Pokemon Universe MMORPG

Off-Topic Discussions => In-Forum Games => Topic started by: Jerry on January 24, 2010, 04:38:38 PM

Title: [Game] Some 'unanimated' battle
Post by: Jerry on January 24, 2010, 04:38:38 PM
I don't know if this thread will go far, but I'll give it a try.

Ok, the rules!
- You choose one pokemon at a time, no switching.

- You keep that pokemon, until it faints (you choose when your pokemon faints, but be reasonable. In case your keep your pokemon alive for too long time, other players can make requests for the user to declare his/her pokemon fainted, and the player will have to do it.)

- You can have only 4 moves (duh), but not need to say all moves. That leaves the freedom to choose any move that is learnable by the chosen pokemon when your pokemon is in difficulty. But you cannot change your move if you already played it.

       For example, I have a bulbasaur and I do vine whip. I won't say the other moves now. I can choose the other moves later on, depending on the situation. Now, say I used poison powder, tackle and growl some time. That completes the moveset and I cannot say for example, bulbasaur has razor leaf.

- No items are allowed.

  Update 26 Jan:
  - If you want to include damage calculation, feel free to use the formula from here(http://www.serebii.net/games/damage.shtml)

  If you is that, take the random number as 100.


  Update 9 Mar:
  - Do not use the same pokemon again so that the battle doesn't get boring
  - Evolving pokemon within battles are no no. You can use their evolved forms though, separately.


~~~~~~~~~~
Okay, I'll start.

I send out Gligar.
Title: Re: [Game] Some 'unanimated' battle
Post by: DayStar on January 24, 2010, 08:27:28 PM
Go Absol!
Title: Re: [Game] Some 'unanimated' battle
Post by: boyben10 on January 25, 2010, 01:15:08 AM
Go! Sudowoodo!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on January 25, 2010, 03:45:08 PM
Hmm, nobody made a move? Ok, I'll give you a change to get the game better.

Gligar used Swords Dance. Gligar's attack rose sharply!

[I'm gonna attack one pokemon on next turn, prepare yourself!]
Title: Re: [Game] Some 'unanimated' battle
Post by: boyben10 on January 25, 2010, 06:16:09 PM
Sudowoodo, use ice punch! its super effective!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on January 26, 2010, 03:46:47 PM
Dealt 259 Damage to Gligar. 75 HP remaining.

Gligar used Earthquake on Sudowoodo! Super Effective!

I just updated the game, see first post.
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on January 27, 2010, 04:28:31 AM
I think sudowoodo is fainted or close to fainting.
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on January 27, 2010, 04:29:55 AM
I'm next after Sudowoodo faints!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on January 31, 2010, 02:59:32 PM
Hmm... suduwoodo doesn't seem to be able to go on... been silent for... well about 4 days... Ok, you're next Darkmage.
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on February 01, 2010, 06:21:03 PM
well if dark mage isnt going i send out lucario!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 01, 2010, 07:31:34 PM
Gligar uses Earthquake on Lucario! Super Effective!
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on February 01, 2010, 08:08:23 PM
lucario uses aura sphere
lucario has 10/110 heath
Title: Re: [Game] Some 'unanimated' battle
Post by: Kuixta on February 01, 2010, 08:57:17 PM
Aura sphere finishes off gligar. Now i come in and  choose charizard. Charizard uses earthquake.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 02, 2010, 03:29:27 PM
Gligar uses Protect! Gligar protected itself!

Gligar uses Rock Slide! All pokemon on the field are affected.
(4 moves used Earthquake, Protect, Swords Dance, Rock Slide)

Lucario took damage, not very effective!
Charizard took damage, supper effective!
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 05, 2010, 01:18:23 AM
Lucario lost 10 HP and fainted!

Charizard lost 150 health and almost fainted! Charizard has 20/171 HP

"Hey, Jerry! Let me help!"

Darkmage64 sent out Aggron!

"Aggron! Use Metal Claw on Charizard!" It only grazed him!(1st move)

BTW:Can we use combos as long as they're reasonable?
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 05, 2010, 09:42:47 PM
Sure! :)
Title: Re: [Game] Some 'unanimated' battle
Post by: boyben10 on February 13, 2010, 11:03:43 AM
Aura sphere finishes off gligar. Now i come in and  choose charizard. Charizard uses earthquake.
Gligar uses Protect! Gligar protected itself!

Gligar uses Rock Slide! All pokemon on the field are affected.
(4 moves used Earthquake, Protect, Swords Dance, Rock Slide)

Lucario took damage, not very effective!
Charizard took damage, supper effective!

Question: why use earthquake on a flying type pokemon? it has no effectiveness.
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 14, 2010, 08:36:17 AM
And it wasn't directed at anyone. Remember to direct your attack.

By the way, it's either Jerry's or Kuixta's turn.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 17, 2010, 08:15:00 PM
I played my turn... waiting for the next player :)
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on February 17, 2010, 09:52:45 PM
as an update the pokemon sent out are now

ChaosControl:lucario(dead)and soon to be ?

Darkmage:aggron (full heath) moves:metal claw

Kuixta:charazard (20/271) moves:earthquake

Jerry:gligar (dead)

Boyben10:sudowoodo moves:ice punch (dead....maybe not sure Jerry is he?)

Daystar:absol (full heath)

i think that is it..............

i send out salamence!!!
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 18, 2010, 12:51:16 AM
Team up! I'm with Chaos Control!

Aggron! Use Dragon Claw on Charizard!

Exactly 20 damage dealt. (This move ALWAYS deals 20 damage)

Charizard faints!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 18, 2010, 07:44:10 PM
Ok, better bring up the resume now and then...

ChaosControl: Salamence

Darkmage: Aggron moves:metal claw

Kuixta: Charizard (fainted)

Jerry: Gligar (75/334) [4 moves used Earthquake, Protect, Swords Dance, Rock Slide]

Boyben10: Sudowoodo (fainted)

Daystar: Absol (full heath) [but... doint nothing!?]

~~~~
Ok, Gligar uses Swords Dance...
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 19, 2010, 02:43:46 AM
I think we should get rid of Absol. Daystar hasn't posted for a long time.
WHOSE UP FOR AN EPIC ATTACK?! EVERYONE DO AN AWESOME COMBO TO FAINT ABSOL!!

"Aggron! Use Metal Claw (2nd move) for your left hand, and Dragon Claw for your right hand! METAL DRAGON CROSS-RIPPER!!"

Everyone make a cool combo!
Title: Re: [Game] Some 'unanimated' battle
Post by: boyben10 on February 19, 2010, 07:10:46 AM
Poliwag, go! Use hypnosis! Aggron is asleep!
Title: Re: [Game] Some 'unanimated' battle
Post by: Sora on February 19, 2010, 10:48:45 AM
I'll join in to!

Go! Empoleon {84/84}!!
Empoleon, use Hydro Pump on Absol!
Hydro Pump deals 148 damage!
Absol???
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on February 19, 2010, 01:53:35 PM
lets finish him
salamense fly and dragon pulse
ariel pulsing
(detail he flys into his pulse and shoots them at enemy and then flys into them)
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 19, 2010, 05:33:43 PM
ChaosControl: Salamence (full health)

Darkmage: Aggron (full health) [moves: Metal claw, Dragon Claw] @ Asleep

Kuixta: Charizard @ Fainted

Jerry: Gligar (75/334) [4 moves used Earthquake, Protect, Swords Dance, Rock Slide] *4 Level up attack

Boyben10: Poliwag (full health) [moves:hypnosis]

Daystar: Absol @ Fainted

Sora: Empoleon (84/84) [moves: Hydropump]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 20, 2010, 06:18:12 AM
Back to the real battle.

