Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Game Features => Topic started by: neokills on June 25, 2010, 04:32:54 AM

Title: gym battles
Post by: neokills on June 25, 2010, 04:32:54 AM
i recent post i read made me think of this, ok in the show the gym leader sometimes only uses 2 sometimes 3 pokemon, and the same rules apply to the challanger, now my suggestion is that if the gym leader only uses 2 pokemon then the trainer should only be able to choose 2 also making the strategy harder.

also i think the g ym leader should have a "bank" of maybe 6 to 10 pokemon and when the challenger goes to battle, if the gym leader for this gym is only going to use 2 pokemon then game will randomly pick 2 pokemon from the "bank" so that way the challenger does not know which pokemon they will have to battle and then will have to adjust their battle styles accordingly. reason being because if the challenger knows exactly which pokemon he or she will b fighting they will just be able to set their team with the types/pokemon that are strongest against the gyms type/pokemon.


I hope i didnt make that too confusing but I thought it would b a great idea let me know what u think

Title: Re: gym battles
Post by: Jerry on June 25, 2010, 07:46:05 AM
Interesting...

On another note, I don't think that all the good trainers (so to say) get their 6 pokemon right from the start. Most, if not all, the trainers I know catch certain pokemon as they progress, hence these rules are not that necessary for the first few badges. But as the difficulty increases through the game, there will more pokemon from the Gym Leaders, hence, these rules will not be as necessary. However, if there was a system where that Gym Leader would impose those rules, it would be interesting if (s)he always chooses one particular pokemon (his/her strongest) and two random pokemon from a set of pokemon.

Or perhaps make the rules even more difficult, by allowing the challenger use less pokemon than the Gym leader ::)
Title: Re: gym battles
Post by: SantaClaws on June 25, 2010, 12:48:54 PM
I don't like the idea that you have to use less pokemon. This means it will be useless to train more than 2-3 pokemon at a time??!! That's just wrong, and it does NOT "make the strategy harder", on the contrary!! If you have more pokemon, you have more abillities to choose from, and therefore you have more options, hence more different strategies. In the gameboy games you're able to just train 1 or 2 pokemon alone, and they will become so strong that they kill everything in one shot and therefore never gets hurt... Is that what you want?? PU should promote trainers with wide variaties of pokemon and skills.. not just have one super pokemon that only has attacking moves, but a team which has leer and growl etc. to soften up the opponents pokemon, and then send in the strong beasts to finnish the job imo.
- I do like the idea that the gym leaders pick random pokemon though, or maybe even choose a specifik team to counter your own well.

-Santa
Title: Re: gym battles
Post by: neokills on June 25, 2010, 12:59:08 PM
I don't like the idea that you have to use less pokemon. This means it will be useless to train more than 2-3 pokemon at a time??!! That's just wrong, and it does NOT "make the strategy harder",

You would still have to train many different kinds and types of pokemon, you couldnt just go through with 2/3 pokemon unless you only made 2/3 really strong and didnt train anything else. you would still have to train almost every time so you hvae the advantage in the gym battle, and by not know which pokemon the gym leader will b using will make it more fun and harder, because if you dont know what they will have or use you will need to train many many different kinds of pokemon.

do you honestly think that a gym battle where you get to use 6 pokemon and the gym leader only has 2 pokemon is realistic? if thats the case then maybe all the gym leaders should just have 6 pokemon then. so then it still works both ways.
Title: Re: gym battles
Post by: SantaClaws on June 25, 2010, 01:37:41 PM
You would still have to train many different kinds and types of pokemon, you couldnt just go through with 2/3 pokemon unless you only made 2/3 really strong and didnt train anything else. you would still have to train almost every time so you hvae the advantage in the gym battle, and by not know which pokemon the gym leader will b using will make it more fun and harder, because if you dont know what they will have or use you will need to train many many different kinds of pokemon.

