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NexosYourGayBestFriend96:
I've only started recently, so my team is.... flawed to say the least. I tried going mostly defensive, but I failed. QwQ

http://pokemonshowdown.com/replay/ou-41461320

Miltank (F) @ Sitrus Berry
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Heal Bell
- Earthquake
- Milk Drink
- Rollout

Blissey (F) @ Leftovers
Trait: Healer
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Aromatherapy
- Protect
- Softboiled
- Toxic

Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Power Split
- Earth Power
- Toxic
- Mud-Slap

Arceus (Zoroark) @ Shell Bell
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Focus Blast
- Dark Pulse
- Calm Mind
- Night Daze

Conkeldurr @ Black Belt
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Bulk Up

Gengar @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 Atk / 252 Spd
Hasty Nature
- Disable
- Hypnosis
- Sludge Bomb
- Foul Play

Any ways for me to improve my team?


ROLOCEDIT:

Fixed the replay link

PkMn Trainer Black:
I've edited my post to have my team, Roloc. And to answer your question, most people use physical T-tars, both on computer and DS. This set uses it's SpA, making any wall used to counter the physical set in for a suprise. Specs are equiped to further that suprise into a possible fatal mistake. I'll try it later to see if it works better for me, but I usually get lucky with FB. But like I said, I'll try Superpower.

As for my next team, It's made for Ubers.

[url]http://pokemonshowdown.com/replay/ubers-40158452[url/]

Here's the details:

Why!? (Shedinja) @ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Shadow Sneak
- Swords Dance
- X-Scissor
- Sucker Punch

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Earth Power
- Ice Beam
- Scald
- Toxic

Sawsbuck @ Choice Scarf
Trait: Sap Sipper
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Horn Leech
- Jump Kick
- Megahorn
- Wild Charge

Primeape @ Focus Sash
Trait: Vital Spirit
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Ice Punch
- Stone Edge
- U-turn

Cryogonal @ Occa Berry
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Ice Beam
- Reflect
- Toxic
- Rapid Spin

Aggron @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stone Edge
- Metal Burst
- Earthquake
- Stealth Rock


Keep in mind, I've never used Shedinja before this battle, so this team is probably the most noobish one I've created, for the others are meant to be revolved around it.

Comments, Thoughts?

Humen:
i dont think any of those pokemon are ubers but im not sure which are anyway.

PkMn Trainer Black:
I meant that the team is made for uber battles. Shedinja is an Uber.

Roloc:

--- Quote from: PkMn Trainer Black on July 28, 2013, 01:15:38 AM ---And to answer your question, most people use physical T-tars, both on computer and DS.

--- End quote ---

I know. Thats why I was wondering why you had such a weird set. Now I know.


--- Quote from: PkMn Trainer Black on July 28, 2013, 01:28:33 AM ---I meant that the team is made for uber battles. Shedinja is an Uber.

--- End quote ---

I'm pretty sure Shedinja is an NU pokemon, not an Uber(it was a while back anyway). According to smogon it is anyway, and showdown is smogon so.





--- Quote from: 9Nexalas6 on July 27, 2013, 10:03:38 PM ---I've only started recently, so my team is.... flawed to say the least. I tried going mostly defensive, but I failed. QwQ

play.pokemonshowdown.com/replay-ou-41461320

Miltank (F) @ Sitrus Berry / Leftovers
Trait: Thick Fat (Scrappy)
EVs: 252 HP / 252 Atk / 4 SDef (252 HP / 252 Def / 4 SDef)
Adamant Nature (Impish Nature)
- Heal Bell
- Earthquake / Body Slam
- Milk Drink
- Rollout  / Curse

Blissy is your special tank, let miltank be your physical tank. Scrappy means ghost types aren't immune to your body slam.

Blissey (F) @ Leftovers
Trait: Healer
EVs: 252 HP / 252 Def / 4 SDef (252 HP / 4 Def / 252 SDef)
Bold Nature (Careful Nature)
- Aromatherapy
- Protect / Seismic Toss
- Softboiled
- Toxic / Seismic Toss

Blissy is a special wall and it does it well, you should always let it's do it's job. Switch either protect or toxic for seismic toss

Shuckle @ Leftovers
Trait: Sturdy
IVs: 0 attack / 0 special attack (makes your power split that much more devastating to the enemy)
EVs: 252 HP / 4 SAtk / 252 SDef (252 HP / 28 Def / 228 SDef)
Calm Nature (Bold Nature)
- Power Split
- Earth Power / Wrap (traps your enemy so they can't get away from the mighty shuckle. It also does residual damage too)
- Toxic
- Mud-Slap / Rest

Arceus (Zoroark) @ Shell Bell / Life orb(Though shell bell seems nice, it's not as good as leftovers)
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Focus Blast
- Dark Pulse / flame thrower
- Calm Mind / nasty plot
- Night Daze

Zoroark makes for a good Sweeper and because of it's ability, it is able to set up pretty easy sometimes.
Always keep Gengar as your last pokemon in your party, Zoroark will always look like Gengar which is great
People will see a gengar and won't use fighting moves or bug moves(both are SE against zoroark)
because gengar is immune to one and 4x resist the other making it one of the best pokemon to use with zoroark.

Conkeldurr @ Black Belt / leftovers
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef (252 HP / 4 Atk / 252 Def)
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Bulk Up

Gengar @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 Atk / 252 Spd (4 HP / 252 SAtk / 252 Spd)
Hasty Nature / Timid Nature
- Disable
- Hypnosis / Substitute
- Sludge Bomb / Shadow Ball
- Foul Play / Focus Blast / HP: Fighting

I see your going for a disable set. Nice, I like it too. Just needed a few tweaks. While Foul Play isn't bad for Gengar, it's just better to go with a fighting attack to cover your dark weakness. Always go for jolly or timid nature when choosing speed. The only exception is when your making a mixed attacker and you don't want to lower the offensive stats. You can choose focus blast for the high power it offers or choose HP: Fighting for the accuracy. Both are good choices so it's all up to you.

Any ways for me to improve my team?

--- End quote ---

Bulky teams aren't all bad but it does have it's weak spots as well. In almost every battle you always need a little speed (and you have a nice speedy pokemon) but if you can run a bulky team right you can over come that. Speedy pokemon are often very very frail and can be OHKO'd, AFTER they hit you of course but that shouldnt be a problem cause your bulky right? ;)

As for your team, see red text in the quote.

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