So the teams are:

Darkmage64                  Sora
        &           VS.         &
ChaosControl             Boyben10

To make it fun, Jerry gets to be an obstacle. You can attack anyone. Once someone's pokemon faints, you go on that person's team.


So, back to battling.

"Aggron, Charge Ice Beam! Charge Hyper Beam! BLAST POLIWAG WITH SUBZERO-DESTROYER!!"
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 20, 2010, 09:35:34 AM
2 Attacks that take time to generate in 1 turn?... :-/

[No worries, I'm waiting for my Gligar to faint :)]

Aggron is still asleep...

Gligar uses Earthquake.

Salamence is unaffected.
Aggron takes 4x damage. Super Effective!
Poliwag takes damage.
Empoleon takes 2x damage. Super Effective!
(Don't forget my Gligar is powered up by 2 Swords dance.... )
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 20, 2010, 04:30:20 PM
Darn! I'm 'fainted' now. So, I guess the teams are:

      Jerry                   Sora
         &            VS       &
ChaosControl          Boyben10

Since no one has posted in this forum besides us, I'm next after someone's pokemon faints. And...

REMEMBER YOUR TEAMS!!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 20, 2010, 04:47:01 PM
Actually, there aren't really any teams. It's anybody against everybody :D

Gligar uses Swords Dance.

~~~~~

ChaosControl: Salamence (full health)

Darkmage: Aggron @ Fainted

Kuixta: Charizard @ Fainted

Jerry: Gligar (75/334) [4 moves used Earthquake, Protect, Swords Dance, Rock Slide] *6 Level up attack {400% more damage!}

Boyben10: Poliwag (somewhere near KO) [moves:hypnosis]

Daystar: Absol @ Fainted

Sora: Empoleon (fainted?) [moves: Hydropump]

Title: Re: [Game] Some 'unanimated' battle
Post by: Sora on February 20, 2010, 09:40:29 PM
Damn... Empoleon faints! (I hate Earthqake)

Go! Leafeon!
Leafeon uses Energy ball on Gligar!
 ((where's Boyben10??? :-\))
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on February 21, 2010, 05:02:59 AM
Well, it's time for me to come back in!

Go Cloyster!

"Use Water Pulse at Salamence! Now Ice Beam!"

Salamence became trapped in a ring of ice.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on February 21, 2010, 06:37:58 PM
Gligar fainted. I send out Blissey!

Blissey used Reflect! An invisible wall was set up in front of Blissey!

~~~~~
ChaosControl: Salamence @ frozen (HP ?)

Darkmage: Cloyster (full health) [moves: Ice Beam, Water Pulse]

Kuixta: Charizard @ Fainted

Jerry: Blissey (full health) [moves: Reflect]

Boyben10: Poliwag (somewhere near KO?) [moves:hypnosis]

Daystar: Absol @ Fainted

Sora: Leafeon (full health) [moves: Energy Ball]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 05, 2010, 12:09:34 AM
Cloyster! Use Ice Beam on Leafeon!
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 05, 2010, 12:35:47 AM
Zangoose, I choose you! Thunder punch cloyster!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 06, 2010, 06:37:09 PM
Blissey used thunder on everyone!

~~~~~

ChaosControl: @fainted

Darkmage: Cloyster (damaged by thunder) [moves: Ice Beam, Water Pulse]

Kuixta: Charizard @ Fainted

Jerry: Blissey (full health) [moves: Reflect, Thunder]

Boyben10: @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam and Zangoose's Thunder Punch and Blissey's Thunder) [moves: Energy Ball]

Stephenkill2 : Zangoose (hit by Blissey's thunder) [moves: Thunder Punch]
Title: Re: [Game] Some 'unanimated' battle!
Post by: Kuixta on March 06, 2010, 08:36:07 PM
Kuixta sends out Gyarados and uses twister on Blissey
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 06, 2010, 09:22:06 PM
Zangoose use brick break on Blissey! It's super effective!  ;D
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 06, 2010, 10:02:36 PM
Cloyster lost 3/4 of it's health.

Closter, use Recover!

Cloyster recovered half of it's maximum health.
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 06, 2010, 10:09:58 PM
bah you are too late, cloyster was considered fainted  ::)
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 07, 2010, 12:12:23 AM
No it wasn't, It was considered DAMAGED. Not fainted.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 07, 2010, 06:19:03 AM
Twister did some damage to Blissey (twister being a special attack didn't do much damage)
Brick Break did massive damage on Blissey. Lost 1/2 of HP (due to Reflect still active)

Blissey uses Thunder (perhaps one last time) on everybody!

~~~~~

ChaosControl: Salamence @ fainted

Darkmage: Cloyster (1/4 health - Damage done by Blissey's thunder) [moves: Ice Beam, Water Pulse] {Cloyster resisted the damage, but does not learn Recover by any means}

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage) [moves: Twister]

Jerry: Blissey (Half health) [moves: Reflect, Thunder]

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam and twice Blissey's Thunder) [moves: Energy Ball]

Stephenkill2 : Zangoose (hit by Blissey's thunder twice) [moves: Thunder Punch, Brick Break]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 07, 2010, 07:12:09 AM
zangoose died, go togekiss! use shockwave on cloyster!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 07, 2010, 07:15:54 AM
Blissey used softboiled! Blissey restored it's HP to the full.

~~~~~

ChaosControl: Salamence @ fainted

Darkmage: Cloyster (1/4 health - Damage done by Blissey's thunder - Damage done by Togekiss' Shock Wave) [moves: Ice Beam, Water Pulse] {Cloyster resisted the damage, but does not learn Recover by any means}

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage) [moves: Twister]

Jerry: Blissey (Full health) [moves: Reflect, Thunder]

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam and twice Blissey's Thunder) [moves: Energy Ball]

Stephenkill2 : Togekiss (full health) [moves: Shock Wave]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 07, 2010, 08:06:57 AM
oi, my zangoose hit cloyster with thunderpunch too, I think that thing is dead.
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 07, 2010, 08:09:13 AM
Ok, fine.

Go Zorroark!

JK! Go Furret!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 07, 2010, 08:20:48 AM
Stephen, it's the trainer who decides whether or not his pokemon is dead, unless several members make the request that the pokemon is fainted. And I put 1/4 HP 'minus' xxx (the other attacks), so, your thunder punch was already accounted for.

Blissey used Double Team

~~~~~

ChaosControl: Salamence @ fainted

Darkmage: Furret (Full Health)

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage) [moves: Twister]

Jerry: Blissey (Full health) [moves: Reflect, Thunder] {Evasiveness raised by 1}

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam and twice Blissey's Thunder) [moves: Energy Ball]

Stephenkill2 : Togekiss (full health) [moves: Shock Wave]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 07, 2010, 08:26:31 AM
Note: I never thunderpunched leafeon  :P

but togekiss uses flamethrower on it ^_^
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 07, 2010, 08:31:34 AM
Oopsie :-[ I'm fixing it right now...


