Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Archived => Topic started by: Jerry on February 06, 2010, 05:10:46 PM

Title: Styles of 'battling'
Post by: Jerry on February 06, 2010, 05:10:46 PM
I have noticed that many members are now talking about how to change the battling styles of the game.

- linking moves
- support skills
- balancing the stats
etc.

I think that pokemon battles should remain the same. Since the first games (RBY) up to the latest ones (HGSS) the battling style is the same, when looking at the stats.

Yes, they introduced items in the game to make battling more interesting...
Yes, they further introduced natures and abilities in the game...
These are already to balancing, in some way, the pokemon differences!

If you are really keen on introducing those features, I suggest you make them temporary, and to do so, they should be in tournaments only (or perhaps minigames also) where there will be those facilities and handicaps. The player would be free to choose the feature (s)he likes and enjoy it there.




The only change that I would really like is making the terrain an advantage, or disadvantage. This doesn't really affect the pokemon itself, but the battle. The terrain is there already, why not make use of it?

For example, a plain will give a slight boost to ground, normal pokemon, a lake/river/sea would benefit water pokemon, a volcano, fire pokemon, a mountain rock pokemon, in a building psychic, electric, fighting pokemon, in the forest, grass and bug pokemon, etc.

Tournaments could have this feature. This will add to the randomness and adaptation of the trainer to different situations.

Sorry, I just needed to say that.
Title: Re: Styles of 'battling'
Post by: schindle on February 06, 2010, 05:35:02 PM
Games yes.
but what about tv series/ movies. The fights are more impressive and fun to see then in the GB games :-)

about your ground feature:
very neat, already thought about that when i saw this on TV (hoenn league finals^^).
interessting for tournaments!
Title: Re: Styles of 'battling'
Post by: Jerry on February 06, 2010, 05:42:05 PM
The movies are different. Yes, I like the fights in the series/movies.

- They make use of the terrain.
- They don't use items during PvP battles.
- They don't link moves, they use at most a 2 combo attack (that occurs in battles, when two pokemon have the same speed stat, or use say combo: "Hydro Pump, then Aqua Jet").
- The stats are not considered, nor are the levels. Only training, experience and ability to improvise matters.
- The pokemon in the trainers' pokeballs don't help in any way the battling pokemon.
- The pokemon can dodge nearly all attacks, depending on the use of its attacks and speed.
Title: Re: Styles of 'battling'
Post by: chaosdestroyer on February 06, 2010, 07:17:58 PM
very good but linking moves has been used in all the mystery dungeons other than that you make a good point
Title: Re: Styles of 'battling'
Post by: Jerry on February 06, 2010, 07:23:00 PM
Yes, linking linking moves are in the Mystery Dungeons. Is that the same here? Pokemon classics are not like mystery dungeon.

As I explained in the other thread, in Mystery Dungeon, you have more pokemon to battle, you have many floors/bases and you have monster houses!!! The PP there different, the effects of the moves are quite different, the power, accuracy too are different. The stats are different (note that in PMD (pokemon mystery dungeon), you don't have any maximum stat. You can go up and up and up with vitamins and gummis, at least, I never got there to say that it can go up to 1000). Different features for different games.

So, I'm still a 'no no' on linking moves.
Title: Re: Styles of 'battling'
Post by: Alais on February 06, 2010, 08:11:05 PM
I think linking moves like in mystery dungeon is a bad idea, as is having the power of a pokemon in its pokeball affect the battle (because it doesn't happen in the anime).

However

Pokemon Universe is NOT a gameboy game. It is a MMO and needs adjusting to match. The main reason for this has been covered extensively by Level5Pidgey, and is that 80% of pokemon are useless in competitive PvP battles, and as such we absolutely require that something is added or changed from the existing (heavily imbalanced and therefore flawed) battle system. The second reason is that new game mechanics add a new and exciting spin to what is going to be a new game.
Title: Re: Styles of 'battling'
Post by: ghostman50 on February 06, 2010, 08:18:53 PM
Quote
The only change that I would really like is making the terrain an advantage, or disadvantage. This doesn't really affect the pokemon itself, but the battle. The terrain is there already, why not make use of it?


