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Messages - SantaClaws

Pages: [1] 2
1
Ideas & Suggestions / Re: Trading card game
« on: January 08, 2012, 07:47:48 PM »
I'm aware of pokemontcg.com , however it is VERRY poorly coded.. It is verry difficult to navigate on the site, and there is NO feature for playing with friends.

2
Ideas & Suggestions / Trading card game
« on: January 08, 2012, 06:34:52 PM »
Would you guys consider, way into the future ofcourse, to make an "online multiplayer pokemon trading card game"?
I mean, the balance issue shouldn't be a problem, all you have to do is copy-paste whatever the original game has, so it should be somewhat easier to make than an mmo like the project you're currently working on.

I apologize if it has already been brought up, I wasn't able to find it in the search.

3
Game Features / Re: losing to a gym leader
« on: January 25, 2011, 02:44:19 AM »
I never did get that, you Black out, then Magically appear in the EXACT One you last used.

How is that difficult to understand?

A. When you loose, you pass out and wake up at a hospital.. that's pretty reasonable.

2. it'd be way to easy to abuse if you'd jump to the nearest PC.

Yes, I use A and 2.

4
Game Features / Re: gym battles
« on: December 12, 2010, 07:26:43 PM »
I know it's been some time since I've been here but :

But then, the Gym Leaders won't be the Gym Leaders of Nintendo, they'll be those of PU, and I can assure you that they plan to make it so that when you face a gym leader, you will need to show your worth to obtain your badge. At times, yes, one pokemon can go on a win streak. Say it's your starter. Now, you got half of your badges with this one pokemon. You head on to the next gym, but hey, this gym holds a type strong on your pokemon, and guess what? Your move pool just cannot take the pokemon in one hit or two, before your pokemon gets down. And then there is the balance team ensuring that any pokemon can beat any other pokemon. Well, you'll be 'blocked' on this gym leader if you're not well prepared. (You won't know which type the Leader has until you go up to him/her, well, unless someone else tells it to you.)

Yeah true, if you're stupid enough to only train one pokemon.. But as I wrote in another post, you can easily make a 3-pokemon-combo, that counters every kind of combination.  Fire-Lightning-psychic  for example... There's no combination of pokemon that can beat 3 strong pokemon of those types.. Fire is usually good at everything, but it's weak against water. Lightning beats water, but is weak against rock etc. Pyschich is great against everything, especially rock types..
So what can beat a combo like that??

My point is. In the original handheld games, If you have 6 lvl 45 pokemon against  1 lvl 55-60ish, the lvl 60 pokemon wins, because it 1shot K.O.'s everytime. It rarely even matters what types it is.. But the sum of the experience points of the one who only had 6 pokemon, is clearly larger then the sum of the guy who only trained 1 pokemon.. Is that fair? no way.
If two people have the exact same sum of exp over all their pokemon; logic dictates that, the one who distributes it evenly over the most pokemon, should have the advantage because he has more viable moves than the other. It's not hard to make one pokemon and spam 1-2 spells.
It requires much more gamesense to make great combos, and great gamesense has to be rewarded in a competitive enviroment, otherwise the game dies.
I'm a strategist, I've been playing turn-based and -RTS's my entire life. I'm not in this for the roleplaying. So I refuse to play a game where all I have to do is spam nukes without thinking. Turn-based strategi games should be mindgames!

5
Game Features / Re: Gym Leaders and their pokemon levels
« on: June 26, 2010, 05:24:20 PM »
I'm sorry I didn't know which word to search for, but what exactly do you achieve by beating a gym leader?

