Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Dellancher on February 03, 2010, 11:18:35 PM

Title: HM Slot
Post by: Dellancher on February 03, 2010, 11:18:35 PM
I think it would be pretty cool if each pokemon could have one HM spot.  What I mean is aside from the four moves it may learn, it should have one slot only for HM's.  The HM could not be removed or changed once placed in there and could only be used outside of battle.  If you want to give a pokemon two HM's then you would have to sacrifice one of regular four move slots for the seond HM and this one could be used in battle. 

I'm sure pesky HM's have ruined some great storyline teams and when you're toward the end of the storyline, an HM slave sacrifices a slot for powerful team of six.

Just a suggestion...
Title: Re: HM Slot
Post by: DarK_SouL on February 03, 2010, 11:19:57 PM
great idea ive always thought they should do that  ;)
Title: Re: HM Slot
Post by: Draagn on February 03, 2010, 11:45:37 PM
It should be two and it should be replaceable I mean my flygon had fly and cut so just one wouldn't cut it (pun intended)
Title: Re: HM Slot
Post by: Dellancher on February 03, 2010, 11:50:32 PM
It should be two and it should be replaceable I mean my flygon had fly and cut so just one wouldn't cut it (pun intended)

This kind of defeats the purpose of HM's though... they should be somewhat demanding with the one slot being just enough to cut the cost a little bit

And I like the pun ;)
Title: Re: HM Slot
Post by: Draagn on February 03, 2010, 11:55:58 PM
I know the pun is awesome but I am still standing firm with my take on your idea
Title: Re: HM Slot
Post by: Flawless on February 04, 2010, 12:01:08 AM
I like the idea because I remember when It took me hours to decide what to replace with the HM but I agree with Draagn. We should have two but two would be the limit.
Title: Re: HM Slot
Post by: Draagn on February 04, 2010, 12:06:46 AM
Thank you flawless...All I have to say is TOLD YOU SO!!!!!!!!  ;D

Anyway I think that like flawless said two would be the limit.
Title: Re: HM Slot
Post by: Dellancher on February 04, 2010, 12:15:07 AM
Geez how many HM's are you planning on diming out to each pokemon?
Title: Re: HM Slot
Post by: Draagn on February 04, 2010, 12:17:57 AM
72
Title: Re: HM Slot
Post by: Dracoules on February 04, 2010, 12:23:39 AM
Thank you.
That idea is seriously good.
Seriously
I'm sick of HMs
Title: Re: HM Slot
Post by: Draagn on February 04, 2010, 12:33:56 AM
It is an awesome idea and I think you should post more of them keep them coming
Title: Re: HM Slot
Post by: Urmel on February 04, 2010, 12:59:21 AM
We're already talking about just changing HM's to "abilities" so they won't have to be put in any attack slot. The HM's will just become normal moves.
Title: Re: HM Slot
Post by: Impwadman on February 04, 2010, 01:28:51 AM
Great idea Urmel. Now people will be able to mix and match with their HMs and TMs but if they want to replace a TM with an HM they can.
Title: Re: HM Slot
Post by: Socrates on February 04, 2010, 03:37:30 AM
Like the idea Dellancher. I disagree with Draagn because HM should have some type of demand to them and one slot for an HM is good. Ex. With a water type, I like using the move Surf, so I'll sacrifice one of his moves for that, but then there is whirlpool, or waterfall which arent very good attacks, so they would be put in the HM slot. Great idea!! :)
Title: Re: HM Slot
Post by: recneps on February 04, 2010, 04:15:15 AM
Dellancher, as much merit as your idea has, it takes away from the strategy and classic feel of the pokemon games. The point is for the trainer to have to make the tough choice about not only which pokemon in the party to teach it to, but also the move to replace for the HM to occupy permanently in his/her move set. They then added the "move deleter" (Gold/Silver/Crystal) to unlearn the HM for the sole purpose of adding backwards compatibility to first gen Red/Blue/Yellow. In conclusion, the addition of an HM slot would be tacky and unconventional to any pokemon game, hand-held or MMO.
Title: Re: HM Slot
Post by: ghandor on February 04, 2010, 04:50:13 AM
i have often wondered why the limited it to four attacks. i mean Ash in any series often has his poke use more than four moves in a match.