ChaosControl: Salamence @ fainted

Darkmage: Furret (Full Health)

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage) [moves: Twister]

Jerry: Blissey (Full health) [moves: Reflect, Thunder] {Evasiveness raised by 1}

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, twice Blissey's Thunder and by Togekiss' flamethrower) [moves: Energy Ball]

Stephenkill2 : Togekiss (full health) [moves: Shock Wave, Flamethrower]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 07, 2010, 11:47:47 PM
Hang on, Cloyster is still in. I just checked all of the attacks after Cloyster was sent out, and that Thunderpunch was the only attack directed at Cloyster.

So since Cloyster is still in, but really damaged...

Closter, USE AURORA BEAM AND EXPLOSION!!


Freezing Blast activated

All pokemon are frozen for 2 turns.

Cloyster fainted. Now, Go Furret!!
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 08, 2010, 12:12:12 AM
togekiss avoided the blast at it was attacking from the air.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 08, 2010, 05:43:06 PM
Hang on, Cloyster is still in. I just checked all of the attacks after Cloyster was sent out, and that Thunderpunch was the only attack directed at Cloyster.

So since Cloyster is still in, but really damaged...

Closter, USE AURORA BEAM AND EXPLOSION!!


Freezing Blast activated

All pokemon are frozen for 2 turns.

Cloyster fainted. Now, Go Furret!!

Hmm... got thrice thunder from my Blissey, a thunder punch and a shock wave.... ::) Anyway, if you wish to add 'protect' and you want to use it, feel free ;)

Anyway, Cloyster is KO now...

