Pokemon Universe MMORPG

Creative Discussions => Roleplay Corner => Topic started by: Jerry on August 30, 2011, 09:43:45 PM

Title: [OOCC] Dark Arts
Post by: Jerry on August 30, 2011, 09:43:45 PM
Okay, I was looking through the classes and other traits quickly and... why does the half breed have a net -1 in stat? I would suggest:

From

Strength - Agility - Intelligence - Accuracy - Evasion - Health
   +2           -1             -2             +/-0           -1         +2

to:

Strength - Agility - Intelligence - Accuracy - Evasion - Health
   +2           +1             -2             +/-0         +/-0        -1

Because animals are generally considered more agile and stronger, yes?

I saw ranger and thought about an actual ranger; scouting the area and such and then I see the description of an archer? Do you think that one Ranger class (different from the current one) can be introduced and the current Ranger class be changed to 'Archer'?

Well, you're already seeing what would be choosing, Mr. Pokemon :P
Title: Re: [OOCC] Dark Arts
Post by: Bing on August 30, 2011, 10:41:37 PM
I like the idea of a new "Ranger" class.  Though it's not up to me.
Title: Re: [OOCC] Dark Arts
Post by: Frenchfry on August 30, 2011, 11:42:04 PM
Ranger is a common term for Archers in MMOs, but okay.
Title: Re: [OOCC] Dark Arts
Post by: Hank on August 31, 2011, 06:21:00 AM
Erhm, French has three traits. I thought we could only have two? Oh and..how are we going to play this?
Title: Re: [OOCC] Dark Arts
Post by: Jerry on August 31, 2011, 10:35:04 AM
Ranger is a common term for Archers in MMOs, but okay.

Hmm didn't know that one. But yea, I probably haven't played as much games as you have...

EDIT: Okay, one question now:
Strength < 10 : What happens?

Damage = Strength*0.1
So, if dice damage = 10, damage dealt becomes 9 if strength = 9
Right? And same for agility for archers, right?
Title: Re: [OOCC] Dark Arts
Post by: Mr Pokemon on August 31, 2011, 03:11:42 PM
Ranger is a common term for Archers in MMOs, but okay.

Hmm didn't know that one. But yea, I probably haven't played as much games as you have...

EDIT: Okay, one question now:
Strength < 10 : What happens?

Damage = Strength*0.1
So, if dice damage = 10, damage dealt becomes 9 if strength = 9
Right? And same for agility for archers, right?
Yes, that's how it will work.

Allright, I changed Ranger to archer, and made a new ranger class that is stealth oriented, if you didn't notice.
Title: Re: [OOCC] Dark Arts
Post by: Frenchfry on August 31, 2011, 03:45:11 PM
Erhm, French has three traits. I thought we could only have two?
Frenchfry noticed that earlier, and he was like, "Hay, pokemans, you should get rid of the last one."
But pokemans was offline at the moment, and so it stayed there. But hey, then he was online and fixededed it.
Title: Re: [OOCC] Dark Arts
Post by: Bing on September 01, 2011, 01:30:03 AM
Just a quick question, when do you think this rp will get underway?
Title: Re: [OOCC] Dark Arts
Post by: Hank on September 01, 2011, 03:39:15 AM
I want to start nao
Title: Re: [OOCC] Dark Arts
Post by: Bing on September 09, 2011, 06:02:07 PM
I'm gonna be gone for a few days just go ahead and mod my character.  Just bring him along for the ride.
Title: Re: [OOCC] Dark Arts
Post by: Hank on September 29, 2011, 04:39:27 AM
I will post my first entry. My latop is working.
Title: Re: [OOCC] Dark Arts
Post by: Jerry on October 08, 2011, 03:26:39 PM
Bing: Your turn btw.
Title: Re: [OOCC] Dark Arts
Post by: Hank on November 19, 2011, 11:38:14 PM
Oh no. The RP is dead. :(