Pokemon Universe MMORPG

Pokémon Discussion => General Chat => Topic started by: zylonnick on November 13, 2010, 07:24:22 PM

Title: guild problem:different servers (example: Elemental Elites)
Post by: zylonnick on November 13, 2010, 07:24:22 PM
I was talking about this with chad29. If I would become member of the elemental elites (guild), there is this problem. I would probably play on a European server and he (and lots more) on an American. How is this going to work? Would I also have to play on the American server to be in his guild? Or is there another solution. Let me know;)
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Raikt on November 13, 2010, 07:26:55 PM
Players would have to be on the same server to be in the same guild. Trying to work cross server guilds, or any other solution, would be a hassle and not worth the effort in my opinion.

Just like in every other MMO, play on the server that has the people you like the best.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Athumaa on November 13, 2010, 08:57:32 PM
and i don't think playing on a US server from Europe or vise-versa will be that big a deal, is there anything that server-lag or any lag would effect that greatly?
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Viper on November 13, 2010, 11:25:08 PM
and i don't think playing on a US server from Europe or vise-versa will be that big a deal, is there anything that server-lag or any lag would effect that greatly?

You are mistaken. The issue is that they are two different servers entirely, therefore two different games kind of. Each server will be different from the other and you cant have your character and pokemon on the both server, its either one or the other. So the issue is picking a server for the guild to go to
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Mr_Dark on November 13, 2010, 11:26:37 PM
Guilds/Clans/Whatever you want to call it.. will be server bound. So if you want one to be on different servers you'll have to create it on both.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Athumaa on November 13, 2010, 11:30:09 PM
your missing my point i'm saying its not a big deal for someone in europe to play on a US server thats all, or vise-versa. its just a server a difference of seconds isn't going to matter in a turn based game.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Declan_23 on November 14, 2010, 12:03:08 AM
Yeah, but how about walking around and stuff?
There's more than just battling involved. But you're right, some Americans have been able to play on the European sever with little lag.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Viper on November 14, 2010, 12:19:57 AM
Yeah, but how about walking around and stuff?
There's more than just battling involved. But you're right, some Americans have been able to play on the European sever with little lag.

I personally think there should only be one server. Im an American and im willing to accept the lag
that would come with playing on a European server if it means the unification of the community. I'm looking forward to playing with most of yall and i dont want to be split into two server
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Athumaa on November 14, 2010, 12:55:14 AM
yeah i don't mind playing on a euro server at all and i'm all the way in oregon (once i'm home, in argentina for the moment) and whats the issue with lag with walking? the only people who will see the "jumping" are other players, i don't usually mind it but idk how the lag will effect this game personally.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Declan_23 on November 14, 2010, 12:56:21 AM
Note I said 'some' The majority would suffer horrible lag, rendering the game unplayable. Also, having one server would limit the amount of players.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Frenchfry on November 14, 2010, 01:53:59 AM
I think there are only two options, and they've alrady been presented to you.
Like Mr_Dark said, you could make your guild in both servers, and let each region repesent itself.
Or, you can do what Declan said, and just play on the server of whoever you like the best, and deal with the lag.

I, personally, will only go on the European server to play with my holmboys.
...Then again, since most of you guys are on the European server, I might as well just play on that one indipendantly...
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: zylonnick on November 16, 2010, 06:39:29 PM
I think there are only two options, and they've alrady been presented to you.
Like Mr_Dark said, you could make your guild in both servers, and let each region repesent itself.
Or, you can do what Declan said, and just play on the server of whoever you like the best, and deal with the lag.

I, personally, will only go on the European server to play with my holmboys.
...Then again, since most of you guys are on the European server, I might as well just play on that one indipendantly...

Then I'l just play on the US server. No problem to me.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Athumaa on November 16, 2010, 06:58:47 PM
haha, it's gunna end up with all the Americans playing on the Euro server, and the Europeans playing on the US server at this rate XD
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Mr_Dark on November 16, 2010, 07:26:54 PM
I personally think there should only be one server. Im an American and im willing to accept the lag
that would come with playing on a European server....

One server is not going to handle all the players. 1 server can handle about 1000 people (I hope more, tho). At the moment we have around 22.000 registered members of which maybe 50% (if we're lucky) will actively play.

