Pokemon Universe MMORPG

Pokémon Universe => Trainers Lounge => Topic started by: sooosneaky on November 10, 2011, 12:40:09 AM

Title: question about the pokemon ingame
Post by: sooosneaky on November 10, 2011, 12:40:09 AM
will each pokemon same species and/or different species have there own unique stats or will we do the stats ourselves..? which is kinda alot :P
Title: Re: question about the pokemon ingame
Post by: TheSolx on November 10, 2011, 03:18:09 AM
If I've gotten it into my head correctly, it will be like in the other Pokemon games, with some changes that the balancers have done.

Please correct me if I'm wrong
Title: Re: question about the pokemon ingame
Post by: Tickles on November 10, 2011, 07:23:21 AM
L5P gave us an explanation. He can correct me if I'm wrong (and maliciously if he so wishes), but it works the same as any game, except you decide the EV distribution instead of it being random, with a system that allows you to change the stats you have received to get the set you wish.(again, correct me if I'm wrong).
Title: Re: question about the pokemon ingame
Post by: Yume Tsuki on November 10, 2011, 07:54:58 AM
All Pokémon are basically balanced by stats so that every pokémon has a chance to be set in team. ;)
Title: Re: question about the pokemon ingame
Post by: genbor on November 10, 2011, 07:59:39 AM
I seem to remember something like that, but that might just have been speculation. Anyways you don't have to worry as much about IVs as in the other previous games since it will have a higher minimal value. So now you don't have that much of a gap between Pokémon. The other changes will be that you will be able to use all kinds of Pokémon (except Legendaries of course) without worry of it being weaker than the rest. As far as gameplay is concerned all you really need to know right now is that you now will be able to use a Pidgeot and the like, which were underused because of their stats. So now a match will be determined by the players skill regardless of what Pokémon you wish to use. (Well don't forget those type advantages though :) )
Title: Re: question about the pokemon ingame
Post by: Bing on November 10, 2011, 08:03:16 AM
L5P gave us an explanation. He can correct me if I'm wrong (and maliciously if he so wishes), but it works the same as any game, except you decide the EV distribution instead of it being random, with a system that allows you to change the stats (again, correct me if I'm wrong).

If this is correct then the early game will be interesting.  Pokemon will be hard to predict when they are lvl 50ish.  You might be used to seeing a pokemon one way.  (Because on the sims it's mostly lvl 100s.) And receive quite the shock when that's not true.  Ex, you think your infernape should be faster than a blaze blaziken.  But, because you didn't invest enough Evs in Speed yet.  He's not, and you get raped by an E-Quake.  It could make for interesting early gameplay.  Especially in PVP.

Oh, and genbor.  We of the EE tend to look past type advantages.  (What do you mean my entire team is weak to water...?) 
Title: Re: question about the pokemon ingame
Post by: Yume Tsuki on November 10, 2011, 04:20:40 PM
L5P gave us an explanation. He can correct me if I'm wrong (and maliciously if he so wishes), but it works the same as any game, except you decide the EV distribution instead of it being random, with a system that allows you to change the stats (again, correct me if I'm wrong).

If this is correct then the early game will be interesting.  Pokemon will be hard to predict when they are lvl 50ish.  You might be used to seeing a pokemon one way.  (Because on the sims it's mostly lvl 100s.) And receive quite the shock when that's not true.  Ex, you think your infernape should be faster than a blaze blaziken.  But, because you didn't invest enough Evs in Speed yet.  He's not, and you get raped by an E-Quake.  It could make for interesting early gameplay.  Especially in PVP.

Oh, and genbor.  We of the EE tend to look past type advantages.  (What do you mean my entire team is weak to water...?) 

reminds me of a team I once made, each pokémon of the team had a move to counter many types. Still needed a Dragon-type and Ground-type move and then I had a super-effective, against any kind of type combination that could excist.
Title: Re: question about the pokemon ingame
Post by: sooosneaky on November 10, 2011, 05:42:22 PM
what is EV points ? i have to put in my own stats for EV points/stats?
Title: Re: question about the pokemon ingame
Post by: Roloc on November 10, 2011, 06:33:44 PM
Oh, and genbor.  We of the EE tend to look past type advantages.  (What do you mean my entire team is weak to water...?)

Indeed. EQ an rockslide hit all 3 of my weaknesses for SE damage and about 4-5 of my Pokemon will have one or both.
Title: Re: question about the pokemon ingame
Post by: Tickles on November 10, 2011, 08:43:44 PM
what is EV points ? i have to put in my own stats for EV points/stats?

EV's are what determines the stats you gain on leveling up in the game, but it happens randomly. In PU, you get to decide where the EV spread goes to increase your pokemon's stats when they level up. You don't put in your own stats, as each pokemon can only reach a maximum set by the Developers. From what I can remember, L5P said that while beginning, put your stats in Atk/SpAtk, and Speed or defenses since later on you will be able to trade off EV's into a different stat so you can get the set you wanted. Wild pokemon will be tougher to take down as their spreads will be under the balance. I'll find his post and put it here, just to make sure.
Title: Re: question about the pokemon ingame
Post by: Jerry on November 10, 2011, 08:52:37 PM
what is EV points ? i have to put in my own stats for EV points/stats?