A good possible alternative would be to add a power rating PR to the pokemon and change the PP of the current system into a power rating cost (that represents the complexity of the move and the effort required). then allow the poke to use any move that they can use for the lvl that they are at (as well as any TM the trainer may have taught them).  Then each level the gain a boost to PR just as they gain a boost to other attributes such as HP/att/def/spd etc. So when the PR is exhausted your pokemon is exhausted. [there could also be an effectiveness modifier to the chance to hit that takes into account training so if you are using a pokemon in you party each day its chance to hit improves - when you stick it in storage/daycare it decreases each day (maybe at a slightly higher rate)].

For Example
a LVL 19 Bulbasaur may have a PR of 78, it then levels to LVL 20 and gains 7PR for a total PR of 85 and gains the use of razor leaf in addition to the other attacks. Like health PR can be recovered at a pokecentre or by using a special potion.

Natural Moves:                   
Level -- - Tackle                   PR 2                 
Level 04 - Growl                   PR 2 
Level 07 - Leech Seed           PR 5
Level 10 - Vine Whip             PR 4     
Level 15 - Poisonpowder        PR 6 
Level 15 - Sleep Powder        PR 6
Level 20 - Razor Leaf            PR 8   
Title: Re: HM Slot
Post by: Dellancher on February 05, 2010, 03:45:28 AM
i have often wondered why the limited it to four attacks. i mean Ash in any series often has his poke use more than four moves in a match.

A good possible alternative would be to add a power rating PR to the pokemon and change the PP of the current system into a power rating cost (that represents the complexity of the move and the effort required). then allow the poke to use any move that they can use for the lvl that they are at (as well as any TM the trainer may have taught them).  Then each level the gain a boost to PR just as they gain a boost to other attributes such as HP/att/def/spd etc. So when the PR is exhausted your pokemon is exhausted. [there could also be an effectiveness modifier to the chance to hit that takes into account training so if you are using a pokemon in you party each day its chance to hit improves - when you stick it in storage/daycare it decreases each day (maybe at a slightly higher rate)].

For Example
a LVL 19 Bulbasaur may have a PR of 78, it then levels to LVL 20 and gains 7PR for a total PR of 85 and gains the use of razor leaf in addition to the other attacks. Like health PR can be recovered at a pokecentre or by using a special potion.

Natural Moves:                   
Level -- - Tackle                   PR 2                 
Level 04 - Growl                   PR 2 
Level 07 - Leech Seed           PR 5
Level 10 - Vine Whip             PR 4     
Level 15 - Poisonpowder        PR 6 
Level 15 - Sleep Powder        PR 6
Level 20 - Razor Leaf            PR 8

This is a well thought out idea and I like it.  The only problem I'm seeing is what happens when the PR is 0? Would the pokemon be unusable? Maybe have some attacks at 0.  It would make the game more strategic since you would not be able to use powerhouse attacks over and over again. 

Maybe instead of having to go to the Pokemon center for a refill, it just refills after every battle?
Title: Re: HM Slot
Post by: Flawless on February 05, 2010, 03:58:41 AM
I like the idea Ghandor but I think it would be more useful if it Refiled at the end of the battle as Dellancher said.
Title: Re: HM Slot
Post by: Alais on February 05, 2010, 02:23:08 PM
I like this idea too, but it does mean that you don't have to choose which moves to teach your pokemon, and this does lead to less strategy.
Title: Re: HM Slot
Post by: Dvys on February 05, 2010, 04:58:45 PM
I'm agree with Alais, but an extra HM-slot wouldn't be so bad  :-X

Edit:
*Reading back*
We're already talking about just changing HM's to "abilities" so they won't have to be put in any attack slot. The HM's will just become normal moves.
YEAH! That rock's!  8)
Title: Re: HM Slot
Post by: chaosdestroyer on February 05, 2010, 10:00:02 PM
great idea that would make the game ten times better
Title: Re: HM Slot
Post by: tap1on on February 08, 2010, 06:21:50 AM
Good idea. It should not be more than one extra slot for HM's IMO.
Title: Re: HM Slot
Post by: dtp882 on February 08, 2010, 11:14:39 AM
I like ghandor's PR system idea, it makes more sense if it was suppose to agree with the Anime or what not. I wonder how hard that'd be for the Team to implement; the game is probably too far to change something like that.