Im totally for a terrain stat boost. (if that is what you are trying to convey)

Not only in  tournaments, but something like this could be added to Gym battles as well.


     .
Title: Re: Styles of 'battling'
Post by: Mr_Dark on February 06, 2010, 10:21:26 PM
+1 for letting battle stay the old style (otherwise I have to rewrite the whole shii again :<)
Title: Re: Styles of 'battling'
Post by: Draagn on February 07, 2010, 05:34:47 AM
I say they stay the same
Title: Re: Styles of 'battling'
Post by: schindle on February 07, 2010, 01:30:11 PM
is it that essential hard to implement such 'effects' for old attacks? do you really have to change a lot? :-)
it would be work, for sure, but i guess it would be usefull and would make PU to something very unique. If you find some people to make the balance thing, and only have to programm it, would it be that hard? :-)
Title: Re: Styles of 'battling'
Post by: Phosphorous on February 08, 2010, 03:30:18 AM
I think linking moves like in mystery dungeon is a bad idea, as is having the power of a pokemon in its pokeball affect the battle (because it doesn't happen in the anime).

However

Pokemon Universe is NOT a gameboy game. It is a MMO and needs adjusting to match. The main reason for this has been covered extensively by Level5Pidgey, and is that 80% of pokemon are useless in competitive PvP battles, and as such we absolutely require that something is added or changed from the existing (heavily imbalanced and therefore flawed) battle system. The second reason is that new game mechanics add a new and exciting spin to what is going to be a new game.

I'm in complete agreement with Level5Pidgey, if the battle system is not changed from the "original ruby + ect" then I feel like this MMO might fail. Well not really fail, but most pokemon are not gonna be seen, and everyone will be carrying the same pokemon around just to beat everyone else.
Title: Re: Styles of 'battling'
Post by: Draagn on February 08, 2010, 05:25:26 AM
well for die hard poke fans like myself are fine either way because if its the same then we like it but if its different it could be bad but it might make the game more interesting so I guess I am either way on this whole debate so I am a gutless flip flopper
Title: Re: Styles of 'battling'
Post by: schindle on February 08, 2010, 01:06:11 PM
problem:
the fights in GB games are extremly simple.

when your playing an MMO, those fights CANT be that easy they are in GB games. why? we havnt got equippement. so every pokemons of the same type got nearly the same stats. so how decide who will win the fight?

one thing i would LOVE:
your against equipping pokemon. thats right, it would be absolutely against the poke-philosophy! Your against talent trees. ok.
what about 'to train attacks?' In TV series trainers are training attacks to be more effective and stronger. what abot to add such a thing in the game? i thought about:

bosses like, heroic/master gym leader, if you want to implement such a thing, , or they can be bought in malls or be won in tournaments!:
items that say:
increase the damage of the attack by 1%.

its an item that can be used on every attack, and will increase that attacks damage by 1%.
There should be also special attack-items like:
'hydro pump only item':
increases the damage of your hydropump by 2%. in Addition every Hydropump got the chance to trigger 'water strenght' that increases all your water damage by 10% for the next 3 turns.

So every poekmon should make different damage i think :-)
You got the possibility to make one attack an 'ultimate', and to increase the damage of all your attacks equally.

