Pokemon Universe MMORPG

Pokémon Universe => Development => Topic started by: Pubbles on June 19, 2012, 03:08:45 AM

Title: Re: To Do List
Post by: Pubbles on June 19, 2012, 03:08:45 AM
I notice it hasn't been changed for a while, and I also know that Mr Dark is currently not here, so I'm not trying to be a pest or impatient.

But I'd like to help develop some of the things on the list (if I'm at all capable, that is! I'll fiddle with it and try as hard as I can to make some of it!) BUT I'm lacking some information...

First, is there a standard "tile" size I should be working inside, for the "Ground/Environment" art? (eg, 20x20 tiles of the "Beach Sand")

Second, is there a maximum size for the Buildings or other "Objects" that are still needed?

I assume that the NPCs needed will need to be the same general size as the Paperdolls provided for the recent competitions, but can they be Taller/Fatter?


The reason I ask these questions is because I've developed Maps for another MMO, and done so very well, but always had a "Mapping Program" that held all the tiles, objects and NPC graphics that I'd need. So with that experience I assumed there is a Tile size we're shooting for.

I don't have a ton of free time, but I'm more than happy to at least try to develop some of those basic tiles!

Hope this post isn't duplicating questions elsewhere, or seeking answers already given. But if someone could post that information, I'd really appreciate it, and it'd give some of the others the info they'd need to try to help create at least some of the pixel art!

Thanks
Title: Re: To Do List
Post by: zylonnick on June 19, 2012, 07:44:22 AM
We have a mapping program and mappers, but what we really need are pixel artists. Tiles have 48*48 size I believe. For more info on the job, please take a look at the jobs-section of the forums. (I'm writing this in a hurry on my ipod, so excuse me for my grammar)

Greetz,
Ponge
Title: Re: To Do List
Post by: genbor on June 19, 2012, 09:10:14 AM
 Tiles have been changed to size 32*32 if I remember correctly. Come online on IRC sometime if your free-time allows it and if we're on, we can provide you with some of the information you need (maybe all).
Title: Re: Re: To Do List
Post by: Jerry on June 19, 2012, 11:02:21 AM
Yup, it changed to 32*32 sometime between last year and this year...
Title: Re: To Do List
Post by: Mr_Dark on June 19, 2012, 01:42:00 PM
I'll instruct my people to update the list more often :)
Title: Re: To Do List
Post by: genbor on June 19, 2012, 03:02:15 PM
 And there you have it, the "PU God" is back from his "contacting Nintendo by being in Japan" trip.
Title: Re: To Do List
Post by: Zatir on June 19, 2012, 11:15:58 PM
I think it's always great when people are trying to help, so I appreciate your try. I assume your actually willing to create some art for the game, because you are asking questions about the design? If so, you can show your pixel skills by e.g. creating paperdolls or creating unique 32*32 tiles. When we (Actually Bryan our lead pixel artist) think your skills are good enough, you can possibly join the team. Please note we're trying to create just one design-style, so that's why we have to see if your skill is good enough to provide that style.
Title: Re: To Do List
Post by: Shockah on June 20, 2012, 11:26:47 AM
If your in need of a few sprites then can I recommend that you advertise the position on otland.net - there's quite a few talented spriter's there who may be interested. Just an Idea.
Title: Re: To Do List
Post by: Bryan on June 20, 2012, 02:19:06 PM
Sorry for not updating the list. I would say at least 25%-35% of what's on the list is completed. I got real busy last week and this week with life stuff. But I am slowly working on building design.

If you are interested, I'm not looking for spriters/paperdoll artist. But I am looking for environment tile artist. This would involve, rocks, flowers, stumps, bushes, water-wells, etc. So if you are interested, you can make a nice set of environmental tiles, then I could put you in a trial period on the art team; to test you on our current tiles.
Title: Re: To Do List
Post by: Pubbles on June 22, 2012, 01:31:01 AM
Awesome! Thanks for all the replies and info!

I actually probably have zero Pixel Art skills, however... I could try to do something simple, like creating 32*32 base tiles (like sand, grass, etc.) But it all depends on how things go here. Not much time left to me lately... So I was going to fiddle with it and see what I come up with!

I'm not really trying to "join the team" because I know I don't have the time to really do much... But I figured if I came up with some small things you guys needed for the Mapper, that it would help out some!

No big deal either way really - just wanted to give it a little time, and maybe I'd come up with something useful!