I don't think the HM slot is too good of an idea but it makes a lot of sense. Maybe if it were implemented you should be able to change the one HM move or else it could get strangely frustrating.
Title: Re: HM Slot
Post by: Draagn on February 09, 2010, 04:08:08 AM
I like the pr system the best but what if your pokemon is like level 100 and has a lot f pr well how would you find an attack
Title: Re: HM Slot
Post by: Phosphorous on February 09, 2010, 12:26:48 PM
I agree with Delancher.

1 is more than good enough, It's right there in the middle for everyone.

Some people want more slots for an HM, and this just kills some skill in strategy.
While others want no HM slots, to make it real skill.

So again i agree with Dellancher, and I think 1*** HM slot is more than good enough.
Title: Re: HM Slot
Post by: Baka on February 09, 2010, 12:31:00 PM
There are no HM in PU. Special moves are learned by doing quests. D:

Learning special moves on the other hand, and it's limitation to one move per pokemon is kinda pointless. Why? Because special moves usually don't give much of an effect or any advantage. As for an extra ability slot... why? What if you also want to use it as an attack?

Fill me in if I missed something.
Title: Re: HM Slot
Post by: Draagn on February 09, 2010, 02:06:38 PM
wow that whole idea just blew up in one post ??? huh kinda disappointing
Title: Re: HM Slot
Post by: Phosphorous on February 09, 2010, 09:08:30 PM
wow that whole idea just blew up in one post ??? huh kinda disappointing

no not really.
Title: Re: HM Slot
Post by: Gammal on February 10, 2010, 07:43:44 AM
There are no HM in PU. Special moves are learned by doing quests. D:

Learning special moves on the other hand, and it's limitation to one move per pokemon is kinda pointless. Why? Because special moves usually don't give much of an effect or any advantage. As for an extra ability slot... why? What if you also want to use it as an attack?

Fill me in if I missed something.

Indeed, there are a number of pokemon who for example uses the move SURF as a STAB base attack, its a 100% hit reliable pretty decent water attack if you dont like the miss chance that hydro pump has.
So if your just adding a HM slot to each pokemon, water types would get a HUGE advantage, actully getting 1 extra usable attack.
If you however add an extra moveslot altogether another problem arises. Balance. The thing is you are only allowed to select 4 moves, and by implementing a 5th slot we might be opening up for some really lame combos aswell as imbalance.
Also as it stands today not all pokemon could even utilize 5moves (atleast not as well as others) again making another gap in the meta game.
And with 5 moveslots you could go for 3 support/boost moves+baton pass AND an attack...  Examples;


-Thunder
-Hydropump
-Earthquake
-Fireblast
-Rest

How fun would that be?
Im not sure such a pokemon exists... but yeah, doesnt look to fun does it?

Edit: im actully gonna check for some 5move combos... BRB :)

Aight found one...

Espeon:

- Calm Mind
- Psychic
- Baton Pass
- Substitute
- Wish

Now that doesnt look fun at all. Pokemon like this would be the top of the OU meta-game, no competition
Title: Re: HM Slot
Post by: Declan_23 on February 10, 2010, 01:23:11 PM
...
I think you misunderstood the idea. The plan was to have a slot where an HM could be taught BUT not used in battle. For example the extra slot would only allow you to use the HM to surf on the sea and not to use the attack in a battle.
Title: Re: HM Slot
Post by: Gammal on February 10, 2010, 01:43:51 PM
...
I think you misunderstood the idea. The plan was to have a slot where an HM could be taught BUT not used in battle. For example the extra slot would only allow you to use the HM to surf on the sea and not to use the attack in a battle.

Aight so what if I wanna use a HM as a move in battle? ... Do I have to teach it twice to the same pokemon? And since it quest based in PU that would make it even more inconvenient
Title: Re: HM Slot
Post by: Impwadman on February 10, 2010, 02:37:20 PM
Quote
Alright so what if I wanna use a HM as a move in battle? ... Do I have to teach it twice to the same pokemon? And since it quest based in PU that would make it even more inconvenient

Yea, I agree. So, just to clear up what Gammal said, basically what you're going to have to do if you want to use say, surf, as a battle move, is you're going to have to teach it to you're pokemon in your HM slot and in the battle moves list? 

or............