I disagree, making combos between different kinds of pokemon will create more viable strategies. By restricting the number of pokemon you can use, all your pokemon would basicly have to be strong attacking types. If you can have 6 pokemon, as I said, you can make combos by softening up the opponent and then take it out easier.. It's one of those small things that would make the game different from the rest, by making those skills like leer and growl remotely usefull!
- a psychich and a fire and a leaf for example would counter just about anything wouldn't you say?? So why not just train those 3 exclusively if you can't use any more pokemon anyway? -If you can have more pokemon, you'd have more moves to choose from == more options == good game.

do you honestly think that a gym battle where you get to use 6 pokemon and the gym leader only has 2 pokemon is realistic? if thats the case then maybe all the gym leaders should just have 6 pokemon then. so then it still works both ways.

Okay, please don't get me started on "realistic" in a f....... pokemon game..... That's just ridiculous.. But if the gym leaders have 6 pokemon, the battle will be longer, harder, and it can have more different outcomes.. Meaning the gym leader will have more "options" on how to approach you, and yourself him aswell. 
- Also, why would the gym leader only use 2 pokemon if he has more? (Asuming he is randomly picking pokemon). Ofcourse it'd make sense if it was somekind of gym-rule, but again, I'd just prefere if you had more pokemon to choose from.. Why'd you even bother train an entire team of 6 pokemon if you can't use them all in a gym battle anyway?? -imo you should be able to use up to 6 pokemon, so you can make more different combos.. There's no one saying that YOU can't make that rule for yourself to make it "harder"/"fun" for yourself, but I just don't agree that it would be any harder, since training more pokemon takes longer than training few pokemon...

- However, I see no problem in making somekind of tournament or events where this would be implemented. I just don't like the idea in the normal gyms.

- Santa
Title: Re: gym battles
Post by: neokills on June 25, 2010, 06:35:43 PM
i still have no idea how you can think that the game is harder when the gym leader only uses 2 pokemon and you get to use 6, How is that at all in any way hard? almost any team of 6 could beat any gym just because of the simple fact that you have 6 and they only have 2 or 3. its too easy any one can do it as proven by ALL of the other pokemon games where any kid with a gameboy older than 5 can beat it. just seems to easy to me.
Title: Re: gym battles
Post by: SantaClaws on June 25, 2010, 11:54:17 PM
I guess we'll have to agree to disagree. In the gameboy games I always had like 2 maybe 3 pokemon that I trained exclusively, and never used anything else. It is actually much harder to train several pokemon at a time. I hope the PU team will make it so that a team of low level pokemon can stand a chance against a strong pokemon. Because in the gameboy games, if you just train 1 pokemon it'll eventually be able to KO everything in one hit, and therefore never get hurt. So imho, it'd hurt the game if it forces you to train few pokemon into high levels opposed to several pokemon that can work well as a team with different combinations.
- Please explain to me why you think anyone would bother train 6 pokemon if you can only use 3 of them at a time. Pokemon should be about teamwork even amongst your own pokemon.
- That being said, I really don't care how many pokemon the gym leader has. It's not about the number of pokemon, it's about the strength of the ones you have. He can have 2 or 3 or 6, idc but restricting the number the player can use I feel will ruin the game. It's a good idea for a tournament event maybe.
- The random pokemon idea is great though, I like that.

-Santa
Title: Re: gym battles
Post by: Jerry on July 02, 2010, 09:04:02 PM
But then, the Gym Leaders won't be the Gym Leaders of Nintendo, they'll be those of PU, and I can assure you that they plan to make it so that when you face a gym leader, you will need to show your worth to obtain your badge. At times, yes, one pokemon can go on a win streak. Say it's your starter. Now, you got half of your badges with this one pokemon. You head on to the next gym, but hey, this gym holds a type strong on your pokemon, and guess what? Your move pool just cannot take the pokemon in one hit or two, before your pokemon gets down. And then there is the balance team ensuring that any pokemon can beat any other pokemon. Well, you'll be 'blocked' on this gym leader if you're not well prepared. (You won't know which type the Leader has until you go up to him/her, well, unless someone else tells it to you.)
Title: Re: gym battles
Post by: neokills on July 02, 2010, 09:11:43 PM
that brings another issue to my attention, in the show when the gym leader sends out a pokemon ash is able to just pick and choose which of his pokemon are best to battle with, so i dont know if i like the idea of just the "front" or 1st pokemon to automatically be sent out, esp. if you dont know the gym's type and what pokemon he/she would be using.

