Pokemon Universe MMORPG

Pokémon Discussion => General Chat => Topic started by: DaigurenHyõrinmaru on May 10, 2013, 08:17:21 PM

Title: Left in the dark
Post by: DaigurenHyõrinmaru on May 10, 2013, 08:17:21 PM
Hey Guys,

I've noticed that in the last few months status updates of any kind from the PU team have been scarce to non-existent. Now, before anyone rages at me for posting this I want to just say that I have total faith in the PU team and I completely understand the length of time these things take. As a developer myself I know just how long a project of this magnitude can take.

With that being said, I am a firm believer in transparency and that is something I have not seen a lot of recently. I've actually had friends that used to follow the games progress quite closely ask if the PU team cancelled the project.

So I pose the following questions to all of you GD goers:

1 - Are there updates on development that I am just not find? If so, where can I find them.
2 - Is there development being done currently or is it on hold for the time being?
3 - Would you guys like a more regular update on the progress of the game?

Of course if you guys think I'm crazy you can tell me that too. =)

Thanks for reading everyone.
Title: Re: Left in the dark
Post by: Yume Tsuki on May 10, 2013, 08:41:58 PM
The main point is the big lack of artists which makes the progress really slow.
We got one artist working on the entire tileset for the game. Three on paperdolls.

and we still need vector artists for the battle sprites.

I've been trying to advertise on various websites for pixelartists willingly to volunteer. Never really got answer anywhere.
Title: Re: Left in the dark
Post by: Mr_Dark on May 10, 2013, 09:03:39 PM
Like Yuki said, if we get more pixel artists who can make quality environment stuff like building (interior and exterior) then we can get things back on track. But since the guy who does that is not active anymore, things have become slow.

So you're not actually left in the dark, there's just nothing to report.
Title: Re: Left in the dark
Post by: DaigurenHyõrinmaru on May 13, 2013, 02:20:37 PM
Thanks for the response guys. =) That is understandable for sure. I actually know a few people who used to do pixel art on their spare time so I am going to ask and see if they have any availability to do some stuff for you guys.

Fingers crossed!
Title: Re: Left in the dark
Post by: Ursaring on May 20, 2013, 01:39:31 AM
Hmm I guese ill try to find one as well.

Is there some sort of special program pixel art is made on by the way? I would love to fool around with it.
Title: Re: Left in the dark
Post by: Humen on May 20, 2013, 02:13:01 AM
I'd love to do pixel art but I've only got the faintest idea of what it is. I imagine it has something to do with drawing programs.
Title: Re: Left in the dark
Post by: Roloc on May 20, 2013, 02:17:52 AM
Pixel art can be done on quite a few programs such as paint, gimp, photo shop, etc.
Title: Re: Left in the dark
Post by: Humen on May 20, 2013, 02:35:49 AM
Then I have done it before but only for single objects
Title: Re: Left in the dark
Post by: Ursaring on May 21, 2013, 07:01:51 AM
Ye I am not all that sure were to begin honestly.  :-[
Title: Re: Left in the dark
Post by: Yume Tsuki on May 21, 2013, 08:17:08 AM
I started as a pixelartist by making simple edits on Pokémon sprites by making fusions.
I was a terrible pixelartist at first but a lot of constructive critisism and a lot of practise made me to the pixelartist I am today. I'm not the best out there, but rather than be discouraged by amazing pixelarist they just become the next goal I want to surpass.

And most importantly, I do it because I find it fun to make pixelart. ~
Title: Re: Left in the dark
Post by: Pokemaster MAC on June 15, 2013, 08:59:53 AM
Ye I am not all that sure were to begin honestly.  :-[

Same here, I'm pretty much jobless and have more than my fair share of free time so if there was some kind of like training module or something to show me I would love to do this kind of stuff. If there's a link or anything anywhere for a program or even a video to show like what it's about I wouldn't mind participating, I do have my own laptop now so I can do what I can.

I will add that I can be trained (much like a Pokemon) if one of the pixel-people is willing to help me along.
Title: Re: Left in the dark
Post by: Yume Tsuki on June 15, 2013, 09:53:09 AM
Ye I am not all that sure were to begin honestly.  :-[

Same here, I'm pretty much jobless and have more than my fair share of free time so if there was some kind of like training module or something to show me I would love to do this kind of stuff. If there's a link or anything anywhere for a program or even a video to show like what it's about I wouldn't mind participating, I do have my own laptop now so I can do what I can.

I will add that I can be trained (much like a Pokemon) if one of the pixel-people is willing to help me along.

Oh there are many ways to practise, one of the most popular ways is by editing existing official pokémon sprites. A few examples:

- Recolouring helps you understand what colourscemes would fit together.
- Revamping can help practising shading.
- Merging two sprites together into a new kind of pokémon helps you understand anatomy.
- Reposing... Well, helps you with coming up with poses for sprites. ~
- Scratching is the real deal, this is free style where no parts of any pokémon are used and is entirely based on your own imagination.

I know it doesn't have much to do with tilesets, but it does learn the basics of pixel art. I'd be glad to help out training pixelartists. So PM me if you want anything rated you've made, or create a topic in the art section. =)
Title: Re: Left in the dark
Post by: Pokemaster MAC on June 15, 2013, 10:01:08 AM
Ye I am not all that sure were to begin honestly.  :-[

Same here, I'm pretty much jobless and have more than my fair share of free time so if there was some kind of like training module or something to show me I would love to do this kind of stuff. If there's a link or anything anywhere for a program or even a video to show like what it's about I wouldn't mind participating, I do have my own laptop now so I can do what I can.