The freeze blast got the Blissey's copies of Blissey from double team.
Blissey used double team! Evasiveness rose!

~~~~~

ChaosControl: Salamence @ fainted

Darkmage: Furret (Full Health)

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage and Cloyster's freeze blast) [moves: Twister]

Jerry: Blissey (Full health) [moves: Reflect, Thunder] {Evasiveness raised by 1}

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, twice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast) [moves: Energy Ball]

Stephenkill2 : Togekiss (full health) [moves: Shock Wave, Flamethrower]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 08, 2010, 07:34:42 PM
togekiss uses substitute and goes even higher
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 09, 2010, 03:39:20 AM
I actually just found out I could do this!! Throught the power of distant egg-groups...


FURRET, VOLT TACKLE EVERYONE!!!
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 09, 2010, 03:42:37 AM
*sigh* togekiss, shoot a focus blast at that annoying furret from the sky!!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 09, 2010, 04:05:36 PM
I actually just found out I could do this!! Throught the power of distant egg-groups...


FURRET, VOLT TACKLE EVERYONE!!!

Furret tries this move but miss it, simply because it cannot learn volt tackle...

(you could try super fang, roll out...)

Focus Blast hits Furret and was Super Effective!

Blissey used Double Team again! Evasiveness rose!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Furret (Hit by Focus Blast of Togekiss)

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage and Cloyster's freeze blast) [moves: Twister]

Jerry: Blissey (Full health) [moves: Reflect, Thunder] {Evasiveness raised by 2}

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, twice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast) [moves: Energy Ball]

Stephenkill2 : Togekiss (3/4 health) [moves: Shock Wave, Flamethrower, Focus Blast]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 09, 2010, 04:24:18 PM
I just checked it again, and it looks like Furret can't learn it.

Well, furret fainted pretty quickly. Go, Ampharos!

"Ampharos, Use Shock Wave on that annoying Togekiss!" This move never misses, so don't try to avoid it.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 09, 2010, 04:56:03 PM
Togekiss' Substitute faded by the shock wave of Ampharos!

Blissey now uses Light Screen! Damage done by special attacks are halved.

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health) [moves: Shock Wave]

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage and Cloyster's freeze blast) [moves: Twister]

Jerry: Blissey (Full health) [moves: Reflect, Thunder] {Evasiveness raised by 2}

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, twice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast) [moves: Energy Ball]

Stephenkill2 : Togekiss (3/4 health) [moves: Shock Wave, Flamethrower, Focus Blast]

PS. Congrats to Stephenkill and Darkstar to make it to the Pre-Beta Team! ;)
Title: Re: [Game] Some 'unanimated' battle
Post by: Donnie on March 09, 2010, 05:15:09 PM
before i jump in i have a couple quick questions...Can a pokemon evolve after a reasonable amount of battles? and also after a pokemon faints is it possibnle to have another one if it's not that rare of a pokemon...(like say i use arbok one turn and after a few battles it faints but can i after several more pokemon send out a different arbok?)
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 09, 2010, 05:22:14 PM
before i jump in i have a couple quick questions...Can a pokemon evolve after a reasonable amount of battles? and also after a pokemon faints is it possibnle to have another one if it's not that rare of a pokemon...(like say i use arbok one turn and after a few battles it faints but can i after several more pokemon send out a different arbok?)

Hmm, I haven't thought of this. I will need to update the rules then.

Ok, pokemons evolve - no. You choose your favourite pokemons, that's what it's about. You can choose an Ekans, though, and then an Arbok all right when the Ekans fainted.

Using same pokemons - no, that would get boring. Try out different pokemon and look for their movesets :)
Title: Re: [Game] Some 'unanimated' battle
Post by: Donnie on March 09, 2010, 05:28:50 PM
ok well go castform! attack blissey with hail!
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 09, 2010, 10:09:52 PM
togekiss, drop another substitute then shoot another focus blast at blissey!
Title: Re: [Game] Some 'unanimated' battle
Post by: Kuixta on March 09, 2010, 11:31:32 PM
Idk where sora is so gyarados use ice beam on lefeaon
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 10, 2010, 04:59:10 AM
Apharos, Thunderpunch on Gyrados!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 10, 2010, 07:16:06 PM
Blissey, Ampharos, Gyarados, Leafeon and Togekiss got 1/16 damage due to hail!
Blissey avoided the Focus Blast while one of the illusions faded away!
Gyarados got damage from Thunderounch, Super Effective!
Leafeon got some damage due to Ice Beam, Super Effective!

Blissey used Thunder on everyone!
Togekiss' Substitute faded!
Gyarados took damage again, Super Effective!
Ampharos took some damage, Not very effective!
Castform took some damage!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey) [moves: Shock Wave]

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage twice and Cloyster's freeze blast and Ampharos' Thunder Punch) [moves: Twister, Ice Beam]

Jerry: Blissey (15/16 Health) [moves: Reflect, Thunder] {Evasiveness raised by 1}

Boyben10: Poliwag @ fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, thrice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast, Ice Beam of Gyarados) [moves: Energy Ball]

Stephenkill2 : Togekiss (7/16 Health) [moves: Shock Wave, Flamethrower, Focus Blast]

Donnie: Castform (Hit by Thunder of Blissey) [moves: Hail]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 10, 2010, 09:03:21 PM
I think after 2 electric attacks, Hail,  and an explosion of Icy energy, Gyarados would have fainted by now.
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 10, 2010, 11:17:33 PM
hrmm, togekiss use double team
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 11, 2010, 06:04:27 AM
Request by Darkstar for Gyarados to faint is accepted. Anymore members feeling the same? I need one more request to finalize that Gyarados fainted.

Blissey used Double Team! Evasiveness rose!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Gyarados (Hit by Blissey's thunder x4 damage twice and Cloyster's freeze blast and Ampharos' Thunder Punch) [moves: Twister, Ice Beam]

Jerry: Blissey (14/16 Health) [moves: Reflect, Thunder, Light Screen] {Evasiveness raised by 2}

Boyben10: Poliwag @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, thrice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast, Ice Beam of Gyarados, Hail (2/16 HP lost due to hail) [moves: Energy Ball]

Stephenkill2 : Togekiss (6/16 Health) [moves: Shock Wave, Flamethrower, Focus Blast, Double Team] {Evasiveness raised by 1}

Donnie: Castform (Hit by Thunder of Blissey) [moves: Hail]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 11, 2010, 06:39:00 AM
I second the gyrados pitch, also, I still have a substitute out mind you, and I use double team
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 11, 2010, 06:56:04 AM
Nope, post #65, the substitute faded upon Blissey's thunder... Substitute took 4x damage due to super effective and it was high up in the sky ;D (not that it makes it any different)

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Gyarados @ Fainted

Jerry: Blissey (14/16 Health) [moves: Reflect, Thunder, Light Screen] {Evasiveness raised by 2}

Boyben10: Poliwag @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, thrice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast, Ice Beam of Gyarados, Hail (2/16 HP lost due to hail) [moves: Energy Ball]

Stephenkill2 : Togekiss (6/16 Health) [moves: Shock Wave, Flamethrower, Focus Blast, Double Team] {Evasiveness raised by 2}

Donnie: Castform (Hit by Thunder of Blissey) [moves: Hail]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 11, 2010, 10:31:34 AM
lol I am calling that leafeon so dead XD and I am flamethrowering the castform, as since it is hailing,  it is an ice type.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 11, 2010, 10:46:54 AM
Ok, waiting for the second call for leafeon dead...

Castform took damage from Flamethrower. Super Effective!


~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Gyarados @ Fainted

Jerry: Blissey (14/16 Health) [moves: Reflect, Thunder, Light Screen] {Evasiveness raised by 2}

Boyben10: Poliwag @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon (hit by Cloyster's Ice beam, thrice Blissey's Thunder and by Togekiss' flamethrower and Cloyster's Freeze blast, Ice Beam of Gyarados, Hail (2/16 HP lost due to hail) [moves: Energy Ball]

Stephenkill2 : Togekiss (6/16 Health) [moves: Shock Wave, Flamethrower, Focus Blast, Double Team] {Evasiveness raised by 2}

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss) [moves: Hail]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 11, 2010, 07:54:03 PM
I second Leafeon fainting.

Ampharos, use Swift on everyone! (Remember, this move never misses and does damage to everyone)
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 11, 2010, 08:07:18 PM
Leafeon fainted!

Blissey uses Shock Wave on Togekiss! Super effective!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Gyarados @ Fainted

Jerry: Blissey (8/16 Health) [moves: Reflect, Thunder, Light Screen, Shock Wave] {Evasiveness raised by 2}

Boyben10: Poliwag @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Togekiss (6/16 Health - Hit by swift of Ampharos and Shock Wave of Blissey) [moves: Shock Wave, Flamethrower, Focus Blast, Double Team] {Evasiveness raised by 2}

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos) [moves: Hail]
Title: Re: [Game] Some 'unanimated' battle
Post by: Kuixta on March 11, 2010, 08:36:02 PM
Alakazam go. Use thunderpunch on togekiss. Btw how many pokemon can a trainer have in this battle?
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 11, 2010, 08:38:20 PM
One at a time Kuixta

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Alakazam (full health) [moves: Thunder Punch]

Jerry: Blissey (8/16 Health) [moves: Reflect, Thunder, Light Screen, Shock Wave] {Evasiveness raised by 2}

Boyben10: Poliwag @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Togekiss (6/16 Health - Hit by swift of Ampharos and Shock Wave of Blissey and Thunder punch of Alakazam) [moves: Shock Wave, Flamethrower, Focus Blast, Double Team] {Evasiveness raised by 2}

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos) [moves: Hail]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 12, 2010, 12:59:40 AM
togekiss dies :( go breloom! Use brick break on blissey!
Title: Re: [Game] Some 'unanimated' battle
Post by: SpaceDuck420 on March 12, 2010, 02:13:40 AM
Go Magikarp! Use Splash on Blissey!....oh yea splash doesn't do anything..whoops..
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 12, 2010, 05:34:18 AM
Blissey dodged the attack using a past double team.
Blissey was not affected by splash.

Blissey uses Thunder!
Breloom was hit. Not very effective!
Magikarp was hit. Super effective!
Ampharos was hit. Not very effective!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Alakazam (full health) [moves: Thunder Punch]

Jerry: Blissey (8/16 Health) [moves: Reflect, Thunder, Light Screen, Shock Wave] {Evasiveness raised by 1}

Boyben10: Poliwag @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (hit by Blissey's thunder) [moves: Brick Break]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos) [moves: Hail]

SpaceDuck420: Magikarp (full health) [moves: Splash]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 12, 2010, 06:10:57 AM
gah, breloom, use sleep powder on every pokemon! then brick break that annoying sleeping blissey -_-
Title: Re: [Game] Some 'unanimated' battle
Post by: SpaceDuck420 on March 12, 2010, 08:01:00 AM
Magkarp faints from Blissey's thunder.

Go Crawdaunt! Use Guillotine on Breloom!
Title: Re: [Game] Some 'unanimated' battle
Post by: boyben10 on March 12, 2010, 11:30:10 AM
Go, Shedinja! Use X-Scissor on Blissey!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 12, 2010, 01:11:12 PM
Blissey fainted. Go Spiritomb!
Spiritomb, use Double team! Evasiveness rose! Then attack Alakazam with Ominous Wind! Super Effective!

Crawdaunt is rushing towards Breloom with Guillotine ready...!


~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb) [moves: Thunder Punch]