I think you should be able to go into a gym match and once the gym leader sends out a pokemon you can choose which 1 you want to send out.
Title: Re: gym battles
Post by: Jerry on July 02, 2010, 09:14:28 PM
Yes, that's another option... I doubt though that it'll be implemented.

Say in a PVP battle, what will determine who sends the first pokemon. Obviously, the one sending afterwards will have an edge on the first one... ::)
Title: Re: gym battles
Post by: neokills on July 02, 2010, 09:18:33 PM
well a coin should be flipped, or the trainer with the highest level has to send out 1st. something like that, or it could be made so that you can only choose which 1 you send out ONLY for gym battles, and it would be normal for all the other battles
Title: Re: gym battles
Post by: Jerry on July 02, 2010, 09:24:15 PM
That's better! :)
Title: Re: gym battles
Post by: TheGr8 on July 09, 2010, 04:18:49 AM
well a coin should be flipped, or the trainer with the highest level has to send out 1st. something like that, or it could be made so that you can only choose which 1 you send out ONLY for gym battles, and it would be normal for all the other battles

Flipping a coin would be fairer in my opinion. I like the ideas implemented. PU will amaze us im sure :)
Title: Re: gym battles
Post by: LeoReborn on July 09, 2010, 04:26:26 AM
that brings another issue to my attention, in the show when the gym leader sends out a pokemon ash is able to just pick and choose which of his pokemon are best to battle with, so i dont know if i like the idea of just the "front" or 1st pokemon to automatically be sent out, esp. if you dont know the gym's type and what pokemon he/she would be using.

I think you should be able to go into a gym match and once the gym leader sends out a pokemon you can choose which 1 you want to send out.

Do you remeber in the games? There was this guy near the door, and he would inform you of the types. Thus, you can adjust your Pokemon types.

Though, Types arent everything, so dont worry about it.

This is something like that is most likely going to be implemented.
Title: Re: gym battles
Post by: Frenchfry on July 09, 2010, 04:52:56 AM
that brings another issue to my attention, in the show when the gym leader sends out a pokemon ash is able to just pick and choose which of his pokemon are best to battle with, so i dont know if i like the idea of just the "front" or 1st pokemon to automatically be sent out, esp. if you dont know the gym's type and what pokemon he/she would be using.

I think you should be able to go into a gym match and once the gym leader sends out a pokemon you can choose which 1 you want to send out.

Do you remeber in the games? There was this guy near the door, and he would inform you of the types. Thus, you can adjust your Pokemon types.

Though, Types arent everything, so dont worry about it.

This is something like that is most likely going to be implemented.
Unbreakable, we aren't supposed to know what pokemon the gym leaders have until we go up against them. That means that unless some guys who don't like being rule-followers post the gym leaders' types in the forum, nobody will know until the battle. Even if they post this, most of US are going to be playing the DAY the game's released, or soon after, meaning anyone who's going to be reading this without finding it with the search bar will be battling the gym leaders not too soon after the first guy in public beta.

You're right, though. Types aren't everything. I pwned the half the series' water gyms with fire types. That may be because I overtrained my starter half the time, totally ignoring the rest of my team...
Title: Re: gym battles
Post by: LeoReborn on July 09, 2010, 02:32:16 PM
that brings another issue to my attention, in the show when the gym leader sends out a pokemon ash is able to just pick and choose which of his pokemon are best to battle with, so i dont know if i like the idea of just the "front" or 1st pokemon to automatically be sent out, esp. if you dont know the gym's type and what pokemon he/she would be using.