I will add that I can be trained (much like a Pokemon) if one of the pixel-people is willing to help me along.

Oh there are many ways to practise, one of the most popular ways is by editing existing official pokémon sprites. A few examples:

- Recolouring helps you understand what colourscemes would fit together.
- Revamping can help practising shading.
- Merging two sprites together into a new kind of pokémon helps you understand anatomy.
- Reposing... Well, helps you with coming up with poses for sprites. ~
- Scratching is the real deal, this is free style where no parts of any pokémon are used and is entirely based on your own imagination.

I know it doesn't have much to do with tilesets, but it does learn the basics of pixel art. I'd be glad to help out training pixelartists. So PM me if you want anything rated you've made, or create a topic in the art section. =)

I tried sending a PM about which programs might be used, or which ones you work with Yuki, but it was blocked I guess for whatever reason.
Title: Re: Left in the dark
Post by: zylonnick on June 15, 2013, 10:07:30 AM
Ye I am not all that sure were to begin honestly.  :-[

Same here, I'm pretty much jobless and have more than my fair share of free time so if there was some kind of like training module or something to show me I would love to do this kind of stuff. If there's a link or anything anywhere for a program or even a video to show like what it's about I wouldn't mind participating, I do have my own laptop now so I can do what I can.

I will add that I can be trained (much like a Pokemon) if one of the pixel-people is willing to help me along.

Oh there are many ways to practise, one of the most popular ways is by editing existing official pokémon sprites. A few examples:

- Recolouring helps you understand what colourscemes would fit together.
- Revamping can help practising shading.
- Merging two sprites together into a new kind of pokémon helps you understand anatomy.
- Reposing... Well, helps you with coming up with poses for sprites. ~
- Scratching is the real deal, this is free style where no parts of any pokémon are used and is entirely based on your own imagination.

I know it doesn't have much to do with tilesets, but it does learn the basics of pixel art. I'd be glad to help out training pixelartists. So PM me if you want anything rated you've made, or create a topic in the art section. =)

I tried sending a PM about which programs might be used, or which ones you work with Yuki, but it was blocked I guess for whatever reason.

Paint or GIMP, or so I've heard.
Title: Re: Left in the dark
Post by: Pokemaster MAC on June 15, 2013, 10:09:03 AM
Just downloaded GIMP, seeing about how to work this stuff xD
Title: Re: Left in the dark
Post by: Yume Tsuki on June 15, 2013, 01:35:33 PM
I use Paint for pixelart, but the newer version tends to sometimes have the glitch of putting what you try to draw about 9 pixels from the point where your mouse is.
The perks of GIMP is that you can work on seperate layers so your sprites won't get ruined if you want to try something out and it's easy to make everything transperent in the end.

Also, it should be possible to PM me right now.
Title: Re: Left in the dark
Post by: Humen on June 15, 2013, 05:12:47 PM
i use paint.Net and Photoshop, microsoft paint is irritating
Title: Re: Left in the dark
Post by: Yume Tsuki on June 15, 2013, 07:01:59 PM
I don't mind if you use photoshop. But hands off the Airbrush/brush tool.
Just keep yourself limited to the eraser, pencil, and bucketfill tool.
Title: Re: Left in the dark
Post by: Humen on June 15, 2013, 07:25:07 PM
the brush tools where almost the only reason i used photoshop ;~; mostly to easily merge colors.
Title: Re: Left in the dark
Post by: Yume Tsuki on June 15, 2013, 10:25:57 PM
the brush tools where almost the only reason i used photoshop ;~; mostly to easily merge colors.


Indeed, but it makes it digital art instead of actual pixel art. The reason why most games are pixel-art is due to the lack of space there was so there was a limited amount of colours you could use. Sprites are usually small too so every little pixel can change the way a sprite looks. =)
Title: Re: Left in the dark
Post by: Jerry on June 15, 2013, 10:35:34 PM
Well, photoshop should is still nice (I don't have it, but I doubt it's bad) since if you plan you drawing, you can experiment with a lot of nifty tools and adjust a lot of settings for your own fitting. But GIMP is free software and I personally preferred the 2.7 verison (I think it was 2.7.2). I don't quite like the way that all your brush/pencil/eraser/etc get the same size when you change the size of any single of them. Sometimes, I like having a big brush and a small eraser for refining, but because of this, I keep having to readjust the size each time :-\

Although, I've been liking PaintToolSai a lot recently :) It's more of a drawing tool with the available soft brushes and textures you can add-on separately, granted, but there's the binary pen for pixelling too! Though, like photoshop, it's not free, well unless you get a cracked english copy.
Title: Re: Left in the dark
Post by: Yume Tsuki on June 16, 2013, 12:37:17 AM
photoshop cs2 is free for everyone adobe gave it away
Title: Re: Left in the dark
Post by: Humen on June 16, 2013, 01:28:10 AM
What and after all that trouble i went though to get cs6. >:I
Title: Re: Left in the dark
Post by: Jerry on June 17, 2013, 07:06:54 AM
Oh, there's a photoshop in that package as well? I did got it I think a few hours after it became free but didn't get the time to look what was inside xD