If you teach it to your pokemons battle moves list, you will still be able to use it outside of battle and in battle, but it would take up a slot for another move.

Personally, I like using most of the HM's as battle moves so the HM slot would not be as convinient for me.

If you could just clear things up that would be great. ;D
Title: Re: HM Slot
Post by: Declan_23 on February 10, 2010, 04:41:07 PM
This whole discussion is pointless as it isn't going to happen...


There are no HM in PU. Special moves are learned by doing quests. D:

Learning special moves on the other hand, and it's limitation to one move per pokemon is kinda pointless. Why? Because special moves usually don't give much of an effect or any advantage. As for an extra ability slot... why? What if you also want to use it as an attack?

Fill me in if I missed something.
Title: Re: HM Slot
Post by: ghandor on February 10, 2010, 05:39:32 PM
I like the pr system the best but what if your pokemon is like level 100 and has a lot f pr well how would you find an attack

i guess u would just have a longer list of moves on the battle selection, its up to you how you manage your moves. as your poke levels it gains more pr and learns new moves.

basically, in the end you can do like a few high powered moves, or many low powered moves. PR can be listed on your pokes stats eg hp 60/120, PR 50/130 and an experience bar :)
... if hyper-mega-supa attack has pr of 25 then you can use it twice more, or you could use a move a pr move of 8 six more times or a pr move of 4 twelve times. or you could use 1xpr25, 2xpr4, 1xpr8, 2xpr4 and have 1 pr left.

if you haven't enough pr to do a move i guess u could have (a) have a move like struggle that burns hp instead, (b) have the option to use any known move but the poke faints after the move, or (c) just a msg '#name# is too exhausted to attack anymore'.
Title: Re: HM Slot
Post by: Urmel on February 10, 2010, 06:59:03 PM
Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.
Title: Re: HM Slot
Post by: Gingimon on February 10, 2010, 07:20:10 PM
sweet, so your saying that we wwill never have to use an hm on our 4 attack slots?
Title: Re: HM Slot
Post by: Gammal on February 10, 2010, 08:01:50 PM
Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.

So how does that work for pokemon that wish to use SURF as an attack?
Title: Re: HM Slot
Post by: recneps on February 10, 2010, 09:12:53 PM
Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.

I really don't think getting rid of the HMs would be a good idea, that is if you are going for the classic feel of the games, you were supposed to have to make the tough choices about who to teach the HM to, knowing full well that it cant be unlearned. Maybe thats just my view on it, but i had to say something about it.
Title: Re: HM Slot
Post by: Phosphorous on February 10, 2010, 09:19:16 PM
Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.

So are you going to have to do the quest more than once, if lets say;
I did the quest and squirtle learned surf. But I don't want to use squirtle anymore because I've caught a better water type pokemon...lets say...tentacruel. So now... do I need to redo the quest so tentacruel will learn surf, or is it gonna be a one time deal kind of thing ?
Title: Re: HM Slot
Post by: Urmel on February 10, 2010, 11:11:54 PM
Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.

So how does that work for pokemon that wish to use SURF as an attack?

The HM's will be normal attacks.

Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.

I really don't think getting rid of the HMs would be a good idea, that is if you are going for the classic feel of the games, you were supposed to have to make the tough choices about who to teach the HM to, knowing full well that it cant be unlearned. Maybe thats just my view on it, but i had to say something about it.

We'll make sure there will be other tough choices ;)

Here's how it will be unless someone comes with a brilliant other idea:
Current HM's will turn into regular moves (not sure yet how these will be obtainable for your Pokemon). Things like surf and strength will be abilities, in other words your Pokemon can learn to do them (probably by doing a quest) but it won't take up an attack slot.

So are you going to have to do the quest more than once, if lets say;
I did the quest and squirtle learned surf. But I don't want to use squirtle anymore because I've caught a better water type pokemon...lets say...tentacruel. So now... do I need to redo the quest so tentacruel will learn surf, or is it gonna be a one time deal kind of thing ?

You will probably have to do the quest for each Pokemon. This stuff hasn't been decided yet though, so who knows.