6
Game Features / Re: Your Own Customizable Home
« on: June 26, 2010, 05:17:55 PM »
I'm not really that into the whole roleplaying thing, I'd just like to play the game competivily.. So the house thing, do they have any practical aplicance? For example, does your pokemon get an extra boost of somekind for resting in a homely enviroment? Or maybe your own character? Rested xp has already been denied, so that's out of the picture.. so is the houses only for apperance?? it just seems a bit boring to me.. I don't see why you'd want to spend money on them unless they generate some kind of an advantage.. unless you're a roleplaying person that is.. Do you have anything in mind here? :s

7
Game Features / Re: gym battles
« on: June 25, 2010, 11:54:17 PM »
I guess we'll have to agree to disagree. In the gameboy games I always had like 2 maybe 3 pokemon that I trained exclusively, and never used anything else. It is actually much harder to train several pokemon at a time. I hope the PU team will make it so that a team of low level pokemon can stand a chance against a strong pokemon. Because in the gameboy games, if you just train 1 pokemon it'll eventually be able to KO everything in one hit, and therefore never get hurt. So imho, it'd hurt the game if it forces you to train few pokemon into high levels opposed to several pokemon that can work well as a team with different combinations.
- Please explain to me why you think anyone would bother train 6 pokemon if you can only use 3 of them at a time. Pokemon should be about teamwork even amongst your own pokemon.
- That being said, I really don't care how many pokemon the gym leader has. It's not about the number of pokemon, it's about the strength of the ones you have. He can have 2 or 3 or 6, idc but restricting the number the player can use I feel will ruin the game. It's a good idea for a tournament event maybe.
- The random pokemon idea is great though, I like that.

-Santa

8
Game Features / Re: gym battles
« on: June 25, 2010, 01:37:41 PM »
You would still have to train many different kinds and types of pokemon, you couldnt just go through with 2/3 pokemon unless you only made 2/3 really strong and didnt train anything else. you would still have to train almost every time so you hvae the advantage in the gym battle, and by not know which pokemon the gym leader will b using will make it more fun and harder, because if you dont know what they will have or use you will need to train many many different kinds of pokemon.

I disagree, making combos between different kinds of pokemon will create more viable strategies. By restricting the number of pokemon you can use, all your pokemon would basicly have to be strong attacking types. If you can have 6 pokemon, as I said, you can make combos by softening up the opponent and then take it out easier.. It's one of those small things that would make the game different from the rest, by making those skills like leer and growl remotely usefull!
- a psychich and a fire and a leaf for example would counter just about anything wouldn't you say?? So why not just train those 3 exclusively if you can't use any more pokemon anyway? -If you can have more pokemon, you'd have more moves to choose from == more options == good game.

do you honestly think that a gym battle where you get to use 6 pokemon and the gym leader only has 2 pokemon is realistic? if thats the case then maybe all the gym leaders should just have 6 pokemon then. so then it still works both ways.

Okay, please don't get me started on "realistic" in a f....... pokemon game..... That's just ridiculous.. But if the gym leaders have 6 pokemon, the battle will be longer, harder, and it can have more different outcomes.. Meaning the gym leader will have more "options" on how to approach you, and yourself him aswell. 
- Also, why would the gym leader only use 2 pokemon if he has more? (Asuming he is randomly picking pokemon). Ofcourse it'd make sense if it was somekind of gym-rule, but again, I'd just prefere if you had more pokemon to choose from.. Why'd you even bother train an entire team of 6 pokemon if you can't use them all in a gym battle anyway?? -imo you should be able to use up to 6 pokemon, so you can make more different combos.. There's no one saying that YOU can't make that rule for yourself to make it "harder"/"fun" for yourself, but I just don't agree that it would be any harder, since training more pokemon takes longer than training few pokemon...

- However, I see no problem in making somekind of tournament or events where this would be implemented. I just don't like the idea in the normal gyms.

- Santa

9
Game Features / Re: gym battles
« on: June 25, 2010, 12:48:54 PM »
I don't like the idea that you have to use less pokemon. This means it will be useless to train more than 2-3 pokemon at a time??!! That's just wrong, and it does NOT "make the strategy harder", on the contrary!! If you have more pokemon, you have more abillities to choose from, and therefore you have more options, hence more different strategies. In the gameboy games you're able to just train 1 or 2 pokemon alone, and they will become so strong that they kill everything in one shot and therefore never gets hurt... Is that what you want?? PU should promote trainers with wide variaties of pokemon and skills.. not just have one super pokemon that only has attacking moves, but a team which has leer and growl etc. to soften up the opponents pokemon, and then send in the strong beasts to finnish the job imo.
- I do like the idea that the gym leaders pick random pokemon though, or maybe even choose a specifik team to counter your own well.