/discuss
Title: Re: Styles of 'battling'
Post by: Draagn on February 08, 2010, 03:09:27 PM
wow thats not a bad idea if mr dark has any problems with it I bet it would be that he doesn't want to do that for every move
Title: Re: Styles of 'battling'
Post by: Phosphorous on February 11, 2010, 04:22:23 AM
wow thats not a bad idea if mr dark has any problems with it I bet it would be that he doesn't want to do that for every move

I'm sure Mr_Dark can speak for himself Draagn...

problem:
the fights in GB games are extremly simple.

when your playing an MMO, those fights CANT be that easy they are in GB games. why? we havnt got equippement. so every pokemons of the same type got nearly the same stats. so how decide who will win the fight?

one thing i would LOVE:
your against equipping pokemon. thats right, it would be absolutely against the poke-philosophy! Your against talent trees. ok.
what about 'to train attacks?' In TV series trainers are training attacks to be more effective and stronger. what abot to add such a thing in the game? i thought about:

bosses like, heroic/master gym leader, if you want to implement such a thing, , or they can be bought in malls or be won in tournaments!:
items that say:
increase the damage of the attack by 1%.

its an item that can be used on every attack, and will increase that attacks damage by 1%.
There should be also special attack-items like:
'hydro pump only item':
increases the damage of your hydropump by 2%. in Addition every Hydropump got the chance to trigger 'water strenght' that increases all your water damage by 10% for the next 3 turns.

So every poekmon should make different damage i think :-)
You got the possibility to make one attack an 'ultimate', and to increase the damage of all your attacks equally.

/discuss


Although I agree with Draagn, doing this for every single move would be a pain, and I think they already discussed "hold items" somewhere, and they said it's not going to be done.
I remember them joking about it how it's not realistic.




Title: Re: Styles of 'battling'
Post by: schindle on February 11, 2010, 03:52:00 PM
basicly you wont need to do this for EVERY move. i guess its just an 'insert' you could do for every of moves avaible.

i personly dont like the whole idea of pokemon holding items. its not really RP like to fight against a lapras holding something... but its more likely that pokemon are traing their attacks to be stronger, isnt it?

but as far as mr_dark isnt responding, i guess its not possible to implement such a 'ability-training' :-(

Title: Re: Styles of 'battling'
Post by: Gammal on February 11, 2010, 09:31:21 PM
basicly you wont need to do this for EVERY move. i guess its just an 'insert' you could do for every of moves avaible.

i personly dont like the whole idea of pokemon holding items. its not really RP like to fight against a lapras holding something... but its more likely that pokemon are traing their attacks to be stronger, isnt it?

but as far as mr_dark isnt responding, i guess its not possible to implement such a 'ability-training' :-(

Hey dont give up.
If you get a full list of items and stuff you would like to see, complete with numbers and perfectly balanced, and you can prove to the devs that its gonna bring the game to a new lvl I bet they will implement it.
Keep working on your idea!
Title: Re: Styles of 'battling'
Post by: schindle on February 11, 2010, 11:05:14 PM
i am working on it. just got few ideas how to balance it so no attack is too strong. im working with damage formulas, health formulas and so on. BUT:
for further work i really want to know if it is possible to implement :-D
if it is: gotcha! ill finish it.
Title: Re: Styles of 'battling'
Post by: Jerry on February 17, 2010, 03:24:28 AM
Sorry for the late reply, I've been having some internet connection problems lately. Thank you all for your replies. :)

Held items were firstly made for berries. A pokemon can hold a small berry somewhere, although that doesn't sound so easy for all of them to keep one. Well, that topic is still debatable. I forgot what they said in the other thread...

For the move training, that would be nice, but I would think of it this way:
Training of moves will not affect the base power of that move; it will only help in attaining the required accuracy. Since a pokemon cannot master a move, it has got the power, but lacks control, so the move would miss at first. Training on it will gradually raise the accuracy until it reaches the due accuracy.
Title: Re: Styles of 'battling'
Post by: schindle on February 17, 2010, 03:09:19 PM
as you surely saw: there will such a 'move training' in form of abilites in kinda tree :-)
*yeehaaa* ^^
Title: Re: Styles of 'battling'
Post by: Jerry on February 17, 2010, 03:39:02 PM
To be honest, I don't quite remember. I got internet problems on the eighth of this month, and up to now, I've seen a few threads that I didn't read through only. I haven't those from the 8th till now, except for the few I read already. You could perhaps post a link to refresh my memory?
Title: Re: Styles of 'battling'
Post by: schindle on February 17, 2010, 05:35:34 PM
look at announcements:-)
Title: Re: Styles of 'battling'
Post by: Skilganon on February 22, 2010, 01:57:59 AM
personally i think the battle should be kept basically the exact same, there is the debate that it makes it too easy but seriously a good player will make the right choices and better choices and i can see battles being alot more intense than is expected.