I think you should be able to go into a gym match and once the gym leader sends out a pokemon you can choose which 1 you want to send out.

Do you remeber in the games? ^*(There was this guy near the door, and he would inform you of the type. Thus, you can adjust your Pokemon types.)^*

Though, Types arent everything, so dont worry about it.

This is something like that is most likely going to be implemented.
Unbreakable, we aren't supposed to know what pokemon the gym leaders have until we go up against them. That means that unless some guys who don't like being rule-followers post the gym leaders' types in the forum, nobody will know until the battle. Even if they post this, most of US are going to be playing the DAY the game's released, or soon after, meaning anyone who's going to be reading this without finding it with the search bar will be battling the gym leaders not too soon after the first guy in public beta.

You're right, though. Types aren't everything. I pwned the half the series' water gyms with fire types. That may be because I overtrained my starter half the time, totally ignoring the rest of my team...

When I Said What is in the ()s, I meant inside the gym. That guy is inside, and if you talk to him, he gives you the type used. Except, in the Elite Four, You have to be prepared, no matter what

I played though SS, and my starter was Typhlosion. I owned Silver easily with him alone. Then, I got Lugia, Ho-oh, and Mewtwo.
Title: Re: gym battles
Post by: Frenchfry on July 09, 2010, 03:14:57 PM
When I Said What is in the ()s, I meant inside the gym. That guy is inside, and if you talk to him, he gives you the type used. Except, in the Elite Four, You have to be prepared, no matter what
I played though SS, and my starter was Typhlosion. I owned Silver easily with him alone. Then, I got Lugia, Ho-oh, and Mewtwo.
Yeah, as I remember, the PU Gym leaders are all gonna keep you in the dark like the Elite Four. Something like that, anyways. Hey- you know what I never understood? Why is it that in the anime, all people had to do to challenge the gym was walk up and  knock on the door, but in the games, you have to plow through a small army of kids that like shorts because they're comfy and easy to wear?
Title: Re: gym battles
Post by: Jerry on July 18, 2010, 08:00:46 PM
Well, it's never been mentioned, at least, I never saw the mention that there will be that guy standing by the doors of the Gym to inform you of the type. I don't think that they'll be implementing them though. It would ruin the 'surprise' of the trainers challenging the gym leader concerning their types.
Title: Re: gym battles
Post by: Frenchfry on July 19, 2010, 03:21:39 AM
Wait.... what about gym trainers? They would have to be left out, too. Fighting them would give out the type of the gym, unless they didn't follow types, which would defeat their purpose.
Title: Re: gym battles
Post by: ghostman50 on July 19, 2010, 04:15:51 AM
Love the idea of having a "Bank" of potential pokemon for the gym leaders. That way, every player wont have to settle for the same strategy in beating the same 6 pokemon everyone else has already beaten. I do think that there should be a small chance of a surprise abberation every now and then.
 
Ex. Water gym leader has a small chance, every other battle, in calling out a pokemon with fire moves (since water's apparent weaknesses are psychic & and grass).

Doing something like this would rid of players single-mindedly entering a gym with stacked single attribute teams and advocate a little creativity when entering a gym.


Wait.... what about gym trainers? They would have to be left out, too. Fighting them would give out the type of the gym, unless they didn't follow types, which would defeat their purpose.

I think that the gym trainers should be implemented, but definitely have random teams. I believe that the surprise should be in the gym leaders while the trainers shouldnt really be subjected to type.
 
 
Title: Re: gym battles
Post by: Frenchfry on July 19, 2010, 05:47:50 AM
Yeah... But half the time I just snuck around the gym trainers with the 'discreet' escape routes.
Title: Re: gym battles
Post by: lucifer on July 19, 2010, 06:23:48 PM
I take it I am one of apparently few people who actually takes the time to ensure that his team is balanced not only in type, but in level as well.

