Pokemon Universe MMORPG
Pokémon Discussion => General Chat => Topic started by: Amphi on May 09, 2010, 05:14:50 PM
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any help is good on these guys as I'm not exactly sure on what to teach them, i will play somewhat competitively with them even though a few are in the UU tier
Infernape
close combat is a given
Leafeon
energy ball or leaf blade not sure
Lucario
aura sphere
shadow ball
Gardevoir
wish
will o' wisp
Lanturn
not sure at all
Fearow
again no idea
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I'll just give you ideas for ...
Fearow - Pluck \ Mirror Move \ Assurance \ Toxic {Hint Hint* Toxic + Assurance} I'll Leave you with that thought ;D
Lanturn - Signal Beam \ Hydro Pump \ Spark \ Thunder Wave
I Didn't Include Hm\Tm moves because I wasn't sure if just was just talking abt moves they pokemon normally learn. However I Did use it with fearow i just couldn't ignore that combo ..Help this helps a little ..Lanturn ....I really couldn't work with that pokemon..
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Leafeon
baton pass
double team
agility
energy ball
Lucario
swords dance
earthquake
close combat
psyhic
Gardevoir
wish
will o' wisp
magical leaf
focus blast
Lanturn
Hydro pump
Thunder
Thunder wave
Confuse ray
Fearow
Fly
Giga impact
Aerial ace
Substitude
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I'll just give you ideas for ...
Fearow - Pluck \ Mirror Move \ Assurance \ Toxic {Hint Hint* Toxic + Assurance} I'll Leave you with that thought ;D
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Are you sure about the Toxic/Assurance combo? I never tried it, but isn't the damage due to Toxic after all the moves were played? Hence, no doubling of power of Assurance. ???
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thanks for the help so far, would lanturn be considered a special wall?
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In effort to balance your team, I will suggest the movesets I feel will benefit you best; take note that this is not "end all" and that everything is up for change. Moves aren't a problem either, as I'll probably be breeding for you. :p
Since you technically don't have a lead, it would be best to lead with Infernape. I figured you'd enjoy this, and he doesn't lose any of his attacking power.
Infernape @ Focus Sash
EV's: 64 Attack / 252 Special Attack / 192 Speed
- Stealth Rock
- Close Combat
- Fire Blast
- Fake Out
This set is really fun; I've tested it extensively. Fake Out is used to break other leads Focus Sash's, so that you can OHKO them with Close Combat or Fire Blast. Of course, you should always try to set up Stealth Rock first. Trust me when I say it makes a huge difference.
Lucario @ Life Orb
EV's: 252 Attack / 252 Speed / 4 Defense
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch
This set epitomizes simplicity. Switch it in on a move that will deal no damage, and on a Pokemon that can't threaten it, or switch it in once another one faints. Swords Dance once, and prepare to decimate their team. Close Combat is for STAB, Extreme Speed is for Priority on fast targets, and Crunch is for Ghosts that resist both your other moves.
Lanturn @ Leftovers
EV's: 40 HP / 76 Defense / 140 Special Attack / 252 Special Defense
- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave / Toxic
Honestly, the choice of status is up to you. Do you want to cut their speed in half, or break other walls that switch in? Thunder Wave is generally more crippling, and I would recommend it. You have a pretty good wall breaker if Infernape survives, so it's not as necessary.
Leafeon @
EV's: 252 HP / 20 Defense / 236 Speed
- Leaf Blade
- Wish
- Yawn
- Protect
Leafeon has a pretty awesome defensive stat, so you should capitalize on that. That's what this set aims to do. Wish is something that all the eeveelutions do well, so it is included of course. Yawn is another great support move, crippling a least one Pokemon on the enemy team. Protect allows you to gain in a turn of wish for free, which can also be used to heal your teammates, and put an enemy to sleep. Leaf Blade is its most powerful attacking option.
Gardevoir @ Light Clay
EV's: 252 HP / 120 Special Defense / 136 Speed
- Will-o-Wisp
- Reflect
- Light Screen
- Psychic
Generally having more than one status effect not on the same Pokemon is a bad idea; but it works here as the Pokemon that switch into Gardevoir are usually always Physical Attackers. The Dual Screens, Light Screen and Reflect, are for amazing support. With Light Clay, they last for 8 turns, cutting all damage you receive by 50%.
Fearow @ Choice Band
EV's: 252 Attack / 252 Speed / 4 HP
- Return
- Drill Peck
- Assurance
- Quick Attack
Fearow won't be doing much, but he is fun to use. Return and Drill Peck are for STAB and are powerful moves. Assurance is for Ghost and Psychic types switching in. Quick Attack is for revenge killing weakened, but faster, Pokemon.
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I'll just give you ideas for ...
Fearow - Pluck \ Mirror Move \ Assurance \ Toxic {Hint Hint* Toxic + Assurance} I'll Leave you with that thought ;D
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Are you sure about the Toxic/Assurance combo? I never tried it, but isn't the damage due to Toxic after all the moves were played? Hence, no doubling of power of Assurance. ???