EV's are what determines the stats you gain on leveling up in the game, but it happens randomly.[...]

Oh no, they are not random. It's just that one type of pokemon give specific EV to a specific stat.

sooosneaky, use google to find more about EVs. serebii, bulbapedia, etc give a lot of information about them, but beware, they involve math. So if you don't quite like numbers for some odd reason, I won't advise you to try to understand them too much, since the distribution system will be different anyway in PU.
Title: Re: question about the pokemon ingame
Post by: sooosneaky on November 10, 2011, 09:01:00 PM
oh okkk .. so are we going to be manually putting any stats in on pokemon we catch?
Title: Re: question about the pokemon ingame
Post by: Jerry on November 11, 2011, 10:06:37 AM
That is yet to be confirmed.
Title: Re: question about the pokemon ingame
Post by: sooosneaky on November 11, 2011, 05:03:58 PM
i think itll be too much !!! please dont do it i think itll make the game not as fun!!! i surely hope we dont edit the stats on pokemon ourselves . and plus what about ppl just starting to play it will be hella more confusing
Title: Re: question about the pokemon ingame
Post by: genbor on November 11, 2011, 07:10:48 PM
I actually would find it fun to be able to edit their stats, sort of like in a Dungeons & Dragons type of game, and I love those games.
Title: Re: question about the pokemon ingame
Post by: Level5Pidgey on November 11, 2011, 11:44:10 PM
In normal Pokemon, there are 3 basic contributions to stats:

Base Stats: Stats unique to each species of Pokemon (example Infernape != Blastoise)
IVs: Randomised on capture/hatch (0-31 range)
EVs: Gained as you battle (0-63 stat range)

We changed them as such

Base Stats: We have manually altered these for most Pokemon to make each of them good in battle, so Delibird, Sudowoodo, and Blastoise will all be useful.

IVs: Instead of being Random from 0-31 range, they are random in 15-31 Range. This means you're less likely to need to breed/capture hundreds of Pokemon for good stats (/have pokemon ruined by bad stats) - but if you do want to put in the effort, that will still help.

EVs: They will contribute the same amount, but rather than being gained by beating certain types of Pokemon, you will be able to distribute them as you wish as you level (somehow, still working it out).
This means you can train Pokemon competitively as you play, rather than having to reset them at Max level (because you couldn't control what you were battling) and respec.

That should be about it ^_^
Title: Re: question about the pokemon ingame
Post by: Mr. Fox on November 11, 2011, 11:56:40 PM
that explains a lot. Thanks L5P.
Title: Re: question about the pokemon ingame
Post by: Bing on November 12, 2011, 12:33:03 AM
In normal Pokemon, there are 3 basic contributions to stats:

Base Stats: Stats unique to each species of Pokemon (example Infernape != Blastoise)
IVs: Randomised on capture/hatch (0-31 range)
EVs: Gained as you battle (0-63 stat range)

We changed them as such

Base Stats: We have manually altered these for most Pokemon to make each of them good in battle, so Delibird, Sudowoodo, and Blastoise will all be useful.

IVs: Instead of being Random from 0-31 range, they are random in 15-31 Range. This means you're less likely to need to breed/capture hundreds of Pokemon for good stats (/have pokemon ruined by bad stats) - but if you do want to put in the effort, that will still help.

EVs: They will contribute the same amount, but rather than being gained by beating certain types of Pokemon, you will be able to distribute them as you wish as you level (somehow, still working it out).
This means you can train Pokemon competitively as you play, rather than having to reset them at Max level (because you couldn't control what you were battling) and respec.

That should be about it ^_^


Thanks, and huzzah!  We can distribute (If it works out) the EV's.  It's something I think I touched on in another post/topic somewhere.  But, I think that's a huge step in the right direction.
Title: Re: question about the pokemon ingame
Post by: genbor on November 12, 2011, 10:04:45 AM
I was thinking of something along these lines.
(http://www.p1cture.it/images/9dd38eg21bb3g264d77c.png)

It's just an example, ignore the numbers. You have your EVs to distribute, Click on the respective Arrows to add them to the Stats.   
Title: Re: question about the pokemon ingame
Post by: Shadowfred on November 12, 2011, 10:14:26 AM
Yeah, that's the general gist of it.
Title: Re: question about the pokemon ingame
Post by: deadae on November 12, 2011, 07:13:38 PM
I was thinking of something along these lines.
(http://www.p1cture.it/images/9dd38eg21bb3g264d77c.png)

It's just an example, ignore the numbers. You have your EVs to distribute, Click on the respective Arrows to add them to the Stats.
weakest nidoking ever
Title: Re: question about the pokemon ingame
Post by: Tickles on November 12, 2011, 08:30:55 PM
In normal Pokemon, there are 3 basic contributions to stats:

Base Stats: Stats unique to each species of Pokemon (example Infernape != Blastoise)
IVs: Randomised on capture/hatch (0-31 range)
EVs: Gained as you battle (0-63 stat range)

We changed them as such

Base Stats: We have manually altered these for most Pokemon to make each of them good in battle, so Delibird, Sudowoodo, and Blastoise will all be useful.