People don't realize that if (in a PvP battle each player has one extremely strong Pokémon and five weaklings) a player's extremely strong Pokémon is taken out, then the battle is pretty much decided.  If ALL of one player's Pokémon are extremely strong, and that Trainer enters into a PvP battle where the other Trainer has one extremely strong Pokémon and five weaklings, and all of the extremely strong Pokémon are of the same level, the one with only one extremely strong Pokémon is going to look extremely weak.

This has happened to me, and my Pokémon were in the 40-50 level range and my opponent's extremely strong Pokémon (an Infernape, in this case) was on level 66.  I pwned him in not even a blink, and I was using Pokémon Diamond to annihilate my victim.  The DS Pokémon games have the SLOWEST battle animation sequences EVER.

Animation aside, this proves that a strong, balanced team can beat a team consisting of one insanely strong Pokémon and five weaklings.  Really, the only cost is someone's patience, and that is not even that significant.  When this finally starts up, I'll be in the grassy areas not only looking for wild Pokémon, but for stones on which to whet my blades.  If PU uses the random Gym Leader team lineup idea, those who only raise two or three tanks won't stand much chance of winning against the Leaders like they did in the Nintendo games.  It's worth the investment to pause your Gym challenges and train in the grass or caves.  That's what I do in all of the games I have, even the GameCube ones with no Gyms.
Title: Re: gym battles
Post by: Jerry on July 19, 2010, 08:55:05 PM
Quote
The DS Pokémon games have the SLOWEST battle animation sequences EVER.

You know you can turn the animations off? ;)

Anyway, I think that everyone has his/her own ways of training pokemon. Only a battle will show which training is the better.
Title: Re: gym battles
Post by: LeoReborn on July 19, 2010, 11:21:40 PM
Quote
The DS Pokémon games have the SLOWEST battle animation sequences EVER.

You know you can turn the animations off? ;)

Anyway, I think that everyone has his/her own ways of training pokemon. Only a battle will show which training is the better.

They Made Animation Speed slower for Better Detailing
Title: Re: gym battles
Post by: Frenchfry on July 20, 2010, 04:57:24 AM
...am I the only guy on planet earth who never thought the battle animations were slow? Two to three seconds per animation, and three turns to make the enemy keel over isn't that much. No, the annoying slow-ness is pwning a chansy in one turn and waiting eight hours for its health bar to drop at the astounding, earthshaking speed of two pixels per second.
Title: Re: gym battles
Post by: ghostman50 on July 20, 2010, 03:34:37 PM
Yea, i dont get the slow animation argument either. But if you argue now for simple 1v1 battles, I dont think you're ready for the 3v3 battles being introduced in black/white.
Title: Re: gym battles
Post by: Jerry on July 20, 2010, 09:00:06 PM
That's because of the high HP of Chansey. If you battled a pokemon with lower HP, the speed at which the life bar goes down seems way faster.
Title: Re: gym battles
Post by: Frenchfry on July 21, 2010, 05:40:22 AM
That's because of the high HP of Chansey. If you battled a pokemon with lower HP, the speed at which the life bar goes down seems way faster.
I know. That's why I said Chansey and not Zigzagoon.
Title: Re: gym battles
Post by: lucifer on July 21, 2010, 11:48:25 PM
...People get sidetracked way too easily.  The topic at hand is how Gym battles will work, not battle animations for the handheld Pokémon games.
Title: Re: gym battles
Post by: Frenchfry on July 22, 2010, 01:00:17 AM
...People get sidetracked way too easily.  The topic at hand is how Gym battles will work, not battle animations for the handheld Pokémon games.
Hm.... Maybe instead of pretending you aren't talking to the people that your reply is directed at, you could add something productive to the topic to get the thread back on track.
Title: Re: gym battles
Post by: Zyrow on August 09, 2010, 05:18:57 AM
Love the idea of having a "Bank" of potential pokemon for the gym leaders. That way, every player wont have to settle for the same strategy in beating the same 6 pokemon everyone else has already beaten. I do think that there should be a small chance of a surprise abberation every now and then.
 