IU like the idea of keeping handheld items, like berries it did give a nice twist to the games and kept it interesting.

Im kinda 50/50 on the training of abilities, seems like alot of hastle for something that wont really effect the gameplay much at all, cause if its possible then wont every trainer be doing it and all you'll have is the same situation as without it but everyone will jus have stronger moves, so chances are the result will be the same. But in saying that if it was implemented in a way that the increase was only slight but gettin to do it was very tough and took alot of time, also with a limit not too high, meaning not alot would have it, it only gives a slight advantage but it still keeps everyone on their toes and not all will have it, but it wont make a specific few too OP if ya get my meaning.
Title: Re: Styles of 'battling'
Post by: Jerry on February 22, 2010, 02:04:24 PM
The last time I checked the EV/Ability Replacement thread, it was momentarily 'off' for modifications about the system. But before that, the new features did seem to have quite an impact on the battles. One being 'doubles the chances of landing a critical hit', another being 'makes the pokemon immune to XXX' where XXX is a status problem.
Title: Re: Styles of 'battling'
Post by: schindle on February 22, 2010, 03:58:58 PM
they will:-) just wait, because they are still working on it. so be patient, it will be cool and mind-blowing:-D
Title: Re: Styles of 'battling'
Post by: Gammal on February 22, 2010, 04:26:36 PM
The last time I checked the EV/Ability Replacement thread, it was momentarily 'off' for modifications about the system. But before that, the new features did seem to have quite an impact on the battles. One being 'doubles the chances of landing a critical hit', another being 'makes the pokemon immune to XXX' where XXX is a status problem.

Me and Level5Pidgey are currently working on devising good talents for each Pokemon, but this process is going to take time, since we are working in different time zones.
We are doing  unique trees for each Pokemon to make it as balanced as possible.
Title: Re: Styles of 'battling'
Post by: Jerry on February 22, 2010, 04:28:46 PM
Ok, so you mean it's possible that one 'line' of pokemon get certain talents, but not another line, though they may have some in common?


That's what I was trying to ask last time.
Title: Re: Styles of 'battling'
Post by: Gammal on February 22, 2010, 04:35:16 PM
Ok, so you mean it's possible that one 'line' of pokemon get certain talents, but not another line, though they may have some in common?


That's what I was trying to ask last time.

Line as in water Pokemon for example?
In that case no.
Some Pokemon will have similar or even the exact same talents, at least some. But none will have the same "tree"
Also, placement of these talents may very from poke to poke, for balancing sake.

And what I mean by that is if you look at a pokemon like swampert,  and let say we give him a -30% damage from grass attacks, this would be a high tier talent, but if you instead look at Blastoise, the same talent may appear but will probobly be placed in a lower tier (ie easier to get)
Title: Re: Styles of 'battling'
Post by: Jerry on February 22, 2010, 04:53:42 PM
By line, I meant the line 'Squirtle, Wartotle, Blastoise', or 'Mudkip, Marshtomp, Swampert' from your example. I say that because the talents will surely be quite early to be available so that there is real training from the very start (well, or some time after the start) and all pokemon are concerned.

You already said though that they could have some similar talents in common, but not all. So, that part is ok.
Title: Re: Styles of 'battling'
Post by: Mr_Dark on February 22, 2010, 07:01:42 PM
No need to let this topic open.

#locked and archived.