IVs: Instead of being Random from 0-31 range, they are random in 15-31 Range. This means you're less likely to need to breed/capture hundreds of Pokemon for good stats (/have pokemon ruined by bad stats) - but if you do want to put in the effort, that will still help.

EVs: They will contribute the same amount, but rather than being gained by beating certain types of Pokemon, you will be able to distribute them as you wish as you level (somehow, still working it out).
This means you can train Pokemon competitively as you play, rather than having to reset them at Max level (because you couldn't control what you were battling) and respec.

That should be about it ^_^
Thanks for this, saves me the time to find your other post related to this.

weakest nidoking ever

It was meant to be an example, really no place to joke here as this is a serious topic.
Title: Re: question about the pokemon ingame
Post by: sooosneaky on November 13, 2011, 03:36:36 AM
how will some ppl know were to put the ev points? becasue theres soo many types of pokemon wont it be diff? and how mant ev will we get each time we lvl up?
Title: Re: question about the pokemon ingame
Post by: Bing on November 13, 2011, 05:46:31 AM
how will some ppl know were to put the ev points? becasue theres soo many types of pokemon wont it be diff? and how mant ev will we get each time we lvl up?

This question makes very little sense...  Each pokemon (If the devs keep it the same) will be able to obtain 510 EVs.  And then you place them as you want. (Most of us will have certain builds in mind.)

Also does it matter how many you get per level, cause eventually you'll get the full 510 anyway.
Title: Re: question about the pokemon ingame
Post by: Shadowfred on November 13, 2011, 06:59:56 AM
Okay, so that's kinda right. You won't get 510 ev's, you'll get 127, spread out over 99 levels (you don't get any at level 1). A single one of these "new" ev's will work like 4 of the old kind.
Title: Re: question about the pokemon ingame
Post by: genbor on November 13, 2011, 08:41:49 AM
Sounds like a plan. If we multiply it by 4 it becomes a 508, and two points you don't get to use anyways, so it should be similar.
Title: Re: question about the pokemon ingame
Post by: sooosneaky on November 14, 2011, 04:12:38 AM
exactly my point... some ppl dont know where is best to distrubue for each pokemon... speed sp defence .certain pokemon will be better with points certain spots or?
Title: Re: question about the pokemon ingame
Post by: Silver on November 14, 2011, 04:22:04 AM
exactly my point... some ppl dont know where is best to distrubue for each pokemon... speed sp defence .certain pokemon will be better with points certain spots or?

Welcome to mmos

People who are new to WoW have no idea what skills to improve with their class. They learn by trial and error, seeing if things work or not.
Or just like WoW you can be a pussy and just look it up.

Its not rocket science.
Title: Re: question about the pokemon ingame
Post by: Bing on November 14, 2011, 06:50:22 AM
exactly my point... some ppl dont know where is best to distrubue for each pokemon... speed sp defence .certain pokemon will be better with points certain spots or?

Welcome to mmos

People who are new to WoW have no idea what skills to improve with their class. They learn by trial and error, seeing if things work or not.
Or just like WoW you can be a pussy and just look it up.

Its not rocket science.

But, unlike Wow, you can just catch/breed another pokemon if you goof.  You don't have to make a whole new character.
Title: Re: question about the pokemon ingame
Post by: Silver on November 14, 2011, 01:39:37 PM
exactly my point... some ppl dont know where is best to distrubue for each pokemon... speed sp defence .certain pokemon will be better with points certain spots or?

Welcome to mmos

People who are new to WoW have no idea what skills to improve with their class. They learn by trial and error, seeing if things work or not.
Or just like WoW you can be a pussy and just look it up.

Its not rocket science.

But, unlike Wow, you can just catch/breed another pokemon if you goof.  You don't have to make a whole new character.

Yeah pokemon is alot more forgiving in that aspect. But it doesn't change the fact that noone is going to hold your hand and tell you what stats to build on what pokemon.
Title: Re: question about the pokemon ingame
Post by: genbor on November 14, 2011, 02:22:35 PM
Being challenged is what a game is about :D
Title: Re: question about the pokemon ingame
Post by: sooosneaky on November 15, 2011, 04:00:56 PM
yes  i take that back this is going to be awesome . i guess ill just get use to it! cant be difficult
Title: Re: question about the pokemon ingame
Post by: deadae on November 21, 2011, 01:44:49 AM
exactly my point... some ppl dont know where is best to distrubue for each pokemon... speed sp defence .certain pokemon will be better with points certain spots or?

Welcome to mmos

People who are new to WoW have no idea what skills to improve with their class. They learn by trial and error, seeing if things work or not.
Or just like WoW you can be a pussy and just look it up.

Its not rocket science.

But, unlike Wow, you can just catch/breed another pokemon if you goof.  You don't have to make a whole new character.

Yeah pokemon is alot more forgiving in that aspect. But it doesn't change the fact that noone is going to hold your hand and tell you what stats to build on what pokemon.
The yang will :P