Jerry: Spiritomb (Full Health) [moves: Double Team, Ominous wind] {Evasiveness raised by 1}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full Health - hit by Blissey's Thunder) [moves: Brick Break, Spore]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (Full health) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 12, 2010, 01:29:53 PM
breloom uses synthesis then headbutts craudaunt !
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 12, 2010, 01:41:44 PM
Breloom dodged the attack of Crawdaunt and used Synthesis! Before Crawdaunt realized what happened, Breloom used Headbutt on it, sending it to the ground.

Spiritomb uses Ominous wind again on Alakazam. Super effective!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail)) [moves: Shock Wave]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice) [moves: Thunder Punch]

Jerry: Spiritomb (Full Health) [moves: Double Team, Ominous wind] {Evasiveness raised by 1}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full Health) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (Full health - Damage by hHeadbutt of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 13, 2010, 12:49:12 AM
gah, breloom, give everyone another spore!
Title: Re: [Game] Some 'unanimated' battle
Post by: SpaceDuck420 on March 13, 2010, 07:02:36 AM
Crawdaunt's health 70/100

Crawdaunt use Crunch on Spiritomb!
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 13, 2010, 07:58:23 AM
Ampharos just woke up(canceling any other status condition)!

"Ampharos, hold Shock Wave in your hands!"

Ampharos charged a shock wave in it's hands.

"Now, use swift through the Shock Wave!"

Swift passing through the orb of electrical energy from Shock Wave made an onslaught of the new combo Star Shocker. This is an attack that cannot be avoided NO MATTER WHAT. It's a medium-strength electrical attack that hits all opponents.

"Star Shocker, now!!"

All pokemon were hit.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 13, 2010, 04:51:27 PM
Breloom used Spore, all pokemon got asleep!
Crawdaunt was fast asleep!
Spiritomb avoided the attack!
Ampharos woke up and used Star Shocker!

Breloom, was hit! Not very effective!
Crawdaunt was hit, super effective!
Spiritomb was hit! Not every effective! (Normal type of swift added)
Castform was hit!
Shedinja was protected by Wonder Guard!
Alakazam was hit!

Spiritomb uses Ominous wind on Ampharos!
All stats of Spiritomb rose!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind) [moves: Shock Wave]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos) [moves: Thunder Punch]

Jerry: Spiritomb (80% HP) [moves: Double Team, Ominous wind] {Atk, Def, SpAtk, SpDef, Spd raised by 1}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full Health - Star shocker of Ampharos) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 13, 2010, 05:00:02 PM
Gah , Breloom, use spore on your fist and then combine it with brick break on Spiritomb, forming Spore Break! >.>
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 13, 2010, 05:05:11 PM
Spiritomb was unaffected.

Spiritomb used Ominous wind on Breloom!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind) [moves: Shock Wave]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos) [moves: Thunder Punch]

Jerry: Spiritomb (80% HP) [moves: Double Team, Ominous wind] {Atk, Def, SpAtk, SpDef, Spd raised by 1}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full Health - Star shocker of Ampharos + Spiritomb's Ominous wind) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 14, 2010, 12:44:36 AM
blah, synthesis , then another spore break on Crawdaunt!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 14, 2010, 04:46:25 AM
Breloom used Spore Break on Crawdaunt. Super Effective!

Spiritomb uses Double Team! Evasiveness Rose!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind) [moves: Shock Wave]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos) [moves: Thunder Punch]

Jerry: Spiritomb (80% HP) [moves: Double Team, Ominous wind] {Atk, Def, SpAtk, SpDef, Spd, Evasiveness raised by 1}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full Health) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos - Spore Break of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 14, 2010, 07:10:11 AM
Ampharos only has a little HP left.

Ampharos, use Fire Punch and Thunder Punch on Spiritomb!

(http://pokegym.net/gallery/displayimage.php?imageid=49071)
HE'S COMING IN REALLY FAST!!!

Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 14, 2010, 11:16:31 AM
Spiritomb endured the hit, HP 20%.

Spiritomb uses Pain Split with Breloom! Recovered to 70% HP, while Breloom is down to 60% HP!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind) [moves: Shock Wave, Thunder Punch, Swift, Fire Punch]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos) [moves: Thunder Punch]

Jerry: Spiritomb (70% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 1}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (60% HP) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos - Spore Break of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 14, 2010, 11:28:17 AM
 bah, synthesis, spore break ampharos for the obvious kill.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 14, 2010, 01:57:51 PM
Breloom restored Health!
Ampharos took damage and fell asleep.

Spiritomb uses Ultimate Ominous wind on Breloom (boosted special attack and speed)! Spiritomb's stats rose!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind - Breloom's Spore Break) [moves: Shock Wave, Thunder Punch, Swift, Fire Punch]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos) [moves: Thunder Punch]

Jerry: Spiritomb (70% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Full Health) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full HP - Hit by ultimate Ominous wind of Spiritomb) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos - Spore Break of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 14, 2010, 02:00:24 PM
breloom shuddered and is running in terror at what it beheld, hiding behind a tree for now >.>
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 14, 2010, 02:07:25 PM
Spiritomb used Ominous wind on Shedinja! Super Effective!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind - Breloom's Spore Break) [moves: Shock Wave, Thunder Punch, Swift, Fire Punch]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos) [moves: Thunder Punch]

Jerry: Spiritomb (70% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Hit by Ominous wind of Spiritomb) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full HP - Hit by ultimate Ominous wind of Spiritomb) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos - Spore Break of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 14, 2010, 02:21:43 PM
blah, breloom gets the courage to spore break alakazam!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 14, 2010, 02:28:51 PM
As soon as Alakazam was hit, Spiritomb used Ominous wind on Breloom!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Ampharos (Full Health - Hit by thunder of Blissey and Hail (2/16 HP lost due to hail) and Spiritomb's Ominous wind - Breloom's Spore Break) [moves: Shock Wave, Thunder Punch, Swift, Fire Punch]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (70% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Hit by Ominous wind) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full HP - Hit by ultimate Ominous wind of Spiritomb and Ominous Wind of Spiritomb) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos - Spore Break of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 14, 2010, 02:32:37 PM
stopz picking on mah breeloomz or I iz come back wit ARCEUSSS!
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 14, 2010, 04:03:43 PM
No Legendary Pokemon Allowed!

Oh, and Shedninja should be fainted because it's health never goes beyond 1, and if he was hit, the attack would have done AT LEAST 1 damage.

Ampharos fainted.

"Go, Arcanine!"

"Use Extreme Speed and Flamethrower at the same time to create FIREBALL TACKLE ON SPIRITOMB!"

Details on Fireball Tackle:
Fire type move.
Speed of Extreme Speed
Force of Extreme Speed

Basically, Fireball Tackle is Extreme Speed made into a Fire type move.

From now on, please detail combo moves so we know what the effects are.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 14, 2010, 04:35:17 PM
Spiritomb took damage. 10% HP remaining.

Spiritomb uses Double Pain Split! (Double Team, then Pain Split. There are two Spiritomb draining each 45% HP from Arcanine)

Arcanine lost 90% of it's health!
Spiritomb got 45% of it's health. The second Spiritomb also gets 45% of its health, for a total of 90% healing.

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Arcanine (10% HP) [moves: Flamethrower, Expreme Speed]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb twice and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (Full HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Hit by Ominous wind) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full HP - Hit by ultimate Ominous wind of Spiritomb and Ominous Wind of Spiritomb) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Crawdaunt (70/100 - Star Shocker of Ampharos - Spore Break of Breloom) [moves: Guillotine]
Title: Re: [Game] Some 'unanimated' battle
Post by: SpaceDuck420 on March 15, 2010, 01:09:30 AM
Crawdaunt fainted

Go Miltank! Use Zen Headbutt on Breloom
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 15, 2010, 01:20:51 AM
Breloom, Dodge, synthesis, and spore break miltank.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 15, 2010, 02:48:30 PM
Spiritomb uses Ominous wind on Alakazam.

Oh, I need someone to second that Shedinja is fainted.

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Arcanine (10% HP) [moves: Flamethrower, Expreme Speed]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb thrice and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (Full HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Hit by Ominous wind) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full HP - Hit by Ominous wind of Spiritomb) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (Hit by spore break of Breloom) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 15, 2010, 02:54:07 PM
seconded, and I headbutt miltank.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 15, 2010, 02:59:12 PM
ChaosControl: Salamence @ fainted

Darkmage: Arcanine (10% HP) [moves: Flamethrower, Expreme Speed]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb thrice and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (Full HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Hit by Ominous wind) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Stephenkill2 : Breloom (Full HP - Hit by Ominous wind of Spiritomb) [moves: Brick Break, Spore, Headbutt, Synthesis]

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (Hit by spore break and Headbutt of Breloom) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Kuixta on March 15, 2010, 08:23:20 PM
Alakazam use psychic on spirit bomb
Title: Re: [Game] Some 'unanimated' battle
Post by: stephenkill2 on March 15, 2010, 08:25:30 PM
I forfeit, because, well, I am tired of posting in this.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 16, 2010, 01:03:39 PM
As you wish Stephen!

Spiritomb was unaffected by Psychic!
Spiritomb uses Ominous wind on Alakazam, Super Effective!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Arcanine (10% HP) [moves: Flamethrower, Expreme Speed]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (Full HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja (Hit by Ominous wind) [moves: X-Scissor]

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (Hit by spore break and Headbutt of Breloom) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 17, 2010, 06:11:37 AM
While everyone was attacking eachother, Arcanine was resting and slowly regaining HP. HP went up only 15%.

"Arcanine, use Extreme Speed, Giga Impact, and Dragon Pulse!!"

"USE DRAGON IMPACT ON SPIRITOMB!!"

Dragon Impact Details:

Type:Dragon
Description:Dragon energy is shot a couple feet ahead of the pokemon. After charging through the dragon energy, the body of the pokemon is enveloped only if the pokemon goes over 100 mph. As you can guess, this move is very powerful. This move cannot miss, but causes EXTREME recoil.


Earlier, I said no legendary pokemon, but seeing as how I had said that AFTER Spiritomb was sent out, I gues we can have legendary pokemon, but nothing unreasonable.

Pokemon that shouldn't be allowed:
Arceus
Palkia
Dialga
Giratina
Groudon
Kyogre
Rayquazza
You get the idea. No Legendary pokemon that helped "shape the world".
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 18, 2010, 02:31:55 PM
In fact, I never said a thing about legendaries... on the other side, I didn't know Spiritomb was a Legendary pokemon??? To what I'm aware, regular NPCs in the game don't have legendaries, except in the battle frontier, and Cynthia has got one Spiritomb... :-\
~~~~

