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Messages - Bryan

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76
News & Announcements / Re: [Faction] The Pidgey Post
« on: January 30, 2012, 10:34:32 PM »
Good read. Even though this is off-topic, a little?

But I'd add breaks in the paragraphs. I ended up reading like four sentence over again.

But good stuff over all.

77
Game Features / Re: Trainer Professions
« on: January 30, 2012, 02:42:08 AM »
I was thinking about making a mini-game for each profession. Something kind of like Fable 2's job mini-games. Not sure if Fable 3 had the same thing. But a small precision game, and they'd get harder the higher level you got in your profession.

For the farming thing, there'd have to be a certain place for people to plant, and the plants would have to show owner ship until it's done. Maybe something in player housing could promote this. But that's a feature in the future.

78
New Trainers / Welcome / Re: hey!
« on: January 30, 2012, 02:30:43 AM »
Welcome to the Pokemon Universe Community.

Have fun, and be smart.

79
New Trainers / Welcome / Re: Hello...
« on: January 27, 2012, 06:14:19 AM »
Welcome to the Pokemon Universe Community.

Stick around, we're about to switch things into gear here real soon.

80
Game Features / Re: Trainer Professions
« on: January 27, 2012, 03:15:34 AM »
Having guild bonuses my be neat. But what do you mean? Might need to elaborate that a bit. Lets talk about the first profession first.

The Researcher:
Guild Benefit
Trainer Benefit

Not sure on the guild thing, probably need to think about that a bit.

I was still thinking along the lines of a slight increase in the capture rate for the crafted Pokeball's done by a Researcher. Maybe they have the ability to create a Pokeball at a higher quality. And the higher you get in level, as a researcher, you get a higher percentage at making better quality Pokeballs. You'd have four levels of quality. Okay, Good, Great, and Perfect. At first, as a researcher, your Pokeball crafting skill wont be that effective, obviously. So any ball made on an Okay quality would actually get -1% to that balls already set capture rate. Good would obtain +1%. Great would obtain +2%or+1.5%. Perfect would obtain +3%or+2%. The better the ball, the higher these are to hit to gaining these bonuses on said balls.

Still an idea, but just focusing on one Profession at a time.

81
Game Features / Re: Trainer Professions
« on: January 26, 2012, 11:46:24 PM »
I need to figure a way to incorporate these "bonuses" with out effecting the balance of the game; or strictly stats related to a Pokemon. It was a good idea, just needs to be trimmed and perfected.

82
Game Features / Re: Trainer Professions
« on: January 26, 2012, 06:09:13 PM »
These items mine or made should be sold to npc's or in stores.
If they are sold to in auctions then they should receive levels that affect the item's efficiency like if you are a high level researcher that makes a normal Pokeball the Pokeball should have a catch rate potential that varies from level to level of the Pokemon.

Example-
Player 01
Job- Researcher
Researcher Level 20
Pokeball Type-
Normal-                                      Great-
Efficiency on-                              Efficiency on-
Level 1~10- 35%                        Level 1~10- 50%
Level 11~20- 20%                      Level 11~20- 45%


^Something along those lines.
I just think it would balance the game more if Players actually had a reason to sell a self made Normal Pokeball for $500 in an auction because it is efficient and not just cause they want money. No one will want to buy a auction ball that they can buy for less in Market.

That's very interesting. I can't believe an idea like that has crossed my mine. I wouldn't make it a 5% increase; Maybe 1% increase on efficiency per 10 Profession levels. This could also apply to the other professions as well.

Researcher - 1% Efficiency per 10 Profession Levels.
Scientist -  +1 on all stat adding effects, per 20 Profession Levels.
Doctor - +5 on all healing effects, per 10 Profession Levels.
Artisan - 1% more effecient on Held Iteam, per 10 Profession Levels.
Chef - +5 on all healing effects, per 10 Profession Levels.

In the gathering Professions, they'd get a boost in finding more rare items/objects while gathering per 10 Profession Levels.

Thanks Reafer, nice addition.

83
New Trainers / Welcome / Re: What's up?
« on: January 26, 2012, 12:02:36 AM »
Welcome to the Pokemon Universe, Ty.

84
Game Features / Re: Trainer Professions
« on: January 26, 2012, 12:00:01 AM »
I really liked this, well done bringing the concept that's been flowing around here for a while and actually putting it together. About the collecting professions, I think there should be a special item the player needs to collect said things, like a pick axe, sickle, etc. and the item could break at one point, requiring either a new one or the raw materials to fix it. I bring this up as a suggestion to what normal raw materials could be used for as well.

Every Profession will have a item/tool they use to craft the ingredients for the recipe they have obtained. Not sure if they should be breakable, but it is an interesting point. It should definitively be spoken about. Maybe something more along the lines of crafting tool/harvesting tool upgrade.

Cooper Pick Axe, Iron Pick Axe, etc.

85
Game Features / Re: Trainer Professions
« on: January 25, 2012, 07:06:13 PM »
Miner should get to mine leaf, fire stones like in platinum you have an excavating kit.
And hard rock steel coat so on and so on.

I mentioned that in the first post,

Excavator - Raw Material Collector (Iron Ore, Copper Ore, etc.) [Possibly Evolution Stones]



86
Game Features / Trainer Professions
« on: January 25, 2012, 06:35:55 PM »
NOTE: THIS IS NOT AN OFFICAL PROFESSIONS THREAD, SO DON'T THINK THIS WILL EVER BE IN THE GAME.