Sure YOU would be willing to accept the lag but what about the other players? PU will try to host servers in areas where there are a lot players, so they can have the best gameplay and ping. Also, we spent a lot of time optimizing the connection stability so even walking is smooth if you're from Europe playing on a US server and vice versa.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: zylonnick on November 16, 2010, 09:06:15 PM
Each server will be different from the other and you cant have your character and pokemon on the both server, its either one or the other.

Is this true?
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Mr. Fox on November 16, 2010, 09:16:54 PM
I wouldn't mind playing with a bit of lag, but what i don't get is will we be able to take our pokemon with us from server to server?
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: TrainerX on November 16, 2010, 09:31:43 PM
I wouldn't mind playing with a bit of lag, but what i don't get is will we be able to take our pokemon with us from server to server?
Do you mean switch between servers?
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Mr. Fox on November 16, 2010, 09:36:42 PM
Yeah like one day you are playing in server 1, the next day it is full and you have to play in server 2
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: TrainerX on November 16, 2010, 09:48:48 PM
 That would be cool if you could do that, then you can play the game with any friends you have from different countries. And for the Elemental Elites, we could find a country with a server that has the least amount of lag for everyone, and we could have an international tournament. Will we be able to play on different servers like that though?
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Viper on November 16, 2010, 09:54:59 PM
I personally think there should only be one server. Im an American and im willing to accept the lag
that would come with playing on a European server....

One server is not going to handle all the players. 1 server can handle about 1000 people (I hope more, tho). At the moment we have around 22.000 registered members of which maybe 50% (if we're lucky) will actively play.

Sure YOU would be willing to accept the lag but what about the other players? PU will try to host servers in areas where there are a lot players, so they can have the best gameplay and ping. Also, we spent a lot of time optimizing the connection stability so even walking is smooth if you're from Europe playing on a US server and vice versa.

Wow, 22,000 people, I didnt know that. Dang thats more than i thot. Well im glad to hear about all the connection optimizations then.

Each server will be different from the other and you cant have your character and pokemon on the both server, its either one or the other.

Is this true?

Yes it is

That would be cool if you could do that, then you can play the game with any friends you have from different countries. And for the Elemental Elites, we could find a country with a server that has the least amount of lag for everyone, and we could have an international tournament. Will we be able to play on different servers like that though?

No you wont. Like i said, and like Mr. Dark will say if you dont believe me,  its one or the other.

Have yall never played another MMO before? It's just the same as all those
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Mr. Fox on November 16, 2010, 09:57:47 PM
That sucks! so what you are saying is that you will need to have a team for every server?
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Viper on November 16, 2010, 09:59:49 PM
That sucks! so what you are saying is that you will need to have a team for every server?

What im saying is pick the server in what country you live in and dont touch the other one. That's how everyone else is going to do it
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Mr. Fox on November 16, 2010, 10:05:59 PM
O.K. cool. works for me.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: TrainerX on November 16, 2010, 10:07:25 PM
I personally think there should only be one server. Im an American and im willing to accept the lag
that would come with playing on a European server....

One server is not going to handle all the players. 1 server can handle about 1000 people (I hope more, tho). At the moment we have around 22.000 registered members of which maybe 50% (if we're lucky) will actively play.

Sure YOU would be willing to accept the lag but what about the other players? PU will try to host servers in areas where there are a lot players, so they can have the best gameplay and ping. Also, we spent a lot of time optimizing the connection stability so even walking is smooth if you're from Europe playing on a US server and vice versa.

Wow, 22,000 people, I didnt know that. Dang thats more than i thot. Well im glad to hear about all the connection optimizations then.

Each server will be different from the other and you cant have your character and pokemon on the both server, its either one or the other.

Is this true?

Yes it is

That would be cool if you could do that, then you can play the game with any friends you have from different countries. And for the Elemental Elites, we could find a country with a server that has the least amount of lag for everyone, and we could have an international tournament. Will we be able to play on different servers like that though?

No you wont. Like i said, and like Mr. Dark will say if you dont believe me,  its one or the other.

Have yall never played another MMO before? It's just the same as all those
No, I haven't played another MMO before. Well, I have actually, but it was just text, no images.
Title: Re: guild problem:different servers (example: Elemental Elites)
Post by: Frenchfry on November 16, 2010, 10:42:21 PM
One server being full...
Well, it might be possible to have it set up like Dragonica did. There were two servers, and each server had 6-7 channels, which helped reduce the crowding-lag, and (I...think..?) give each server a greater capacity. They might've just had really good servers, though...