Thanks to the defence boosts of Spiritomb, it withstood the hit and was left with one HP!
Following that, Arcanine received extreme recoil damage...

Spiritomb uses Double Pain Split onto Miltank, recovering 48% HP.

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Arcanine (10% HP) [moves: Flamethrower, Expreme Speed]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (49% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 18, 2010, 03:52:55 PM
Arcanine fainted.

"Go Starmie!"

"Starmie, use Brine on Spiritomb!"

Note: I checked Serebii and the move has 65 power and becomes 2x as strong if the opponent's pokemon is at 50% HP or lower.



Jerry: Spiritomb (49% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 18, 2010, 04:04:04 PM
Spiritomb evades the attack using the past Double Pain Split, and uses Pain split on Starmie!
25% of HP restored.
Starmie lost 25% of its HP.

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Starmie (74% HP) [moves:Brine]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Take this, Jerry!
Post by: Darkstar64 on March 18, 2010, 04:28:34 PM
Okay, fine. You made me do this.

"Starmie, combine the power of Ice beam and Giga Impact!"

"USE FALLING STAR ON SPIRITOMB!!"

Falling Star:
Type:Ice (Ice Beam)
Power:150 (Giga Impact)
Accuracy:100 (Ice Beam)
Details: The pokemon uses Ice beam and races forward into the beam becoming enveloped in the frozen blast. Attack has a 25% chance of freezing the target. This combo can only be used by Staryu or Starmie.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 18, 2010, 05:26:49 PM
Spiritomb! Get ready.... now use Protect!!!

Spiritomb protected itself!

Spiritomb was able to stop the attack of Starmie.

Starmie must recharge now, Spiritomb, it's now the time to send your most powerful move! Ultimate Ominous Wind!!!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 19, 2010, 01:49:13 PM
"Starmie, hurry and use Dive!"

Starmie hid underwater and decided to stay there until Ultimate Ominous Wind was over.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 19, 2010, 06:16:15 PM
Ultimate Ominous wind failed...

Double Team Spiritomb!

~~~~
ChaosControl: Salamence @ fainted

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 1}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on March 19, 2010, 08:00:42 PM
Wow,i haven't been here in a while.

................Come on out MISSINGNO! (YOU LOST ALL DATA)
sorry joking.

QUILAVA HAS BEEN SENT OUT.
(I GOT SS POKEMON.)
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 19, 2010, 08:11:12 PM
Use again Double Team!

~~~~
ChaosControl: Quilava (Full Health)

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom) [moves: Thunder Punch]

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 2}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 20, 2010, 09:52:51 PM
Starmie jumped out of the water.

"Starmie, use Falling Star on Alakazam!"
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 21, 2010, 04:25:40 AM
Spiritomb, use Ominous Wind on Typhlosion!

~~~~
ChaosControl: Quilava (Full Health)

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom, Falling Star of Starmie) [moves: Thunder Punch]

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 2}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 21, 2010, 04:01:08 PM
What Typhlosion? It's a Quillava. And you missed my attack on Alakazam.

I'm not attacking this turn.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 21, 2010, 04:39:04 PM
Spiritomb missed the attack on Typhlosion... it was a mere wall painting...

Spiritomb uses Double Team!

~~~~
ChaosControl: Quilava (Full Health)

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam (full health - Hit by Ominous Wind of Spiritomb four times and Star Shocker of Ampharos and Spore Break of Breloom, Falling Star of Starmie) [moves: Thunder Punch]

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 21, 2010, 04:48:20 PM
I think after all that, Alakazam isn't just fainted, I think it's dead.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 21, 2010, 04:52:41 PM
^_^ I need someone to second that now... Oh I know, I second it!

Spiritomb, Ominous wind on Quilava!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb)

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam @ Dead

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on March 25, 2010, 07:58:04 PM
Quilava use Flame Wheel on Castform!!!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 26, 2010, 05:45:11 PM
Super Effective! Castform took massive damage!

Spiritomb, get ready!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam]

Kuixta: Alakazam @ Dead

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 26, 2010, 05:54:59 PM
Starmie, use Brine, Ice Beam, and Rapid Spin to shoot Ice Darts at Spiritomb!

Ice Darts:
Type-Ice
Power-35
Accuracy-95
Details-The user freezes the water droplets into icicles, then throws them at the target. Attacks 3-6 times. This attack cannot affect fire type pokemon. Becomes more accurate if the pokemon's HP is at 50% or lower.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 26, 2010, 06:00:52 PM
Get into your stone to avoid the attack!

Now, be ready for an ultimate ominous wind...

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam, Rapid Spin]

Kuixta: Alakazam @ Dead

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 26, 2010, 06:10:52 PM
You know, Spiritomb's stone would still get hit, and that would hurt too.
Anyway, Starmie, jump back into that hole you made earlier!!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 26, 2010, 06:14:03 PM
Spiritomb's stone became frozen solid!!! Now Spiritomb, lauch your ultimate Ominous wind!

Spikes of pointed ice zoomed across the field, hitting Castform and Quilava in the process.