Ex. Water gym leader has a small chance, every other battle, in calling out a pokemon with fire moves (since water's apparent weaknesses are psychic & and grass).

Doing something like this would rid of players single-mindedly entering a gym with stacked single attribute teams and advocate a little creativity when entering a gym.

Or they could have a Sharpedo against all of the psychic pokemon, a Whiscash against all the electric type pokemon and a Ludicolo against grass.

This would keep the water gym true to its name and give them neutral resistance against all its major weaknesses.
Title: Re: gym battles
Post by: LeoReborn on August 09, 2010, 01:45:37 PM
Love the idea of having a "Bank" of potential pokemon for the gym leaders. That way, every player wont have to settle for the same strategy in beating the same 6 pokemon everyone else has already beaten. I do think that there should be a small chance of a surprise abberation every now and then.

^^Yes
 
Ex. Water gym leader has a small chance, every other battle, in calling out a pokemon with fire(Why? Ground, Ice would be Better) moves (since water's apparent weaknesses are Electricpsychic & and grass).

Doing something like this would rid of players single-mindedly entering a gym with stacked single attribute teams and advocate a little creativity when entering a gym.

Or they could have a Sharpedo against all of the *psychic(Please READ) pokemon, a Whiscash against all the electric type pokemon and a Ludicolo against grass.

This would keep the water gym true to its name and give them neutral resistance against all its major weaknesses.
^^This is nothing new^^
^This happened a Lot in RSE, and DPPt. (Ex. Wallace/Juan, Volkner, Maylene, and many others. So Im sure that will be included


Or, We could do what 99% of us already do, Just earn the badge. =P.


Its not called 'Lacking Creativity,' its called, 'Being Lazy.'
Title: Re: gym battles
Post by: Frenchfry on August 09, 2010, 05:11:43 PM
^This happened a Lot in RSE, and DPPt. (Ex. Wallace/Juan, Volkner, Maylene, and many others. So Im sure that will be included

Oh god... I remember flint. He only had like... ONE fire type pokemon. WTF?
Title: Re: gym battles
Post by: LeoReborn on August 14, 2010, 04:29:47 AM
^This happened a Lot in RSE, and DPPt. (Ex. Wallace/Juan, Volkner, Maylene, and many others. So Im sure that will be included

Oh god... I remember flint. He only had like... ONE fire type pokemon. WTF?

I hated his Infernape....

anything else?
Title: Re: gym battles
Post by: SantaClaws on December 12, 2010, 07:26:43 PM
I know it's been some time since I've been here but :

But then, the Gym Leaders won't be the Gym Leaders of Nintendo, they'll be those of PU, and I can assure you that they plan to make it so that when you face a gym leader, you will need to show your worth to obtain your badge. At times, yes, one pokemon can go on a win streak. Say it's your starter. Now, you got half of your badges with this one pokemon. You head on to the next gym, but hey, this gym holds a type strong on your pokemon, and guess what? Your move pool just cannot take the pokemon in one hit or two, before your pokemon gets down. And then there is the balance team ensuring that any pokemon can beat any other pokemon. Well, you'll be 'blocked' on this gym leader if you're not well prepared. (You won't know which type the Leader has until you go up to him/her, well, unless someone else tells it to you.)

Yeah true, if you're stupid enough to only train one pokemon.. But as I wrote in another post, you can easily make a 3-pokemon-combo, that counters every kind of combination.  Fire-Lightning-psychic  for example... There's no combination of pokemon that can beat 3 strong pokemon of those types.. Fire is usually good at everything, but it's weak against water. Lightning beats water, but is weak against rock etc. Pyschich is great against everything, especially rock types..
So what can beat a combo like that??

