Pokemon Universe MMORPG
Pokémon Universe => Ideas & Suggestions => Topic started by: Safur on May 15, 2011, 12:04:52 PM
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Thanks to a quest I saw lately, I thought about the possibility to chose the kind of trainer you want to be. I don't think this could allready be in the beta version but this is my idea:
You start the game, the professor gives you information and asks what you want to be:
1) trainer: has to catch its pokemon with a ball, which makes it hard to catch pokemon, but he is able to have more then 6 pokemon.
2) ranger: you are able to catch your pokemon with a stylus, but he/she has to chose his/her pokemon really well. Because when (s)he catches a 7th pokemon, (s)he has to release one. The ranger is able to battle with the pokemon and the pokemon will not be released unless the ranger says so.
Practical difference: ranger can catch pokemon easier, while the trainer is able to catch more pokemon.
I hope this is a good and possible idea.
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In all honesty, I can't see any people choosing to be a ranger, nobody wants to be limited to only 6 pokemon. However, A quest where you join the rangers and get to use their stylus thingie seems plausible.
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I don't think this would work. It reminds me of classes, and I don't think classes would work in a pokemon game, unless there were skills which would be lower or higher depending on you class. It just doesn't seem like a good idea.
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Yeah, I don't think that ranger would be a very popular choice if they were restricted to 6 pokemon. After all, most people would play with the "gotta catch em all" mindset.
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Ok, then not.
I would chose ranger, because I never liked to have more then 6 pokemon and only 6 pokemon makes your team higher-leveled.
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Okay, even if that is implemented, how is this going to work?
So far, the Pokemon Ranger games were played on the touchscreen of a DS. You will probably tell me that this will be done with the mouse, but this is not as practical. Secondly, the Pokemon that you capture don't stay with you as soon as you use them, and you'll end up with only one permanent pokemon. Next, ranger 'games' do not depend on the HP of the pokemon, but that of the stylus, which means, you only lose when your stylus is broken and not when your permanent pokemon is KO (assuming that the battling of pokemon is successfully implemented with rangers). And what happens if your stylus captures an opponent's pokemon? His/her pokemon was not fainted...
I think that those two contain too many dissimilarities to be mixed together.
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I do know what you mean I played both games, but what I meant was like you are a special ranger with quite permanent pokemon who won't fled if you use them, and you can battle with them. The only way to use the stylus is by capturing wild pokemon. So with wild pokemon you can chose either battle (to win XP) or try to capture it with your stylus. You can either lose if your stylus breaks or if your pokemon are out. If your stylus breaks you get a new one in the Pokecentre. That's what I meant and you have to pay for the stylus like trainers left money on the ground.
If you think this is unlike rangers, we could give them a new name.
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Safur i don't know if you got that idea from my quest :http://pokemon-universe.com/index.php/topic,3036.0.html (http://pokemon-universe.com/index.php/topic,3036.0.html)
But, i am going to create a lot of ranger based quests and the capture styler that a typical pokemon ranger would have, can be obtained in that quest.As it says in my quest, the capture mode is disabled, making its only use to communicate with rangers at the beginning of a PokeRanger quest.I don't think being able to capture pokemon and then letting them go is a good idea.As jerry said, I don't know how its going to work or fit in with trainers.
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Ok, then let it go.
It was just an idea.