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (74% HP) [moves:Brine, Giga Impact, Ice Beam, Rapid Spin]

Kuixta: Alakazam @ Dead

Jerry: Spiritomb (74% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 26, 2010, 06:22:00 PM
Alright, Starmie, use Rapid Spin under the water underneath Spiritomb!

A giant whirlpool was created.

Now break the ice!

Starmie broke the ice underneath Spiritomb, making Spiritomb fall into the whirlpool.

Now, Freeze the whirlpool!

Starmie and Spiritomb are now trapped inside a cone-shaped crevasse.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 26, 2010, 06:30:17 PM
Oh no! Spiritomb! :(

Spiritomb is frozen solid!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (72% HP) [moves:Brine, Giga Impact, Ice Beam, Rapid Spin]

Kuixta: Alakazam @ Dead

Jerry: Spiritomb (70% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 26, 2010, 06:54:22 PM
Starmie, use Rapid Spin!

By vibrating really fast, Starmie escaped it's Icy entrapment.

Hurry, use FALLING STAR!!!

Details for falling star are on a previous page.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 26, 2010, 07:26:25 PM
Spiritomb, use Ultimate Ominous wind with all your might as soon as Starmie comes and breaks the ice!
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 26, 2010, 08:00:14 PM
Spiritomb was impacted by an enormous icy explosion along with many pointed icicles puncturing his...umm...body?
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 26, 2010, 08:20:33 PM
While Starmie got the boosted Ultimated Ominous wind on its gem!

Both fell down...

Go Sceptile and use Sunny Day!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (72% HP) [moves:Brine, Giga Impact, Ice Beam, Rapid Spin]

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day]

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 27, 2010, 07:42:01 PM
I finally fainted that Spiritomb!

Alright, Go Honchkrow! Use Perish Song!

Well, this is lovely! Everyone has to die in 3 turns! No-one can switch out and no-one has the sound-proof ability!!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 28, 2010, 09:38:36 AM
Sceptile, use Dig! Quick!

Sceptile was unaffected.

1st Turn following Perish Song

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Perish Song}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Perish Song}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day]

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Perish Song}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Perish Song}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 28, 2010, 11:29:28 PM
You know, Digging doesn't really mean you didn't hear it.
And just to make sure you heard Honchkrow's wonderful song...

"Honchkrow, combine Perish Song, Screech, and Uproar to create...

Bloody Scream!!

Bloody Scream:
Type-Unknown
Power-00
Accuracy-Never misses
Details-The user lets out a blood-curdling scream that is possibly fatal to another pokemon's health, and occasionally causing deaffness. The scream carries the essence of Death himself trying to bring more pokemon souls to his realm. Fortunatelly, the pokemon only faints and sometimes gets injuries to an opponents ears. All pokemon hearing this (doesn't miss no matter what) will faint in 6 turns. Negates the effect of any other Perish song, scaring away the being that faints the pokemon after perish song is used.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on March 30, 2010, 04:10:44 PM
Sceptile, use Detect now!

Sceptile protected itself!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on March 31, 2010, 02:58:37 AM
You can't avoid sound. Plus detect wouldn't work because what good would be sensing an attack that is already being aimed at you? AND detecting a scream doesn't mean you protect yourself from hearing it.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on April 01, 2010, 08:26:31 AM
Sceptile couldn't help hearing the Bloody Scream...

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]{heard Bloody Scream}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}
Title: Re: [Game] Some 'unanimated' battle
Post by: Duke on April 14, 2010, 11:25:11 PM
Go Ninetales!  Use Flamethrower on Sceptile!
Title: Re: [Game] Some 'unanimated' battle
Post by: DarK_SouL on April 16, 2010, 02:15:43 AM
Quilava use Flare Aura on Sceptile!!!

Move:Flare Aura
Type:Fire
Damage:80
Accuracy:100
Def:the user sends out an Aura of fiery (angry) thoughts hurting the foe.

I know i ripped off dark blast but you know i felt like it.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on April 19, 2010, 07:04:44 PM
Quick Sceptile, dodge both attacks with dig and attack Ninetales!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]{heard Bloody Scream}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}

Duke: Ninetales (Full HP) [moves: Flamethrower]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on April 20, 2010, 06:49:59 AM
Honchkrow, use fly!

Last turn until everyone faints!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on April 21, 2010, 04:08:27 PM
Sceptile hits Ninetales which is projected in the air! Supper Effective!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song, Fly] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]{heard Bloody Scream}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}

Duke: Ninetales (Full HP - Hit by Dig of Sceptile) [moves: Flamethrower]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 06, 2010, 05:31:46 AM
[move]EXTREME DEATH!!!!!!!
[/move]

Everyone except Ninetails immediately faints.

Go Manectric!

Ability: Static
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 06, 2010, 03:51:29 PM
Wow, it's good to see you. I thought I'll never see you again, lol.


Ok, I guess new set of pokemon then...

Come on, Hippowdon! Hippowdon's Sand Stream whipped up a sandstorm!
Use Curse!
Hippowdon's attack and defence raised and speed fell!

~~~~
Jerry: Hippowdon (Full Health) [moves: Curse]

Daystar: Manectric (Full Health)
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 07, 2010, 06:03:02 AM
Heh heh...It's good to be back!

Manectric, use Protect and Shock Wave!


New Move:
Shock Shield
Power:40
Accuracy:--
Details: The pokemon creates a shield composed of electricity. For the next 5 turns, any physical attacks do half the damage to Manectric and the opponent takes damage. When the shield goes down, Manectric must recharge.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 07, 2010, 10:25:04 AM
Hang on and use Curse again!

~~~~
Jerry: Hippowdon (Full Health) [moves: Curse] (Atk +2, Def +2, Spd -2)

Daystar: Manectric (Full Health) [moves: Protect, Shock Wave] (Shock Shield: 4 turns left)
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 07, 2010, 10:17:49 PM
Show 'em who's boss!

FLAMETHROWER AND SWIFT!

New Move:
Blazing Stars
Power:75
Accuracy:95
Type:Fire
Details: The pokemon sends out a flurry of burning stars at all opponents. The opponent also gets a burn status, but it only lasts for 2 turns.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 08, 2010, 06:38:58 AM
Hang on still, and use Earthquake with all your might, followed by Stone Edge while keeping your distance!

New Move:
Gaia's Wrath
Power: 140
Accuracy: 80
Type: Ground ~ Physical
Details: The ground shakes and stalagmites fall from the sky to hurt the opponent from both the ground and the sky.

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars) [moves: Curse] (Atk +2, Def +2, Spd -2) (Burned 1 turn left)

Daystar: Manectric (Full Health) [moves: Protect, Shock Wave, Flamethrower, Swift] (Shock Shield: 3 turns left)
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 09, 2010, 04:25:24 AM
Flamethrower and Protect, Hurry!

New Move:
Levitating Shield
Power:00
Accuracy:80
Type:Fire
Details:The pokemon levitates itself by blasting fire down at the ground, and places a barrier around itself, protecting itself from ground, rock and flying type attacks. Because the pokemon must split it's focus, the shield is weak and only protects itself from 50% of the attack's power.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 09, 2010, 06:39:55 PM
I forgot to insert my new moves and the sandstorm damage  :-[

Now, use Flare Rock!

