a bit op right there m8... But hey, its going on the list, tweaking can be done later :D.

Thank you for contributing


Yes, you are definitely right. We will need to reduce the % of the crtitical hit part, but I don't think the speed part is to over-powering. It needs to be fairly high if it is going to be somewhat of a special skill.
            

Offline Gammal

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Re: The big pvp thread (suggestions here please)
« Reply #14 on: February 08, 2010, 04:22:07 AM »
Yes, you are definitely right. We will need to reduce the % of the critical hit part, but I don't think the speed part is to over-powering. It needs to be fairly high if it is going to be somewhat of a special skill.

The thing is, when I try and think of a skill or pvp item, I think of something that is useful instead of attacking, but it shouldnt be something thats "OMG ITS SO GOOD I USE NOW!"
Even the 50% extra crit chance is already a HUGE bonus, some moves will be 100% with this skill!
I want to create a scenario where players have a hard time choosing if to attack or if to use the skill, this way the match becomes allot more interesting, instead of having players use all their skills right of the bat. Get my point?
« Last Edit: February 08, 2010, 04:24:55 AM by Gammal »