Hello there Pokémon fans!
Alright so we have had a lengthy and heated discussion on the forums lately about using items etc in pvp battles.
http://pokemon-universe.com/index.php/topic,339.0.htmlPlease read this before postig your suggestions since we dont really need the same suggestion twice
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We have been talking about keeping it the way it is in the games atm, hence no items at all.
But since this is an mmo I and other people feel like there should be more depth in the PVP battles.
After some back and forth I came up with 2options:
1. Designing PVP specific items
2. Designing usable cooldowns that are obtained through levling.
So now im here asking you guys to help me complete my idea!
You got a good idea for an item that could work well in pvp? Great post here!
You have been thinking about a "skill" that could work in pvp? Cool, post here!
I want to create a scenario where players have a hard time choosing between attacking or using a skill/item, this way the match becomes allot more interesting, instead of having players use all their skills right of the bat. Get my point?
Now here is some examples:
GammalSkill1 - Pokémon Crusade lvl1
Info: Instead of using an pokemon ability this turn, you instead boost your entire party´s morale, making the next attacking move have a 50% extra chance to crit.
This effect lasts untill an attacking move is used or 2turns, effect transfers if you descide to switch pokemon before attacking.
Item1 - Resisting potion
Info: Throws a potion at your Pokemon, making them take 15% less damage from unresisted attacks.
This effect stacks with natural resist, taking 30% less from a "not very effective" attack
but remains at 15% from a "super effective"
Scout - You scout the area carefully instead of attacking, you now know the area as the back of you hand (hey is that a new birth mark?) making your Pokemon have x% chance to gain the upper hand making them get 1+prio when attacking. Lasts 2turns
Change to sleep,poison, burn and leach seed.
I was thinking guys, maybe there areas need a bit of updating to?
Pokemon is burned, enemy uses water attack; the effect is removed.
Pokemon gets leach seeded, enemy uses fire attack, leach seed is burned away.
Pokemon gets frozen. Attacker uses fighting move, the ice shatters (dont wanna stack effects on fire here)
Pokemon gets slept. Attacker uses any attacking move, user wakes up the NEXT turn but if confused.
Let the brainstorming begin!
You like?
Summary of suggestions (I will update this as much as possible)
Kuhns:[Pokemon Type]Guard Spray: Guards against type moves for two turns, no matter the Pokemon Type.
Example:[Geodude Vs Mudkip. Player uses a Water Type Guard Spray on Geodude. Mudkip uses Water Gun...the attack is only 1.0x effective.]
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Skill-Last Stand
Info: The active Pokemon gains a 95% chance that they will survive the next attack. [Can't use unless Pokemon has 10% or less health--With a 100% chance their next(last) attack will hit.]
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Copy-Catch [Item]:
Info: Effective until an item or skill is used, or the active Pokemon in which the item was used is taken out.
Effects: Covers the active Pokemon in a sticky spray, enabling the Pokemon to steal the next item or skill the opponent uses.
Declan_23weather effects, e.g. if fighting your friend in the arctic (or snow arena), all Ice attacks get +10% boost
ImpwadmanSkill - Rapid Attack
Info: The active pokemon has an 80% chance of attacking first and a 50% chance of getting a critical hit.
Effective Until......
The enemy pokemon uses a speed lowering attack or....
The enemy pokemon uses a water, poison, or ground attack that will essentially lower the speed even though it doesn't say it did.
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schindlesuggestion:
for winning pvp battles you get equippement for your trainer. clothes etc. Those special clothes got effects for all of your pokemon.
explenation:
when a trainers pvp master, he got clothes that impress your pokemon :-D
or that scare the enemys pokemon. :-)
item:
cloak of quickness
your pokemon got an 50% higher agility for the first turn it gets in the fight.
bracers of xxx
your enemys pokemon are scared of your aura. they lose 10 stages of health.
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items that say:
increase the damage of the attack by 1%.
its an item that can be used on every attack, and will increase that attacks damage by 1%.
There should be also special attack-items like:
'hydro pump only item':
increases the damage of your hydropump by 2%. in Addition every Hydropump got the chance to trigger 'water strenght' that increases all your water damage by 10% for the next 3 turns.