New move: Flare Rock
Power: 95
Type: Fire
Accuracy: 85
Type: Fire
Details: The pokemon spits out pointed stones blazing with fire at the foe at incredible speed.
~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +2, Def +2, Spd -2)

Daystar: Manectric (Hurt by Gaia's Wrath*25% + ? + 3 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift] (Shock Shield: 2 turns left)
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 09, 2010, 07:09:55 PM
Match it with Blazing Stars!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 09, 2010, 07:12:40 PM
Once more Gaia's Wrath!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +2, Def +2, Spd -2)

Daystar: Manectric (Hurt by Gaia's Wrath*25% + ? + 3 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift] (Shock Shield: 1 turns left)
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 09, 2010, 07:15:11 PM
Levitating shield again!

...Daystar?
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 09, 2010, 07:17:14 PM
Sorry :-[ Must have messed up things...

Once more Flare Rock!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +2, Def +2, Spd -2)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + ? + 5 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 09, 2010, 07:23:45 PM
Manectric...must...recharge...
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 09, 2010, 07:27:27 PM
Ok, it's time to power up more! Curse!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + Flare Rock + 7 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 09, 2010, 07:46:59 PM
And now, back by popular demand...


STAR SHOCKER!!


Just to recap,

Power:80
Accuracy:--
Type:Electric
Details:Stars are infused with the power of electricity. They never miss whatever you are aiming at.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 10, 2010, 07:19:47 PM
Counter them with Stone Edge!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + Flare Rock + 9 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 11, 2010, 07:18:02 AM
Who says I was aiming at Hippowdon?

Star Shocker Hits a tree and it falls on Hippowdon.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 11, 2010, 07:08:55 PM
Stone Edges went up in the air, and created a wall of high speed moving rocks acting like a barrier.

Who said that I was using stone Edge directly towards the attack? :P

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + Flare Rock + 11 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 12, 2010, 06:15:13 PM
OH MAI GEEZORS! WHAT AM I TO DO?!

Maybe...this?!

Use a flurry of Star Shocker and Blazing Stars! Aim directly up in the air!

2 turns left
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 12, 2010, 07:13:37 PM
Use a Gaia's Wrath to create a wall of ground and rocks and block all the attack!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + Flare Rock + 13 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 12, 2010, 07:19:11 PM
The stars vanish before they hit the wall of rocks.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 12, 2010, 07:34:00 PM
Now, raise this wall higher up in the air and throw it upon Manectric, while you use Fire Fang to crush the ground underneath you!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + Flare Rock + 13 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 12, 2010, 07:37:45 PM
Protect!

1 turn left.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 12, 2010, 07:45:09 PM
Now that it's more vulnerable, use Earthquake! Together with the chunks of ground lifted up, you should be able to unleash Scorching Ground!

New Move:
Scorching Ground.
Type: Ground
Power: 120
Accuracy: 95
Category: Physical
Details: The ground becomes hot, blazing hot and shakes. It may induce a burn status (30%)

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Manectric (Hurt by Gaia's Wrath*25% + Gaia's Wrath*50% + Flare Rock + 13 turns of Sandstorm) [moves: Protect, Shock Wave, Flamethrower, Swift]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 12, 2010, 07:48:32 PM
NOOOOOOOOO MANECTRIC!!!

Well, I think it's time for a new pokemon.

Go Froslass!

And now, METEOR MOVE!!

Type:Fire
Power:120
Accuracy:--
Details:Falling stars strike the foe hard as they fall from the sky. This move never misses.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 12, 2010, 07:59:12 PM
Hold on, and now, use Flare Rock to protect yourself!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Frostlass [moves: Swift, Flamethrower, Shockwave]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 12, 2010, 08:07:33 PM
Froslass hasn't used any moves yet.

Ice Beam!

Now I have.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 12, 2010, 08:41:56 PM
The Burning Rocks cooled down with the icy laser, but went on towards Frostlass!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Frostlass [moves: Ice Beam]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 13, 2010, 10:30:33 PM
Wait Wait...What?
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 14, 2010, 06:01:26 PM
What I understood was:
You sent Frostlass, and only told the description of a combined attack. (you didn't attack because you later said that you didn't use any move)
I used Flare Rock towards Frostlass.
You used Ice beam.
The ice beam cooled down the rocks flying towards Frostlass, and the rocks, now cooled down are flying towards Frostlass.
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 14, 2010, 06:32:39 PM
Ok, well what happened was the combo attack was from when Manectric shot stars into the air. It's like Future Sight, so even if the pokemon fainted, the attack still hits.

Ice Beam cooled down the rocks, transforming it from a fire type attack, to a ground type attack.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 14, 2010, 07:23:12 PM
*correction: to a rock type attack since it was formed using a rock type attack and a fire type attack.

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once and Meteor Move) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +3, Def +3, Spd -3)

Darkstar64: Frostlass [moves: Ice Beam]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 15, 2010, 03:09:40 AM
Ok, fine. Use Illusion!
Confusion+Ice Beam
Illusion:
Type:Same as other move.
Power:Same as other move.
Accuracy:--

Details:Chooses an attack and makes it appear to come from all directions. It confuses the pokemon, stunning it from moving.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 15, 2010, 11:28:41 AM
Don't worry Hippowdon. Use Curse once again!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once and Meteor Move) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +4, Def +4, Spd -4)

Darkstar64: Frostlass (Hurt by Stone Edge + Sandstorm x 1)[moves: Ice Beam, Confuse Ray]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 15, 2010, 06:49:11 PM
Confuse Ray+Water Pulse=Illusion!

This illusion confuses the pokemon.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 15, 2010, 06:51:56 PM
Oh, I thought it was 'confuse' like in the pokemon was confused of what to do next, or like... you were confused about a statement and didn't know what to say...

Hippowdon stay calm and wait.

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once and Meteor Move) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +4, Def +4, Spd -4) [confused]

Darkstar64: Frostlass (Hurt by Stone Edge + Sandstorm x 1)[moves: Ice Beam, Confuse Ray]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 15, 2010, 07:00:55 PM
Well, yes. But depending on what move you combine it with, it also gains the abilities of the move confuse ray was combined with.

Use ice beam at that cloud!

1 turn!
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 15, 2010, 07:04:21 PM
Hang on Hippowdon! Use your Sandstream to veil yourself!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once and Meteor Move and Ice Beam) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +4, Def +4, Spd -4) [confused]

Darkstar64: Frostlass (Hurt by Stone Edge + Sandstorm x 1)[moves: Ice Beam, Confuse Ray]
Title: Re: [Game] Some 'unanimated' battle
Post by: Darkstar64 on August 15, 2010, 07:07:35 PM
THE FROZEN CLOUD FALLS ON HIPPOWDON!!

Froslass is immobilized from laughter.

There's no 'T' in Froslass.
Title: Re: [Game] Some 'unanimated' battle
Post by: Jerry on August 15, 2010, 07:10:40 PM
Oops, sorry... :-[

Hang on still hippowdon, and now, use Gaia's Wrath!

~~~~
Jerry: Hippowdon (Hurt by Blazing Stars once and Meteor Move and Ice Beam) [moves: Curse, Earthquake, Stone Edge, Fire Fang] (Atk +4, Def +4, Spd -4)

Darkstar64: Froslass (Hurt by Stone Edge + Sandstorm x 1)[moves: Ice Beam, Confuse Ray]