My point is. In the original handheld games, If you have 6 lvl 45 pokemon against  1 lvl 55-60ish, the lvl 60 pokemon wins, because it 1shot K.O.'s everytime. It rarely even matters what types it is.. But the sum of the experience points of the one who only had 6 pokemon, is clearly larger then the sum of the guy who only trained 1 pokemon.. Is that fair? no way.
If two people have the exact same sum of exp over all their pokemon; logic dictates that, the one who distributes it evenly over the most pokemon, should have the advantage because he has more viable moves than the other. It's not hard to make one pokemon and spam 1-2 spells.
It requires much more gamesense to make great combos, and great gamesense has to be rewarded in a competitive enviroment, otherwise the game dies.
I'm a strategist, I've been playing turn-based and -RTS's my entire life. I'm not in this for the roleplaying. So I refuse to play a game where all I have to do is spam nukes without thinking. Turn-based strategi games should be mindgames!
Title: Re: gym battles
Post by: Jerry on December 12, 2010, 09:44:14 PM
I know it's been some time since I've been here but :

Yeah true, if you're stupid enough to only train one pokemon.. But as I wrote in another post, you can easily make a 3-pokemon-combo, that counters every kind of combination.  Fire-Lightning-psychic  for example... There's no combination of pokemon that can beat 3 strong pokemon of those types.. Fire is usually good at everything, but it's weak against water. Lightning beats water, but is weak against rock etc. Pyschich is great against everything, especially rock types..
So what can beat a combo like that??

Well, if this suits you, fine with me.

Quote
My point is. In the original handheld games, If you have 6 lvl 45 pokemon against  1 lvl 55-60ish, the lvl 60 pokemon wins, because it 1shot K.O.'s everytime. It rarely even matters what types it is.. But the sum of the experience points of the one who only had 6 pokemon, is clearly larger then the sum of the guy who only trained 1 pokemon.. Is that fair? no way.

This part has some truth, and a part not always true at the same time. Different pokemon get different amounts of EXP as they level up. You can have a pokemon at level 60 with, I don't know... 350000 EXP and another one at level 50 with the exact same amount of EXP. (an example)

Quote
If two people have the exact same sum of exp over all their pokemon; logic dictates that, the one who distributes it evenly over the most pokemon, should have the advantage because he has more viable moves than the other. It's not hard to make one pokemon and spam 1-2 spells.
It requires much more gamesense to make great combos, and great gamesense has to be rewarded in a competitive enviroment, otherwise the game dies.
I'm a strategist, I've been playing turn-based and -RTS's my entire life. I'm not in this for the roleplaying. So I refuse to play a game where all I have to do is spam nukes without thinking. Turn-based strategi games should be mindgames!

I would agree to a certain point, because real competitive battling is carried out at max levels, where I am most certainly sure that the player will take all 6 slots for his/her pokemon. EXP here no more matters, but strategy.
Title: Re: gym battles
Post by: Viper on December 13, 2010, 12:19:52 AM
I think i missed the part where psychic is super effective against rock and rock is super effective to electric
Title: Re: gym battles
Post by: Jerry on December 13, 2010, 11:12:35 AM
Yeah, I didn't bother to read it all :-[
Title: Re: gym battles
Post by: Kamaran on December 13, 2010, 06:19:28 PM
[...]
Fire is usually good at everything, but it's weak against water. Lightning beats water, but is weak against rock etc. Pyschich is great against everything, especially rock types..
So what can beat a combo like that??
[...]

Psychic moves are great (2x) against FIGHTING- and POSION-typed pokemon.
ROCK is weak (2x) to FIGHTING-, GRASS-, GROUND-, STEEL- and WATER-typed moves.

So please elaborate on:
Quote
Pyschich is great against everything, especially rock types..

So for you're "So what can beat a combo like that??" statement, I give you a Rhyperior with Megahorn and Earthquake.
Of course it all comes down to your 2nd typing of those three pokes of yours.
Title: Re: gym battles
Post by: MyTh on December 19, 2010, 12:02:22 AM
I support This idea, i don't know that it will count for anything though.