Hm.. Well I haven't thought abt that however, I just read up on both moves and it seems possible that this combo can still be used because - Assurance inflicts damage and will deal double damage if the foe has already received damage on the turn it is used. That being said, Toxic if i remember damages the target everyturn for six turn each time increasing the poison damage.. But As i imagine for this to work the user in which is using this combo must have a higher speed in order to attack first. Let me give you a example..
Say I have Fearow and you have Snorlax {Im sure you know which one is faster} So we begin the battle ..I attack first with (Toxic) then you attack with (body slam) so then after you attack you are then afflicted with the toxic affect so its my go to attack and i use Assurance and i can do so for the nxt 5 turns ..and this is the damage Poison the enemy, then using Assurance to deal great amount of damage (Assurance gets boosted up to 100 BP thanks to Toxic, and boosts up to 150 'cause of STAB). ...Now i can be completely wrong about this ...So Im not sure because Iv never tried to do it just thought about it. :-\
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In effort to balance your team, I will suggest the movesets I feel will benefit you best; take note that this is not "end all" and that everything is up for change. Moves aren't a problem either, as I'll probably be breeding for you. :p
Since you technically don't have a lead, it would be best to lead with Infernape. I figured you'd enjoy this, and he doesn't lose any of his attacking power.
Infernape @ Focus Sash
EV's: 64 Attack / 252 Special Attack / 192 Speed
- Stealth Rock
- Close Combat
- Fire Blast
- Fake Out
This set is really fun; I've tested it extensively. Fake Out is used to break other leads Focus Sash's, so that you can OHKO them with Close Combat or Fire Blast. Of course, you should always try to set up Stealth Rock first. Trust me when I say it makes a huge difference.
Lucario @ Life Orb
EV's: 252 Attack / 252 Speed / 4 Defense
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch
This set epitomizes simplicity. Switch it in on a move that will deal no damage, and on a Pokemon that can't threaten it, or switch it in once another one faints. Swords Dance once, and prepare to decimate their team. Close Combat is for STAB, Extreme Speed is for Priority on fast targets, and Crunch is for Ghosts that resist both your other moves.
Lanturn @ Leftovers
EV's: 40 HP / 76 Defense / 140 Special Attack / 252 Special Defense
- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave / Toxic
Honestly, the choice of status is up to you. Do you want to cut their speed in half, or break other walls that switch in? Thunder Wave is generally more crippling, and I would recommend it. You have a pretty good wall breaker if Infernape survives, so it's not as necessary.
Leafeon @
EV's: 252 HP / 20 Defense / 236 Speed
- Leaf Blade
- Wish
- Yawn
- Protect
Leafeon has a pretty awesome defensive stat, so you should capitalize on that. That's what this set aims to do. Wish is something that all the eeveelutions do well, so it is included of course. Yawn is another great support move, crippling a least one Pokemon on the enemy team. Protect allows you to gain in a turn of wish for free, which can also be used to heal your teammates, and put an enemy to sleep. Leaf Blade is its most powerful attacking option.
Gardevoir @ Light Clay
EV's: 252 HP / 120 Special Defense / 136 Speed
- Will-o-Wisp
- Reflect
- Light Screen
- Psychic
Generally having more than one status effect not on the same Pokemon is a bad idea; but it works here as the Pokemon that switch into Gardevoir are usually always Physical Attackers. The Dual Screens, Light Screen and Reflect, are for amazing support. With Light Clay, they last for 8 turns, cutting all damage you receive by 50%.
Fearow @ Choice Band
EV's: 252 Attack / 252 Speed / 4 HP
- Return
- Drill Peck
- Assurance
- Quick Attack
Fearow won't be doing much, but he is fun to use. Return and Drill Peck are for STAB and are powerful moves. Assurance is for Ghost and Psychic types switching in. Quick Attack is for revenge killing weakened, but faster, Pokemon.
oh wow thank you for all that work ^ ^ ive never really been good at moveset stuff
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Also, note: Toxic will not double Assurance's Base Power. It is an end of turn effect, meaning it happens after everything else, and thus the move will be executed before Toxic is applied. Stealth Rock and Spikes, however, will activate Assurance. So, as long as Stealth Rock is up, then it's Base Power will double.
Assurance is also a Dark type move, so Fearow will NOT get STAB on it.
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Aaah ..I know it as gonna be sum downfall ..As for Fearow yeah yur right I was actually thinkinq about Umbreon XD
I see you have a good eye for puttinq together a pokemon's moveset ..So i would like to ask what do you think is a good moveset for Gengar ..i have other members in my team downpack but Gengar has me thinkinq hard...what would be best according to you?
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Best? That's such an arbitrary term in the metagame, really. There are more than few good sets for Gengar.
If you want surprise to be on your side, you could try a mixed set of Substitute / Focus Punch / Explosion / Shadow Ball. Fighting and Ghost offer unresisted type coverage, hitting everything for at least neutral. Explosion is a last ditch effort to take out something, and Substitute is great for scouting moves and switch ins.
Another set to try would be Protect / Hidden Power (If it is Fire) / Thunderbolt / Shadow Ball. You could put in Focus Blast, otherwise you are completely decimated by Tyranitar, but I don't like the accuracy on it. It's a personal choice.