Trainer Professions
-----------------------------------------------------------------------

Crafting Professions
Researcher - Pokeball Crafting (PokeBall, GreatBall, NetBall, etc.)
Scientist -  Stat-Giving Item Crafting (Attack X, Iron, Defense X, Protein, etc.)
Doctor - Potion Crafting (Super Potion, Parlyz Heal, Max Ether, etc.)
Artisan - Held Item Crafting (Mircle Seed, Charcoal, etc.) [Non-Evolving Held Items Only]
Chef - Food Crafting (Aprijuice, Pies, etc.)

Collecting Professions
Excavator - Raw Material Collector (Iron Ore, Copper Ore, etc.) [Possibly Evolution Stones]
Herbalist - Natural Herb Material Collector (Flowers/Herbs, etc.)
Farmer - Apricorn/Berry Material Collector (Oran Berries, White Apricorn, etc.)
-----------------------------------------------------------------------

The Researcher
This crafting profession is designed to create/craft Pokeballs. All Pokeball's will be craftable, and possibly more types added in the future exclusive to Pokemon Universe. A Researcher would obtain its raw materials for crafting Pokeball's from the Farmers, and Excavators. From the Farmers they'd recieve Apricorns, as most of you know, in the older games you could craft Pokeball's using Apricorns. There will be other types of Apricorns then the ones in the Pokemon Games. A Researcher would also obtain the other parts to craft Pokeball's through Excavators. Reseachers will be able to obtain Ore, or other raw materials, to create things mechinically for the Pokeball's. After all materials, and recipes are obtained, you'll then be able to craft the desired Pokeball.

The Scientist
This crafting profession is designed to create/craft Stat-Giving Items. All Stat Items will be craftable, and possibly more powerful types of that particular Stat-Giving Item, exclusive to Pokemon Universe. A Scientist would ontain its raw materials for crafting such items from Herbalist, and Farmers. From the Herbalist they'd recieve Natural Herbs that trigger the desired effects that Stat-Giving Items deliver. A Scientist would also obtain Berries from Farmers for various effects, based on the item they are creating. After all materials, and recipes are obtained, you'll be able to craft the desired Stat-Giving Item.

The Doctor
This crafting profession is designed to create/craft Potions. All Potions will be craftable, and possibly more variations added in the future, exclusive to Pokemon Universe. A Doctor would obtains its raw materials for crafting such Potions from Excavator, and Farmers. From the Excavator they'd recieve raw materials to craft such containers, to hold the healing substances in. A Doctor would also obtain Berries, that have similar effects as the potion they are creating, from a Farmer. After all materials, and recipes are obtained, you'll be able to craft the desired Potion.

The Artisan
This crafting profession is designed to create/craft Held Items. All Held Items will be craftable, other than evolving type held items, and possibly more added in the future, exclusive to Pokemon Universe. A Artisan would obtain its raw materials for crafting Held Item's from Excavators, and Herbalist. From the Excavators, they'd recieve magical stones, or other materials to give the held item such power. From the Herbalist, they'd recieve raw materials to create powders, or other things to enhance the materials given to them by the Excavators. After all materials and recipes are obtained, you'll be able to craft the desired Held Item.

The Chef
This crafting profession is designed to create/craft Food for healing, status effects, Pokemon mood enhancing type items. All Food items will be craftable, and a lot more added in the future, exclusive to Pokemon Universe. A Chef would obtain its raw materials for crafting Food from Farmers, and Herbalist. From the Farmer they recieve such things as Berries, and other raw materials to create the taste of such food. From Herbalist, they'd recieve the magical attribute that give the Food it's effects. After all materials and recipeds are obtained, you'll be able to craft the desired Food.
-----------------------------------------------------------------------

I am still putting this together, but thought I'd let everyone take a look an try to add their own thing; or question the things that are already up here. This is just a suggestion, and I wanted to see how the community felt about it. A lot of items will need to be made, which isn't a problem in the art department, in order for this to work properly. There will be quest for particular recipes for each Profession, as well as, Profession Levels to obtain particular said recipes. I have not written anything about the Collecting Professions, other than the side notes.

If you have any ideas on professions, preferably, the Collecting Professions. That'd be great. Thanks, and enjoy.

THIS IS NOT AN OFFICAL PROFESSIONS THREAD, SO DON'T THINK THIS WILL EVER BE IN THE GAME.


87
New Trainers / Welcome / Re: new member
« on: January 25, 2012, 04:10:05 PM »
Good to see new members.

Welcome to the Pokemon Universe Community.

88
New Trainers / Welcome / Re: Hola!!!! :D
« on: January 25, 2012, 12:44:36 AM »
Welcome to the Pokemon Universe Community.

89
Quests & Plots / Re: [Quest] Territorial Mining
« on: January 24, 2012, 12:28:19 AM »
It's a bit interesting. I'm interested in seeing what happens on the mountain. Lol. Good stuff.

90
General Chat / Re: Giant Pokemon
« on: January 23, 2012, 04:44:24 PM »
Giant Pokemon would be cool to add to the game for boss battles, with Pokemon of course.

I haven't really read much of the manga. I did watch like the first six episodes when it came out.

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