Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Quests & Plots => Topic started by: Draagn on February 02, 2010, 02:31:37 PM

Title: [Quest] Sleeping city
Post by: Draagn on February 02, 2010, 02:31:37 PM
This is my first quest idea so don't be to harsh...anyway
You arrive at a city (insert name here) and you notice that its empty ,and all the houses doors are locked. Finally you go to the pokemon center even the nurse is gone.In the center of the city there is a big radio station,when you make it to the station you try to go in but the door is locked,and when you try to walk away you here a jiggly puff and you fall asleep. When you wake up the town is crowded with people and is a normal city.The next time you see the professor you tell him about the city that periodically is a ghost town,he gives you poke earmuffs or something,and you go back.This time yet again everyone is gone,and when you make it to the radio station you here a jiggly puff.But you don't fall asleep this time,you get the door open,and when you go inside you see team rocket (or what ever team you have) everywhere.Slowly you work your way to the top of the radio station so you can stop what ever is going on,and when you make there is the boss of the team(insert name here)he challenges you he has a jiggly puff as one of his pokemon.When you beet him he tells you his plan which is that he uses the radio station to broadcast jiggly puff so that when the city is asleep they can mine for mew artifacts.He gos on to tell you that he wants his own mew o he can create his own breed of pokemon.He also tells you that they were going to use ta city's fossils to pokemon machine to turn what every fossils they found into pokemon.You end up telling the professor everything.He tells you to look out for team(insert name here)then you go about the game like always...THE END 

please tell me what you thought of my quest I really want to know.

Title: Re: [Quest] Sleeping city
Post by: oslash on February 02, 2010, 02:39:22 PM
most of your idea could be impossible to add to a mmo
Title: Re: [Quest] Sleeping city
Post by: Draagn on February 02, 2010, 02:42:28 PM
I fail to see how this quest is impossible its an a remake of the silph .co quest but with different story and plot 
Title: Re: [Quest] Sleeping city
Post by: Mr_Dark on February 02, 2010, 03:39:11 PM
most of your idea could be impossible to add to a mmo

Especially this part:
You arrive at a city (insert name here) and you notice that its empty ,and all the houses doors are locked. ...... When you wake up the town is crowded with people and is a normal city.The next time you see the professor you tell him about the city that periodically is a ghost town,he gives you poke earmuffs or something,and you go back.This time yet again everyone is gone
Title: Re: [Quest] Sleeping city
Post by: DarK_SouL on February 02, 2010, 04:12:07 PM
in an mmo they cant make i to where it only appears to you that everyone is gone because its impossible to make everyone invisible and to make a jigglypuff be there be appear invisible to everyone else also more than one person has to be able to to do quests at once it is a good idea but hard to implement into an mmo.
Title: Re: [Quest] Sleeping city
Post by: ghostman50 on February 02, 2010, 04:56:05 PM
Quote
in an mmo they cant make i to where it only appears to you that everyone is gone because its impossible to make everyone invisible and to make a jigglypuff be there be appear invisible to everyone else also more than one person has to be able to to do quests at once it is a good idea but hard to implement into an mmo.


Stuff like this is done all the time in WoW and Runescape. (Im sure in other MMos as well)

Before a player is able to unlock all of the features in an area, the player can only see an empty shell of the town (no people, some buildings cant be seen, etc) until he/she has completed the quest.

Its been done before.

Not sure how difficult it would be to apply something like this but its nothing new.
Title: Re: [Quest] Sleeping city
Post by: spirit on February 02, 2010, 08:03:52 PM
correct, this is not impossible to do (but then nothing is), it is merely far too difficult and would create alot of lag. yeah they can do this in large-scale MMO's like WoW and Runescape, but that is because they have very powerful systems, servers, money, etc. in a game like this, it is just too much to make.

however, an easier fix would be to make it so that you can see everyone, in town upon your first visit, but when you talk to them all you get are Zzz's. then everything can go from there.
also, the radio tower would only be accessible to people involved in that part of the quest (you could not reenter after you finish), that way, all the sprites for the evil organization, and anything else, can remain there at all times, but not everyone would see it. this would make for less information (i think) than having visibility, and non visibility.


but.....i digress, in the end, i am not a map editor, and therefore do not know if my assumption about this taking less space is correct or not.
Title: Re: [Quest] Sleeping city
Post by: Mr_Dark on February 02, 2010, 10:13:48 PM
Stuff like this is done all the time in WoW and Runescape. (Im sure in other MMos as well)

Before a player is able to unlock all of the features in an area, the player can only see an empty shell of the town (no people, some buildings cant be seen, etc) until he/she has completed the quest.

Its been done before.

Not sure how difficult it would be to apply something like this but its nothing new.

Yes I know stuff like can be done they're called "instances". But it's quite hard to make these (especially with the current code) so it's not possible.
Title: Re: [Quest] Sleeping city
Post by: Draagn on February 02, 2010, 11:10:12 PM
I meant no npc's not people and I still think it could be done. This was my first idea for a quest,so for future ideas can you give me like a do's and dont's ,so I know what could work and what defiantly wont.
Title: Re: [Quest] Sleeping city
Post by: The Fireball Kid on February 02, 2010, 11:42:02 PM
I meant no npc's not people and I still think it could be done. This was my first idea for a quest,so for future ideas can you give me like a do's and dont's ,so I know what could work and what defiantly wont.

Here, let me tell you what is wrong. Since you still don't know.

Quote
You arrive at a city (insert name here) and you notice that its empty ,and all the houses doors are locked. Finally you go to the pokemon center even the nurse is gone.In the center of the city there is a big radio station,when you make it to the station you try to go in but the door is locked,and when you try to walk away you here a jiggly puff and you fall asleep. When you wake up the town is crowded with people and is a normal city.

The problem with this is...PU is an MMO. For example...what happens when you complete it and another person hasn't yet? You both will see different towns which is impossible unless...what Mr Dark said, you need to enter an instance for it to happen.