But, no more thread hijacking. This is for help on Amphy's team. If you want to post your team up in another thread, I'd be happy to give you advice on it.
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Interesting I having thought about movesets as such ..thnks alot you gave me an good idea of what to do with him.
Yess, sorry for going off topic. Im about to make a thread now .
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Leafeon
baton pass
double team
agility
energy ball
No... Evasion moves are gay and OP.
No one will play you if you use them.
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Leafeon
baton pass
double team
agility
energy ball
No... Evasion moves are gay and OP.
No one will play you if you use them.
hmm thanks for information
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Leafeon
baton pass
double team
agility
energy ball
No... Evasion moves are gay and OP.
No one will play you if you use them.
hmm thanks for information
Sorry about the post, I know it was not very lengthy, but I think Raikit has covered everything pretty much.
The only thing I would consider changing is Leafeons moves.
Leftovers
Jolly
132 HP / 160 Atk / 216 Spe
- Leaf Blade
- Swords Dance
- Baton Pass
- Roar / GrassWhistle
'But... you already have Lucario with SD, not really anyone els to pass it on to.
And it looks like you need the wish support
I think you should stick to what Raikit said.
Or possibly change some pokes in the team.
I know its rude to suggest changing pokes in ones team, but I will do so, and I hope you dont mind.
Ferrow to Swellow.
It has basically the same stats, but its faster. It also have the ability Guts which is very nice indeed if you put a flame orb on him.
And I would strongly suggest you get rid of Leafeon, for basically anything.
I would also suggest you take Infernape off you lead, make him a mix ape and get something like an Aerodactyl to set up a fast stealth rock for you.
Your infernape brings a lot of this teams power, I dont see loosing him early on as a viable option.
Swellow
Toxic Orb / Flame Orb
Jolly
252 Atk / 4 SpD / 252 Spe
- Facade
- Brave Bird
- U-turn
- Protect
You can also go Quick Attack or Pursuit in the last move slot, its all a personal.. I like scouting with protect.
Infernape
Life Orb
Naive / Hasty
252 Atk / 64 SpA / 192 Spe
- Close Combat
- U-turn / Grass Knot
- Stone Edge / Mach Punch
- Overheat
Aerodactyl
Focus Sash
Jolly
4 HP / 252 Atk / 252 Spe
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
With access to Taunt and Stealth Rock, Aerodactyl can prevent opposing Pokemon from setting up, giving you time to put up your own Stealth Rock. You can then attempt to batter your opponent with either Aerodactyl or the other members of your team.
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thanks Gammel you're such a big help, i was thinking about taking fearow off and switching it fro another poke but leafeon is a must stay for me as i simply love it too much. so basically switch fearow out for aerodactyl or swellow?
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Well in my team I run Reversal Lucario with:
Lucario @ Salac Berry
EVs: 4HP/252ATT/252SPD
Endure
Reversal
Swords Dance
Crunch
If the crunch isnt very effective and they're not hitting then it can be a bit cumbersome, but once it's swords danced and endured down to 1hp Reversal has a base power of 600 & the salac berry will make you faster than just about anything, the only snag is priority moves
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That would be why you would want to, optimally, run Extreme Speed over Endure. You really don't need it. Though, Lucario does already have movepool-itis, you could also consider running Substitute over Swords Dance, or you could even run both. It would help with the priority issue, if you aren't running Extreme Speed.
It's just hard for Lucario to run the set with his paper-thin defenses; not that he can't run it insanely well, mind you. Immunity to Sandstorm is lovely there.
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would it be recommended to switch out Fearow for Aerodactyl or salamence or something, what do all of you think
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Raikt, would you then suggest a Focus Sash instead of Salac Berry, so it can get to max reversal power? I also have a Scizor with Baton Pass and Swords Dance, so could go with ExtremeSpeed over SD?
Back onto Amphy, Aerodactyl can do Fearow's job, better, and Stealth Rock is a big boost. Salamence is obviously very strong, though personally i avoid pseudo-legendaries and legendaries (the latter of which i've noticed you're not fond of). Aerodactyl would also give an ideal lead, which as previously mentioned you slightly lack.
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Focus Sash isn't really needed; it's not that useful of an item mid-late game, as you would need to guarantee Stealth Rock or Spikes wasn't down in order to not ruin it. Lucario has nice resistances due to its typing, so that's one of the reasons it can switch in so easily.
If you have Swords Dance on Scizor and Baton Pass, you really shouldn't be running a Reversal set to begin with. Baton Pass chains and Reversal sets usually conflict in that, Reversalers never want to come out until very late in the match, while Baton Pass chains want to happen fast.
OT: Amphy, it would depend. Aerodactyl is more of a lead, but Salamence would really work. You could also use Dragonite, or the unpopular but still badass Flygon. Any of them can have a Choice Scarf / Band / Life Orb and turn into a nasty min-late game sweeper.
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ok im berween salamence and flygon then
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I would personally go with Flygon.
I like the utility, and its not as common as Salamence is.
I would step as far away from the OU tier as I possibly could if I were you.
Originality FTW
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ok thanks btw every pm you send me is blank gammel