Pokemon Universe MMORPG

Pokémon Universe => Jobs => Topic started by: stephenkill2 on March 14, 2010, 12:03:39 PM

Title: Mapper job request.
Post by: stephenkill2 on March 14, 2010, 12:03:39 PM
I believe I sent an email at one point to which I never received a response. Right, Essentially I believe I have what it takes to be a mapper for PU , I am dedicated, on here almost 24/7 , active in the IRC chat, and also I am not bad at making maps. I am 19 and located in the United States.
I am assuming that my email was never responded to mostly because I did not submit a sample of work, hence I shall do that here.

Swampy deal

(http://i78.photobucket.com/albums/j112/stiflerx315/graghhh.jpg)

Tropical pass

(http://i78.photobucket.com/albums/j112/stiflerx315/tropicalpassx543.jpg)

Summer Mansion

(http://i78.photobucket.com/albums/j112/stiflerx315/summermansion.jpg)

Overgrown Route (Sorry, there isn't much for bridges in this tileset.)

(http://i78.photobucket.com/albums/j112/stiflerx315/updated2.jpg)


Mining area

(http://i78.photobucket.com/albums/j112/stiflerx315/Mineareaxxsa-1.jpg)


So, Yeah, I would love to give it a shot  ;D

(http://i78.photobucket.com/albums/j112/stiflerx315/lulx.jpg)

Also, I can submit more samples upon request, and I have been practicing my pixel art in tutorials to try and get a tad better so I can do some tile work myself.

Thanks for reading,

Stephenkill2
Title: Re: Mapper job request.
Post by: Level5Pidgey on March 14, 2010, 12:37:43 PM
A slight flaw to me is the little areas of grass and wildlife around the town that haven't been paved - such as between the town and the bridge.
You need a more natural transition from the field to the town.

Similarly, I don't really like the look of the field areas - while it does not seem man made (there is randomness, which is good), the entire thing does not look good (which symmetry affords), and thus, doesn't really look natural either (remember, even natural dispersion is based on a mathematical pattern).
Read up on how to make natural-looking maps, there needs to be a balance between randomness and non-randomness, symmetry, and non-symmetry, etc. that makes the map look natural and good, but not manmade.

Anyway, good work - I'm picking you apart cause I know you will improve. :)
Title: Re: Mapper job request.
Post by: stephenkill2 on March 14, 2010, 12:42:56 PM
A slight flaw to me is the little areas of grass and wildlife around the town that haven't been paved - such as between the town and the bridge.
You need a more natural transition from the field to the town.


Yes, I was thinking that too, but I didn't like the options the tile set had to offer, therefore I tried to make it more natural due to the fact that this is an adventure MMO and just paved things everywhere really offsets the feeling I was trying to go for, but I completely understand what you mean.I do agree the transition needs improvement.


Similarly, I don't really like the look of the field areas - while it does not seem man made (there is randomness, which is good), the entire thing does not look good (which symmetry affords), and thus, doesn't really look natural either (remember, even natural dispersion is based on a mathematical pattern).
Read up on how to make natural-looking maps, there needs to be a balance between randomness and non-randomness, symmetry, and non-symmetry, etc. that makes the map look natural and good, but not manmade.

I shall look into it and try to improve my balance thanks   ;D


Anyway, good work - I'm picking you apart cause I know you will improve. :)

Thanks Pidgey , I really appreciate the tips you've provided, and thus I will try to improve based upon them in the next one  ;)

Title: Re: Mapper job request.
Post by: Jerry on March 14, 2010, 02:24:36 PM
While I'm not experienced at all in mapping, I find the two or three storey building in the first one a little strange. Does it have 2 doors?
Title: Re: Mapper job request.
Post by: stephenkill2 on March 14, 2010, 02:31:35 PM
While I'm not experienced at all in mapping, I find the two or three storey building in the first one a little strange. Does it have 2 doors?

It has one. The building looks fine when actually close to it, this map is so big I actually had to zoom out to 1/2 size to fit it all in a full screen shot.
Title: Re: Mapper job request.
Post by: baralai15 on March 15, 2010, 12:52:01 AM
Looks pretty good, probably better than i could do but yes it can still be improved by the small things and no major improvements. Good work and keep it up!
Title: Re: Mapper job request.
Post by: Minsi on March 15, 2010, 12:59:48 AM
The images would be of better and clearer quality if they were saved and uploaded in .PNG instead of .JPG... But besides that, I see no outstanding flaws in them. They seem organized and well thought out, but I'm pretty sure the Pokemon Center used on PU is different than the ones used in Nintendo games. That's the only difference I can point out from your maps and the map examples on the Screen shots page :] Good work.
Title: Re: Mapper job request.
Post by: stephenkill2 on March 15, 2010, 01:01:47 AM
Thanks everyone for the positive feedback   ;D
Title: Re: Mapper job request.
Post by: stephenkill2 on March 15, 2010, 06:40:36 AM
Note: I put a few new quick maps in here to look at, I dunno if it tells you when I modify, but take a look  ;D
Title: Re: Mapper job request.
Post by: Hiteryan on March 15, 2010, 01:21:17 PM
Apart from a couple of minor flaws pointed by other members I do like your maps. They don't go very regular as most of the appliers make them. Good job ^.^
Title: Re: Mapper job request.
Post by: stephenkill2 on March 15, 2010, 01:38:47 PM
Apart from a couple of minor flaws pointed by other members I do like your maps. They don't go very regular as most of the appliers make them. Good job ^.^

Thanks  ;D