-Santa

10
Game Features / Re: Pink slips
« on: June 16, 2010, 02:04:50 PM »
'kay really, I'm thinking of this from my personal preference, I'm entitled to say my own opinion on how i dont like that idea, and dont call a person's comment useless because honestly i have every right to say that

But for what purpose? All you've established is bumping up the thread, even though:
A) the matter has already been settled
B) and you're not even contributing anything to the subject.

If I wanted everyones opinion without a discussion, I would've made a poll..

It's like saying "I don't want hotkeys in the game, I don't like them". - Well don't use them then, problem solved.

Why don't you just write what's on your mind? I actually want to read it, I'm not just flaming you dude. Atleast I explained why I found your comment useless, that should count for something..

Anyway, I think you guys should lock this thread, since Raikt already said it will not be implemented.
However @Amphy I think you should consider some of this when you write a post, have a purpose..

I want to be clear, that I'm not just flaming you (it's hard to tell on the internet). But  I want to say:

I'm entitled to say my own opinion on how I don't like... the way you're stating your opinion without any argumentation... because honestly I have every right to say that.

-Santa

11
Game Features / Re: Pink slips
« on: June 15, 2010, 09:27:46 PM »
basically betting a pokemon on the battle.... I don't like that idea

Gee, thanks for that slightly useless comment....

Now you guys have stated your opinion which is fine, but neither of you gave a real argument as to why..? What's up with this forum?! Is nothing up for discussion at all?? - I respect that YOU don't like the idea, but no one said it was to be mandatory (that wouldn't make sense at all). The idea was for it to be OPTIONAL, so if you don't want to bet your pokemon(or it could be an item) you can choose not to. Is it that hard to comprehend..? rly?!
- It's up to the developers if they want to bother making a system like that or not, but for gods sakes get your self together and write something remotely usefull instead of "I don't like that idea." or "agreeing to that in the first place would be a terrible idea." - Why can't you explain WHY you don't like that idea??

-One thing is to say you don't like it because it would be too troublesome to program it, and you think no one would use it. <-- This is a valid point!!!
-Another thing is to say you don't like it because you think it'll ruin the game somehow. <-- In that case explain how!

I really don't understand why you guys are against promoting competitivity though..
I already had my peace with it not being made, but reading a comment like the one above just ticks me off...

12
Ideas & Suggestions / Re: Reputation with NPC's
« on: June 13, 2010, 11:02:36 PM »
that's basicly how it works in GTA and a little bit wow. Except, I see no reason why you'd have to be locked in one team.. You should be able to betray them (like you can in GTA, hence by killing your gang members). Otherwise you could just do what the hell you want and still be in the team...?

13
Game Features / Re: Pink slips
« on: June 13, 2010, 07:17:22 PM »
It was kinda like you know you're not able to catch your opponents pokemons right, that would be unfair. But this way, if both parties agree ofcourse, it would kinda still be possible.
I'm just not into all the roleplaying thing, I like the competitive aspect of games. The way it is now I feel like duels are sort of pointless, I don't see any difference from fighting wild pokemon tbh. So that's why I personally would like a feature like that to boost the competitivity(is that a word?:D) . :(
 But it has already been denied so... I apreciate your open mind though Buzz.

-Santa

14
Ideas & Suggestions / Re: Something not to do
« on: June 01, 2010, 12:24:07 AM »
yeah I kinda realized that after I wrote my comment, and yet... I don't see a problem with that either xD
Donors should get benefits imo. And if it helps the developers keeping their servers running, then what's wrong with that?

I apologize but I think I'm slowly zoning in to what your thread is really about now right ??! :D

15
Ideas & Suggestions / Re: Something not to do
« on: May 31, 2010, 11:51:44 PM »
oh lol my mistake xD
But I still don't see the imbalance issue.. I mean people who play more (hence more wealthy) naturally should have an advantage imo. That's how the real world works after all, those who work have more money.

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